/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "map.h"
#include "actorspritemanager.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "graphicsvertexes.h"
#include "log.h"
#include "particle.h"
#include "simpleanimation.h"
#include "tileset.h"
#include "localplayer.h"
#include "resources/ambientlayer.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/sdlfont.h"
#include "gui/widgets/chattab.h"
#include "utils/dtor.h"
#include "utils/mkdir.h"
#include "utils/stringutils.h"
#include
#include
#include
#include "debug.h"
bool actorCompare(const Actor *a, const Actor *b);
/**
* A location on a tile map. Used for pathfinding, open list.
*/
struct Location
{
/**
* Constructor.
*/
Location(int px, int py, MetaTile *ptile):
x(px), y(py), tile(ptile)
{}
/**
* Comparison operator.
*/
bool operator< (const Location &loc) const
{
return tile->Fcost > loc.tile->Fcost;
}
int x, y;
MetaTile *tile;
};
TileAnimation::TileAnimation(Animation *ani):
mLastImage(NULL)
{
mAnimation = new SimpleAnimation(ani);
}
TileAnimation::~TileAnimation()
{
delete mAnimation;
mAnimation = 0;
}
void TileAnimation::update(int ticks)
{
if (!mAnimation)
return;
// update animation
mAnimation->update(ticks);
// exchange images
Image *img = mAnimation->getCurrentImage();
if (img != mLastImage)
{
for (std::vector >::iterator i =
mAffected.begin(); i != mAffected.end(); ++i)
{
i->first->setTile(i->second, img);
}
mLastImage = img;
}
}
MapLayer::MapLayer(int x, int y, int width, int height, bool isFringeLayer):
mX(x), mY(y),
mWidth(width), mHeight(height),
mIsFringeLayer(isFringeLayer),
mHighlightAttackRange(config.getBoolValue("highlightAttackRange"))
{
const int size = mWidth * mHeight;
mTiles = new Image*[size];
std::fill_n(mTiles, size, static_cast(0));
config.addListener("highlightAttackRange", this);
}
MapLayer::~MapLayer()
{
config.removeListener("highlightAttackRange", this);
delete[] mTiles;
delete_all(mTempRows);
mTempRows.clear();
}
void MapLayer::optionChanged(const std::string &value)
{
if (value == "highlightAttackRange")
{
mHighlightAttackRange =
config.getBoolValue("highlightAttackRange");
}
}
void MapLayer::setTile(int x, int y, Image *img)
{
setTile(x + y * mWidth, img);
}
Image* MapLayer::getTile(int x, int y) const
{
return mTiles[x + y * mWidth];
}
void MapLayer::updateSDL(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
int debugFlags)
{
delete_all(mTempRows);
mTempRows.clear();
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
const int dx = (mX * 32) - scrollX;
const int dy = (mY * 32) - scrollY + 32;
const bool flag = (debugFlags != Map::MAP_SPECIAL
&& debugFlags != Map::MAP_SPECIAL2);
for (int y = startY; y < endY; y++)
{
MapRowVertexes *row = new MapRowVertexes();
mTempRows.push_back(row);
Image *lastImage = 0;
ImageVertexes *imgVert = 0;
const int yWidth = y * mWidth;
const int py0 = y * 32 + dy;
for (int x = startX; x < endX; x++)
{
const int tilePtr = x + yWidth;
Image *img = mTiles[tilePtr];
if (img)
{
const int px = x * 32 + dx;
const int py = py0 - img->mBounds.h;
if (flag || img->mBounds.h <= 32)
{
if (lastImage != img)
{
imgVert = new ImageVertexes();
imgVert->image = img;
row->images.push_back(imgVert);
lastImage = img;
}
graphics->calcTile(imgVert, px, py);
}
}
}
}
}
void MapLayer::drawSDL(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
int debugFlags)
{
MapRows::iterator rit = mTempRows.begin();
MapRows::iterator rit_end = mTempRows.end();
while (rit != rit_end)
{
MepRowImages *images = &(*rit)->images;
MepRowImages::iterator iit = images->begin();
MepRowImages::iterator iit_end = images->end();
while (iit != iit_end)
{
graphics->drawTile(*iit);
++ iit;
}
++ rit;
}
}
void MapLayer::updateOGL(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
int debugFlags)
{
}
void MapLayer::drawOGL(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
int debugFlags)
{
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
const int dx = (mX * 32) - scrollX;
const int dy = (mY * 32) - scrollY + 32;
const bool flag = (debugFlags != Map::MAP_SPECIAL
&& debugFlags != Map::MAP_SPECIAL2);
for (int y = startY; y < endY; y++)
{
const int y32 = y * 32;
const int yWidth = y * mWidth;
const int py0 = y32 + dy;
for (int x = startX; x < endX; x++)
{
const int x32 = x * 32;
const int tilePtr = x + yWidth;
int c = 0;
Image *img = mTiles[tilePtr];
if (img)
{
const int px = x32 + dx;
const int py = py0 - img->mBounds.h;
if (flag || img->mBounds.h <= 32)
{
int width = 0;
// here need not draw over player position
c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
graphics->drawImage(img, px, py);
}
else
{
graphics->drawImagePattern(img, px, py,
width, img->mBounds.h);
}
}
}
x += c;
}
}
}
void MapLayer::drawFringe(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
const Actors *actors, int debugFlags, int yFix) const
{
if (!player_node || !mSpecialLayer || !mTempLayer)
return;
startX -= mX;
startY -= mY;
endX -= mX;
endY -= mY;
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
Actors::const_iterator ai = actors->begin();
const int dx = (mX * 32) - scrollX;
const int dy = (mY * 32) - scrollY + 32;
int specialWidth = mSpecialLayer->mWidth;
int specialHeight = mSpecialLayer->mHeight;
for (int y = startY; y < endY; y++)
{
const int y32 = y * 32;
const int y32s = (y + yFix) * 32;
const int yWidth = y * mWidth;
// If drawing the fringe layer, make sure all actors above this row of
// tiles have been drawn
while (ai != actors->end() && (*ai)->getPixelY() <= y32s)
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ ai;
}
