/* * Custom keyboard shortcuts configuration * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef KEYBOARDCONFIG_H #define KEYBOARDCONFIG_H #include <SDL_types.h> #include <SDL_keyboard.h> #include "inputevent.h" #include "keydata.h" #include <map> #include <string> #include <vector> union SDL_Event; class KeyboardConfig { public: KeyboardConfig(); /** * Initializes the keyboard config explicitly. */ void init(); /** * Get the enable flag, which will stop the user from doing actions. */ bool isEnabled() const { return mEnabled; } /** * Get the key function index by providing the keys value. */ int getKeyIndex(const SDL_Event &event, int grp = 1) const; /** * Set the enable flag, which will stop the user from doing actions. */ void setEnabled(bool flag) { mEnabled = flag; } /** * Takes a snapshot of all the active keys. */ void refreshActiveKeys(); std::string getKeyShortString(const std::string &key) const; SDLKey getKeyFromEvent(const SDL_Event &event) const; int getKeyValueFromEvent(const SDL_Event &event) const; KeysVector *getActionVector(const SDL_Event &event); KeysVector *getActionVectorByKey(int i); std::string getKeyName(int key); bool isActionActive(int index) const; void update(); void handleActicateKey(const SDL_Event &event); void handleDeActicateKey(const SDL_Event &event); int getActionId(const SDL_Event &event); void handleRepeat(int time); void resetRepeat(int key); private: bool mEnabled; /**< Flag to respond to key input */ uint8_t *mActiveKeys; /**< Stores a list of all the keys */ uint8_t *mActiveKeys2; /**< Stores a list of all the keys */ KeyToActionMap mKeyToAction; KeyToIdMap mKeyToId; KeyTimeMap mKeyTimeMap; }; extern KeyboardConfig keyboard; #endif