/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "localplayer.h" #include "actorspritemanager.h" #include "client.h" #include "configuration.h" #include "effectmanager.h" #include "flooritem.h" #include "graphics.h" #include "guild.h" #include "item.h" #include "keyboardconfig.h" #include "logger.h" #include "map.h" #include "party.h" #include "particle.h" #include "playerinfo.h" #include "playerrelations.h" #include "simpleanimation.h" #include "sound.h" #include "statuseffect.h" #include "text.h" #include "dropshortcut.h" #include "gui/chatwindow.h" #include "gui/gui.h" #include "gui/inventorywindow.h" #include "gui/killstats.h" #include "gui/ministatuswindow.h" #include "gui/okdialog.h" #include "gui/outfitwindow.h" #include "gui/palette.h" #include "gui/shopwindow.h" #include "gui/skilldialog.h" #include "gui/socialwindow.h" #include "gui/statuswindow.h" #include "gui/theme.h" #include "gui/userpalette.h" #include "gui/viewport.h" #include "gui/widgets/chattab.h" #include "net/beinghandler.h" #include "net/chathandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "net/partyhandler.h" #include "net/playerhandler.h" #include "net/specialhandler.h" #include "net/tradehandler.h" #include "resources/animation.h" #include "resources/imageset.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "mumblemanager.h" #include "debug.h" // This is the minimal delay between to permitted // setDestination() calls using the keyboard. // TODO: This can fine tuned later on when running is added... const short walkingKeyboardDelay = 1000; const short awayLimitTimer = 60; LocalPlayer *player_node = NULL; extern std::list<BeingCacheEntry*> beingInfoCache; extern OkDialog *weightNotice; extern int weightNoticeTime; extern MiniStatusWindow *miniStatusWindow; extern SkillDialog *skillDialog; LocalPlayer::LocalPlayer(int id, int subtype): Being(id, PLAYER, subtype, 0), mTargetTime(-1), mLastTarget(-1), mTarget(NULL), mPlayerFollowed(""), mPlayerImitated(""), mPickUpTarget(NULL), mGoingToTarget(false), mKeepAttacking(false), mLastAction(-1), mWalkingDir(0), mPathSetByMouse(false), mLocalWalkTime(-1), mMessageTime(0), mAwayDialog(0), mAfkTime(0), mAwayMode(false), mPseudoAwayMode(false), mShowNavigePath(false), mDrawPath(false), mActivityTime(0), mNavigateX(0), mNavigateY(0), mNavigateId(0), mCrossX(0), mCrossY(0), mOldX(0), mOldY(0), mOldTileX(0), mOldTileY(0), mLastHitFrom(""), mWaitFor(""), mAdvertTime(0), mBlockAdvert(false), mNextStep(false) { logger->log1("LocalPlayer::LocalPlayer"); mAttackRange = 0; listen(Mana::CHANNEL_ATTRIBUTES); mLevel = 1; mAdvanced = true; mAwayListener = new AwayListener(); mUpdateName = true; mTextColor = &Theme::getThemeColor(Theme::PLAYER); if (userPalette) mNameColor = &userPalette->getColor(UserPalette::SELF); else mNameColor = 0; mLastTargetX = 0; mLastTargetY = 0; mInvertDirection = config.getIntValue("invertMoveDirection"); mCrazyMoveType = config.getIntValue("crazyMoveType"); mCrazyMoveState = 0; mAttackWeaponType = config.getIntValue("attackWeaponType"); mQuickDropCounter = config.getIntValue("quickDropCounter"); mMoveState = 0; mDisableCrazyMove = false; mPickUpType = config.getIntValue("pickUpType"); mMagicAttackType = config.getIntValue("magicAttackType"); mPvpAttackType = config.getIntValue("pvpAttackType"); mMoveToTargetType = config.getIntValue("moveToTargetType"); mDisableGameModifiers = config.getBoolValue("disableGameModifiers"); mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); mAttackType = config.getIntValue("attackType"); mFollowMode = config.getIntValue("followMode"); mImitationMode = config.getIntValue("imitationMode"); mIsServerBuggy = serverConfig.getValueBool("enableBuggyServers", true); mSyncPlayerMove = config.getBoolValue("syncPlayerMove"); mDrawPath = config.getBoolValue("drawPath"); mServerAttack = config.getBoolValue("serverAttack"); mAttackMoving = config.getBoolValue("attackMoving"); mShowJobExp = config.getBoolValue("showJobExp"); mEnableAdvert = config.getBoolValue("enableAdvert"); mTradebot = config.getBoolValue("tradebot"); mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); mPingSendTick = 0; mWaitPing = false; mPingTime = 0; PlayerInfo::setStatBase(WALK_SPEED, static_cast<int>(getWalkSpeed().x)); PlayerInfo::setStatMod(WALK_SPEED, 0); loadHomes(); // initTargetCursor(); config.addListener("showownname", this); config.addListener("targetDeadPlayers", this); serverConfig.addListener("enableBuggyServers", this); config.addListener("syncPlayerMove", this); config.addListener("drawPath", this); config.addListener("serverAttack", this); config.addListener("attackMoving", this); config.addListener("showJobExp", this); config.addListener("enableAdvert", this); config.addListener("tradebot", this); config.addListener("targetOnlyReachable", this); setShowName(config.getBoolValue("showownname")); } LocalPlayer::~LocalPlayer() { logger->log1("LocalPlayer::~LocalPlayer"); config.removeListener("showownname", this); config.removeListener("targetDeadPlayers", this); serverConfig.removeListener("enableBuggyServers", this); config.removeListener("syncPlayerMove", this); config.removeListener("drawPath", this); config.removeListener("serverAttack", this); config.removeListener("attackMoving", this); config.removeListener("showJobExp", this); config.removeListener("enableAdvert", this); config.removeListener("tradebot", this); config.removeListener("targetOnlyReachable", this); delete mAwayDialog; mAwayDialog = 0; delete mAwayListener; mAwayListener = 0; } void LocalPlayer::logic() { if (mumbleManager) mumbleManager->setPos(mX, mY, mDirection); // Actions are allowed once per second if (get_elapsed_time(mLastAction) >= 1000) mLastAction = -1; if (mActivityTime == 0 || mLastAction != -1) mActivityTime = cur_time; if ((mAction != MOVE || mNextStep) && !mNavigatePath.empty()) { mNextStep = false; int dist = 5; if (!mSyncPlayerMove) dist = 20; if ((mNavigateX || mNavigateY) && ((mCrossX + dist >= mX && mCrossX <= mX + dist && mCrossY + dist >= mY && mCrossY <= mY + dist) || (!mCrossX && !mCrossY))) { for (Path::const_iterator i = mNavigatePath.begin(), i_end = mNavigatePath.end(); i != i_end; ++i) { if ((*i).x == mX && (*i).y == mY) { mNavigatePath.pop_front(); break; } moveTo((*i).x, (*i).y); break; } } } if (weightNotice && weightNoticeTime < cur_time) { weightNotice->scheduleDelete(); weightNotice = 0; weightNoticeTime = 0; } // Show XP messages if (!mMessages.empty()) { if (mMessageTime == 0) { //const Vector &pos = getPosition(); MessagePair info = mMessages.front(); if (particleEngine) { particleEngine->addTextRiseFadeOutEffect( info.first, /*(int) pos.x, (int) pos.y - 48,*/ getPixelX(), getPixelY() - 48, &userPalette->getColor(info.second), gui->getInfoParticleFont(), true); } mMessages.pop_front(); mMessageTime = 30; } mMessageTime--; } PlayerInfo::logic(); // Targeting allowed 4 times a second if (get_elapsed_time(mLastTarget) >= 250) mLastTarget = -1; // // Remove target if its been on a being for more than a minute if (get_elapsed_time(mTargetTime) >= 60000) { mTargetTime = tick_time; // setTarget(NULL); mLastTarget = -1; } if (mTarget) { if (mTarget->getType() == ActorSprite::NPC) { // NPCs are always in range mTarget->setTargetType(TCT_IN_RANGE); } else { // Find whether target is in range // TODO: Make this nicer, probably using getPosition() only #ifdef MANASERV_SUPPORT const int rangeX = (Net::getNetworkType() == ServerInfo::MANASERV) ? static_cast<int>(abs(static_cast<int>(mTarget->getPosition().x - getPosition().x))) : static_cast<int>(abs(mTarget->getTileX() - getTileX())); const int rangeY = (Net::getNetworkType() == ServerInfo::MANASERV) ? static_cast<int>(abs(static_cast<int>(mTarget->getPosition().y - getPosition().y))) : static_cast<int>(abs(mTarget->getTileY() - getTileY())); #else const int rangeX = static_cast<int>( abs(mTarget->getTileX() - getTileX())); const int rangeY = static_cast<int>( abs(mTarget->getTileY() - getTileY())); #endif const int attackRange = getAttackRange(); const TargetCursorType targetType = rangeX > attackRange || rangeY > attackRange ? TCT_NORMAL : TCT_IN_RANGE; mTarget->setTargetType(targetType); if (!mTarget->isAlive() && (!mTargetDeadPlayers || mTarget->getType() != Being::PLAYER)) { stopAttack(); } if (mKeepAttacking && mTarget) attack(mTarget, true); } } if (mEnableAdvert && !mBlockAdvert && mAdvertTime < cur_time) { Uint8 smile = FLAG_SPECIAL; if (mTradebot && shopWindow && !shopWindow->isShopEmpty()) smile += FLAG_SHOP; if (mAwayMode || mPseudoAwayMode) smile += FLAG_AWAY; if (mInactive) smile += FLAG_INACTIVE; if (emote(smile)) mAdvertTime = cur_time + 60; else mAdvertTime = cur_time + 30; } Being::logic(); } void LocalPlayer::setAction(Action action, int attackType) { if (action == DEAD) { mLastTarget = -1; if (!mLastHitFrom.empty()) { debugMsg(_("You were killed by ") + mLastHitFrom); mLastHitFrom = ""; } setTarget(NULL); } Being::setAction(action, attackType); if (mumbleManager) mumbleManager->setAction(static_cast<int>(action)); } void LocalPlayer::setGMLevel(int level) { mGMLevel = level; if (level > 0) setGM(true); } Position LocalPlayer::getNextWalkPosition(unsigned char dir) { // Compute where the next tile will be set. int dx = 0, dy = 0; if (dir & Being::UP) dy--; if (dir & Being::DOWN) dy++; if (dir & Being::LEFT) dx--; if (dir & Being::RIGHT) dx++; Vector pos = getPosition(); // If no map or no direction is given, give back the current player position if (!mMap || (!dx && !dy)) return Position(static_cast<int>(pos.x), static_cast<int>(pos.y)); // Get the current tile pos and its offset int tileX = static_cast<int>(pos.x) / mMap->getTileWidth(); int tileY = static_cast<int>(pos.y) / mMap->getTileHeight(); int offsetX = static_cast<int>(pos.x) % mMap->getTileWidth(); int offsetY = static_cast<int>(pos.y) % mMap->getTileHeight(); // Get the walkability of every surrounding tiles. bool wTopLeft = mMap->getWalk(tileX - 1, tileY - 1, getWalkMask()); bool wTop = mMap->getWalk(tileX, tileY - 1, getWalkMask()); bool wTopRight = mMap->getWalk(tileX + 1, tileY - 1, getWalkMask()); bool wLeft = mMap->getWalk(tileX - 1, tileY, getWalkMask()); bool wRight = mMap->getWalk(tileX + 1, tileY, getWalkMask()); bool wBottomLeft = mMap->getWalk(tileX - 1, tileY + 1, getWalkMask()); bool wBottom = mMap->getWalk(tileX, tileY + 1, getWalkMask()); bool wBottomRight = mMap->getWalk(tileX + 1, tileY + 1, getWalkMask()); // Make diagonals unwalkable when both straight directions are blocking if (!wTop) { if (!wRight) wTopRight = false; if (!wLeft) wTopLeft = false; } if (!wBottom) { if (!wRight) wBottomRight = false; if (!wLeft) wBottomLeft = false; } // We'll make tests for each desired direction // Handle diagonal cases by setting the way back to a straight direction // when necessary. if (dx && dy) { // Going top-right if (dx > 0 && dy < 0) { if (!wTopRight) { // Choose a straight direction when diagonal target is blocked if (!wTop && wRight) { dy = 0; } else if (wTop && !wRight) { dx = 0; } else if (!wTop && !wRight) { return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + getCollisionRadius()); } else // Both straight direction are walkable { // Go right when below the corner if (offsetY >= (offsetX / mMap->getTileHeight() - (offsetX / mMap->getTileWidth() * mMap->getTileHeight()) )) { dy = 0; } else // Go up otherwise { dx = 0; } } } else // The diagonal is walkable { return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) + 32, static_cast<int>(pos.y) - 32)); } } // Going top-left if (dx < 0 && dy < 0) { if (!wTopLeft) { // Choose a straight direction when diagonal target is blocked if (!wTop && wLeft) { dy = 0; } else if (wTop && !wLeft) { dx = 0; } else if (!wTop && !wLeft) { return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + getCollisionRadius()); } else // Both straight direction are walkable { // Go left when below the corner if (offsetY >= (offsetX / mMap->getTileWidth() * mMap->getTileHeight())) { dy = 0; } else // Go up otherwise { dx = 0; } } } else // The diagonal is walkable { return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) - 32, static_cast<int>(pos.y) - 32)); } } // Going bottom-left if (dx < 0 && dy > 0) { if (!wBottomLeft) { // Choose a straight direction when diagonal target is blocked if (!wBottom && wLeft) { dy = 0; } else if (wBottom && !wLeft) { dx = 0; } else if (!wBottom && !wLeft) { return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } else // Both straight direction are walkable { // Go down when below the corner if (offsetY >= (offsetX / mMap->getTileHeight() - (offsetX / mMap->getTileWidth() * mMap->getTileHeight()))) { dx = 0; } else // Go left otherwise { dy = 0; } } } else // The diagonal is walkable { return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) - 32, static_cast<int>(pos.y) + 32)); } } // Going bottom-right if (dx > 0 && dy > 0) { if (!wBottomRight) { // Choose a straight direction when diagonal target is blocked if (!wBottom && wRight) { dy = 0; } else if (wBottom && !wRight) { dx = 0; } else if (!wBottom && !wRight) { return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } else // Both straight direction are walkable { // Go down when below the corner if (offsetY >= (offsetX / mMap->getTileWidth() * mMap->getTileHeight())) { dx = 0; } else // Go right otherwise { dy = 0; } } } else // The diagonal is walkable { return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) + 32, static_cast<int>(pos.y) + 32)); } } } // End of diagonal cases // Straight directions // Right direction if (dx > 0 && !dy) { // If the straight destination is blocked, // Make the player go the closest possible. if (!wRight) { return Position(tileX * 32 + 32 - getCollisionRadius(), static_cast<int>(pos.y)); } else { if (!wTopRight) { // If we're going to collide with the top-right corner if (offsetY - getCollisionRadius() < 0) { // We make the player corrects its offset // before going further return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + getCollisionRadius()); } } if (!wBottomRight) { // If we're going to collide with the bottom-right corner if (offsetY + getCollisionRadius() > 32) { // We make the player corrects its offset // before going further return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) + 32, static_cast<int>(pos.y))); } } // Left direction if (dx < 0 && !dy) { // If the straight destination is blocked, // Make the player go the closest possible. if (!wLeft) { return Position(tileX * 32 + getCollisionRadius(), static_cast<int>(pos.y)); } else { if (!wTopLeft) { // If we're going to collide with the top-left corner if (offsetY - getCollisionRadius() < 0) { // We make the player corrects its offset // before going further return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + getCollisionRadius()); } } if (!wBottomLeft) { // If we're going to collide with the bottom-left corner if (offsetY + getCollisionRadius() > 32) { // We make the player corrects its offset // before going further return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x) - 32, static_cast<int>(pos.y))); } } // Up direction if (!dx && dy < 0) { // If the straight destination is blocked, // Make the player go the closest possible. if (!wTop) { return Position(static_cast<int>(pos.x), tileY * 32 + getCollisionRadius()); } else { if (!wTopLeft) { // If we're going to collide with the top-left corner if (offsetX - getCollisionRadius() < 0) { // We make the player corrects its offset // before going further return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + getCollisionRadius()); } } if (!wTopRight) { // If we're going to collide with the top-right corner if (offsetX + getCollisionRadius() > 32) { // We make the player corrects its offset // before going further return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + getCollisionRadius()); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x), static_cast<int>(pos.y) - 32)); } } // Down direction if (!dx && dy > 0) { // If the straight destination is blocked, // Make the player go the closest possible. if (!wBottom) { return Position(static_cast<int>(pos.x), tileY * 32 + 32 - getCollisionRadius()); } else { if (!wBottomLeft) { // If we're going to collide with the bottom-left corner if (offsetX - getCollisionRadius() < 0) { // We make the player corrects its offset // before going further return Position(tileX * 32 + getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } } if (!wBottomRight) { // If we're going to collide with the bottom-right corner if (offsetX + getCollisionRadius() > 32) { // We make the player corrects its offset // before going further return Position(tileX * 32 + 32 - getCollisionRadius(), tileY * 32 + 32 - getCollisionRadius()); } } // If the way is clear, step up one checked tile ahead. return mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(), Position(static_cast<int>(pos.x), static_cast<int>(pos.y) + 32)); } } // Return the current position if everything else has failed. return Position(static_cast<int>(pos.x), static_cast<int>(pos.y)); } void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0) { #ifdef MANASERV_SUPPORT if (Net::getNetworkType() != ServerInfo::MANASERV) #endif { // updatePos(); if (Party::getParty(1)) { PartyMember *pm = Party::getParty(1)->getMember(getName()); if (pm) { pm->setX(mX); pm->setY(mY); } } // TODO: Fix picking up when reaching target (this method is obsolete) // TODO: Fix holding walking button to keep walking smoothly if (mPath.empty()) { if (mPickUpTarget) pickUp(mPickUpTarget); if (mWalkingDir) startWalking(mWalkingDir); } else if (mPath.size() == 1) { if (mPickUpTarget) pickUp(mPickUpTarget); } // TODO: Fix automatically walking within range of target, when wanted if (mGoingToTarget && mTarget && withinAttackRange(mTarget)) { mAction = Being::STAND; attack(mTarget, true); mGoingToTarget = false; mPath.clear(); return; } else if (mGoingToTarget && !mTarget) { mGoingToTarget = false; mPath.clear(); } if (mPath.empty()) { if (mNavigatePath.empty() || mAction != MOVE) setAction(STAND); else mNextStep = true; } else { Being::nextTile(); } } #ifdef MANASERV_SUPPORT else { if (!mMap || !dir) return; const Vector &pos = getPosition(); Position destination = getNextWalkPosition(dir); if (static_cast<int>(pos.x) != destination.x || static_cast<int>(pos.y) != destination.y) { setDestination(destination.x, destination.y); } else if (dir != mDirection) { // If the being can't move, just change direction if (!Client::limitPackets(PACKET_DIRECTION)) return; Net::getPlayerHandler()->setDirection(dir); setDirection(dir); } } #endif } bool LocalPlayer::checkInviteRights(const std::string &guildName) { Guild *guild = getGuild(guildName); if (guild) return guild->getInviteRights(); return false; } void LocalPlayer::inviteToGuild(Being *being) { if (!being || being->getType() != PLAYER) return; // TODO: Allow user to choose which guild to invite being to // For now, just invite to the first guild you have permissions to invite with std::map<int, Guild*>::const_iterator itr = mGuilds.begin(); std::map<int, Guild*>::const_iterator itr_end = mGuilds.end(); for (; itr != itr_end; ++itr) { if (itr->second && checkInviteRights(itr->second->getName())) { Net::getGuildHandler()->invite(itr->second->getId(), being); return; } } } bool LocalPlayer::pickUp(FloorItem *item) { if (!item) return false; if (!Client::limitPackets(PACKET_PICKUP)) return false; int dx = item->getTileX() - mX; int dy = item->getTileY() - mY; int dist = 6; if (mPickUpType >= 4 && mPickUpType <= 6) dist = 4; if (dx * dx + dy * dy < dist) { Net::getPlayerHandler()->pickUp(item); mPickUpTarget = NULL; } else if (mPickUpType >= 4 && mPickUpType <= 6) { #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { setDestination(item->getPixelX() + 16, item->getPixelY() + 16); mPickUpTarget = item; mPickUpTarget->addActorSpriteListener(this); } else #endif { const Vector &playerPos = getPosition(); Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, item->getTileX(), item->getTileY(), getWalkMask(), 0); if (!debugPath.empty()) navigateTo(item->getTileX(), item->getTileY()); else setDestination(item->getTileX(), item->getTileY()); mPickUpTarget = item; mPickUpTarget->addActorSpriteListener(this); // stopAttack(); } } return true; } void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite) { if (mPickUpTarget == &actorSprite) mPickUpTarget = 0; } Being *LocalPlayer::getTarget() const { return mTarget; } void LocalPlayer::setTarget(Being *target) { if ((mLastTarget != -1 || target == this) && target) return; if (target) mLastTarget = tick_time; if (target == mTarget) return; if (target || mAction == ATTACK) { mTargetTime = tick_time; } else { mKeepAttacking = false; mTargetTime = -1; } Being *oldTarget = 0; if (mTarget) { mTarget->untarget(); oldTarget = mTarget; } if (mTarget && mTarget->getType() == ActorSprite::MONSTER) mTarget->setShowName(false); mTarget = target; if (oldTarget) oldTarget->updateName(); if (mTarget) { mLastTargetX = mTarget->getTileX(); mLastTargetY = mTarget->getTileY(); mTarget->updateName(); } if (target && target->getType() == ActorSprite::MONSTER) target->setShowName(true); } void LocalPlayer::setDestination(int x, int y) { mActivityTime = cur_time; if (getAttackType() == 0 || !mAttackMoving) mKeepAttacking = false; // Only send a new message to the server when destination changes if (x != mDest.x || y != mDest.y) { if (mInvertDirection != 1) { Net::getPlayerHandler()->setDestination(x, y, mDirection); Being::setDestination(x, y); } else if (mInvertDirection == 1) { Uint8 newDir = 0; if (mDirection & UP) newDir |= DOWN; if (mDirection & LEFT) newDir |= RIGHT; if (mDirection & DOWN) newDir |= UP; if (mDirection & RIGHT) newDir |= LEFT; Net::getPlayerHandler()->setDestination(x, y, newDir); if (Client::limitPackets(PACKET_DIRECTION)) { setDirection(newDir); Net::getPlayerHandler()->setDirection(newDir); } Being::setDestination(x, y); } else { #ifdef MANASERV_SUPPORT // Manaserv: // If the destination given to being class is accepted, // we inform the Server. if ((x == mDest.x && y == mDest.y) || Net::getNetworkType() != ServerInfo::MANASERV) #endif { Net::getPlayerHandler()->setDestination(x, y, mDirection); } } } } void LocalPlayer::setWalkingDir(unsigned char dir) { // This function is called by Game::handleInput() #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { // First if player is pressing key for the direction he is already // going, do nothing more... // Else if he is pressing a key, and its different from what he has // been pressing, stop (do not send this stop to the server) and // start in the new direction if (dir && (dir != getWalkingDir())) stopWalking(false); // Else, he is not pressing a key, // and the current path hasn't been sent by mouse, // then, stop (sending to server). else if (!dir) { if (!mPathSetByMouse) stopWalking(true); return; } // If the delay to send another walk message to the server hasn't expired, // don't do anything or we could get disconnected for spamming the server if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) return; } #endif mWalkingDir = dir; // If we're not already walking, start walking. if (mAction != MOVE && dir) { startWalking(dir); } #ifdef MANASERV_SUPPORT else if (mAction == MOVE && (Net::getNetworkType() == ServerInfo::MANASERV)) { nextTile(dir); } #endif } void LocalPlayer::startWalking(unsigned char dir) { // This function is called by setWalkingDir(), // but also by nextTile() for TMW-Athena... if (!mMap || !dir) return; mPickUpTarget = 0; if (mAction == MOVE && !mPath.empty()) { // Just finish the current action, otherwise we get out of sync #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &pos = getPosition(); Being::setDestination(static_cast<int>(pos.x), static_cast<int>(pos.y)); } else #endif { Being::setDestination(mX, mY); } return; } int dx = 0, dy = 0; if (dir & UP) dy--; if (dir & DOWN) dy++; if (dir & LEFT) dx--; if (dir & RIGHT) dx++; #ifdef MANASERV_SUPPORT if (Net::getNetworkType() != ServerInfo::MANASERV) #endif { // Prevent skipping corners over colliding tiles if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask())) dx = 0; if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask())) dy = 0; // Choose a straight direction when diagonal target is blocked if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask())) dx = 0; // Walk to where the player can actually go if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask())) { setDestination(mX + dx, mY + dy); } else if (dir != mDirection) { // If the being can't move, just change direction if (Client::limitPackets(PACKET_DIRECTION)) { Net::getPlayerHandler()->setDirection(dir); setDirection(dir); } } } #ifdef MANASERV_SUPPORT else { nextTile(dir); } #endif } void LocalPlayer::stopWalking(bool sendToServer) { if (mAction == MOVE && mWalkingDir) { mWalkingDir = 0; mLocalWalkTime = 0; mPickUpTarget = 0; setDestination(static_cast<int>(getPosition().x), static_cast<int>(getPosition().y)); if (sendToServer) { Net::getPlayerHandler()->setDestination( static_cast<int>(getPosition().x), static_cast<int>(getPosition().y)); } setAction(STAND); } // No path set anymore, so we reset the path by mouse flag mPathSetByMouse = false; clearPath(); navigateClean(); } bool LocalPlayer::toggleSit() { if (!Client::limitPackets(PACKET_SIT)) return false; Being::Action newAction; switch (mAction) { case STAND: case SPAWN: newAction = SIT; break; case SIT: newAction = STAND; break; case MOVE: case ATTACK: case DEAD: case HURT: default: return true; } Net::getPlayerHandler()->changeAction(newAction); return true; } bool LocalPlayer::updateSit() { if (!Client::limitPackets(PACKET_SIT)) return false; Net::getPlayerHandler()->changeAction(mAction); return true; } bool LocalPlayer::emote(Uint8 emotion) { if (!Client::limitPackets(PACKET_EMOTE)) return false; Net::getPlayerHandler()->emote(emotion); return true; } void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) { #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { if (mLastAction != -1) return; // Can only attack when standing still if (mAction != STAND && mAction != ATTACK) return; } #endif mKeepAttacking = keep; if (!target || target->getType() == ActorSprite::NPC) return; if (mTarget != target || !mTarget) { mLastTarget = -1; setTarget(target); } #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { Vector plaPos = this->getPosition(); Vector tarPos = mTarget->getPosition(); int dist_x = static_cast<int>(plaPos.x - tarPos.x); int dist_y = static_cast<int>(plaPos.y - tarPos.y); if (abs(dist_y) >= abs(dist_x)) { if (dist_y < 0) setDirection(DOWN); else setDirection(UP); } else { if (dist_x < 0) setDirection(RIGHT); else setDirection(LEFT); } mLastAction = tick_time; } else #endif { int dist_x = target->getTileX() - mX; int dist_y = target->getTileY() - mY; // Must be standing or sitting to attack if (mAction != STAND && mAction != SIT) return; if (abs(dist_y) >= abs(dist_x)) { if (dist_y > 0) setDirection(DOWN); else setDirection(UP); } else { if (dist_x > 0) setDirection(RIGHT); else setDirection(LEFT); } mActionTime = tick_time; mTargetTime = tick_time; } if (target->getType() != Being::PLAYER || checAttackPermissions(target)) { setAction(ATTACK); if (mEquippedWeapon) { std::string soundFile = mEquippedWeapon->getSound( EQUIP_EVENT_STRIKE); if (!soundFile.empty()) sound.playSfx(soundFile); } else { sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg")); } if (!Client::limitPackets(PACKET_ATTACK)) return; if (!dontChangeEquipment && target) changeEquipmentBeforeAttack(target); Net::getPlayerHandler()->attack(target->getId(), mServerAttack); } #ifdef MANASERV_SUPPORT if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep) #else if (!keep) #endif stopAttack(); } void LocalPlayer::stopAttack() { if (!Client::limitPackets(PACKET_STOPATTACK)) return; if (mServerAttack && mAction == ATTACK) Net::getPlayerHandler()->stopAttack(); untarget(); } void LocalPlayer::untarget() { if (mAction == ATTACK) setAction(STAND); if (mTarget) setTarget(NULL); mKeepAttacking = false; mLastTarget = -1; } void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount, unsigned char color, int floorItemId, unsigned char fail) { if (fail) { if (actorSpriteManager && floorItemId) { FloorItem *item = actorSpriteManager->findItem(floorItemId); if (item) { if (!item->getShowMsg()) return; item->setShowMsg(false); } } const char* msg; switch (fail) { case PICKUP_BAD_ITEM: msg = N_("Tried to pick up nonexistent item."); break; case PICKUP_TOO_HEAVY: msg = N_("Item is too heavy."); break; case PICKUP_TOO_FAR: msg = N_("Item is too far away."); break; case PICKUP_INV_FULL: msg = N_("Inventory is full."); break; case PICKUP_STACK_FULL: msg = N_("Stack is too big."); break; case PICKUP_DROP_STEAL: msg = N_("Item belongs to someone else."); break; default: msg = N_("Unknown problem picking up item."); break; } if (localChatTab && config.getBoolValue("showpickupchat")) localChatTab->chatLog(_(msg), BY_SERVER); if (mMap && config.getBoolValue("showpickupparticle")) { // Show pickup notification addMessageToQueue(_(msg), UserPalette::PICKUP_INFO); } } else { std::string str; if (serverVersion > 0) str = itemInfo.getName(color); else str = itemInfo.getName(); if (config.getBoolValue("showpickupchat") && localChatTab) { // TRANSLATORS: %d is number, // [@@%d|%s@@] - here player can see link to item localChatTab->chatLog(strprintf(ngettext("You picked up %d " "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount), amount, itemInfo.getId(), str.c_str()), BY_SERVER); } if (mMap && config.getBoolValue("showpickupparticle")) { // Show pickup notification if (amount > 1) { addMessageToQueue(strprintf("%d x %s", amount, str.c_str()), UserPalette::PICKUP_INFO); } else { addMessageToQueue(str, UserPalette::PICKUP_INFO); } } } } int LocalPlayer::getAttackRange() { if (mAttackRange > -1) { return mAttackRange; } else { // TODO: Fix this to be more generic Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); if (weapon) { const ItemInfo &info = weapon->getInfo(); return info.getAttackRange(); } return 48; // unarmed range } } bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance, int addRange) { if (!target) return false; int range = getAttackRange() + addRange; int dx; int dy; if (fixDistance && range == 1) range = 2; #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { const Vector &targetPos = target->getPosition(); const Vector &pos = getPosition(); dx = static_cast<int>(abs(static_cast<int>(targetPos.x - pos.x))); dy = static_cast<int>(abs(static_cast<int>(targetPos.y - pos.y))); } else #endif { dx = static_cast<int>(abs(target->getTileX() - mX)); dy = static_cast<int>(abs(target->getTileY() - mY)); } return !(dx > range || dy > range); } void LocalPlayer::setGotoTarget(Being *target) { mLastTarget = -1; if (!target) return; mPickUpTarget = 0; #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { mTarget = target; mGoingToTarget = true; const Vector &targetPos = target->getPosition(); setDestination(static_cast<int>(targetPos.x), static_cast<int>(targetPos.y)); } else #endif { setTarget(target); mGoingToTarget = true; setDestination(target->getTileX(), target->getTileY()); } } void LocalPlayer::handleStatusEffect(StatusEffect *effect, int effectId) { Being::handleStatusEffect(effect, effectId); if (effect) { effect->deliverMessage(); effect->playSFX(); AnimatedSprite *sprite = effect->getIcon(); if (!sprite) { // delete sprite, if necessary for (unsigned int i = 0; i < mStatusEffectIcons.size(); ) { if (mStatusEffectIcons[i] == effectId) { mStatusEffectIcons.erase(mStatusEffectIcons.begin() + i); if (miniStatusWindow) miniStatusWindow->eraseIcon(i); } else { i++; } } } else { // replace sprite or append bool found = false; for (unsigned int i = 0; i < mStatusEffectIcons.size(); i++) { if (mStatusEffectIcons[i] == effectId) { if (miniStatusWindow) miniStatusWindow->setIcon(i, sprite); found = true; break; } } if (!found) { // add new int offset = static_cast<int>(mStatusEffectIcons.size()); if (miniStatusWindow) miniStatusWindow->setIcon(offset, sprite); mStatusEffectIcons.push_back(effectId); } } } } void LocalPlayer::addMessageToQueue(const std::string &message, int color) { if (mMessages.size() < 20) mMessages.push_back(MessagePair(message, color)); } void LocalPlayer::optionChanged(const std::string &value) { if (value == "showownname") setShowName(config.getBoolValue("showownname")); else if (value == "targetDeadPlayers") mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); else if (value == "enableBuggyServers") mIsServerBuggy = serverConfig.getBoolValue("enableBuggyServers"); else if (value == "syncPlayerMove") mSyncPlayerMove = config.getBoolValue("syncPlayerMove"); else if (value == "drawPath") mDrawPath = config.getBoolValue("drawPath"); else if (value == "serverAttack") mServerAttack = config.getBoolValue("serverAttack"); else if (value == "attackMoving") mAttackMoving = config.getBoolValue("attackMoving"); else if (value == "showJobExp") mShowJobExp = config.getBoolValue("showJobExp"); else if (value == "enableAdvert") mEnableAdvert = config.getBoolValue("enableAdvert"); else if (value == "tradebot") mTradebot = config.getBoolValue("tradebot"); else if (value == "targetOnlyReachable") mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable"); } void LocalPlayer::processEvent(Mana::Channels channel, const Mana::Event &event) { if (channel == Mana::CHANNEL_ATTRIBUTES) { if (event.getName() == Mana::EVENT_UPDATEATTRIBUTE) { switch (event.getInt("id")) { case EXP: { if (event.getInt("oldValue") > event.getInt("newValue")) break; int change = event.getInt("newValue") - event.getInt("oldValue"); if (change != 0) addMessageToQueue(toString(change) + " xp"); break; } case LEVEL: mLevel = event.getInt("newValue"); break; default: break; }; } else if (event.getName() == Mana::EVENT_UPDATESTAT) { if (!mShowJobExp) return; int id = event.getInt("id"); if (id == Net::getPlayerHandler()->getJobLocation()) { std::pair<int, int> exp = PlayerInfo::getStatExperience(id); if (event.getInt("oldValue1") > exp.first || !event.getInt("oldValue2")) { return; } int change = exp.first - event.getInt("oldValue1"); if (change != 0 && mMessages.size() < 20) { if (!mMessages.empty()) { MessagePair pair = mMessages.back(); if (pair.first.find(" xp") == pair.first.size() - 3) { mMessages.pop_back(); pair.first += ", " + toString(change) + " job"; mMessages.push_back(pair); } else { addMessageToQueue(toString(change) + " job"); } } else { addMessageToQueue(toString(change) + " job"); } } } } } } void LocalPlayer::moveTo(int x, int y) { setDestination(x, y); } void LocalPlayer::move(int dX, int dY) { mPickUpTarget = 0; moveTo(mX + dX, mY + dY); } void LocalPlayer::moveToTarget(unsigned int dist) { bool gotPos(false); Path debugPath; Vector targetPos(-1, -1); const Vector &playerPos = getPosition(); unsigned int limit(0); if (static_cast<int>(dist) == -1) { dist = mMoveToTargetType; if (mMoveToTargetType == 0) { dist = 0; } else { switch (mMoveToTargetType) { case 1: dist = 1; break; case 2: dist = 2; break; case 3: dist = 3; break; case 4: dist = 5; break; case 5: dist = 7; break; case 6: case 7: dist = mAttackRange; if (dist == 1) dist = 2; default: break; } } } if (mTarget) { if (mMap) { debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); } if (debugPath.size() < dist) return; limit = static_cast<int>(debugPath.size()) - dist; gotPos = true; } else if (mNavigateX || mNavigateY) { debugPath = mNavigatePath; limit = dist; gotPos = true; } if (gotPos) { if (dist == 0) { if (mTarget) navigateTo(mTarget); } else { Position pos(0, 0); unsigned int f = 0; for (Path::const_iterator i = debugPath.begin(), i_end = debugPath.end(); i != i_end && f < limit; ++i, f++) { pos = (*i); } navigateTo(pos.x, pos.y); } } else if (mLastTargetX || mLastTargetY) { navigateTo(mLastTargetX, mLastTargetY); } } void LocalPlayer::moveToHome() { mPickUpTarget = 0; if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY) { moveTo(mCrossX, mCrossY); } else if (mMap) { std::map<std::string, Vector>::const_iterator iter = mHomes.find(mMap->getProperty("_realfilename")); if (iter != mHomes.end()) { Vector pos = mHomes[(*iter).first]; if (mX == pos.x && mY == pos.y) { Net::getPlayerHandler()->setDestination( static_cast<int>(pos.x), static_cast<int>(pos.y), static_cast<int>(mDirection)); } else { navigateTo(static_cast<int>(pos.x), static_cast<int>(pos.y)); } } } } void LocalPlayer::changeAttackWeaponType() { mAttackWeaponType++; if (mAttackWeaponType > 3) mAttackWeaponType = 1; config.setValue("attackWeaponType", mAttackWeaponType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changeAttackType() { mAttackType++; if (mAttackType > 3) mAttackType = 0; config.setValue("attackType", mAttackType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::invertDirection() { mMoveState = 0; mInvertDirection ++; if (mInvertDirection > 4) mInvertDirection = 0; config.setValue("invertMoveDirection", mInvertDirection); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changeCrazyMoveType() { mCrazyMoveState = 0; mCrazyMoveType++; if (mCrazyMoveType > 10) mCrazyMoveType = 1; config.setValue("crazyMoveType", mCrazyMoveType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changePickUpType() { mPickUpType++; if (mPickUpType > 6) mPickUpType = 0; config.setValue("pickUpType", mPickUpType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changeFollowMode() { mFollowMode++; if (mFollowMode > 3) mFollowMode = 0; config.setValue("followMode", mFollowMode); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changeImitationMode() { mImitationMode++; if (mImitationMode > 1) mImitationMode = 0; config.setValue("imitationMode", mImitationMode); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::changeEquipmentBeforeAttack(Being* target) { if (mAttackWeaponType == 1 || !target || !PlayerInfo::getInventory()) return; bool allowSword = false; int dx = target->getTileX() - mX; int dy = target->getTileY() - mY; Item *item = NULL; if (dx * dx + dy * dy > 80) return; if (dx * dx + dy * dy < 8) allowSword = true; const Inventory *inv = PlayerInfo::getInventory(); if (!inv) return; //if attack distance for sword if (allowSword) { //finding sword item = inv->findItem(571, 0); if (!item) item = inv->findItem(570, 0); if (!item) item = inv->findItem(579, 0); if (!item) item = inv->findItem(536, 0); //no swords if (!item) return; //if sword not equiped if (!item->isEquipped()) Net::getInventoryHandler()->equipItem(item); //if need equip shield too if (mAttackWeaponType == 3) { //finding shield item = inv->findItem(601, 0); if (!item) item = inv->findItem(602, 0); if (item && !item->isEquipped()) Net::getInventoryHandler()->equipItem(item); } } //big distance. allowed only bow else { //finding bow item = inv->findItem(545, 0); if (!item) item = inv->findItem(530, 0); //no bow if (!item) return; if (!item->isEquipped()) Net::getInventoryHandler()->equipItem(item); } } void LocalPlayer::crazyMove() { bool oldDisableCrazyMove = mDisableCrazyMove; mDisableCrazyMove = true; switch(mCrazyMoveType) { case 1: crazyMove1(); break; case 2: crazyMove2(); break; case 3: crazyMove3(); break; case 4: crazyMove4(); break; case 5: crazyMove5(); break; case 6: crazyMove6(); break; case 7: crazyMove7(); break; case 8: crazyMove8(); break; case 9: crazyMove9(); break; case 10: crazyMoveA(); break; default: break; } mDisableCrazyMove = oldDisableCrazyMove; } void LocalPlayer::crazyMove1() { if (mAction == MOVE) return; if (!Client::limitPackets(PACKET_DIRECTION)) return; if (mDirection == Being::UP) { setWalkingDir(Being::UP); setDirection(Being::LEFT); Net::getPlayerHandler()->setDirection(Being::LEFT); } else if (mDirection == Being::LEFT) { setWalkingDir(Being::LEFT); setDirection(Being::DOWN); Net::getPlayerHandler()->setDirection(Being::DOWN); } else if (mDirection == Being::DOWN) { setWalkingDir(Being::DOWN); setDirection(Being::RIGHT); Net::getPlayerHandler()->setDirection(Being::RIGHT); } else if (mDirection == Being::RIGHT) { setWalkingDir(Being::RIGHT); setDirection(Being::UP); Net::getPlayerHandler()->setDirection(Being::UP); } } void LocalPlayer::crazyMove2() { if (mAction == MOVE) return; if (!Client::limitPackets(PACKET_DIRECTION)) return; if (mDirection == Being::UP) { setWalkingDir(Being::UP | Being::LEFT); setDirection(Being::RIGHT); Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT); } else if (mDirection == Being::RIGHT) { setWalkingDir(Being::UP | Being::RIGHT); setDirection(Being::DOWN); Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT); } else if (mDirection == Being::DOWN) { setWalkingDir(Being::DOWN | Being::RIGHT); setDirection(Being::LEFT); Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT); } else if (mDirection == Being::LEFT) { setWalkingDir(Being::DOWN | Being::LEFT); setDirection(Being::UP); Net::getPlayerHandler()->setDirection(Being::UP | Being::RIGHT); } } void LocalPlayer::crazyMove3() { if (mAction == MOVE) return; switch(mCrazyMoveState) { case 0: move(1, 1); mCrazyMoveState = 1; break; case 1: move(1, -1); mCrazyMoveState = 2; break; case 2: move(-1, -1); mCrazyMoveState = 3; break; case 3: move(-1, 1); mCrazyMoveState = 0; break; default: break; } if (!Client::limitPackets(PACKET_DIRECTION)) return; setDirection(Being::DOWN); Net::getPlayerHandler()->setDirection(Being::DOWN); } void LocalPlayer::crazyMove4() { if (mAction == MOVE) return; switch(mCrazyMoveState) { case 0: move(7, 0); mCrazyMoveState = 1; break; case 1: move(-7, 0); mCrazyMoveState = 0; break; default: break; } } void LocalPlayer::crazyMove5() { if (mAction == MOVE) return; switch(mCrazyMoveState) { case 0: move(0, 7); mCrazyMoveState = 1; break; case 1: move(0, -7); mCrazyMoveState = 0; break; default: break; } } void LocalPlayer::crazyMove6() { if (mAction == MOVE) return; switch(mCrazyMoveState) { case 0: move(3, 0); mCrazyMoveState = 1; break; case 1: move(2, -2); mCrazyMoveState = 2; break; case 2: move(0, -3); mCrazyMoveState = 3; break; case 3: move(-2, -2); mCrazyMoveState = 4; break; case 4: move(-3, 0); mCrazyMoveState = 5; break; case 5: move(-2, 2); mCrazyMoveState = 6; break; case 6: move(0, 3); mCrazyMoveState = 7; break; case 7: move(2, 2); mCrazyMoveState = 0; break; default: break; } } void LocalPlayer::crazyMove7() { if (mAction == MOVE) return; switch(mCrazyMoveState) { case 0: move(1, 1); mCrazyMoveState = 1; break; case 1: move(-1, 1); mCrazyMoveState = 2; break; case 2: move(-1, -1); mCrazyMoveState = 3; break; case 3: move(1, -1); mCrazyMoveState = 0; break; default: break; } } void LocalPlayer::crazyMove8() { if (mAction == MOVE || !mMap) return; int idx = 0; int dist = 1; // look // up, ri,do,le static const int movesX[][4] = { {-1, 0, 1, 0}, //move left { 0, 1, 0, -1}, //move up { 1, 0, -1, 0}, //move right { 0, -1, 0, 1} //move down }; // look // up, ri,do,le static const int movesY[][4] = { { 0, -1, 0, 1}, //move left {-1, 0, 1, 0}, //move up { 0, 1, 0, -1}, //move right { 1, 0, -1, 0} //move down }; if (mDirection == Being::UP) idx = 0; else if (mDirection == Being::RIGHT) idx = 1; else if (mDirection == Being::DOWN) idx = 2; else if (mDirection == Being::LEFT) idx = 3; int mult = 1; if (mMap->getWalk(mX + movesX[idx][0], mY + movesY[idx][0], getWalkMask())) { while (mMap->getWalk(mX + movesX[idx][0] * mult, mY + movesY[idx][0] * mult, getWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][1], mY + movesY[idx][1], getWalkMask())) { while (mMap->getWalk(mX + movesX[idx][1] * mult, mY + movesY[idx][1] * mult, getWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][2], mY + movesY[idx][2], getWalkMask())) { while (mMap->getWalk(mX + movesX[idx][2] * mult, mY + movesY[idx][2] * mult, getWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1)); } else if (mMap->getWalk(mX + movesX[idx][3], mY + movesY[idx][3], getWalkMask())) { while (mMap->getWalk(mX + movesX[idx][3] * mult, mY + movesY[idx][3] * mult, getWalkMask()) && mult <= dist) { mult ++; } move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1)); } } void LocalPlayer::crazyMove9() { int dx = 0; int dy = 0; if (mAction == MOVE) return; switch (mCrazyMoveState) { case 0: switch (mDirection) { case UP : dy = -1; break; case DOWN : dy = 1; break; case LEFT : dx = -1; break; case RIGHT: dx = 1; break; default: break; } move(dx, dy); mCrazyMoveState = 1; break; case 1: mCrazyMoveState = 2; if (!allowAction()) return; Net::getPlayerHandler()->changeAction(SIT); break; case 2: mCrazyMoveState = 3; break; case 3: mCrazyMoveState = 0; break; default: break; } } void LocalPlayer::crazyMoveA() { std::string mMoveProgram(config.getStringValue("crazyMoveProgram")); if (mAction == MOVE) return; if (mMoveProgram.empty()) return; if (mCrazyMoveState >= mMoveProgram.length()) mCrazyMoveState = 0; // move command if (mMoveProgram[mCrazyMoveState] == 'm') { mCrazyMoveState ++; if (mCrazyMoveState < mMoveProgram.length()) { int dx = 0; int dy = 0; char param = mMoveProgram[mCrazyMoveState++]; if (param == '?') { char cmd[] = {'l', 'r', 'u', 'd'}; srand(tick_time); param = cmd[rand() % 4]; } switch (param) { case 'd': move(0, 1); break; case 'u': move(0, -1); break; case 'l': move(-1, 0); break; case 'r': move(1, 0); break; case 'f': switch (mDirection) { case UP : dy = -1; break; case DOWN : dy = 1; break; case LEFT : dx = -1; break; case RIGHT: dx = 1; break; default: break; } move(dx, dy); break; case 