/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windows/worldselectdialog.h" #include "client.h" #include "events/keyevent.h" #include "input/keydata.h" #include "gui/widgets/button.h" #include "gui/widgets/layout.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "gui/models/listmodel.h" #include "gui/models/worldlistmodel.h" #include "net/loginhandler.h" #include "net/net.h" #include "utils/gettext.h" #include "debug.h" extern WorldInfo **server_info; WorldSelectDialog::WorldSelectDialog(Worlds worlds): // TRANSLATORS: world select dialog name Window(_("Select World"), false, nullptr, "world.xml"), ActionListener(), KeyListener(), mWorldListModel(new WorldListModel(worlds)), mWorldList(new ListBox(this, mWorldListModel, "")), // TRANSLATORS: world dialog button mChangeLoginButton(new Button(this, _("Change Login"), "login", this)), // TRANSLATORS: world dialog button mChooseWorld(new Button(this, _("Choose World"), "world", this)) { mWorldList->postInit(); ScrollArea *const worldsScroll = new ScrollArea(this, mWorldList, getOptionBool("showbackground"), "world_background.xml"); worldsScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); place(0, 0, worldsScroll, 3, 5).setPadding(2); place(1, 5, mChangeLoginButton); place(2, 5, mChooseWorld); // Make sure the list has enough height getLayout().setRowHeight(0, 60); reflowLayout(0, 0); if (worlds.empty()) { // Disable Ok button mChooseWorld->setEnabled(false); } else { // Select first server mWorldList->setSelected(0); } addKeyListener(this); center(); } void WorldSelectDialog::postInit() { setVisible(true); mChooseWorld->requestFocus(); } WorldSelectDialog::~WorldSelectDialog() { delete mWorldListModel; mWorldListModel = nullptr; } void WorldSelectDialog::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "world") { mChangeLoginButton->setEnabled(false); mChooseWorld->setEnabled(false); Net::getLoginHandler()->chooseServer(mWorldList->getSelected()); // Check in case netcode moves us forward if (client->getState() == STATE_WORLD_SELECT) client->setState(STATE_WORLD_SELECT_ATTEMPT); } else if (eventId == "login") { client->setState(STATE_PRE_LOGIN); } } void WorldSelectDialog::keyPressed(KeyEvent &keyEvent) { const int actionId = keyEvent.getActionId(); if (actionId == static_cast<int>(Input::KEY_GUI_CANCEL)) { action(ActionEvent(nullptr, mChangeLoginButton->getActionEventId())); } else if (actionId == static_cast<int>(Input::KEY_GUI_SELECT) || actionId == static_cast<int>(Input::KEY_GUI_SELECT2)) { action(ActionEvent(nullptr, mChooseWorld->getActionEventId())); } }