if (debugFlags == Map::MAP_SPECIAL3
|| debugFlags == Map::MAP_BLACKWHITE)
{
if (y < specialHeight)
{
int ptr = y * specialWidth;
const int py1 = y32 - scrollY;
int endX1 = endX;
if (endX1 > specialWidth)
endX1 = specialWidth;
if (endX1 < 0)
endX1 = 0;
for (int x = startX; x < endX1; x++)
{
const int px1 = x * 32 - scrollX;
MapItem *item = mSpecialLayer->mTiles[ptr + x];
if (item)
item->draw(graphics, px1, py1, 32, 32);
item = mTempLayer->mTiles[ptr + x];
if (item)
item->draw(graphics, px1, py1, 32, 32);
}
}
}
else
{
const int py0 = y32 + dy;
const int py1 = y32 - scrollY;
for (int x = startX; x < endX; x++)
{
const int x32 = x * 32;
const int px1 = x32 - scrollX;
const int tilePtr = x + yWidth;
int c = 0;
Image *img = mTiles[tilePtr];
if (img)
{
const int px = x32 + dx;
const int py = py0 - img->mBounds.h;
if ((debugFlags != Map::MAP_SPECIAL
&& debugFlags != Map::MAP_SPECIAL2)
|| img->mBounds.h <= 32)
{
int width = 0;
// here need not draw over player position
c = getTileDrawWidth(tilePtr, endX - x, width);
if (!c)
{
graphics->drawImage(img, px, py);
}
else
{
graphics->drawImagePattern(img, px, py,
width, img->mBounds.h);
}
}
}
if (y < specialHeight)
{
int c1 = c;
if (c1 + x + 1 > specialWidth)
c1 = specialWidth - x - 1;
if (c1 < 0)
c1 = 0;
int ptr = y * specialWidth + x;
for (int x1 = 0; x1 < c1 + 1; x1 ++)
{
MapItem *item1 = mSpecialLayer->mTiles[ptr + x1];
MapItem *item2 = mTempLayer->mTiles[ptr + x1];
if (item1 || item2)
{
const int px2 = px1 + (x1 * 32);
if (item1 && item1->mType != MapItem::EMPTY)
item1->draw(graphics, px2, py1, 32, 32);
if (item2 && item2->mType != MapItem::EMPTY)
item2->draw(graphics, px2, py1, 32, 32);
}
}
}
x += c;
}
}
}
// Draw any remaining actors
if (debugFlags != Map::MAP_SPECIAL3)
{
while (ai != actors->end())
{
(*ai)->draw(graphics, -scrollX, -scrollY);
++ai;
}
if (mHighlightAttackRange && player_node)
{
const int px = player_node->getPixelX() - scrollX - 16;
const int py = player_node->getPixelY() - scrollY - 32;
const int attackRange = player_node->getAttackRange() * 32;
int x = px - attackRange;
int y = py - attackRange;
int w = 2 * attackRange + 32;
int h = w;
if (attackRange <= 32)
{
x -= 16;
y -= 16;
w += 32;
h += 32;
}
if (userPalette)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::ATTACK_RANGE));
graphics->fillRectangle(gcn::Rectangle(
x, y,
w, h));
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::ATTACK_RANGE_BORDER));
graphics->drawRectangle(gcn::Rectangle(
x, y,
w, h));
}
}
}
}
int MapLayer::getTileDrawWidth(int tilePtr, int endX, int &width) const
{
Image *img1 = mTiles[tilePtr];
int c = 0;
if (!img1)
{
width = 0;
return c;
}
width = img1->mBounds.w;
for (int x = 1; x < endX; x++)
{
tilePtr ++;
Image *img = mTiles[tilePtr];
if (img != img1)
break;
c ++;
if (img)
width += img->mBounds.w;
}
return c;
}
Map::Map(int width, int height, int tileWidth, int tileHeight):
mWidth(width), mHeight(height),
mTileWidth(tileWidth), mTileHeight(tileHeight),
mMaxTileHeight(height),
mHasWarps(false),
mDebugFlags(MAP_NORMAL),
mOnClosedList(1), mOnOpenList(2),
mLastAScrollX(0.0f), mLastAScrollY(0.0f),
mOverlayDetail(config.getIntValue("OverlayDetail")),
mOpacity(config.getFloatValue("guialpha")),
mPvp(0),
mTilesetsIndexed(false),
mIndexedTilesets(0),
mIndexedTilesetsSize(0),
mActorFixX(0),
mActorFixY(0),
mFringeLayer(0),
mLastX(-1),
mLastY(-1),
mLastScrollX(-1),
mLastScrollY(-1)
{
const int size = mWidth * mHeight;
mDebugFlags = 0;
mMetaTiles = new MetaTile[size];
for (int i = 0; i < NB_BLOCKTYPES; i++)
{
mOccupation[i] = new unsigned[size];
memset(mOccupation[i], 0, size * sizeof(unsigned));
}
mSpecialLayer = new SpecialLayer(width, height);
mTempLayer = new SpecialLayer(width, height, true);
mObjects = new ObjectsLayer(width, height);
config.addListener("OverlayDetail", this);
config.addListener("guialpha", this);
#ifdef USE_OPENGL
mOpenGL = config.getIntValue("opengl");
#else
mOpenGL = 0;
#endif
}
Map::~Map()
{
config.removeListener("OverlayDetail", this);
config.removeListener("guialpha", this);
// delete metadata, layers, tilesets and overlays
delete[] mMetaTiles;
for (int i = 0; i < NB_BLOCKTYPES; i++)
delete[] mOccupation[i];
mFringeLayer = 0;
delete_all(mLayers);
delete_all(mTilesets);
delete_all(mForegrounds);
delete_all(mBackgrounds);
delete_all(mTileAnimations);
delete mSpecialLayer;
mSpecialLayer = 0;
delete mTempLayer;
mTempLayer = 0;
delete mObjects;
mObjects = 0;
delete_all(mMapPortals);
}
void Map::optionChanged(const std::string &value)
{
if (value == "OverlayDetail")
mOverlayDetail = config.getIntValue("OverlayDetail");
else if (value == "guialpha")
mOpacity = config.getFloatValue("guialpha");
}
void Map::initializeAmbientLayers()
{
ResourceManager *resman = ResourceManager::getInstance();
// search for "foreground*" or "overlay*" (old term) in map properties
for (int i = 0; /* terminated by a break */; i++)
{
std::string name;
if (hasProperty("foreground" + toString(i) + "image"))
name = "foreground" + toString(i);
else if (hasProperty("overlay" + toString(i) + "image"))
name = "overlay" + toString(i);
else
break; // the FOR loop
Image *img = resman->getImage(getProperty(name + "image"));
const float speedX = getFloatProperty(name + "scrollX");
const float speedY = getFloatProperty(name + "scrollY");
const float parallax = getFloatProperty(name + "parallax");
const bool keepRatio = getBoolProperty(name + "keepratio");
if (img)
{
mForegrounds.push_back(
new AmbientLayer(img, parallax, speedX, speedY, keepRatio));
// The AmbientLayer takes control over the image.
