/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setupactiondata.h" #include "input/inputaction.h" #include "input/inputactiondata.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" SetupActionData setupActionDataChat[] = { { // TRANSLATORS: input action name N_("Toggle Chat"), InputAction::TOGGLE_CHAT, "", }, { // TRANSLATORS: input action name N_("Scroll Chat Up"), InputAction::SCROLL_CHAT_UP, "", }, { // TRANSLATORS: input action name N_("Scroll Chat Down"), InputAction::SCROLL_CHAT_DOWN, "", }, { // TRANSLATORS: input action name N_("Previous Chat Tab"), InputAction::PREV_CHAT_TAB, "", }, { // TRANSLATORS: input action name N_("Next Chat Tab"), InputAction::NEXT_CHAT_TAB, "", }, { // TRANSLATORS: input action name N_("Close current Chat Tab"), InputAction::CLOSE_CHAT_TAB, "", }, { // TRANSLATORS: input action name N_("Previous chat line"), InputAction::CHAT_PREV_HISTORY, "", }, { // TRANSLATORS: input action name N_("Next chat line"), InputAction::CHAT_NEXT_HISTORY, "", }, { // TRANSLATORS: input action name N_("Chat modifier key"), InputAction::CHAT_MOD, "", }, { // TRANSLATORS: input action name N_("Show smiles"), InputAction::GUI_F1, "", }, { "F2", InputAction::GUI_F2, "", }, { "F3", InputAction::GUI_F3, "", }, { "F4", InputAction::GUI_F4, "", }, { "F5", InputAction::GUI_F5, "", }, { "F6", InputAction::GUI_F6, "", }, { "F7", InputAction::GUI_F7, "", }, { "F8", InputAction::GUI_F8, "", }, { "F9", InputAction::GUI_F9, "", }, { "F10", InputAction::GUI_F10, "", }, { "F11", InputAction::GUI_F11, "", }, { "F12", InputAction::GUI_F12, "", }, { "", InputAction::NO_VALUE, "" } }; SetupActionData setupActionDataOther[] = { { // TRANSLATORS: input action name N_("Ignore input 1"), InputAction::IGNORE_INPUT_1, "", }, { // TRANSLATORS: input action name N_("Ignore input 2"), InputAction::IGNORE_INPUT_2, "", }, { // TRANSLATORS: input action name N_("Direct Up"), InputAction::DIRECT_UP, "", }, { // TRANSLATORS: input action name N_("Direct Down"), InputAction::DIRECT_DOWN, "", }, { // TRANSLATORS: input action name N_("Direct Left"), InputAction::DIRECT_LEFT, "", }, { // TRANSLATORS: input action name N_("Direct Right"), InputAction::DIRECT_RIGHT, "", }, { // TRANSLATORS: input action name N_("Crazy moves"), InputAction::CRAZY_MOVES, "", }, { // TRANSLATORS: input action name N_("Change Crazy Move mode"), InputAction::CHANGE_CRAZY_MOVES_TYPE, "", }, { // TRANSLATORS: input action name N_("Quick Drop N Items from 0 slot"), InputAction::QUICK_DROP, "", }, { // TRANSLATORS: input action name N_("Quick Drop N Items"), InputAction::QUICK_DROPN, "", }, { // TRANSLATORS: input action name N_("Switch Quick Drop Counter"), InputAction::SWITCH_QUICK_DROP, "", }, { // TRANSLATORS: input action name N_("Quick heal target or self"), InputAction::MAGIC_INMA1, "", }, { // TRANSLATORS: input action name N_("Use #itenplz spell"), InputAction::MAGIC_ITENPLZ, "", }, { // TRANSLATORS: input action name N_("Use magic attack"), InputAction::MAGIC_ATTACK, "", }, { // TRANSLATORS: input action name N_("Switch magic attack"), InputAction::SWITCH_MAGIC_ATTACK, "", }, { // TRANSLATORS: input action name N_("Switch pvp attack"), InputAction::SWITCH_PVP_ATTACK, "", }, { // TRANSLATORS: input action name N_("Change move type"), InputAction::INVERT_DIRECTION, "", }, { // TRANSLATORS: input action name N_("Change Attack Weapon Type"), InputAction::CHANGE_ATTACK_WEAPON_TYPE, "", }, { // TRANSLATORS: input action name N_("Change Attack Type"), InputAction::CHANGE_ATTACK_TYPE, "", }, { // TRANSLATORS: input action name N_("Change Follow mode"), InputAction::CHANGE_FOLLOW_MODE, "", }, { // TRANSLATORS: input action name N_("Change Imitation mode"), InputAction::CHANGE_IMITATION_MODE, "", }, { // TRANSLATORS: input action name N_("Disable / Enable Game modifier keys"), InputAction::DISABLE_GAME_MODIFIERS, "", }, { // TRANSLATORS: input action name N_("On / Off audio"), InputAction::CHANGE_AUDIO, "", }, { // TRANSLATORS: input action name N_("Enable / Disable away mode"), InputAction::AWAY, "", }, { // TRANSLATORS: input action name N_("Emulate right click from keyboard"), InputAction::RIGHT_CLICK, "", }, { // TRANSLATORS: input action name N_("Toggle camera mode"), InputAction::CAMERA, "", }, { // TRANSLATORS: input action name N_("Show onscreen keyboard"), InputAction::SHOW_KEYBOARD, "", }, { "", InputAction::NO_VALUE, "" } }; SetupActionData setupActionDataMove[] = { { // TRANSLATORS: input action name N_("Move Keys"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Move Up"), InputAction::MOVE_UP, "", }, { // TRANSLATORS: input action name N_("Move Down"), InputAction::MOVE_DOWN, "", }, { // TRANSLATORS: input action name N_("Move Left"), InputAction::MOVE_LEFT, "", }, { // TRANSLATORS: input action name N_("Move Right"), InputAction::MOVE_RIGHT, "", }, { // TRANSLATORS: input action name N_("Move Forward"), InputAction::MOVE_FORWARD, "", }, { // TRANSLATORS: input action name N_("Move to navigation point shortcuts"), InputAction::NO_VALUE, "" }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 1), InputAction::MOVE_TO_POINT_1, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 2), InputAction::MOVE_TO_POINT_2, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 3), InputAction::MOVE_TO_POINT_3, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 4), InputAction::MOVE_TO_POINT_4, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 5), InputAction::MOVE_TO_POINT_5, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 6), InputAction::MOVE_TO_POINT_6, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 7), InputAction::MOVE_TO_POINT_7, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 