/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUILD_H #define GUILD_H #include "avatar.h" #include "gui/widgets/avatarlistbox.h" #include "utils/dtor.h" #include <map> #include <string> #include <vector> class Guild; typedef std::map<unsigned, std::string> PositionsMap; class GuildMember : public Avatar { public: Guild *getGuild() const { return mGuild; } int getPos() { return mPos; } void setPos(int pos) { mPos = pos; } std::string getAdditionString() const; protected: friend class Guild; GuildMember(Guild *guild, int id, int accountId, const std::string &name); GuildMember(Guild *guild, const std::string &name); Guild *mGuild; int mPos; }; class Guild : public AvatarListModel { public: ~Guild(); /** * Set the guild's name. */ void setName(const std::string &name) { mName = name; } /** * Adds member to the list. */ GuildMember *addMember(int accountId, int charId, const std::string &name); /** * Adds member to the list. */ GuildMember *addMember(const std::string &name); /** * Find a member by ID. * * @return the member with the given ID, or NULL if they don't exist. */ GuildMember *getMember(int id) const; /** * Find a member by account ID and char ID. * * @return the member with the given ID, or NULL if they don't exist. */ GuildMember *getMember(int accountId, int charId) const; /** * Find a member by name. * * @return the member with the given name, or NULL if they don't exist. */ GuildMember *getMember(const std::string &name) const; /** * Get the name of the guild. * @return returns name of the guild */ const std::string &getName() const { return mName; } /** * Get the id of the guild. * @return Returns the id of the guild */ short getId() const { return mId; } /** * Removes a member from the guild. */ void removeMember(GuildMember *member); /** * Removes a member from the guild. */ void removeMember(int id); /** * Removes a member from the guild. */ void removeMember(const std::string &name); void removeFromMembers(); void clearMembers() { delete_all(mMembers); mMembers.clear(); } /** * Get size of members list. * @return Returns the number of members in the guild. */ int getNumberOfElements() { return static_cast<int>(mMembers.size()); } Avatar *getAvatarAt(int i); /** * Get whether user can invite users to this guild. * @return Returns true if user can invite users */ bool getInviteRights() const { return mCanInviteUsers; } void setRights(short rights); bool isMember(GuildMember *member) const; bool isMember(int id) const; bool isMember(const std::string &name) const; void getNames(std::vector<std::string> &names) const; void addPos(int id, std::string name); void sort(); std::string getPos(int id) const; static Guild *getGuild(short id); const PositionsMap &getPositions() const { return mPositions; } void setEmblemId(int id) { mEmblemId = id; } int getEmblemId() const { return mEmblemId; } static void clearGuilds(); void setServerGuild(bool b) { mServerGuild = b; } bool getServerGuild() const { return mServerGuild; } private: typedef std::map<int, Guild*> GuildMap; static GuildMap guilds; /** * Constructor with guild id passed to it. */ Guild(short id); typedef std::vector<GuildMember*> MemberList; MemberList mMembers; std::string mName; short mId; bool mCanInviteUsers; int mEmblemId; PositionsMap mPositions; bool mServerGuild; }; #endif // GUILD_H