img->decRef();
}
}
// search for "background*" in map properties
for (int i = 0;
hasProperty("background" + toString(i) + "image");
i++)
{
const std::string name = "background" + toString(i);
Image *img = resman->getImage(getProperty(name + "image"));
const float speedX = getFloatProperty(name + "scrollX");
const float speedY = getFloatProperty(name + "scrollY");
const float parallax = getFloatProperty(name + "parallax");
const bool keepRatio = getBoolProperty(name + "keepratio");
if (img)
{
mBackgrounds.push_back(
new AmbientLayer(img, parallax, speedX, speedY, keepRatio));
// The AmbientLayer takes control over the image.
img->decRef();
}
}
}
void Map::addLayer(MapLayer *layer)
{
mLayers.push_back(layer);
if (layer->isFringeLayer() && !mFringeLayer)
mFringeLayer = layer;
}
void Map::addTileset(Tileset *tileset)
{
if (!tileset)
return;
mTilesets.push_back(tileset);
if (tileset->getHeight() > mMaxTileHeight)
mMaxTileHeight = tileset->getHeight();
}
bool actorCompare(const Actor *a, const Actor *b)
{
if (!a || !b)
return false;
return a->getPixelY() < b->getPixelY();
}
void Map::update(int ticks)
{
// Update animated tiles
for (std::map::iterator
iAni = mTileAnimations.begin();
iAni != mTileAnimations.end(); ++iAni)
{
iAni->second->update(ticks);
}
}
void Map::draw(Graphics *graphics, int scrollX, int scrollY)
{
if (!player_node)
return;
// Calculate range of tiles which are on-screen
const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1
+ mMaxTileHeight - mTileHeight;
const int startX = scrollX / mTileWidth;
const int startY = scrollY / mTileHeight;
const int endX = (graphics->mWidth + scrollX + mTileWidth - 1)
/ mTileWidth;
const int endY = endPixelY / mTileHeight;
// Make sure actors are sorted ascending by Y-coordinate
// so that they overlap correctly
// if (mSpritesUpdated)
// {
mActors.sort(actorCompare);
// mSpritesUpdated = false;
// }
// update scrolling of all ambient layers
updateAmbientLayers(static_cast(scrollX),
static_cast(scrollY));
// Draw backgrounds
drawAmbientLayers(graphics, BACKGROUND_LAYERS, mOverlayDetail);
if (mDebugFlags == MAP_BLACKWHITE)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::WALKABLE_HIGHLIGHT));
graphics->fillRectangle(gcn::Rectangle(0, 0,
graphics->mWidth, graphics->mHeight));
}
// draw the game world
Layers::const_iterator layeri = mLayers.begin();
bool overFringe = false;
int updateFlag = 0;
if (mRedrawMap || mLastX != startX || mLastY != startY)
{
mRedrawMap = false;
// fill vectors
mLastX = startX;
mLastY = startY;
mLastScrollX = scrollX;
mLastScrollY = scrollY;
updateFlag = 1;
}
else if (mLastScrollX != scrollX || mLastScrollY != scrollY)
{
// update coords
mLastScrollX = scrollX;
mLastScrollY = scrollY;
updateFlag = 2;
// updateMapLayer(this, endX, endY, debugFlags);
}
if (mDebugFlags == MAP_SPECIAL3 || mDebugFlags == MAP_BLACKWHITE)
{
if (mFringeLayer)
{
mFringeLayer->setSpecialLayer(mSpecialLayer);
mFringeLayer->setTempLayer(mTempLayer);
mFringeLayer->drawFringe(graphics, startX, startY, endX, endY,
scrollX, scrollY, &mActors, mDebugFlags, mActorFixY);
}
}
else
{
for (; layeri != mLayers.end() && !overFringe; ++layeri)
{
if ((*layeri)->isFringeLayer())
{
(*layeri)->setSpecialLayer(mSpecialLayer);
(*layeri)->setTempLayer(mTempLayer);
if (mDebugFlags == MAP_SPECIAL2)
overFringe = true;
(*layeri)->drawFringe(graphics, startX, startY, endX, endY,
scrollX, scrollY, &mActors, mDebugFlags, mActorFixY);
}
else
{
if (!mOpenGL)
{
if (updateFlag)
{
(*layeri)->updateSDL(graphics, startX, startY,
endX, endY, scrollX, scrollY, mDebugFlags);
}
(*layeri)->drawSDL(graphics, startX, startY, endX, endY,
scrollX, scrollY, mDebugFlags);
}
else
{
if (updateFlag)
{
(*layeri)->updateOGL(graphics, startX, startY,
endX, endY, scrollX, scrollY, mDebugFlags);
}
(*layeri)->drawOGL(graphics, startX, startY, endX, endY,
scrollX, scrollY, mDebugFlags);
}
}
}
}
// Dont draw if gui opacity == 1
if (mOpacity != 1.0f)
{
// Draws beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...
Actors::const_iterator ai = mActors.begin();
while (ai != mActors.end())
{
if (Actor *actor = *ai)
{
if (!mOpenGL && (actor->getTileX() < startX
|| actor->getTileX() > endX || actor->getTileY() < startY
|| actor->getTileY() > endY))
{
++ai;
continue;
}
// For now, just draw actors with only one layer.