'b': switch (mDirection) { case UP : dy = 1; break; case DOWN : dy = -1; break; case LEFT : dx = 1; break; case RIGHT: dx = -1; break; default: break; } move(dx, dy); break; default: break; } } } // direction command else if (mMoveProgram[mCrazyMoveState] == 'd') { mCrazyMoveState ++; if (mCrazyMoveState < mMoveProgram.length()) { char param = mMoveProgram[mCrazyMoveState++]; if (param == '?') { char cmd[] = {'l', 'r', 'u', 'd'}; srand(tick_time); param = cmd[rand() % 4]; } switch (param) { case 'd': if (Client::limitPackets(PACKET_DIRECTION)) { setDirection(Being::DOWN); Net::getPlayerHandler()->setDirection(Being::DOWN); } break; case 'u': if (Client::limitPackets(PACKET_DIRECTION)) { setDirection(Being::UP); Net::getPlayerHandler()->setDirection(Being::UP); } break; case 'l': if (Client::limitPackets(PACKET_DIRECTION)) { setDirection(Being::LEFT); Net::getPlayerHandler()->setDirection(Being::LEFT); } break; case 'r': if (Client::limitPackets(PACKET_DIRECTION)) { setDirection(Being::RIGHT); Net::getPlayerHandler()->setDirection(Being::RIGHT); } break; case 'L': if (Client::limitPackets(PACKET_DIRECTION)) { Uint8 dir = 0; switch (mDirection) { case UP : dir = Being::LEFT; break; case DOWN : dir = Being::RIGHT; break; case LEFT : dir = Being::DOWN; break; case RIGHT : dir = Being::UP; break; default: break; } setDirection(dir); Net::getPlayerHandler()->setDirection(dir); } break; case 'R': if (Client::limitPackets(PACKET_DIRECTION)) { Uint8 dir = 0; switch (mDirection) { case UP : dir = Being::RIGHT; break; case DOWN : dir = Being::LEFT; break; case LEFT : dir = Being::UP; break; case RIGHT : dir = Being::DOWN; break; default: break; } setDirection(dir); Net::getPlayerHandler()->setDirection(dir); } break; case 'b': if (Client::limitPackets(PACKET_DIRECTION)) { Uint8 dir = 0; switch (mDirection) { case UP : dir = Being::DOWN; break; case DOWN : dir = Being::UP; break; case LEFT : dir = Being::RIGHT; break; case RIGHT : dir = Being::LEFT; break; default: break; } setDirection(dir); Net::getPlayerHandler()->setDirection(dir); } break; case '0': dropShortcut->dropFirst(); break; case 'a': dropShortcut->dropItems(); break; default: break; } } } // sit command else if (mMoveProgram[mCrazyMoveState] == 's') { mCrazyMoveState ++; if (toggleSit()) mCrazyMoveState ++; } // wear outfits else if (mMoveProgram[mCrazyMoveState] == 'o') { mCrazyMoveState ++; if (mCrazyMoveState < mMoveProgram.length()) { // wear next outfit if (mMoveProgram[mCrazyMoveState] == 'n') { mCrazyMoveState ++; outfitWindow->wearNextOutfit(); } // wear previous outfit else if (mMoveProgram[mCrazyMoveState] == 'p') { mCrazyMoveState ++; outfitWindow->wearPreviousOutfit(); } } } // pause else if (mMoveProgram[mCrazyMoveState] == 'w') { mCrazyMoveState ++; } // pick up else if (mMoveProgram[mCrazyMoveState] == 'p') { mCrazyMoveState ++; pickUpItems(); } // emote else if (mMoveProgram[mCrazyMoveState] == 'e') { mCrazyMoveState ++; char emo = mMoveProgram[mCrazyMoveState]; if (emo == '?') { srand(tick_time); emote(static_cast<unsigned char>(1 + (rand() % 13))); } else { if (emo >= '0' && emo <= '9') emote(static_cast<unsigned char>(emo - '0' + 1)); else if (emo >= 'a' && emo <= 'd') emote(static_cast<unsigned char>(emo - 'a' + 11)); } mCrazyMoveState ++; } else { mCrazyMoveState ++; } if (mCrazyMoveState >= mMoveProgram.length()) mCrazyMoveState = 0; } bool LocalPlayer::isReachable(int x, int y, int maxCost) { if (!mMap) return false; if (x - 1 <= mX && x + 1 >= mX && y - 1 <= mY && y + 1 >= mY ) { return true; } const Vector &playerPos = getPosition(); Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, x, y, getWalkMask(), maxCost); return !debugPath.empty(); } bool LocalPlayer::isReachable(Being *being, int maxCost) { if (!being || !mMap) return false; if (being->isReachable() == Being::REACH_NO) return false; if (being->getTileX() == mX && being->getTileY() == mY) { being->setDistance(0); being->setIsReachable(Being::REACH_YES); return true; } else if (being->getTileX() - 1 <= mX && being->getTileX() + 1 >= mX && being->getTileY() - 1 <= mY && being->getTileY() + 1 >= mY) { being->setDistance(1); being->setIsReachable(Being::REACH_YES); return true; } const Vector &playerPos = getPosition(); Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, being->getTileX(), being->getTileY(), getWalkMask(), maxCost); being->setDistance(static_cast<int>(debugPath.size())); if (!debugPath.empty()) { being->setIsReachable(Being::REACH_YES); return true; } else { being->setIsReachable(Being::REACH_NO); return false; } } bool LocalPlayer::pickUpItems(int pickUpType) { if (!actorSpriteManager) return false; bool status = false; int x = mX; int y = mY; // first pick up item on player position FloorItem *item = actorSpriteManager->findItem(x, y); if (item) { status = pickUp(item); //status = true; } if (pickUpType == 0) pickUpType = mPickUpType; if (pickUpType == 0) return status; int x1, y1, x2, y2; switch(pickUpType) { case 1: switch (mDirection) { case UP : --y; break; case DOWN : ++y; break; case LEFT : --x; break; case RIGHT: ++x; break; default: break; } item = actorSpriteManager->findItem(x, y); if (item) { status = pickUp(item); // status = true; } break; case 2: switch (mDirection) { case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break; case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break; case LEFT : x1 = x - 1; y1 = y - 1; x2 = x; y2 = y + 1; break; case RIGHT: x1 = x; y1 = y - 1; x2 = x + 1; y2 = y + 1; break; default: x1 = x; x2 = x; y1 = y; y2 = y; break; } if (actorSpriteManager->pickUpAll(x1, y1, x2, y2)) status = true; break; case 3: if (actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) status = true; break; case 4: if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { if (actorSpriteManager->pickUpNearest(x, y, 4)) status = true; } else { status = true; } break; case 5: if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { if (actorSpriteManager->pickUpNearest(x, y, 8)) status = true; } else { status = true; } break; case 6: if (!actorSpriteManager->pickUpAll(x - 1, y - 1, x + 1, y + 1)) { if (actorSpriteManager->pickUpNearest(x, y, 90)) status = true; } else { status = true; } break; default: break; } return status; } void LocalPlayer::changeQuickDropCounter() { mQuickDropCounter++; if (mQuickDropCounter > 9) mQuickDropCounter = 1; config.setValue("quickDropCounter", mQuickDropCounter); miniStatusWindow->updateStatus(); } void LocalPlayer::moveByDirection(unsigned char dir) { int dx = 0, dy = 0; #ifdef MANASERV_SUPPORT if (dir & UP) dy -= 32; if (dir & DOWN) dy += 32; if (dir & LEFT) dx -= 32; if (dir & RIGHT) dx += 32; #else if (dir & UP) dy--; if (dir & DOWN) dy++; if (dir & LEFT) dx--; if (dir & RIGHT) dx++; #endif move(dx, dy); } void LocalPlayer::specialMove(unsigned char direction) { if (direction && (mNavigateX || mNavigateY)) navigateClean(); if (direction && (getInvertDirection() >= 2 && getInvertDirection() <= 4) && !mIsServerBuggy) { int max; if (getInvertDirection() == 2) max = 10; else max = 30; if (mAction == MOVE) return; if (getInvertDirection() == 2) max = 5; else if (getInvertDirection() == 4) max = 1; else max = 3; if (getMoveState() < max) { moveByDirection(direction); mMoveState ++; } else { mMoveState = 0; crazyMove(); } } else { setWalkingDir(direction); } } void LocalPlayer::debugMsg(std::string str) { if (debugChatTab) debugChatTab->chatLog(str); } void LocalPlayer::switchMagicAttack() { mMagicAttackType++; if (mMagicAttackType > 4) mMagicAttackType = 0; config.setValue("magicAttackType", mMagicAttackType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::switchPvpAttack() { mPvpAttackType++; if (mPvpAttackType > 3) mPvpAttackType = 0; config.setValue("pvpAttackType", mPvpAttackType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::magicAttack() { if (!chatWindow || !isAlive() || !Net::getPlayerHandler()->canUseMagic()) { return; } if (!Client::limitPackets(PACKET_CHAT)) return; switch(mMagicAttackType) { //flar W00 case 0: tryMagic("#flar", 1, 0, 10); break; //chiza W01 case 1: tryMagic("#chiza", 1, 0, 9); break; //ingrav W10 case 2: tryMagic("#ingrav", 2, 2, 20); break; //frillyar W11 case 3: tryMagic("#frillyar", 2, 2, 25); break; //upmarmu W12 case 4: tryMagic("#upmarmu", 2, 2, 20); break; default: break; } } void LocalPlayer::tryMagic(std::string spell, int baseMagic, int schoolMagic, int mana) { if (!chatWindow) return; if (PlayerInfo::getStatEffective(340) >= baseMagic && PlayerInfo::getStatEffective(342) >= schoolMagic) { if (PlayerInfo::getAttribute(MP) >= mana) { if (!Client::limitPackets(PACKET_CHAT)) return; chatWindow->localChatInput(spell); } } } void LocalPlayer::changeMoveToTargetType() { mMoveToTargetType++; if (mMoveToTargetType > 7) mMoveToTargetType = 0; config.setValue("moveToTargetType", mMoveToTargetType); if (miniStatusWindow) miniStatusWindow->updateStatus(); } void LocalPlayer::loadHomes() { std::string homeStr = serverConfig.getValue("playerHomes", "maps/018-1.tmx 71 76 maps/013-3.tmx 71 24"); std::string buf; std::stringstream ss(homeStr); while (ss >> buf) { Vector pos; ss >> pos.x; ss >> pos.y; mHomes[buf] = pos; } } void LocalPlayer::setMap(Map *map) { if (map) { if (socialWindow) socialWindow->updateActiveList(); } navigateClean(); mCrossX = 0; mCrossY = 0; Being::setMap(map); updateNavigateList(); } void LocalPlayer::setHome() { if (!mMap || !socialWindow) return; SpecialLayer *specialLayer = mMap->getSpecialLayer(); if (!specialLayer) return; std::string key = mMap->getProperty("_realfilename"); Vector pos = mHomes[key]; if (mAction == SIT) { std::map<std::string, Vector>::const_iterator iter = mHomes.find(key); if (iter != mHomes.end()) { socialWindow->removePortal(static_cast<int>(pos.x), static_cast<int>(pos.y)); } if (iter != mHomes.end() && mX == static_cast<int>(pos.x) && mY == static_cast<int>(pos.y)) { mMap->updatePortalTile("", MapItem::EMPTY, static_cast<int>(pos.x), static_cast<int>(pos.y)); mHomes.erase(key); socialWindow->removePortal(static_cast<int>(pos.x), static_cast<int>(pos.y)); } else { if (specialLayer && iter != mHomes.end()) { specialLayer->setTile(static_cast<int>(pos.x), static_cast<int>(pos.y), MapItem::EMPTY); } pos.x = static_cast<float>(mX); pos.y = static_cast<float>(mY); mHomes[key] = pos; mMap->updatePortalTile("home", MapItem::HOME, mX, mY); socialWindow->addPortal(mX, mY); } MapItem *mapItem = specialLayer->getTile(mX, mY); if (mapItem) { int idx = socialWindow->getPortalIndex(mX, mY); mapItem->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } saveHomes(); } else { MapItem *mapItem = specialLayer->getTile(mX, mY); int type = 0; std::map<std::string, Vector>::iterator iter = mHomes.find(key); if (iter != mHomes.end() && mX == pos.x && mY == pos.y) { mHomes.erase(key); saveHomes(); } if (!mapItem || mapItem->getType() == MapItem::EMPTY) { if (mDirection & UP) type = MapItem::ARROW_UP; else if (mDirection & LEFT) type = MapItem::ARROW_LEFT; else if (mDirection & DOWN) type = MapItem::ARROW_DOWN; else if (mDirection & RIGHT) type = MapItem::ARROW_RIGHT; } else { type = MapItem::EMPTY; } mMap->updatePortalTile("", type, mX, mY); if (type != MapItem::EMPTY) { socialWindow->addPortal(mX, mY); mapItem = specialLayer->getTile(mX, mY); if (mapItem) { int idx = socialWindow->getPortalIndex(mX, mY); mapItem->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } } else { specialLayer->setTile(mX, mY, MapItem::EMPTY); socialWindow->removePortal(mX, mY); } } } void LocalPlayer::saveHomes() { std::string homeStr; std::stringstream ss(homeStr); for (std::map<std::string, Vector>::const_iterator iter = mHomes.begin(); iter != mHomes.end(); ++iter ) { Vector pos = (*iter).second; if (iter != mHomes.begin()) ss << " "; ss << (*iter).first << " " << pos.x << " " << pos.y; } serverConfig.setValue("playerHomes", ss.str()); } void LocalPlayer::switchGameModifiers() { mDisableGameModifiers = !mDisableGameModifiers; config.setValue("disableGameModifiers", mDisableGameModifiers); miniStatusWindow->updateStatus(); } void LocalPlayer::pingRequest() { if (mWaitPing == true && mPingSendTick != 0) { if (tick_time >= mPingSendTick && (tick_time - mPingSendTick) > 1000) { return; } } mPingSendTick = tick_time; mWaitPing = true; Net::getBeingHandler()->requestNameById(getId()); } void LocalPlayer::pingResponse() { if (mWaitPing == true && mPingSendTick > 0) { mWaitPing = false; if (tick_time < mPingSendTick) { mPingSendTick = 0; mPingTime = 0; } else { mPingTime = (tick_time - mPingSendTick) * 10; } } } void LocalPlayer::tryPingRequest() { if (mPingSendTick == 0 || tick_time < mPingSendTick || (tick_time - mPingSendTick) > 200) { pingRequest(); } } void LocalPlayer::changeAwayMode() { mAwayMode = !mAwayMode; mAfkTime = 0; mInactive = false; updateName(); if (miniStatusWindow) miniStatusWindow->updateStatus(); if (mAwayMode) { if (chatWindow) chatWindow->clearAwayLog(); cancelFollow(); navigateClean(); if (outfitWindow) outfitWindow->wearAwayOutfit(); mAwayDialog = new OkDialog(_("Away"), config.getStringValue("afkMessage"), true, false); mAwayDialog->addActionListener(mAwayListener); sound.volumeOff(); } else { mAwayDialog = 0; sound.volumeRestore(); if (chatWindow) { chatWindow->displayAwayLog(); chatWindow->clearAwayLog(); } } } void LocalPlayer::setAway(const std::string &message) { if (!message.empty()) config.setValue("afkMessage", message); changeAwayMode(); } void LocalPlayer::setPseudoAway(const std::string &message) { if (!message.empty()) config.setValue("afkMessage", message); mPseudoAwayMode = !mPseudoAwayMode; } void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick) { if (mAwayMode) { if (mAfkTime == 0 || cur_time < mAfkTime || cur_time - mAfkTime > awayLimitTimer) { std::string msg = "*AFK*: " + config.getStringValue("afkMessage"); if (!tab) { Net::getChatHandler()->privateMessage(nick, msg); if (localChatTab) { localChatTab->chatLog(getName() + " : " + msg, ACT_WHISPER, false); } } else { if (tab->getNoAway()) return; Net::getChatHandler()->privateMessage(nick, msg); tab->chatLog(getName(), msg); } mAfkTime = cur_time; } } } bool LocalPlayer::navigateTo(int x, int y) { if (!mMap) return false; SpecialLayer *tmpLayer = mMap->getTempLayer(); if (!tmpLayer) return false; const Vector &playerPos = getPosition(); mShowNavigePath = true; mOldX = static_cast<int>(playerPos.x); mOldY = static_cast<int>(playerPos.y); mOldTileX = mX; mOldTileY = mY; mNavigateX = x; mNavigateY = y; mNavigateId = 0; mNavigatePath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, x, y, getWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); return !mNavigatePath.empty(); } void LocalPlayer::navigateTo(Being *being) { if (!mMap || !being) return; SpecialLayer *tmpLayer = mMap->getTempLayer(); if (!tmpLayer) return; const Vector &playerPos = getPosition(); mShowNavigePath = true; mOldX = static_cast<int>(playerPos.x); mOldY = static_cast<int>(playerPos.y); mOldTileX = mX; mOldTileY = mY; mNavigateX = being->getTileX(); mNavigateY = being->getTileY(); mNavigatePath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, being->getTileX(), being->getTileY(), getWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); } void LocalPlayer::navigateClean() { if (!mMap) return; mShowNavigePath = false; mOldX = 0; mOldY = 0; mOldTileX = 0; mOldTileY = 0; mNavigateX = 0; mNavigateY = 0; mNavigateId = 0; mNavigatePath.clear(); SpecialLayer *tmpLayer = mMap->getTempLayer(); if (!tmpLayer) return; tmpLayer->clean(); } void LocalPlayer::updateCoords() { Being::updateCoords(); const Vector &playerPos = getPosition(); if (mX != mOldTileX || mY != mOldTileY) { if (socialWindow) socialWindow->updatePortals(); if (viewport) viewport->hideBeingPopup(); if (mMap) { std::string str = mMap->getObjectData(mX, mY, MapItem::MUSIC); if (str.empty()) str = mMap->getMusicFile(); if (str != sound.getCurrentMusicFile()) { if (str.empty()) sound.fadeOutMusic(); else sound.fadeOutAndPlayMusic(str); } } } if (mShowNavigePath) { if (mMap && (mX != mOldTileX || mY != mOldTileY)) { SpecialLayer *tmpLayer = mMap->getTempLayer(); if (!tmpLayer) return; int x = static_cast<int>(playerPos.x - 16) / 32; int y = static_cast<int>(playerPos.y - 32) / 32; if (mNavigateId) { if (!actorSpriteManager) { navigateClean(); return; } Being* being = actorSpriteManager->findBeing(mNavigateId); if (!being) { navigateClean(); return; } mNavigateX = being->getTileX(); mNavigateY = being->getTileY(); } if (mNavigateX == x && mNavigateY == y) { navigateClean(); return; } else { for (Path::const_iterator i = mNavigatePath.begin(), i_end = mNavigatePath.end(); i != i_end; ++i) { if ((*i).x == mX && (*i).y == mY) { mNavigatePath.pop_front(); break; } } if (mDrawPath) { tmpLayer->clean(); tmpLayer->addRoad(mNavigatePath); } // navigateTo(mNavigateX, mNavigateY); } } } mOldX = static_cast<int>(playerPos.x); mOldY = static_cast<int>(playerPos.y); mOldTileX = mX; mOldTileY = mY; } void LocalPlayer::targetMoved() { /* if (mKeepAttacking) { if (mTarget && mServerAttack) { logger->log("LocalPlayer::targetMoved0"); if (!Client::limitPackets(PACKET_ATTACK)) return; logger->log("LocalPlayer::targetMoved"); Net::getPlayerHandler()->attack(mTarget->getId(), mServerAttack); } } */ } int LocalPlayer::getPathLength(Being* being) { if (!mMap || !being) return 0; const Vector &playerPos = getPosition(); if (being->mX == mX && being->mY == mY) return 0; if (being->mX - 1 <= mX && being->mX + 1 >= mX && being->mY - 1 <= mY && being->mY + 1 >= mY) { return 1; } if (mTargetOnlyReachable) { Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, being->getTileX(), being->getTileY(), getWalkMask(), 0); return static_cast<int>(debugPath.size()); } else { const int dx = static_cast<int>(abs(being->mX - mX)); const int dy = static_cast<int>(abs(being->mY - mY)); if (dx > dy) return dx; return dy; } } int LocalPlayer::getAttackRange2() { int range = getAttackRange(); if (range == 1) range = 2; return range; } void LocalPlayer::attack2(Being *target, bool keep, bool dontChangeEquipment) { if (!dontChangeEquipment && target) changeEquipmentBeforeAttack(target); if ((!target || getAttackType() == 0 || getAttackType() == 