/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/windows/tradewindow.h" #include "configuration.h" #include "game.h" #include "item.h" #include "units.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "gui/gui.h" #include "gui/fonts/font.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/itemamountwindow.h" #include "gui/windows/setupwindow.h" #include "gui/widgets/button.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/itemcontainer.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/layouttype.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/textfield.h" #include "gui/widgets/tabs/chat/chattab.h" #include "net/tradehandler.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "debug.h" TradeWindow *tradeWindow = nullptr; // TRANSLATORS: trade window button #define CAPTION_PROPOSE _("Propose trade") // TRANSLATORS: trade window button #define CAPTION_CONFIRMED _("Confirmed. Waiting...") // TRANSLATORS: trade window button #define CAPTION_ACCEPT _("Agree trade") // TRANSLATORS: trade window button #define CAPTION_ACCEPTED _("Agreed. Waiting...") TradeWindow::TradeWindow() : // TRANSLATORS: trade window caption Window(_("Trade: You"), Modal_false, nullptr, "trade.xml"), ActionListener(), SelectionListener(), mMyInventory(new Inventory(InventoryType::Trade)), mPartnerInventory(new Inventory(InventoryType::Trade)), mMyItemContainer(new ItemContainer(this, mMyInventory)), mPartnerItemContainer(new ItemContainer(this, mPartnerInventory)), // TRANSLATORS: trade window money label mMoneyLabel(new Label(this, strprintf(_("You get %s"), ""))), // TRANSLATORS: trade window button mAddButton(new Button(this, _("Add"), "add", this)), mOkButton(new Button(this, "", "", this)), // Will be filled in later // TRANSLATORS: trade window money change button mMoneyChangeButton(new Button(this, _("Change"), "money", this)), mMoneyField(new TextField(this)), mAutoAddItem(nullptr), mAutoAddToNick(""), mGotMoney(0), mGotMaxMoney(0), mAutoMoney(0), mAutoAddAmount(0), mStatus(PROPOSING), mOkOther(false), mOkMe(false) { setWindowName("Trade"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setDefaultSize(386, 180, ImageRect::CENTER); setMinWidth(310); setMinHeight(180); if (setupWindow) setupWindow->registerWindowForReset(this); const Font *const fnt = mOkButton->getFont(); int width = std::max(fnt->getWidth(CAPTION_PROPOSE), fnt->getWidth(CAPTION_CONFIRMED)); width = std::max(width, fnt->getWidth(CAPTION_ACCEPT)); width = std::max(width, fnt->getWidth(CAPTION_ACCEPTED)); mOkButton->setWidth(8 + width); mMyItemContainer->addSelectionListener(this); ScrollArea *const myScroll = new ScrollArea(this, mMyItemContainer, true, "trade_background.xml"); myScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mPartnerItemContainer->addSelectionListener(this); ScrollArea *const partnerScroll = new ScrollArea(this, mPartnerItemContainer, true, "trade_background.xml"); partnerScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); // TRANSLATORS: trade window money label Label *const moneyLabel2 = new Label(this, _("You give:")); mMoneyField->setWidth(40); place(1, 0, mMoneyLabel); place(0, 1, myScroll).setPadding(3); place(1, 1, partnerScroll).setPadding(3); ContainerPlacer placer = getPlacer(0, 0); placer(0, 0, moneyLabel2); placer(1, 0, mMoneyField, 2); placer(3, 0, mMoneyChangeButton).setHAlign(LayoutCell::LEFT); placer = getPlacer(0, 2); placer(0, 0, mAddButton); placer(1, 0, mOkButton); Layout &layout = getLayout(); layout.extend(0, 2, 2, 1); layout.setRowHeight(1, LayoutType::SET); layout.setRowHeight(2, 