/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef JOYSTICK_H #define JOYSTICK_H #include "inputevent.h" #include <SDL.h> #include <string> #include <vector> class Joystick { public: /** * Number of buttons we can handle. */ enum { MAX_BUTTONS = 64 }; /** * Directions, to be used as bitmask values. */ enum { UP = 1, DOWN = 2, LEFT = 4, RIGHT = 8 }; /** * Initializes the joystick subsystem. */ static void init(); /** * Returns the number of available joysticks. */ static int getNumberOfJoysticks() { return joystickCount; } /** * Constructor, pass the number of the joystick the new object * should access. */ Joystick(int no); ~Joystick(); bool open(); void close(); bool isEnabled() const { return mEnabled; } void setNumber(int n); static void setEnabled(bool enabled) { mEnabled = enabled; } static void getNames(std::vector <std::string> &names); /** * Updates the direction and button information. */ void logic(); void startCalibration(); void finishCalibration(); bool isCalibrating() const { return mCalibrating; } bool buttonPressed(unsigned char no) const; bool isUp() const { return mEnabled && (mDirection & UP); } bool isDown() const { return mEnabled && (mDirection & DOWN); } bool isLeft() const { return mEnabled && (mDirection & LEFT); } bool isRight() const { return mEnabled && (mDirection & RIGHT); } int getNumber() const { return mNumber; } void setUseInactive(bool b) { mUseInactive = b; } void update(); KeysVector *getActionVector(const SDL_Event &event); KeysVector *getActionVectorByKey(int i); int getButtonFromEvent(const SDL_Event &event) const; bool isActionActive(int index) const; bool validate() const; void handleRepeat(int time); void resetRepeat(int key); protected: unsigned char mDirection; bool mActiveButtons[MAX_BUTTONS]; SDL_Joystick *mJoystick; int mUpTolerance; int mDownTolerance; int mLeftTolerance; int mRightTolerance; bool mCalibrating; int mNumber; bool mCalibrated; int mButtonsNumber; bool mUseInactive; bool mHaveHats; KeyToActionMap mKeyToAction; KeyToIdMap mKeyToId; KeyTimeMap mKeyTimeMap; /** * Is joystick support enabled. */ static bool mEnabled; static int joystickCount; void doCalibration(); }; extern Joystick *joystick; #endif // JOYSTICK_H