/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_ADMINHANDLER_H #define NET_ADMINHANDLER_H #include "enums/simpletypes/beingid.h" #include "enums/simpletypes/itemcolor.h" #include <string> #include "localconsts.h" class Being; namespace Net { class AdminHandler notfinal { public: virtual ~AdminHandler() { } virtual void announce(const std::string &text) const = 0; virtual void localAnnounce(const std::string &text) const = 0; virtual void hide(const bool hide) const = 0; virtual void kick(const BeingId playerId) const = 0; virtual void kickName(const std::string &name) const = 0; virtual void kickAll() const = 0; virtual void ban(const int playerId) const = 0; virtual void banName(const std::string &name) const = 0; virtual void unban(const int playerId) const = 0; virtual void unbanName(const std::string &name) const = 0; virtual void mute(const Being *const being, const int type, const int limit) const = 0; virtual void muteName(const std::string &name) const = 0; virtual void warp(const std::string &map, const int x, const int y) const = 0; virtual void slide(const int x, const int y) const = 0; virtual void createItems(const int id, const ItemColor color, const int amount) const = 0; virtual void gotoName(const std::string &name) const = 0; virtual void recallName(const std::string &name) const = 0; virtual void alive(const std::string &name) const = 0; virtual void ipcheckName(const std::string &name) const = 0; virtual void resetStats() const = 0; virtual void resetSkills() const = 0; virtual void requestLogin(const Being *const being) const = 0; virtual void setTileType(const int x, const int y, const int type) const = 0; virtual void unequipAll(const Being *const being) const = 0; virtual void requestStats(const std::string &name) const = 0; virtual void monsterInfo(const std::string &name) const = 0; virtual void itemInfo(const std::string &name) const = 0; virtual void whoDrops(const std::string &name) const = 0; virtual void mobSearch(const std::string &name) const = 0; virtual void mobSpawnSearch(const std::string &name) const = 0; virtual void playerGmCommands(const std::string &name) const = 0; virtual void playerCharGmCommands(const std::string &name) const = 0; virtual void showLevel(const std::string &name) const = 0; virtual void showStats(const std::string &name) const = 0; virtual void showStorageList(const std::string &name) const = 0; virtual void showCartList(const std::string &name) const = 0; virtual void showInventoryList(const std::string &name) const = 0; virtual void locatePlayer(const std::string &name) const = 0; virtual void showAccountInfo(const std::string &name) const = 0; virtual void spawn(const std::string &name) const = 0; virtual void spawnSlave(const std::string &name) const = 0; virtual void spawnClone(const std::string &name) const = 0; virtual void spawnSlaveClone(const std::string &name) const = 0; virtual void spawnEvilClone(const std::string &name) const = 0; virtual void savePosition(const std::string &name) const = 0; virtual void loadPosition(const std::string &name) const = 0; virtual void randomWarp(const std::string &name) const = 0; virtual void gotoNpc(const std::string &name) const = 0; virtual void killer(const std::string &name) const = 0; virtual void killable(const std::string &name) const = 0; virtual void heal(const std::string &name) const = 0; virtual void disguise(const std::string &name) const = 0; virtual void immortal(const std::string &name) const = 0; virtual void hide(const std::string &name) const = 0; virtual void nuke(const std::string &name) const = 0; virtual void kill(const std::string &name) const = 0; virtual void jail(const std::string &name) const = 0; virtual void unjail(const std::string &name) const = 0; virtual void npcMove(const std::string &name, const int x, const int y) const = 0; virtual void hideNpc(const std::string &name) const = 0; virtual void showNpc(const std::string &name) const = 0; virtual void changePartyLeader(const std::string &name) const = 0; virtual void partyRecall(const std::string &name) const = 0; virtual void breakGuild(const std::string &name) const = 0; virtual void guildRecall(const std::string &name) const = 0; }; } // namespace Net extern Net::AdminHandler *adminHandler; #endif // NET_ADMINHANDLER_H