if (actor->getNumberOfLayers() == 1)
{
actor->setAlpha(0.3f);
actor->draw(graphics, -scrollX, -scrollY);
actor->setAlpha(1.0f);
}
}
++ai;
}
}
drawAmbientLayers(graphics, FOREGROUND_LAYERS, mOverlayDetail);
}
void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY,
int debugFlags)
{
int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1;
int startX = scrollX / mTileWidth;
int startY = scrollY / mTileHeight;
int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth;
int endY = endPixelY / mTileHeight;
if (startX < 0) startX = 0;
if (startY < 0) startY = 0;
if (endX > mWidth) endX = mWidth;
if (endY > mHeight) endY = mHeight;
if (debugFlags < MAP_SPECIAL)
{
graphics->setColor(gcn::Color(0, 0, 0, 64));
graphics->drawNet(
startX * mTileWidth - scrollX,
startY * mTileHeight - scrollY,
endX * mTileWidth - scrollX,
endY * mTileHeight - scrollY,
32, 32);
}
for (int y = startY; y < endY; y++)
{
for (int x = startX; x < endX; x++)
{
int width = 0;
int x0 = x;
if (mMetaTiles[x + y * mWidth].blockmask & BLOCKMASK_WALL)
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
if (!(mMetaTiles[x2 + y * mWidth].blockmask
& BLOCKMASK_WALL))
{
break;
}
width += 32;
x ++;
}
if (width && userPalette)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::COLLISION_HIGHLIGHT));
graphics->fillRectangle(gcn::Rectangle(
x0 * mTileWidth - scrollX,
y * mTileHeight - scrollY,
width, 32));
}
}
if (x < endX && mMetaTiles[x + y * mWidth].blockmask
& BLOCKMASK_AIR)
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
if (!(mMetaTiles[x2 + y * mWidth].blockmask
& BLOCKMASK_AIR))
{
break;
}
width += 32;
x ++;
}
if (width && userPalette)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::AIR_COLLISION_HIGHLIGHT));
graphics->fillRectangle(gcn::Rectangle(
x0 * mTileWidth - scrollX,
y * mTileHeight - scrollY,
width, 32));
}
}
if (x < endX && mMetaTiles[x + y * mWidth].blockmask
& BLOCKMASK_WATER)
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
if (!(mMetaTiles[x2 + y * mWidth].blockmask
& BLOCKMASK_WATER))
{
break;
}
width += 32;
x ++;
}
if (width && userPalette)
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::WATER_COLLISION_HIGHLIGHT));
graphics->fillRectangle(gcn::Rectangle(
x0 * mTileWidth - scrollX,
y * mTileHeight - scrollY,
width, 32));
}
}
}
}
}
void Map::updateAmbientLayers(float scrollX, float scrollY)
{
static int lastTick = tick_time; // static = only initialized at first call
if (mLastAScrollX == 0.0f && mLastAScrollY == 0.0f)
{
// First call - initialisation
mLastAScrollX = scrollX;
mLastAScrollY = scrollY;
}
// Update Overlays
float dx = scrollX - mLastAScrollX;
float dy = scrollY - mLastAScrollY;
int timePassed = get_elapsed_time(lastTick);
std::vector::iterator i;
for (i = mBackgrounds.begin(); i != mBackgrounds.end(); ++i)
(*i)->update(timePassed, dx, dy);
for (i = mForegrounds.begin(); i != mForegrounds.end(); ++i)
(*i)->update(timePassed, dx, dy);
mLastAScrollX = scrollX;
mLastAScrollY = scrollY;
lastTick = tick_time;
}
void Map::drawAmbientLayers(Graphics *graphics, LayerType type,
int detail)
{
// Detail 0 = no ambient effects except background image
if (detail <= 0 && type != BACKGROUND_LAYERS)
return;
// find out which layer list to draw
std::vector *layers;
switch (type)
{
case FOREGROUND_LAYERS:
layers = &mForegrounds;
break;
case BACKGROUND_LAYERS:
layers = &mBackgrounds;
break;
default:
// New type of ambient layers added here without adding it
// to Map::drawAmbientLayers.
assert(false);
break;
}
// Draw overlays
for (std::vector::iterator i = layers->begin();
i != layers->end(); ++i)
{
(*i)->draw(graphics, graphics->mWidth, graphics->mHeight);
// Detail 1: only one overlay, higher: all overlays
if (detail == 1)
break;
}
}
Tileset *Map::getTilesetWithGid(int gid) const
{
if (gid < mIndexedTilesetsSize)
return mIndexedTilesets[gid];
else
return 0;
}
void Map::blockTile(int x, int y, BlockType type)
{
if (type == BLOCKTYPE_NONE || !contains(x, y))
return;
const int tileNum = x + y * mWidth;
if (mOccupation[type][tileNum] < UINT_MAX &&
(++mOccupation[type][tileNum]) > 0)
{
switch (type)
{
case BLOCKTYPE_WALL:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL;
break;
case BLOCKTYPE_CHARACTER:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER;
break;
case BLOCKTYPE_MONSTER:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER;
break;
case BLOCKTYPE_AIR:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_AIR;
break;
case BLOCKTYPE_WATER:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_WATER;
break;
case BLOCKTYPE_GROUND:
mMetaTiles[tileNum].blockmask |= BLOCKMASK_GROUND;
break;
default:
case BLOCKTYPE_NONE:
case NB_BLOCKTYPES:
// Do nothing.
break;
}
}
}
bool Map::getWalk(int x, int y, unsigned char walkmask) const
{
// You can't walk outside of the map
if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
return false;
// Check if the tile is walkable
return !(mMetaTiles[x + y * mWidth].blockmask & walkmask);
}
bool Map::occupied(int x, int y) const
{
const ActorSprites &actors = actorSpriteManager->getAll();
ActorSpritesConstIterator it, it_end;
for (it = actors.begin(), it_end = actors.end(); it != it_end; ++it)
{
const ActorSprite *actor = *it;
//+++ if (actor->getTileX() == x && actor->getTileY() == y
// && being->getSubType() != 45)
if (actor->getTileX() == x && actor->getTileY() == y &&
actor->getType() != ActorSprite::FLOOR_ITEM)
{
return true;
}
}
return false;
}
bool Map::contains(int x, int y) const
{
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
}
MetaTile *Map::getMetaTile(int x, int y) const
{
return &mMetaTiles[x + y * mWidth];
}
Actors::iterator Map::addActor(Actor *actor)
{
mActors.push_front(actor);
// mSpritesUpdated = true;
return mActors.begin();
}
void Map::removeActor(Actors::iterator iterator)
{
mActors.erase(iterator);
// mSpritesUpdated = true;
}
const std::string Map::getMusicFile() const
{
return getProperty("music");
}
const std::string Map::getName() const
{
if (hasProperty("name"))
return getProperty("name");
return getProperty("mapname");
}
const std::string Map::getFilename() const
{
std::string fileName = getProperty("_filename");
int lastSlash = static_cast(fileName.rfind("/")) + 1;
int lastDot = static_cast(fileName.rfind("."));
return fileName.substr(lastSlash, lastDot - lastSlash);
}
Position Map::checkNodeOffsets(int radius, unsigned char walkMask,
const Position &position) const
{
// Pre-computing character's position in tiles
const int tx = position.x / 32;
const int ty = position.y / 32;
// Pre-computing character's position offsets.
int fx = position.x % 32;
int fy = position.y % 32;
// Compute the being radius:
// FIXME: Hande beings with more than 1/2 tile radius by not letting them
// go or spawn in too narrow places. The server will have to be aware
// of being's radius value (in tiles) to handle this gracefully.
if (radius > 32 / 2)
radius = 32 / 2;
// set a default value if no value returned.
if (radius < 1)
radius = 32 / 3;
// We check diagonal first as they are more restrictive.