0); layout.setColWidth(0, LayoutType::SET); layout.setColWidth(1, LayoutType::SET); loadWindowState(); enableVisibleSound(true); reset(); } TradeWindow::~TradeWindow() { delete2(mMyInventory); delete2(mPartnerInventory); } void TradeWindow::setMoney(const int amount) { if (amount < 0 || amount < mGotMaxMoney) { if (config.getBoolValue("securetrades")) { close(); return; } else { mMoneyLabel->setForegroundColorAll( getThemeColor(ThemeColorId::WARNING), getThemeColor(ThemeColorId::WARNING_OUTLINE)); } } else { mMoneyLabel->setForegroundColorAll( getThemeColor(ThemeColorId::LABEL), getThemeColor(ThemeColorId::LABEL_OUTLINE)); mGotMaxMoney = amount; } mGotMoney = amount; // TRANSLATORS: trade window money label mMoneyLabel->setCaption(strprintf(_("You get %s"), Units::formatCurrency(amount).c_str())); mMoneyLabel->adjustSize(); } void TradeWindow::addItem(const int id, const int type, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite) const { Inventory *inv = own ? mMyInventory : mPartnerInventory; inv->addItem(id, type, quantity, refine, color, identified, damaged, favorite, Equipm_false, Equipped_false); } void TradeWindow::addItem2(const int id, const int type, const int *const cards, const int sz, const bool own, const int quantity, const uint8_t refine, const ItemColor color, const Identified identified, const Damaged damaged, const Favorite favorite, const Equipm equipment) const { Inventory *inv = own ? mMyInventory : mPartnerInventory; const int slot = inv->addItem(id, type, quantity, refine, color, identified, damaged, favorite, equipment, Equipped_false); if (slot >= 0) inv->setCards(slot, cards, sz); } void TradeWindow::changeQuantity(const int index, const bool own, const int quantity) const { Item *item; if (own) item = mMyInventory->getItem(index); else item = mPartnerInventory->getItem(index); if (item) item->setQuantity(quantity); } void TradeWindow::increaseQuantity(const int index, const bool own, const int quantity) const { Item *item; if (own) item = mMyInventory->getItem(index); else item = mPartnerInventory->getItem(index); if (item) item->increaseQuantity(quantity); } void TradeWindow::reset() { mMyInventory->clear(); mPartnerInventory->clear(); mOkOther = false; mOkMe = false; setMoney(0); mMoneyField->setEnabled(true); mMoneyField->setText(""); mMoneyLabel->setForegroundColorAll( getThemeColor(ThemeColorId::LABEL), getThemeColor(ThemeColorId::LABEL_OUTLINE)); mAddButton->setEnabled(true); mMoneyChangeButton->setEnabled(true); mGotMoney = 0; mGotMaxMoney = 0; setStatus(PREPARING); } void TradeWindow::receivedOk(const bool own) { if (own) mOkMe = true; else mOkOther = true; if (mOkMe && mOkOther) setStatus(ACCEPTING); } void TradeWindow::completeTrade() { if (config.getBoolValue("tradescreenshot")) Game::createScreenshot(); setVisible(Visible_false); reset(); } void TradeWindow::tradeItem(const Item *const item, const int quantity, const bool check) const { if (check && !checkItem(item)) return; tradeHandler->addItem(item, quantity); } void TradeWindow::valueChanged(const SelectionEvent &event) { if (!mMyItemContainer || !mPartnerItemContainer) return; /* If an item is selected in one container, make sure no item is selected * in the other container. */ if (event.getSource() == mMyItemContainer && mMyItemContainer->getSelectedItem()) { mPartnerItemContainer->selectNone(); } else if (mPartnerItemContainer->getSelectedItem()) { mMyItemContainer->selectNone(); } } void TradeWindow::setStatus(const Status s) { if (s == mStatus) return; mStatus = s; switch (s) { case PREPARING: mOkButton->setCaption(CAPTION_PROPOSE); mOkButton->setActionEventId("ok"); break; case