/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAPLAYER_H #define MAPLAYER_H #include "actor.h" #include "configlistener.h" #include "position.h" #include "properties.h" #include <string> #include <vector> class MapItem; class MapLayer; class SpecialLayer; class ImageVertexes; typedef std::vector<ImageVertexes*> MepRowImages; class MapRowVertexes { public: MapRowVertexes() { images.reserve(30); } ~MapRowVertexes(); MepRowImages images; }; class MapObject { public: MapObject(int type0, std::string data0) : type(type0), data(data0) { } int type; std::string data; }; class MapObjectList { public: std::vector<MapObject> objects; }; /** * A map layer. Stores a grid of tiles and their offset, and implements layer * rendering. */ class MapLayer: public ConfigListener { public: friend class Map; /** * Constructor, taking layer origin, size and whether this layer is the * fringe layer. The fringe layer is the layer that draws the actors. * There can be only one fringe layer per map. */ MapLayer(int x, int y, int width, int height, bool isFringeLayer); /** * Destructor. */ ~MapLayer(); /** * Set tile image, with x and y in layer coordinates. */ void setTile(int x, int y, Image *img); /** * Set tile image with x + y * width already known. */ void setTile(int index, Image *img) { mTiles[index] = img; } /** * Draws this layer to the given graphics context. The coordinates are * expected to be in map range and will be translated to local layer * coordinates and clipped to the layer's dimensions. * * The given actors are only drawn when this layer is the fringe * layer. */ void draw(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, int mDebugFlags) const; void drawOGL(Graphics *graphics); void drawSDL(Graphics *graphics); void updateOGL(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, int mDebugFlags); void updateSDL(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, int mDebugFlags); void drawFringe(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, const Actors *actors, int mDebugFlags, int yFix) const; bool isFringeLayer() const { return mIsFringeLayer; } void setSpecialLayer(SpecialLayer *val) { mSpecialLayer = val; } void setTempLayer(SpecialLayer *val) { mTempLayer = val; } int getWidth() const { return mWidth; } int getHeight() const { return mHeight; } // void setTileInfo(int x, int y, int width, int cnt); // void getTileInfo(int x, int y, int &width, int &cnt) const; void optionChanged(const std::string &value); int getTileDrawWidth(Image *img, int endX, int &width) const; // void initTileInfo(); private: int mX, mY; int mWidth, mHeight; bool mIsFringeLayer; /**< Whether the actors are drawn. */ bool mHighlightAttackRange; Image **mTiles; // int *mTilesWidth; // int *mTilesCount; SpecialLayer *mSpecialLayer; SpecialLayer *mTempLayer; typedef std::vector<MapRowVertexes*> MapRows; MapRows mTempRows; }; class SpecialLayer { public: friend class Map; friend class MapLayer; SpecialLayer(int width, int height, bool drawSprites = false); ~SpecialLayer(); void draw(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY); MapItem* getTile(int x, int y) const; void setTile(int x, int y, MapItem* item); void setTile(int x, int y, int type); void addRoad(Path road); void clean(); void itemDraw(Graphics *graphics, int x, int y, int scrollX, int scrollY); private: int mWidth, mHeight; bool mDrawSprites; MapItem **mTiles; }; class MapItem { public: friend class Map; friend class MapLayer; enum ItemType { EMPTY = 0, HOME = 1, ROAD = 2, CROSS = 3, ARROW_UP = 4, ARROW_DOWN = 5, ARROW_LEFT = 6, ARROW_RIGHT = 7, PORTAL = 8, MUSIC = 9, ATTACK = 10, PRIORITY = 11, IGNORE_ = 12, PICKUP = 13, NOPICKUP = 14, SEPARATOR = 15 }; MapItem(); MapItem(int type); MapItem(int type, std::string comment); MapItem(int type, std::string comment, int x, int y); ~MapItem(); int getType() const { return mType; } void setType(int type); void setPos(int x, int y); int getX() const { return mX; } int getY() const { return mY; } std::string &getComment() { return mComment; } void setComment(std::string comment) { mComment = comment; } std::string &getName() { return mName; } void setName(std::string name) { mName = name; } void draw(Graphics *graphics, int x, int y, int dx, int dy); private: int mType; Image *mImage; std::string mComment; std::string mName; int mX; int mY; }; class ObjectsLayer { public: ObjectsLayer(unsigned width, unsigned height); ~ObjectsLayer(); void addObject(std::string name, int type, unsigned x, unsigned y, unsigned dx, unsigned dy); MapObjectList *getAt(unsigned x, unsigned y); private: MapObjectList **mTiles; unsigned mWidth; unsigned mHeight; }; #endif