// Top-left border check
if (!getWalk(tx - 1, ty - 1, walkMask)
&& fy < radius && fx < radius)
{
fx = radius;
fy = radius;
}
// Top-right border check
if (!getWalk(tx + 1, ty - 1, walkMask)
&& (fy < radius) && fx > (32 - radius))
{
fx = 32 - radius;
fy = radius;
}
// Bottom-left border check
if (!getWalk(tx - 1, ty + 1, walkMask)
&& fy > (32 - radius) && fx < radius)
{
fx = radius;
fy = 32 - radius;
}
// Bottom-right border check
if (!getWalk(tx + 1, ty + 1, walkMask)
&& fy > (32 - radius) && fx > (32 - radius))
{
fx = 32 - radius;
fy = fx;
}
// Fix coordinates so that the player does not seem to dig into walls.
if (fx > (32 - radius) && !getWalk(tx + 1, ty, walkMask))
fx = 32 - radius;
else if (fx < radius && !getWalk(tx - 1, ty, walkMask))
fx = radius;
else if (fy > (32 - radius) && !getWalk(tx, ty + 1, walkMask))
fy = 32 - radius;
else if (fy < radius && !getWalk(tx, ty - 1, walkMask))
fy = radius;
return Position(tx * 32 + fx, ty * 32 + fy);
}
Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX,
int endPixelY,
int radius, unsigned char walkMask, int maxCost)
{
Path myPath = findPath(startPixelX / 32, startPixelY / 32,
endPixelX / 32, endPixelY / 32, walkMask, maxCost);
// Don't compute empty coordinates.
if (myPath.empty())
return myPath;
// Find the starting offset
float startOffsetX = static_cast(startPixelX % 32);
float startOffsetY = static_cast(startPixelY % 32);
// Find the ending offset
float endOffsetX = static_cast(endPixelX % 32);
float endOffsetY = static_cast(endPixelY % 32);
// Find the distance, and divide it by the number of steps
int changeX = static_cast((endOffsetX - startOffsetX)
/ static_cast(myPath.size()));
int changeY = static_cast((endOffsetY - startOffsetY)
/ static_cast(myPath.size()));
// Convert the map path to pixels over tiles
// And add interpolation between the starting and ending offsets
Path::iterator it = myPath.begin();
int i = 0;
while (it != myPath.end())
{
// A position that is valid on the start and end tile is not
// necessarily valid on all the tiles in between, so check the offsets.
*it = checkNodeOffsets(radius, walkMask,
it->x * 32 + startOffsetX + static_cast(changeX * i),
it->y * 32 + startOffsetY + static_cast(changeY * i));
i++;
++it;
}
// Remove the last path node, as it's more clever to go to the destination.
// It also permit to avoid zigzag at the end of the path,
// especially with mouse.
Position destination = checkNodeOffsets(radius, walkMask,
endPixelX, endPixelY);
myPath.pop_back();
myPath.push_back(destination);
return myPath;
}
Path Map::findPath(int startX, int startY, int destX, int destY,
unsigned char walkmask, int maxCost)
{
// The basic walking cost of a tile.
static int const basicCost = 100;
// Path to be built up (empty by default)
Path path;
if (startX >= mWidth || startY >= mHeight)
return path;
// Declare open list, a list with open tiles sorted on F cost
std::priority_queue openList;
// Return when destination not walkable
if (!getWalk(destX, destY, walkmask))
return path;
// Reset starting tile's G cost to 0
MetaTile *startTile = getMetaTile(startX, startY);
startTile->Gcost = 0;
// Add the start point to the open list
openList.push(Location(startX, startY, startTile));
bool foundPath = false;
// Keep trying new open tiles until no more tiles to try or target found
while (!openList.empty() && !foundPath)
{
// Take the location with the lowest F cost from the open list.
Location curr = openList.top();
openList.pop();
// If the tile is already on the closed list, this means it has already
// been processed with a shorter path to the start point (lower G cost)
if (curr.tile->whichList == mOnClosedList)
continue;
// Put the current tile on the closed list
curr.tile->whichList = mOnClosedList;
// Check the adjacent tiles
for (int dy = -1; dy <= 1; dy++)
{
for (int dx = -1; dx <= 1; dx++)
{
// Calculate location of tile to check
const int x = curr.x + dx;
const int y = curr.y + dy;
// Skip if if we're checking the same tile we're leaving from,
// or if the new location falls outside of the map boundaries
if ((dx == 0 && dy == 0) || !contains(x, y))
continue;
MetaTile *newTile = getMetaTile(x, y);
// Skip if the tile is on the closed list or is not walkable
// unless its the destination tile
//+++ here need check block must depend on player abilities.
if (!newTile || newTile->whichList == mOnClosedList ||
((newTile->blockmask & walkmask)
&& !(x == destX && y == destY))
|| (newTile->blockmask & BLOCKMASK_WALL))
{
continue;
}
// When taking a diagonal step, verify that we can skip the
// corner.
if (dx != 0 && dy != 0)
{
MetaTile *t1 = getMetaTile(curr.x, curr.y + dy);
MetaTile *t2 = getMetaTile(curr.x + dx, curr.y);
//+++ here need check block must depend on player abilities.
if (!t1 || !t2 || ((t1->blockmask | t2->blockmask)
& BLOCKMASK_WALL))
{
continue;
}
}
// Calculate G cost for this route, ~sqrt(2) for moving diagonal
int Gcost = curr.tile->Gcost +
(dx == 0 || dy == 0 ? basicCost : basicCost * 362 / 256);
/* Demote an arbitrary direction to speed pathfinding by
adding a defect (TODO: change depending on the desired
visual effect, e.g. a cross-product defect toward
destination).
Important: as long as the total defect along any path is
less than the basicCost, the pathfinder will still find one
of the shortest paths! */
if (dx == 0 || dy == 0)
{
// Demote horizontal and vertical directions, so that two
// consecutive directions cannot have the same Fcost.
++Gcost;
}
// It costs extra to walk through a being (needs to be enough
// to make it more attractive to walk around).
