/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef NET_EA_INVENTORYITEM_H
#define NET_EA_INVENTORYITEM_H
#include "enums/simpletypes.h"
#if defined(__GXX_EXPERIMENTAL_CXX0X__)
#include
#else
#include
#endif
#include "localconsts.h"
namespace Ea
{
/**
* Used to cache storage data until we get size data for it.
*/
class InventoryItem final
{
public:
int slot;
int id;
int type;
int cards[4];
int quantity;
uint8_t refine;
unsigned char color;
Identified identified;
bool damaged;
bool favorite;
bool equip;
InventoryItem(const int slot0,
const int id0,
const int type0,
const int *const cards0,
const int quantity0,
const uint8_t refine0,
const unsigned char color0,
const Identified identified0,
const bool damaged0,
const bool favorite0,
const bool equip0) :
slot(slot0),
id(id0),
type(type0),
quantity(quantity0),
refine(refine0),
color(color0),
identified(identified0),
damaged(damaged0),
favorite(favorite0),
equip(equip0)
{
for (int f = 0; f < 4; f ++)
cards[f] = cards0[f];
}
};
} // namespace Ea
#endif // NET_EA_INVENTORYITEM_H