8), InputAction::MOVE_TO_POINT_8, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 9), InputAction::MOVE_TO_POINT_9, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 10), InputAction::MOVE_TO_POINT_10, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 11), InputAction::MOVE_TO_POINT_11, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 12), InputAction::MOVE_TO_POINT_12, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 13), InputAction::MOVE_TO_POINT_13, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 14), InputAction::MOVE_TO_POINT_14, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 15), InputAction::MOVE_TO_POINT_15, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 16), InputAction::MOVE_TO_POINT_16, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 17), InputAction::MOVE_TO_POINT_17, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 18), InputAction::MOVE_TO_POINT_18, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 19), InputAction::MOVE_TO_POINT_19, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 20), InputAction::MOVE_TO_POINT_20, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 21), InputAction::MOVE_TO_POINT_21, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 22), InputAction::MOVE_TO_POINT_22, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 23), InputAction::MOVE_TO_POINT_23, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 24), InputAction::MOVE_TO_POINT_24, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 25), InputAction::MOVE_TO_POINT_25, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 26), InputAction::MOVE_TO_POINT_26, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 27), InputAction::MOVE_TO_POINT_27, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 28), InputAction::MOVE_TO_POINT_28, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 29), InputAction::MOVE_TO_POINT_29, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 30), InputAction::MOVE_TO_POINT_30, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 31), InputAction::MOVE_TO_POINT_31, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 32), InputAction::MOVE_TO_POINT_32, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 33), InputAction::MOVE_TO_POINT_33, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 34), InputAction::MOVE_TO_POINT_34, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 35), InputAction::MOVE_TO_POINT_35, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 36), InputAction::MOVE_TO_POINT_36, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 37), InputAction::MOVE_TO_POINT_37, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 38), InputAction::MOVE_TO_POINT_38, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 39), InputAction::MOVE_TO_POINT_39, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 40), InputAction::MOVE_TO_POINT_40, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 41), InputAction::MOVE_TO_POINT_41, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 42), InputAction::MOVE_TO_POINT_42, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 43), InputAction::MOVE_TO_POINT_43, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 44), InputAction::MOVE_TO_POINT_44, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 45), InputAction::MOVE_TO_POINT_45, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 46), InputAction::MOVE_TO_POINT_46, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 47), InputAction::MOVE_TO_POINT_47, "", }, { // TRANSLATORS: input action name strprintf(N_("Move to point Shortcut %d"), 48), InputAction::MOVE_TO_POINT_48, "", }, { "", InputAction::NO_VALUE, "" } }; SetupActionData setupActionDataGui[] = { { // TRANSLATORS: input action name N_("Move & selection"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Move Up"), InputAction::GUI_UP, "", }, { // TRANSLATORS: input action name N_("Move Down"), InputAction::GUI_DOWN, "", }, { // TRANSLATORS: input action name N_("Move Left"), InputAction::GUI_LEFT, "", }, { // TRANSLATORS: input action name N_("Move Right"), InputAction::GUI_RIGHT, "", }, { // TRANSLATORS: input action name N_("Move Home"), InputAction::GUI_HOME, "", }, { // TRANSLATORS: input action name N_("Move End"), InputAction::GUI_END, "", }, { // TRANSLATORS: input action name N_("Page up"), InputAction::GUI_PAGE_UP, "", }, { // TRANSLATORS: input action name N_("Page down"), InputAction::GUI_PAGE_DOWN, "", }, { // TRANSLATORS: input action name N_("Other"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Select"), InputAction::GUI_SELECT, "", }, { // TRANSLATORS: input action name N_("Select2"), InputAction::GUI_SELECT2, "", }, { // TRANSLATORS: input action name N_("Cancel"), InputAction::GUI_CANCEL, "", }, { // TRANSLATORS: input action name N_("Delete"), InputAction::GUI_DELETE, "", }, { // TRANSLATORS: input action name N_("Backspace"), InputAction::GUI_BACKSPACE, "", }, { // TRANSLATORS: input action name N_("Insert"), InputAction::GUI_INSERT, "", }, { // TRANSLATORS: input action name N_("Tab"), InputAction::GUI_TAB, "", }, { // TRANSLATORS: input action name N_("Mod"), InputAction::GUI_MOD, "", }, { // TRANSLATORS: input action name N_("Ctrl"), InputAction::GUI_CTRL, "", }, { "B", InputAction::GUI_B, "", }, { "C", InputAction::GUI_C, "", }, { "D", InputAction::GUI_D, "", }, { "E", InputAction::GUI_E, "", }, { "F", InputAction::GUI_F, "", }, { "H", InputAction::GUI_H, "", }, { "K", InputAction::GUI_K, "", }, { "U", InputAction::GUI_U, "", }, { "V", InputAction::GUI_V, "", }, { "W", InputAction::GUI_W, "", }, { "", InputAction::NO_VALUE, "" } };