/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/buysellhandler.h" #include "configuration.h" #include "inventory.h" #include "notifymanager.h" #include "being/attributes.h" #include "being/playerinfo.h" #include "gui/windows/chatwindow.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/npcselldialog.h" #include "gui/windows/buydialog.h" #include "gui/windows/shopwindow.h" #include "net/chathandler.h" #include "net/ea/eaprotocol.h" #include "utils/timer.h" #include "resources/notifytypes.h" #include "debug.h" namespace Ea { int BuySellHandler::mNpcId = 0; BuyDialog *BuySellHandler::mBuyDialog = nullptr; BuySellHandler::BuySellHandler() { mNpcId = 0; mBuyDialog = nullptr; } void BuySellHandler::requestSellList(const std::string &nick) const { if (nick.empty() != 0 || !shopWindow) return; const std::string data("!selllist " + toString(tick_time)); shopWindow->setAcceptPlayer(nick); if (config.getBoolValue("hideShopMessages")) { chatHandler->privateMessage(nick, data); } else { if (chatWindow) chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER); } } void BuySellHandler::requestBuyList(const std::string &nick) const { if (nick.empty() || !shopWindow) return; const std::string data("!buylist " + toString(tick_time)); shopWindow->setAcceptPlayer(nick); if (config.getBoolValue("hideShopMessages")) { chatHandler->privateMessage(nick, data); } else { if (chatWindow) chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER); } } void BuySellHandler::sendBuyRequest(const std::string &nick, const ShopItem *const item, const int amount) const { if (!chatWindow || nick.empty() || !item || amount < 1 || amount > item->getQuantity()) { return; } const std::string data = strprintf("!buyitem %d %d %d", item->getId(), item->getPrice(), amount); if (config.getBoolValue("hideShopMessages")) chatHandler->privateMessage(nick, data); else chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER); } void BuySellHandler::sendSellRequest(const std::string &nick, const ShopItem *const item, const int amount) const { if (!chatWindow || nick.empty() || !item || amount < 1 || amount > item->getQuantity()) { return; } const std::string data = strprintf("!sellitem %d %d %d", item->getId(), item->getPrice(), amount); if (config.getBoolValue("hideShopMessages")) chatHandler->privateMessage(nick, data); else chatWindow->addWhisper(nick, data, ChatMsgType::BY_PLAYER); } void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg) { if (!BuySellDialog::isActive()) { mNpcId = msg.readInt32("npc id"); new BuySellDialog(mNpcId); } } void BuySellHandler::processNpcSell(Net::MessageIn &msg) { msg.readInt16("len"); const int n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { SellDialog *const dialog = new NpcSellDialog(mNpcId); dialog->postInit(); dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (int k = 0; k < n_items; k++) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int value = msg.readInt32("value"); msg.readInt32("value?"); const Item *const item = PlayerInfo::getInventory() ->getItem(index); if (item && !(item->isEquipped())) dialog->addItem(item, value); } } else { NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY); } } void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) { const uint8_t response = msg.readUInt8("response"); if (response == 0U) { NotifyManager::notify(NotifyTypes::BUY_DONE); return; } // Reset player money since buy dialog already assumed purchase // would go fine if (mBuyDialog) mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); switch (response) { case 1: NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY); break; case 2: NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT); break; case 3: NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS); break; default: NotifyManager::notify(NotifyTypes::BUY_FAILED); break; }; } } // namespace Ea