/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef MAP_H #define MAP_H #include "position.h" #include "properties.h" #include "being/actor.h" #include "listeners/configlistener.h" #include "render/renderers.h" #include <string> #include <vector> class Animation; class AmbientLayer; class Image; class MapHeights; class MapItem; class MapLayer; class ObjectsLayer; class Particle; class Resource; class SimpleAnimation; class SpecialLayer; class Tileset; class WalkLayer; typedef std::vector<Tileset*> Tilesets; typedef std::vector<MapLayer*> Layers; typedef Layers::const_iterator LayersCIter; typedef std::vector<std::pair<MapLayer*, int> > TilePairVector; typedef TilePairVector::const_iterator TilePairVectorCIter; typedef std::vector<AmbientLayer*> AmbientLayerVector; typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter; typedef AmbientLayerVector::iterator AmbientLayerVectorIter; static const int mapTileSize = 32; /** * A meta tile stores additional information about a location on a tile map. * This is information that doesn't need to be repeated for each tile in each * layer of the map. */ struct MetaTile final { /** * Constructor. */ MetaTile() : Fcost(0), Gcost(0), Hcost(0), whichList(0), parentX(0), parentY(0), blockmask(0) {} A_DELETE_COPY(MetaTile) // Pathfinding members int Fcost; /**< Estimation of total path cost */ int Gcost; /**< Cost from start to this location */ int Hcost; /**< Estimated cost to goal */ unsigned whichList; /**< No list, open list or closed list */ int parentX; /**< X coordinate of parent tile */ int parentY; /**< Y coordinate of parent tile */ unsigned char blockmask; /**< Blocking properties of this tile */ }; /** * Animation cycle of a tile image which changes the map accordingly. */ class TileAnimation final { public: explicit TileAnimation(Animation *const ani); ~TileAnimation(); A_DELETE_COPY(TileAnimation) bool update(const int ticks = 1); void addAffectedTile(MapLayer *const layer, const int index) { mAffected.push_back(std::make_pair(layer, index)); } private: TilePairVector mAffected; SimpleAnimation *mAnimation; Image *mLastImage; }; typedef std::map<int, TileAnimation*> TileAnimationMap; typedef TileAnimationMap::const_iterator TileAnimationMapCIter; /** * A tile map. */ class Map final : public Properties, public ConfigListener { public: enum BlockType { BLOCKTYPE_NONE = -1, BLOCKTYPE_WALL, BLOCKTYPE_CHARACTER, BLOCKTYPE_MONSTER, BLOCKTYPE_AIR, BLOCKTYPE_WATER, BLOCKTYPE_GROUND, BLOCKTYPE_GROUNDTOP, NB_BLOCKTYPES }; enum CollisionTypes { COLLISION_EMPTY = 0, // no collision COLLISION_WALL = 1, // full collison COLLISION_AIR = 2, // air units can walk COLLISION_WATER = 3, // water units can walk COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) COLLISION_MAX = 5 // count index }; enum BlockMask { BLOCKMASK_WALL = 0x80, // 1000 0000 BLOCKMASK_CHARACTER = 0x01, // 0000 0001 BLOCKMASK_MONSTER = 0x02, // 0000 0010 BLOCKMASK_AIR = 0x04, // 0000 0100 BLOCKMASK_WATER = 0x08, // 0000 1000 BLOCKMASK_GROUND = 0x10, // 0001 0000 BLOCKMASK_GROUNDTOP = 0x20 // 0010 0000 }; enum DebugType { MAP_NORMAL = 0, MAP_DEBUG = 1, MAP_SPECIAL = 2, MAP_SPECIAL2 = 3, MAP_SPECIAL3 = 4, MAP_BLACKWHITE = 5 }; /** * Constructor, taking map and tile size as parameters. */ Map(const int width, const int height, const int tileWidth, const int tileHeight); A_DELETE_COPY(Map) /** * Destructor. */ ~Map(); /** * Initialize ambient layers. Has to be called after all the properties * are set. */ void initializeAmbientLayers(); /** * Updates animations. Called as needed. */ void update(const int ticks = 1); /** * Draws the map to the given graphics output. This method draws all * layers, actors and overlay effects. * * TODO: For efficiency reasons, this method could take into account * the clipping rectangle set on the Graphics object. However, * currently the map is