// if (occupied(x, y))
// {
// Gcost += 3 * basicCost;
// }
// Skip if Gcost becomes too much
// Warning: probably not entirely accurate
if (maxCost > 0 && Gcost > maxCost * basicCost)
continue;
if (newTile->whichList != mOnOpenList)
{
// Found a new tile (not on open nor on closed list)
/* Update Hcost of the new tile. The pathfinder does not
work reliably if the heuristic cost is higher than the
real cost. In particular, using Manhattan distance is
forbidden here. */
int dx = std::abs(x - destX), dy = std::abs(y - destY);
newTile->Hcost = std::abs(dx - dy) * basicCost +
std::min(dx, dy) * (basicCost * 362 / 256);
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Update Gcost and Fcost of new tile
newTile->Gcost = Gcost;
newTile->Fcost = Gcost + newTile->Hcost;
if (x != destX || y != destY)
{
// Add this tile to the open list
newTile->whichList = mOnOpenList;
openList.push(Location(x, y, newTile));
}
else
{
// Target location was found
foundPath = true;
}
}
else if (Gcost < newTile->Gcost)
{
// Found a shorter route.
// Update Gcost and Fcost of the new tile
newTile->Gcost = Gcost;
newTile->Fcost = Gcost + newTile->Hcost;
// Set the current tile as the parent of the new tile
newTile->parentX = curr.x;
newTile->parentY = curr.y;
// Add this tile to the open list (it's already
// there, but this instance has a lower F score)
openList.push(Location(x, y, newTile));
}
}
}
}
// Two new values to indicate whether a tile is on the open or closed list,
// this way we don't have to clear all the values between each pathfinding.
if (mOnOpenList > UINT_MAX - 2)
{
// We reset the list memebers value.
mOnClosedList = 1;
mOnOpenList = 2;
// Clean up the metaTiles
const int size = mWidth * mHeight;
for (int i = 0; i < size; ++i)
mMetaTiles[i].whichList = 0;
}
else
{
mOnClosedList += 2;
mOnOpenList += 2;
}
// If a path has been found, iterate backwards using the parent locations
// to extract it.
if (foundPath)
{
int pathX = destX;
int pathY = destY;
while (pathX != startX || pathY != startY)
{
// Add the new path node to the start of the path list
path.push_front(Position(pathX, pathY));
// Find out the next parent
MetaTile *tile = getMetaTile(pathX, pathY);
pathX = tile->parentX;
pathY = tile->parentY;
}
}
return path;
}
void Map::addParticleEffect(const std::string &effectFile,
int x, int y, int w, int h)
{
ParticleEffectData newEffect;
newEffect.file = effectFile;
newEffect.x = x;
newEffect.y = y;
newEffect.w = w;
newEffect.h = h;
particleEffects.push_back(newEffect);
}
void Map::initializeParticleEffects(Particle *particleEngine)
{
if (!particleEngine)
return;
Particle *p;
if (config.getBoolValue("particleeffects"))
{
for (std::vector::iterator
i = particleEffects.begin();
i != particleEffects.end(); ++i)
{
p = particleEngine->addEffect(i->file, i->x, i->y);
if (p && i->w > 0 && i->h > 0)
p->adjustEmitterSize(i->w, i->h);
}
}
}
void Map::addExtraLayer()
{
if (!mSpecialLayer)
{
logger->log1("No special layer");
return;
}
std::string mapFileName = getUserMapDirectory() + "/extralayer.txt";
logger->log("loading extra layer: " + mapFileName);
struct stat statbuf;
if (!stat(mapFileName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode))
{
std::ifstream mapFile;
mapFile.open(mapFileName.c_str(), std::ios::in);
if (!mapFile.is_open())
{
mapFile.close();
return;
}
char line[201];
while (mapFile.getline(line, 200))
{
std::string buf;
std::string str = line;
if (!str.empty())
{
std::string x;
std::string y;
std::string type1;
std::string comment;
std::stringstream ss(str);
ss >> x;
ss >> y;
ss >> type1;
std::vector tokens;
ss >> comment;
while (ss >> buf)
comment += " " + buf;
int type = atoi(type1.c_str());
/*
MapItem *item = new MapItem(atoi(type.c_str()), comment);
int x1 = atoi(x.c_str());
int y1 = atoi(y.c_str());
mSpecialLayer->setTile(x1, y1, item);
*/
if (comment.empty())
{
if (type < MapItem::ARROW_UP
|| type > MapItem::ARROW_RIGHT)
{
comment = "unknown";
}
}
if (type == MapItem::PORTAL)
{
updatePortalTile(comment, type, atoi(x.c_str()),
atoi(y.c_str()), false);
}
else if (type == MapItem::HOME)
{
updatePortalTile(comment, type, atoi(x.c_str()),
atoi(y.c_str()));
}
else
{
addPortalTile(comment, type, atoi(x.c_str()),
atoi(y.c_str()));
}
}
}
mapFile.close();
}
}
void Map::saveExtraLayer()
{
if (!mSpecialLayer)
{
logger->log1("No special layer");
return;
}
std::string mapFileName = getUserMapDirectory() + "/extralayer.txt";
logger->log("saving extra layer: " + mapFileName);
if (mkdir_r(getUserMapDirectory().c_str()))
{
logger->log(strprintf("%s doesn't exist and can't be created! "
"Exiting.", getUserMapDirectory().c_str()));
return;
}
std::ofstream mapFile;
mapFile.open(mapFileName.c_str(), std::ios::binary);
if (!mapFile.is_open())
{
logger->log1("Unable to open extralayer.txt for writing");
return;
}
int width = mSpecialLayer->mWidth;
int height = mSpecialLayer->mHeight;
for (int x = 0; x < width; x ++)
{
for (int y = 0; y < height; y ++)
{
MapItem *item = mSpecialLayer->getTile(x, y);
if (item && item->mType != MapItem::EMPTY
&& item->mType != MapItem::HOME)
{
mapFile << x << " " << y << " "
<< static_cast(item->mType) << " "
<< item->mComment << std::endl;
}
}
}
mapFile.close();
}
