/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_INVENTORYITEM_H #define NET_EA_INVENTORYITEM_H #include "enums/simpletypes.h" #if defined(__GXX_EXPERIMENTAL_CXX0X__) #include #else #include #endif #include "localconsts.h" namespace Ea { /** * Used to cache storage data until we get size data for it. */ class InventoryItem final { public: int slot; int id; int type; int cards[4]; int quantity; uint8_t refine; unsigned char color; Identified identified; bool damaged; bool favorite; bool equip; InventoryItem(const int slot0, const int id0, const int type0, const int *const cards0, const int quantity0, const uint8_t refine0, const unsigned char color0, const Identified identified0, const bool damaged0, const bool favorite0, const bool equip0) : slot(slot0), id(id0), type(type0), quantity(quantity0), refine(refine0), color(color0), identified(identified0), damaged(damaged0), favorite(favorite0), equip(equip0) { for (int f = 0; f < 4; f ++) cards[f] = cards0[f]; } }; } // namespace Ea #endif // NET_EA_INVENTORYITEM_H