/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EA_EAPROTOCOL_H #define NET_EA_EAPROTOCOL_H namespace Ea { enum { WALK_SPEED = 0, EXP = 1, JOB_EXP = 2, KARMA = 3, MANNER = 4, HP = 5, MAX_HP = 6, MP = 7, MAX_MP = 8, CHAR_POINTS = 9, LEVEL = 11, SKILL_POINTS = 12, STR = 13, AGI = 14, VIT = 15, INT = 16, DEX = 17, LUK = 18, MONEY = 20, EXP_NEEDED = 22, JOB_MOD = 23, TOTAL_WEIGHT = 24, MAX_WEIGHT = 25, STR_NEEDED = 32, AGI_NEEDED = 33, VIT_NEEDED = 34, INT_NEEDED = 35, DEX_NEEDED = 36, LUK_NEEDED = 37, ATK = 41, ATK_MOD = 42, MATK = 43, MATK_MOD = 44, DEF = 45, DEF_MOD = 46, MDEF = 47, MDEF_MOD = 48, HIT = 49, FLEE = 50, FLEE_MOD = 51, CRIT = 52, ATTACK_DELAY = 53, JOB = 55 }; } // namespace Ea enum { EA_SPRITE_BASE = 0, EA_SPRITE_HAIR, EA_SPRITE_WEAPON, EA_SPRITE_HEAD_BOTTOM, EA_SPRITE_HEAD_TOP, EA_SPRITE_HEAD_MID, EA_SPRITE_HAIR_COLOR, EA_SPRITE_CLOTHES_COLOR, EA_SPRITE_SHIELD, EA_SPRITE_SHOES, EA_SPRITE_BODY, EA_SPRITE_FLOOR, EA_SPRITE_ROBE, EA_SPRITE_EVOL2, EA_SPRITE_EVOL3, EA_SPRITE_EVOL4, EA_SPRITE_EVOL5, EA_SPRITE_EVOL6, EA_SPRITE_EVOL7, EA_SPRITE_EVOL8, EA_SPRITE_EVOL9, EA_SPRITE_EVOL10, EA_SPRITE_EVOL11, EA_SPRITE_EVOL12, EA_SPRITE_VECTOREND }; static const int INVENTORY_OFFSET = 2; static const int STORAGE_OFFSET = 1; #define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ #define SMSG_PLAYER_CHAT2 0x0224 /**< Player talks */ #define SMSG_CHAR_CREATE_SUCCEEDED2 0x0221 #define SMSG_BEING_CHAT2 0x0223 /**< A being talks in channels */ #endif // NET_EA_EAPROTOCOL_H