3) || (withinAttackRange(target, true, 1) && getPathLength(target) <= getAttackRange2())) { attack(target, keep); if (getAttackType() == 2) { if (!target) { if (pickUpItems()) return; } else { pickUpItems(3); } } } else if (!mPickUpTarget) { if (getAttackType() == 2) { if (pickUpItems()) return; } setTarget(target); if (target && target->getType() != Being::NPC) { mKeepAttacking = true; moveToTarget(); } } } void LocalPlayer::setFollow(std::string player) { mPlayerFollowed = player; if (!mPlayerFollowed.empty()) debugMsg(_("Follow: ") + player); else debugMsg(_("Follow canceled")); } void LocalPlayer::setImitate(std::string player) { mPlayerImitated = player; if (!mPlayerImitated.empty()) debugMsg(_("Imitation: ") + player); else debugMsg(_("Imitation canceled")); } void LocalPlayer::cancelFollow() { if (!mPlayerFollowed.empty()) debugMsg(_("Follow canceled")); if (!mPlayerImitated.empty()) debugMsg(_("Imitation canceled")); mPlayerFollowed = ""; mPlayerImitated = ""; } void LocalPlayer::imitateEmote(Being* being, unsigned char action) { if (!being) return; std::string player_imitated = getImitate(); if (!player_imitated.empty() && being->getName() == player_imitated) emote(action); } void LocalPlayer::imitateAction(Being *being, Being::Action action) { if (!being) return; std::string player_imitated = getImitate(); if (!player_imitated.empty() && being->getName() == player_imitated) { setAction(action); Net::getPlayerHandler()->changeAction(action); } } void LocalPlayer::imitateDirection(Being *being, unsigned char dir) { if (!being) return; std::string player_imitated = getImitate(); if (!player_imitated.empty() && being->getName() == player_imitated) { if (!Client::limitPackets(PACKET_DIRECTION)) return; if (mFollowMode == 2) { Uint8 dir2 = 0; if (dir & Being::LEFT) dir2 |= Being::RIGHT; else if (dir & Being::RIGHT) dir2 |= Being::LEFT; if (dir & Being::UP) dir2 |= Being::DOWN; else if (dir & Being::DOWN) dir2 |= Being::UP; setDirection(dir2); Net::getPlayerHandler()->setDirection(dir2); } else { setDirection(dir); Net::getPlayerHandler()->setDirection(dir); } } } void LocalPlayer::imitateOutfit(Being *player, int sprite) { if (!player) return; std::string player_imitated = getImitate(); if (mImitationMode == 1 && !player_imitated.empty() && player->getName() == player_imitated) { if (sprite < 0 || sprite >= player->getNumberOfLayers()) return; AnimatedSprite *equipmentSprite = dynamic_cast<AnimatedSprite *>(player ->getSprite(sprite)); if (equipmentSprite) { // logger->log("have equipmentSprite"); Inventory *inv = PlayerInfo::getInventory(); if (!inv) return; std::string path = equipmentSprite->getIdPath(); if (path.empty()) return; // logger->log("idPath: " + path); Item *item = inv->findItemBySprite(path, player->getGender()); // if (item) // { // logger->log("got item"); // if (item->isEquipped()) // logger->log("isEquipped"); // } if (item && !item->isEquipped()) Net::getInventoryHandler()->equipItem(item); } else { // logger->log("have unequip %d", sprite); int equipmentSlot = Net::getInventoryHandler() ->convertFromServerSlot(sprite); // logger->log("equipmentSlot: " + toString(equipmentSlot)); if (equipmentSlot == EQUIP_PROJECTILE_SLOT) return; Item *item = PlayerInfo::getEquipment(equipmentSlot); if (item) { // logger->log("unequiping"); Net::getInventoryHandler()->unequipItem(item); } } } } void LocalPlayer::followMoveTo(Being *being, int x, int y) { if (being && !mPlayerFollowed.empty() && being->getName() == mPlayerFollowed) { mPickUpTarget = 0; setDestination(x, y); } } void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2) { if (!being) return; mPickUpTarget = 0; if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed) { switch (mFollowMode) { case 0: setDestination(x1, y1); setNextDest(x2, y2); break; case 1: if (x1 != x2 || y1 != y2) { setDestination(mX + x2 - x1, mY + y2 - y1); setNextDest(mX + x2 - x1, mY + y2 - y1); } break; case 2: if (x1 != x2 || y1 != y2) { setDestination(mX + x1 - x2, mY + y1 - y2); setNextDest(mX + x1 - x2, mY + y1 - y2); } break; case 3: if (!mTarget || mTarget->getName() != mPlayerFollowed) { if (actorSpriteManager) { Being *b = actorSpriteManager->findBeingByName( mPlayerFollowed, Being::PLAYER); setTarget(b); } } moveToTarget(); setNextDest(x2, y2); break; default: break; } } } void LocalPlayer::setNextDest(int x, int y) { mNextDestX = x; mNextDestY = y; } bool LocalPlayer::allowAction() { if (mIsServerBuggy) { if (mLastAction != -1) return false; mLastAction = tick_time; } return true; } bool LocalPlayer::allowMove() { if (mIsServerBuggy) { if (mAction == MOVE) return false; } return true; } void LocalPlayer::fixPos(int maxDist) { if (!mCrossX && !mCrossY) return; int dx = abs(mX - mCrossX); int dy = abs(mY - mCrossY); int dest = (dx * dx) + (dy * dy); if (dest > maxDist && mActivityTime && (cur_time < mActivityTime || cur_time - mActivityTime > 2)) { mActivityTime = cur_time; moveTo(mCrossX, mCrossY); } } void LocalPlayer::setRealPos(int x, int y) { if (!mMap) return; SpecialLayer *layer = mMap->getTempLayer(); if (layer) { fixPos(1); if ((mCrossX || mCrossY) && layer->getTile(mCrossX, mCrossY) && layer->getTile(mCrossX, mCrossY)->getType() == MapItem::CROSS) { layer->setTile(mCrossX, mCrossY, MapItem::EMPTY); } if (!layer->getTile(x, y) || layer->getTile(x, y)->getType() == MapItem::EMPTY) { if (getTileX() != x && getTileY() != y) layer->setTile(x, y, MapItem::CROSS); } mCrossX = x; mCrossY = y; } } void LocalPlayer::fixAttackTarget() { if (!mMap || !mTarget) return; if (getMoveToTargetType() == 7 || !getAttackType() || !config.getBoolValue("autofixPos")) { return; } const Vector &playerPos = getPosition(); Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); if (!debugPath.empty()) { Path::const_iterator i = debugPath.begin(); moveTo((*i).x, (*i).y); } } void LocalPlayer::respawn() { navigateClean(); } int LocalPlayer::getTargetTime() { if (mTargetTime != -1) return get_elapsed_time(mTargetTime); else return -1; } int LocalPlayer::getLevel() const { return PlayerInfo::getAttribute(LEVEL); } void LocalPlayer::updateNavigateList() { if (mMap) { std::map<std::string, Vector>::const_iterator iter = mHomes.find(mMap->getProperty("_realfilename")); if (iter != mHomes.end()) { Vector pos = mHomes[(*iter).first]; if (pos.x && pos.y) { mMap->addPortalTile("home", MapItem::HOME, static_cast<int>(pos.x), static_cast<int>(pos.y)); } } } } void LocalPlayer::waitFor(std::string nick) { mWaitFor = nick; } void LocalPlayer::checkNewName(Being *being) { if (!being) return; const std::string nick = being->getName(); if (being->getType() == ActorSprite::PLAYER) { const Guild *guild = getGuild(); if (guild) { const GuildMember *gm = guild->getMember(nick); if (gm) { const int level = gm->getLevel(); if (level > 1 && being->getLevel() != level) { being->setLevel(level); being->updateName(); } } } if (chatWindow) { ChatTab *tab = chatWindow->getWhisperTab(nick); if (tab) tab->setTabColor(&Theme::getThemeColor(Theme::WHISPER)); } } if (!mWaitFor.empty() && mWaitFor == nick) { debugMsg(_("You see ") + mWaitFor); sound.playGuiSfx("system/newmessage.ogg"); mWaitFor = ""; } } void LocalPlayer::resetYellowBar() { mInvertDirection = config.resetIntValue("invertMoveDirection"); mCrazyMoveType = config.resetIntValue("crazyMoveType"); mMoveToTargetType = config.resetIntValue("moveToTargetType"); mFollowMode = config.resetIntValue("followMode"); mAttackWeaponType = config.resetIntValue("attackWeaponType"); mAttackType = config.resetIntValue("attackType"); mMagicAttackType = config.resetIntValue("magicAttackType"); mPvpAttackType = config.resetIntValue("pvpAttackType"); mQuickDropCounter = config.resetIntValue("quickDropCounter"); mPickUpType = config.resetIntValue("pickUpType"); if (viewport) { viewport->setDebugPath(0); if (viewport->getCameraMode()) viewport->toggleCameraMode(); } if (mMap) mMap->setDebugFlags(0); mImitationMode = config.resetIntValue("imitationMode"); mDisableGameModifiers = config.resetBoolValue("disableGameModifiers"); if (miniStatusWindow) miniStatusWindow->updateStatus(); } unsigned char LocalPlayer::getWalkMask() const { // for now blocking all types of collisions return Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER; } void LocalPlayer::removeHome() { if (!mMap) return; std::string key = mMap->getProperty("_realfilename"); std::map<std::string, Vector>::iterator iter = mHomes.find(key); if (iter != mHomes.end()) mHomes.erase(key); } void LocalPlayer::stopAdvert() { mBlockAdvert = true; } bool LocalPlayer::checAttackPermissions(Being *target) { if (!target) return false; switch (mPvpAttackType) { case 0: return true; case 1: return !(player_relations.getRelation(target->getName()) == PlayerRelation::FRIEND); case 2: return player_relations.checkBadRelation(target->getName()); default: case 3: return false; } } void AwayListener::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && player_node && player_node->getAway()) { player_node->changeAwayMode(); if (outfitWindow) outfitWindow->unwearAwayOutfit(); if (miniStatusWindow) miniStatusWindow->updateStatus(); } }