/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/charserverhandler.h" #include "client.h" #include "gui/charcreatedialog.h" #include "gui/okdialog.h" #include "net/ea/loginhandler.h" #include "net/ea/eaprotocol.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "resources/chardb.h" #include "debug.h" extern Net::CharHandler *charHandler; namespace Ea { CharServerHandler::CharServerHandler() : Net::CharHandler() { } void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) { mCharSelectDialog = window; updateCharSelectDialog(); } void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) { mCharCreateDialog = window; if (!mCharCreateDialog) return; StringVect attributes; attributes.push_back(_("Strength:")); attributes.push_back(_("Agility:")); attributes.push_back(_("Vitality:")); attributes.push_back(_("Intelligence:")); attributes.push_back(_("Dexterity:")); attributes.push_back(_("Luck:")); const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); int minStat = CharDB::getMinStat(); if (!minStat) minStat = 1; int maxStat = CharDB::getMaxStat(); if (!maxStat) maxStat = 9; int sumStat = CharDB::getSumStat(); if (!sumStat) sumStat = 30; mCharCreateDialog->setAttributes(attributes, sumStat, minStat, maxStat); mCharCreateDialog->setFixedGender(true, token.sex); } void CharServerHandler::requestCharacters() { connect(); } unsigned int CharServerHandler::baseSprite() const { return EA_SPRITE_BASE; } unsigned int CharServerHandler::hairSprite() const { return EA_SPRITE_HAIR; } unsigned int CharServerHandler::maxSprite() const { return EA_SPRITE_VECTOREND; } void CharServerHandler::processCharLoginError(Net::MessageIn &msg) { switch (msg.readInt8()) { case 0: errorMessage = _("Access denied. Most likely, there are " "too many players on this server."); break; case 1: errorMessage = _("Cannot use this ID."); break; default: errorMessage = _("Unknown char-server failure."); break; } Client::setState(STATE_ERROR); } void CharServerHandler::processCharCreate(Net::MessageIn &msg, bool withColors) { Net::Character *const character = new Net::Character; readPlayerData(msg, character, withColors); mCharacters.push_back(character); updateCharSelectDialog(); // Close the character create dialog if (mCharCreateDialog) { mCharCreateDialog->scheduleDelete(); mCharCreateDialog = nullptr; } } void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) { switch (msg.readInt8()) { case 1: case 0: default: errorMessage = _("Failed to create character. Most " "likely the name is already taken."); break; case 2: errorMessage = _("Wrong name."); break; case 3: errorMessage = _("Incorrect stats."); break; case 4: errorMessage = _("Incorrect hair."); break; case 5: errorMessage = _("Incorrect slot."); break; case 6: errorMessage = _("Incorrect race."); break; } new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); if (mCharCreateDialog) mCharCreateDialog->unlock(); } void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) { delete mSelectedCharacter; mCharacters.remove(mSelectedCharacter); mSelectedCharacter = nullptr; updateCharSelectDialog(); unlockCharSelectDialog(); new OkDialog(_("Info"), _("Character deleted.")); } void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED) { unlockCharSelectDialog(); new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR); } void CharServerHandler::clear() { delete_all(mCharacters); mCharacters.clear(); } } // namespace Ea