PROPOSING: mOkButton->setCaption(CAPTION_CONFIRMED); mOkButton->setActionEventId(""); break; case ACCEPTING: mOkButton->setCaption(CAPTION_ACCEPT); mOkButton->setActionEventId("trade"); break; case ACCEPTED: mOkButton->setCaption(CAPTION_ACCEPTED); mOkButton->setActionEventId(""); break; default: break; } mOkButton->setEnabled((s != PROPOSING && s != ACCEPTED)); } void TradeWindow::action(const ActionEvent &event) { if (!inventoryWindow) return; Item *const item = inventoryWindow->getSelectedItem(); const std::string &eventId = event.getId(); if (eventId == "add") { if (mStatus != PREPARING) return; if (!inventoryWindow->isWindowVisible()) { inventoryWindow->setVisible(Visible_true); return; } if (!item) return; if (mMyInventory->getFreeSlot() == -1) return; if (!checkItem(item)) return; // Choose amount of items to trade ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd, this, item); setStatus(PREPARING); } else if (eventId == "cancel") { setVisible(Visible_false); reset(); PlayerInfo::setTrading(Trading_false); tradeHandler->cancel(); } else if (eventId == "ok") { mMoneyField->setEnabled(false); mAddButton->setEnabled(false); mMoneyChangeButton->setEnabled(false); receivedOk(true); setStatus(PROPOSING); tradeHandler->confirm(); } else if (eventId == "trade") { receivedOk(true); setStatus(ACCEPTED); tradeHandler->finish(); } else if (eventId == "money") { if (mStatus != PREPARING) return; int v = atoi(mMoneyField->getText().c_str()); const int curMoney = PlayerInfo::getAttribute(Attributes::MONEY); if (v > curMoney) { if (localChatTab) { // TRANSLATORS: trade error localChatTab->chatLog(_("You don't have enough money."), ChatMsgType::BY_SERVER); } v = curMoney; } tradeHandler->setMoney(v); mMoneyField->setText(strprintf("%d", v)); } } void TradeWindow::close() { tradeHandler->cancel(); clear(); } void TradeWindow::clear() { mAutoAddItem = nullptr; mAutoAddToNick.clear(); mAutoMoney = 0; mAutoAddAmount = 0; mGotMoney = 0; mGotMaxMoney = 0; mMoneyLabel->setForegroundColorAll( getThemeColor(ThemeColorId::LABEL), getThemeColor(ThemeColorId::LABEL_OUTLINE)); } void TradeWindow::addAutoItem(const std::string &nick, Item* const item, const int amount) { mAutoAddToNick = nick; mAutoAddItem = item; mAutoAddAmount = amount; } void TradeWindow::addAutoMoney(const std::string &nick, const int money) { mAutoAddToNick = nick; mAutoMoney = money; } void TradeWindow::initTrade(const std::string &nick) { if (!localPlayer) return; if (!mAutoAddToNick.empty() && mAutoAddToNick == nick) { if (mAutoAddItem && mAutoAddItem->getQuantity()) { const Inventory *const inv = PlayerInfo::getInventory(); if (inv) { const Item *const item = inv->findItem(mAutoAddItem->getId(), mAutoAddItem->getColor()); if (item) tradeItem(item, mAutoAddAmount); } } if (mAutoMoney) { tradeHandler->setMoney(mAutoMoney); mMoneyField->setText(strprintf("%d", mAutoMoney)); } } clear(); if (!player_relations.isGoodName(nick)) setCaptionFont(gui->getSecureFont()); } bool TradeWindow::checkItem(const Item *const item) const { if (!item) return false; const int itemId = item->getId(); if (PlayerInfo::isItemProtected(itemId)) return false; const Item *const tItem = mMyInventory->findItem( itemId, item->getColor()); if (tItem && (tItem->getQuantity() > 1 || item->getQuantity() > 1)) { if (localChatTab) { // TRANSLATORS: trade error localChatTab->chatLog(_("Failed adding item. You can not " "overlap one kind of item on the window."), ChatMsgType::BY_SERVER); } return false; } return true; } bool TradeWindow::isInpupFocused() const { return (mMoneyField && mMoneyField->isFocused()); }