always drawn full-screen. */ void draw(Graphics *const graphics, int scrollX, int scrollY); /** * Visualizes collision layer for debugging */ void drawCollision(Graphics *const graphics, const int scrollX, const int scrollY, const int debugFlags) const; /** * Adds a layer to this map. The map takes ownership of the layer. */ void addLayer(MapLayer *const layer); /** * Adds a tileset to this map. The map takes ownership of the tileset. */ void addTileset(Tileset *const tileset); /** * Finds the tile set that a tile with the given global id is part of. */ const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED; /** * Get tile reference. */ const MetaTile *getMetaTile(const int x, const int y) const A_WARN_UNUSED; /** * Marks a tile as occupied. */ void blockTile(const int x, const int y, const BlockType type); /** * Gets walkability for a tile with a blocking bitmask. When called * without walkmask, only blocks against colliding tiles. */ bool getWalk(const int x, const int y, const unsigned char walkmask = BLOCKMASK_WALL | BLOCKMASK_AIR | BLOCKMASK_WATER) const A_WARN_UNUSED; void setWalk(const int x, const int y, const bool walkable); unsigned char getBlockMask(const int x, const int y) const; /** * Returns the width of this map in tiles. */ int getWidth() const A_WARN_UNUSED { return mWidth; } /** * Returns the height of this map in tiles. */ int getHeight() const A_WARN_UNUSED { return mHeight; } /** * Returns the tile width of this map. */ int getTileWidth() const A_WARN_UNUSED { return mTileWidth; } /** * Returns the tile height used by this map. */ int getTileHeight() const A_WARN_UNUSED { return mTileHeight; } const std::string getMusicFile() const A_WARN_UNUSED; void setMusicFile(const std::string &file); const std::string getName() const A_WARN_UNUSED; /** * Gives the map id based on filepath (ex: 009-1) */ const std::string getFilename() const A_WARN_UNUSED; #ifdef MANASERV_SUPPORT /** * Check the current position against surrounding blocking tiles, and * correct the position offset within tile when needed. */ Position checkNodeOffsets(int radius, const unsigned char walkMask, const Position &position) const A_WARN_UNUSED; Position checkNodeOffsets(const int radius, const unsigned char walkMask, const int x, const int y) const A_WARN_UNUSED { return checkNodeOffsets(radius, walkMask, Position(x, y)); } /** * Find a pixel path from one location to the next. */ Path findPixelPath(const int startPixelX, const int startPixelY, const int destPixelX, const int destPixelY, const int radius, const unsigned char walkmask, const int maxCost = 20) A_WARN_UNUSED; #endif /** * Find a path from one location to the next. */ Path findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char walkmask, const int maxCost = 20) A_WARN_UNUSED; /** * Adds a particle effect */ void addParticleEffect(const std::string &effectFile, const int x, const int y, const int w = 0, const int h = 0); /** * Initializes all added particle effects */ void initializeParticleEffects(Particle *const particleEngine); /** * Adds a tile animation to the map */ void addAnimation(const int gid, TileAnimation *const animation) { mTileAnimations[gid] = animation; } void setDebugFlags(const int n) { mDebugFlags = n; } int getDebugFlags() const A_WARN_UNUSED { return mDebugFlags; } void addExtraLayer(); void saveExtraLayer() const; SpecialLayer *getTempLayer() const A_WARN_UNUSED { return mTempLayer; } SpecialLayer *getSpecialLayer() const A_WARN_UNUSED { return mSpecialLayer; } void setHasWarps(const bool n) { mHasWarps = n; } bool getHasWarps() const A_WARN_UNUSED { return mHasWarps; } std::string getUserMapDirectory() const A_WARN_UNUSED; void addPortal(const std::string &name, const int type, const int x, const int y, const int dx, const int dy); void addRange(const std::string &name, const int type, const int