std::string Map::getUserMapDirectory() const
{
return Client::getServerConfigDirectory() + "/"
+ getProperty("_realfilename");
}
void Map::addRange(const std::string &name, int type,
int x, int y, int dx, int dy)
{
if (!mObjects)
return;
mObjects->addObject(name, type, x / 32, y / 32, dx / 32, dy / 32);
}
void Map::addPortal(const std::string &name, int type,
int x, int y, int dx, int dy)
{
addPortalTile(name, type, (x / 32) + (dx / 64), (y / 32) + (dy / 64));
}
void Map::addPortalTile(const std::string &name, int type, int x, int y)
{
MapItem *item = new MapItem(type, name, x, y);
if (mSpecialLayer)
mSpecialLayer->setTile(x, y, item);
item = new MapItem(type, name, x, y);
mMapPortals.push_back(item);
}
void Map::updatePortalTile(const std::string &name, int type,
int x, int y, bool addNew)
{
MapItem *item = findPortalXY(x, y);
if (item)
{
item->mComment = name;
item->setType(type);
item->mX = x;
item->mY = y;
if (mSpecialLayer)
{
item = new MapItem(type, name, x, y);
mSpecialLayer->setTile(x, y, item);
}
}
else if (addNew)
{
addPortalTile(name, type, x, y);
}
}
MapItem *Map::findPortalXY(int x, int y)
{
std::vector::iterator it;
std::vector::iterator it_end;
for (it = mMapPortals.begin(), it_end = mMapPortals.end();
it != it_end; ++it)
{
MapItem *item = *it;
if (item->mX == x && item->mY == y)
return item;
}
return 0;
}
TileAnimation *Map::getAnimationForGid(int gid) const
{
if (mTileAnimations.empty())
return 0;
std::map::const_iterator
i = mTileAnimations.find(gid);
return (i == mTileAnimations.end()) ? NULL : i->second;
}
void Map::setPvpMode(int mode)
{
int oldMode = mPvp;
if (!mode)
mPvp = 0;
else
mPvp |= mode;
if (mPvp != oldMode && player_node)
{
switch (mPvp)
{
case 0:
player_node->setSpeech("pvp off, gvg off");
break;
case 1:
player_node->setSpeech("pvp on");
break;
case 2:
player_node->setSpeech("gvg on");
break;
case 3:
player_node->setSpeech("pvp on, gvg on");
break;
default:
player_node->setSpeech("unknown pvp");
break;
}
}
}
std::string Map::getObjectData(unsigned x, unsigned y, int type)
{
if (!mObjects)
return "";
MapObjectList *list = mObjects->getAt(x, y);
if (!list)
return "";
std::vector::iterator it = list->objects.begin();
while (it != list->objects.end())
{
if ((*it).type == type)
return (*it).data;
}
return "";
}
void Map::indexTilesets()
{
if (mTilesetsIndexed)
return;
mTilesetsIndexed = true;
Tileset *s = 0;
for (Tilesets::const_iterator it = mTilesets.begin(),
it_end = mTilesets.end(); it < it_end;
++it)
{
if (!s || s->getFirstGid() + s->size()
< (*it)->getFirstGid() + (*it)->size())
{
s = *it;
}
}
if (!s)
{
mIndexedTilesetsSize = 0;
mIndexedTilesets = 0;
return;
}
const int size = s->getFirstGid() + s->size();
mIndexedTilesetsSize = size;
mIndexedTilesets = new Tileset*[size];
std::fill_n(mIndexedTilesets, size, static_cast(0));
for (Tilesets::const_iterator it = mTilesets.begin(),
it_end = mTilesets.end(); it < it_end;
++it)
{
s = *it;
if (s)
{
const int start = s->getFirstGid();
const int end = start + s->size();
for (int f = start; f < end; f ++)
{
if (f < size)
mIndexedTilesets[f] = s;
}
}
}
}
void Map::clearIndexedTilesets()
{
if (!mTilesetsIndexed)
return;
mTilesetsIndexed = false;
delete[] mIndexedTilesets;
mIndexedTilesetsSize = 0;
}
void Map::reduce()
{
if (!mFringeLayer || mOpenGL > 0 ||
!config.getBoolValue("enableMapReduce"))
{
return;
}
int cnt = 0;
for (int x = 0; x < mWidth; x ++)
{
for (int y = 0; y < mHeight; y ++)
{
Layers::const_iterator layeri = mLayers.begin();
bool correct(true);
bool dontHaveAlpha(false);
for (; layeri != mLayers.end(); ++ layeri)
{
MapLayer *layer = *layeri;
if (x >= layer->mWidth || y >= layer->mHeight)
continue;
Image *img = layer->mTiles[x + y * layer->mWidth];
if (img)
{
if (img->hasAlphaChannel() && img->isAlphaCalculated())
{
if (!img->isAlphaVisible())
{
dontHaveAlpha = true;
img->setAlphaVisible(false);
}
}
else if (img->mBounds.w > 32 || img->mBounds.h > 32)
{
correct = false;
img->setAlphaVisible(true);
break;
}
else if (!img->isHasAlphaChannel())
{
dontHaveAlpha = true;
img->setAlphaVisible(false);
}
else if (img->hasAlphaChannel())
{
Uint8 *arr = img->SDLgetAlphaChannel();
if (!arr)
continue;
bool bad(false);
bool stop(false);
int width;
SubImage *subImg = dynamic_cast(img);
if (subImg)
width = subImg->mInternalBounds.w;
else
width = img->mBounds.w;
for (int f = img->mBounds.x;
f < img->mBounds.x + img->mBounds.w; f ++)
{
for (int d = img->mBounds.y;
d < img->mBounds.y + img->mBounds.h; d ++)
{
Uint8 chan = arr[f + d * width];
if (chan != 255)
{
bad = true;
stop = true;
break;
}
}
if (stop)
break;
}
if (!bad)
{
dontHaveAlpha = true;
img->setAlphaVisible(false);
}
else
{
img->setAlphaVisible(true);
}
}
img->setAlphaCalculated(true);
}
}
if (!correct || !dontHaveAlpha)
continue;
Layers::reverse_iterator ri = mLayers.rbegin();
while (ri != mLayers.rend())
{
MapLayer *layer = *ri;
if (x >= layer->mWidth || y >= layer->mHeight)
continue;
Image *img = layer->mTiles[x + y * layer->mWidth];
if (img && !img->isAlphaVisible())
{ // removing all down tiles
++ ri;
while (ri != mLayers.rend())
{
img = (*ri)->mTiles[x + y * (*ri)->mWidth];
if (img)
{
(*ri)->mTiles[x + y * (*ri)->mWidth] = 0;
cnt ++;
}
++ ri;
}
break;
}
++ ri;
}
}
}
logger->log("tiles reduced: %d", cnt);
}
void Map::redrawMap()
{
mRedrawMap = true;
}
SpecialLayer::SpecialLayer(int width, int height, bool drawSprites):
mWidth(width), mHeight(height)
{
const int size = mWidth * mHeight;
mTiles = new MapItem*[size];
std::fill_n(mTiles, size, static_cast(0));
mDrawSprites = drawSprites;
}
SpecialLayer::~SpecialLayer()
{
for (int f = 0; f < mWidth * mHeight; f ++)
{
delete mTiles[f];
mTiles[f] = 0;
}
delete[] mTiles;
}
MapItem* SpecialLayer::getTile(int x, int y) const
{
if (x < 0 || x >= mWidth ||
y < 0 || y >= mHeight)
{
return 0;
}
return mTiles[x + y * mWidth];
}
void SpecialLayer::setTile(int x, int y, MapItem *item)
{
if (x < 0 || x >= mWidth ||
y < 0 || y >= mHeight)
{
return;
}
int idx = x + y * mWidth;
delete mTiles[idx];
if (item)
item->setPos(x, y);
mTiles[idx] = item;
}
void SpecialLayer::setTile(int x, int y, int type)
{
if (x < 0 || x >= mWidth ||
y < 0 || y >= mHeight)
{
return;
}
int idx = x + y * mWidth;
if (mTiles[idx])
{
mTiles[idx]->setType(type);
}
else
{
delete mTiles[idx];
mTiles[idx] = new MapItem(type);
}
mTiles[idx]->setPos(x, y);
}
void SpecialLayer::addRoad(Path road)
{
for (Path::const_iterator i = road.begin(), i_end = road.end();
i != i_end; ++i)
{
Position pos = (*i);
MapItem *item = getTile(pos.x, pos.y);
if (!item)
{
item = new MapItem(MapItem::ROAD);
setTile(pos.x, pos.y, item);
}
else
{
item->setType(MapItem::ROAD);
}
}
}
void SpecialLayer::clean()
{
if (!mTiles)
return;
for (int f = 0; f < mWidth * mHeight; f ++)
{
MapItem *item = mTiles[f];
if (item)
item->setType(MapItem::EMPTY);
}
}
void SpecialLayer::draw(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY)
{
if (startX < 0)
startX = 0;
if (startY < 0)
startY = 0;
if (endX > mWidth)
endX = mWidth;
if (endY > mHeight)
endY = mHeight;
// MapSprites::const_iterator si = sprites.begin();
for (int y = startY; y < endY; y++)
{
for (int x = startX; x < endX; x++)
itemDraw(graphics, x, y, scrollX, scrollY);
}
}
void SpecialLayer::itemDraw(Graphics *graphics, int x, int y,
int scrollX, int scrollY)
{
MapItem *item = getTile(x, y);
if (item)
{
const int px = x * 32 - scrollX;
const int py = y * 32 - scrollY;
item->draw(graphics, px, py, 32, 32);
}
}
MapItem::MapItem():
mImage(0), mComment(""), mName(""), mX(-1), mY(-1)
{
setType(EMPTY);
}
MapItem::MapItem(int type):
mImage(0), mComment(""), mName(""), mX(-1), mY(-1)
{
setType(type);
}
MapItem::MapItem(int type, std::string comment):
mImage(0), mComment(comment), mName(""), mX(-1), mY(-1)
{
setType(type);
}
MapItem::MapItem(int type, std::string comment, int x, int y):
mImage(0), mComment(comment), mName(""), mX(x), mY(y)
{
setType(type);
}
MapItem::~MapItem()
{
if (mImage)
{
mImage->decRef();
mImage = 0;
}
}
void MapItem::setType(int type)
{
std::string name = "";
mType = type;
if (mImage)
mImage->decRef();
switch (type)
{
case ARROW_UP:
name = "graphics/sprites/arrow_up.gif";
break;
case ARROW_DOWN:
name = "graphics/sprites/arrow_down.gif";
break;
case ARROW_LEFT:
name = "graphics/sprites/arrow_left.gif";
break;
case ARROW_RIGHT:
name = "graphics/sprites/arrow_right.gif";
break;
default:
break;
}
if (name != "")
{
ResourceManager *resman = ResourceManager::getInstance();
mImage = resman->getImage(name);
}
else
{
mImage = 0;
}
}
void MapItem::setPos(int x, int y)
{
mX = x;
mY = y;
}
void MapItem::draw(Graphics *graphics, int x, int y, int dx, int dy)
{
if (mImage)
graphics->drawImage(mImage, x, y);
switch(mType)
{
case ROAD:
case CROSS:
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::ROAD_POINT));
graphics->fillRectangle(gcn::Rectangle(x + dx / 3, y + dy / 3,
dx / 3, dy / 3));
break;
case HOME:
{
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::HOME_PLACE));
graphics->fillRectangle(gcn::Rectangle(
x, y,
dx, dy));
graphics->setColor(userPalette->getColorWithAlpha(
UserPalette::HOME_PLACE_BORDER));
graphics->drawRectangle(gcn::Rectangle(
x, y,
dx, dy));
break;
}
default:
break;
}
if (!mName.empty() && mType != PORTAL && mType != EMPTY)
{
gcn::Font *font = gui->getFont();
if (font)
{
graphics->setColor(userPalette->getColor(UserPalette::BEING));
font->drawString(graphics, mName, x, y);
}
}
}
ObjectsLayer::ObjectsLayer(unsigned width, unsigned height) :
mWidth(width), mHeight(height)
{
const unsigned size = width * height;
mTiles = new MapObjectList*[size];
std::fill_n(mTiles, size, static_cast(0));
}
ObjectsLayer::~ObjectsLayer()
{
const unsigned size = mWidth * mHeight;
for (unsigned f = 0; f < size; f ++)
delete mTiles[f];
delete [] mTiles;
mTiles = 0;
}
void ObjectsLayer::addObject(std::string name, int type,
unsigned x, unsigned y,
unsigned dx, unsigned dy)
{
if (!mTiles)
return;
if (x + dx > mWidth)
dx = mWidth - x;
if (y + dy > mHeight)
dy = mHeight - y;
for (unsigned y1 = y; y1 < y + dy; y1 ++)
{
unsigned idx1 = x + y1 * mWidth;
unsigned idx2 = idx1 + dx;
for (unsigned i = idx1; i < idx2; i ++)
{
if (!mTiles[i])
mTiles[i] = new MapObjectList();
mTiles[i]->objects.push_back(MapObject(type, name));
}
}
}
MapObjectList *ObjectsLayer::getAt(unsigned x, unsigned y)
{
if (x >= mWidth || y >= mHeight)
return 0;
return mTiles[x + y * mWidth];
}
MapRowVertexes::~MapRowVertexes()
{
delete_all(images);
images.clear();
}