x, const int y, const int dx, const int dy); void addPortalTile(const std::string &name, const int type, const int x, const int y); void updatePortalTile(const std::string &name, const int type, const int x, const int y, const bool addNew = true); const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED { return mMapPortals; } /** * Gets the tile animation for a specific gid */ const TileAnimation *getAnimationForGid(const int gid) const A_WARN_UNUSED; void optionChanged(const std::string &value) override final; MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED; int getActorsCount() const A_WARN_UNUSED { return static_cast<int>(mActors.size()); } void setPvpMode(const int mode); const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED { return mObjects; } std::string getObjectData(const unsigned x, const unsigned y, const int type) const A_WARN_UNUSED; void indexTilesets(); void clearIndexedTilesets(); void setActorsFix(const int x, const int y) { mActorFixX = x; mActorFixY = y; } int getVersion() const A_WARN_UNUSED { return mVersion; } void setVersion(const int n) { mVersion = n; } void reduce(); void redrawMap(); bool empty() const A_WARN_UNUSED { return mLayers.empty(); } void setCustom(const bool b) { mCustom = b; } bool isCustom() const A_WARN_UNUSED { return mCustom; } const std::map<int, TileAnimation*> &getTileAnimations() const A_WARN_UNUSED { return mTileAnimations; } void setAtlas(Resource *const atlas) { mAtlas = atlas; } const MetaTile *getMetaTiles() const { return mMetaTiles; } WalkLayer *getWalkLayer() { return mWalkLayer; } void setWalkLayer(WalkLayer *const layer) { mWalkLayer = layer; } void addHeights(MapHeights *const heights); uint8_t getHeightOffset(const int x, const int y) const; void setMask(const int mask); protected: friend class Actor; friend class Minimap; /** * Adds an actor to the map. */ Actors::iterator addActor(Actor *const actor); /** * Removes an actor from the map. */ void removeActor(const Actors::iterator &iterator); private: enum LayerType { FOREGROUND_LAYERS = 0, BACKGROUND_LAYERS }; /** * Updates scrolling of ambient layers. Has to be called each game tick. */ void updateAmbientLayers(const float scrollX, const float scrollY); /** * Draws the foreground or background layers to the given graphics output. */ void drawAmbientLayers(Graphics *const graphics, const LayerType type, const int detail); /** * Tells whether the given coordinates fall within the map boundaries. */ bool contains(const int x, const int y) const A_WARN_UNUSED; /** * Blockmasks for different entities */ unsigned *mOccupation[NB_BLOCKTYPES]; int mWidth; int mHeight; int mTileWidth, mTileHeight; int mMaxTileHeight; MetaTile *mMetaTiles; WalkLayer *mWalkLayer; Layers mLayers; Tilesets mTilesets; Actors mActors; bool mHasWarps; // debug flags int mDebugFlags; // Pathfinding members unsigned int mOnClosedList; unsigned int mOnOpenList; // Overlay data AmbientLayerVector mBackgrounds; AmbientLayerVector mForegrounds; float mLastAScrollX; float mLastAScrollY; // Particle effect data struct ParticleEffectData { ParticleEffectData() : file(), x(0), y(0), w(0), h(0) { } std::string file; int x; int y; int w; int h; }; std::vector<ParticleEffectData> mParticleEffects; std::vector<MapItem*> mMapPortals; std::map<int, TileAnimation*> mTileAnimations; int mOverlayDetail; float mOpacity; RenderType mOpenGL; int mPvp; bool mTilesetsIndexed; Tileset** mIndexedTilesets; int mIndexedTilesetsSize; int mActorFixX; int mActorFixY; int mVersion; SpecialLayer *mSpecialLayer; SpecialLayer *mTempLayer; ObjectsLayer *mObjects; MapLayer *mFringeLayer; int mLastX; int mLastY; int mLastScrollX; int mLastScrollY; int mDrawX; int mDrawY; int mDrawScrollX; int mDrawScrollY; int mMask; Resource *mAtlas; MapHeights *mHeights; bool mRedrawMap; bool mBeingOpacity; bool mCustom; }; #endif // MAP_H