/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/socialwindow.h" #include "actormanager.h" #include "configuration.h" #include "guild.h" #include "guildmanager.h" #include "party.h" #include "resources/map/map.h" #include "resources/map/mapitem.h" #include "resources/map/speciallayer.h" #include "being/localplayer.h" #include "being/playerrelations.h" #include "input/keyboardconfig.h" #include "gui/models/beingslistmodel.h" #include "gui/windows/confirmdialog.h" #include "gui/windows/okdialog.h" #include "gui/windows/setupwindow.h" #include "gui/windows/textdialog.h" #include "gui/windows/whoisonline.h" #include "gui/windows/outfitwindow.h" #include "gui/widgets/avatarlistbox.h" #include "gui/widgets/button.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/label.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tabbedarea.h" #include "gui/widgets/tabs/chattab.h" #include "gui/widgets/tabs/socialguildtab.h" #include "gui/widgets/tabs/socialguildtab2.h" #include "gui/widgets/tabs/socialpartytab.h" #include "gui/widgets/tabs/socialplayerstab.h" #include "net/net.h" #include "net/guildhandler.h" #include "net/partyhandler.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "debug.h" extern unsigned int tmwServerVersion; namespace { static class SortFriendsFunctor final { public: bool operator() (const Avatar *const m1, const Avatar *const m2) const { if (!m1 || !m2) return false; if (m1->getOnline() != m2->getOnline()) return m1->getOnline() > m2->getOnline(); if (m1->getName() != m2->getName()) { std::string s1 = m1->getName(); std::string s2 = m2->getName(); toLower(s1); toLower(s2); return s1 < s2; } return false; } } friendSorter; } // namespace class SocialNavigationTab final : public SocialTab { public: SocialNavigationTab(const Widget2 *const widget, const bool showBackground) : SocialTab(widget), mBeings(new BeingsListModel) { mList = new AvatarListBox(this, mBeings); mList->postInit(); mScroll = new ScrollArea(this, mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Navigation tab name in social window. Should be small setCaption(_("Nav")); } A_DELETE_COPY(SocialNavigationTab) ~SocialNavigationTab() { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { if (!socialWindow || !player_node) return; const Map *const map = socialWindow->getMap(); if (!map || map->empty()) return; if (socialWindow->getProcessedPortals()) return; std::vector *const avatars = mBeings->getMembers(); std::vector portals = map->getPortals(); std::vector::const_iterator i = portals.begin(); const SpecialLayer *const specialLayer = map->getSpecialLayer(); std::vector::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); int online = 0; int total = 0; int idx = 0; while (i != portals.end()) { MapItem *portal = *i; if (!portal) continue; const int x = portal->getX(); const int y = portal->getY(); const std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, true)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); if (ava->getOnline()) online ++; total ++; if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) { Being *const being = actorManager ->findPortalByTile(x, y); if (being) { being->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } if (specialLayer) { portal = specialLayer->getTile(ava->getX(), ava->getY()); if (portal) { portal->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } } } ++i; idx ++; } if (socialWindow) socialWindow->setProcessedPortals(true); // TRANSLATORS: social window label mCounterString = strprintf(_("Portals: %u/%u"), static_cast(online), static_cast(total)); updateCounter(); } void selectIndex(const unsigned num) override final { if (!player_node) return; std::vector *const avatars = mBeings->getMembers(); if (!avatars || avatars->size() <= static_cast(num)) return; const Avatar *const ava = avatars->at(num); if (ava && player_node) player_node->navigateTo(ava->getX(), ava->getY()); } void updateNames() { if (!socialWindow) return; std::vector *const avatars = mBeings->getMembers(); if (!avatars) return; const Map *const map = socialWindow->getMap(); if (!map) return; std::vector::const_iterator i = avatars->begin(); const std::vector::const_iterator i_end = avatars->end(); while (i != i_end) { Avatar *const ava = *i; if (!ava) break; const MapItem *const item = map->findPortalXY( ava->getX(), ava->getY()); if (item) { const std::string name = strprintf("%s [%d %d]", item->getComment().c_str(), item->getX(), item->getY()); ava->setName(name); ava->setOriginalName(name); } ++i; } } int getPortalIndex(const int x, const int y) { if (!socialWindow) return -1; std::vector *const avatars = mBeings->getMembers(); if (!avatars) return -1; const Map *const map = socialWindow->getMap(); if (!map) return -1; std::vector::const_iterator i = avatars->begin(); const std::vector::const_iterator i_end = avatars->end(); unsigned num = 0; while (i != i_end) { const Avatar *const ava = *i; if (!ava) break; if (ava->getX() == x && ava->getY() == y) return num; ++i; num ++; } return -1; } void addPortal(const int x, const int y) { if (!socialWindow || !player_node) return; const Map *const map = socialWindow->getMap(); if (!map) return; std::vector *const avatars = mBeings->getMembers(); if (!avatars) return; const MapItem *const portal = map->findPortalXY(x, y); if (!portal) return; const std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, true)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); } void removePortal(const int x, const int y) { if (!socialWindow || !player_node) return; const Map *const map = socialWindow->getMap(); if (!map) return; std::vector *const avatars = mBeings->getMembers(); if (!avatars) return; std::vector::iterator i = avatars->begin(); const std::vector::iterator i_end = avatars->end(); while (i != i_end) { Avatar *ava = (*i); if (!ava) break; if (ava->getX() == x && ava->getY() == y) { delete ava; avatars->erase(i); return; } ++ i; } } private: BeingsListModel *mBeings; }; #define addAvatars(mob, str, type) \ {\ ava = new Avatar(str);\ ava->setOnline(false);\ ava->setLevel(-1);\ ava->setType(MapItem::SEPARATOR);\ ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ mobs = actorManager->get##mob##s();\ i = mobs.begin();\ i_end = mobs.end();\ while (i != i_end)\ {\ std::string name;\ int level = -1;\ if (*i == "")\ {\ name = _("(default)");\ level = 0;\ }\ else\ {\ name = *i;\ }\ ava = new Avatar(name);\ ava->setOnline(true);\ ava->setLevel(level);\ ava->setType(MapItem::type);\ ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ ++ i;\ }\ } #define updateAtkListStart() \ if (!socialWindow || !player_node || !actorManager)\ return;\ std::vector *const avatars = mBeings->getMembers();\ std::vector::iterator ia = avatars->begin();\ while (ia != avatars->end())\ {\ delete *ia;\ ++ ia;\ }\ avatars->clear();\ Avatar *ava = nullptr;\ std::list mobs;\ std::list::const_iterator i;\ std::list::const_iterator i_end; class SocialAttackTab final : public SocialTab { public: SocialAttackTab(const Widget2 *const widget, const bool showBackground) : SocialTab(widget), mBeings(new BeingsListModel) { mList = new AvatarListBox(this, mBeings); mList->postInit(); mScroll = new ScrollArea(this, mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Attack filter tab name in social window. Should be small setCaption(_("Atk")); } A_DELETE_COPY(SocialAttackTab) ~SocialAttackTab() { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { updateAtkListStart(); // TRANSLATORS: mobs group name in social window addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY); // TRANSLATORS: mobs group name in social window addAvatars(AttackMob, _("Attack mobs"), ATTACK); // TRANSLATORS: mobs group name in social window addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_); } private: BeingsListModel *mBeings; }; class SocialPickupTab final : public SocialTab { public: SocialPickupTab(const Widget2 *const widget, const bool showBackground) : SocialTab(widget), mBeings(new BeingsListModel) { mList = new AvatarListBox(this, mBeings); mList->postInit(); mScroll = new ScrollArea(this, mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Pickup filter tab name in social window. Should be small setCaption(_("Pik")); } A_DELETE_COPY(SocialPickupTab) ~SocialPickupTab() { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { updateAtkListStart(); // TRANSLATORS: items group name in social window addAvatars(PickupItem, _("Pickup items"), PICKUP); // TRANSLATORS: items group name in social window addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP); } private: BeingsListModel *mBeings; }; class SocialFriendsTab final : public SocialTab { public: SocialFriendsTab(const Widget2 *const widget, std::string name, const bool showBackground) : SocialTab(widget), mBeings(new BeingsListModel) { mList = new AvatarListBox(this, mBeings); mList->postInit(); mScroll = new ScrollArea(this, mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); getPlayersAvatars(); setCaption(name); } A_DELETE_COPY(SocialFriendsTab) ~SocialFriendsTab() { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { getPlayersAvatars(); } void getPlayersAvatars() { if (!actorManager) return; std::vector *const avatars = mBeings->getMembers(); if (!avatars) return; std::vector::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); const StringVect *const players = player_relations.getPlayersByRelation(PlayerRelation::FRIEND); const std::set &players2 = whoIsOnline->getOnlineNicks(); if (!players) return; int online = 0; int total = 0; FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); if (actorManager->findBeingByName(*it, ActorType::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); online ++; } total ++; avatars->push_back(ava); } std::sort(avatars->begin(), avatars->end(), friendSorter); delete players; // TRANSLATORS: social window label mCounterString = strprintf(_("Friends: %u/%u"), static_cast(online), static_cast(total)); updateCounter(); } private: BeingsListModel *mBeings; }; class CreatePopup final : public Popup, public LinkHandler { public: CreatePopup() : Popup("SocialCreatePopup"), LinkHandler(), mBrowserBox(new BrowserBox(this, BrowserBox::AUTO_SIZE, true, "popupbrowserbox.xml")) { mBrowserBox->setPosition(4, 4); mBrowserBox->setOpaque(false); mBrowserBox->setLinkHandler(this); // TRANSLATORS: party popup item mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party"))); mBrowserBox->addRow("##3---"); // TRANSLATORS: party popup item mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel"))); } void postInit() { add(mBrowserBox); setContentSize(mBrowserBox->getWidth() + 8, mBrowserBox->getHeight() + 8); } A_DELETE_COPY(CreatePopup) void handleLink(const std::string &link, MouseEvent *event A_UNUSED) override final { if (link == "guild" && socialWindow) { socialWindow->showGuildCreate(); } else if (link == "party" && socialWindow) { socialWindow->showPartyCreate(); } setVisible(false); } void show(Widget *parent) { if (!parent) return; int x, y; parent->getAbsolutePosition(x, y); y += parent->getHeight(); setPosition(x, y); setVisible(true); requestMoveToTop(); } private: BrowserBox* mBrowserBox; }; SocialWindow::SocialWindow() : // TRANSLATORS: social window name Window(_("Social"), false, nullptr, "social.xml"), ActionListener(), PlayerRelationsListener(), mGuildInvited(0), mGuildAcceptDialog(nullptr), mGuildCreateDialog(nullptr), mPartyInviter(), mGuilds(), mParties(), mPartyAcceptDialog(nullptr), mPartyCreateDialog(nullptr), mAttackFilter(nullptr), mPickupFilter(nullptr), // TRANSLATORS: here P is title for visible players tab in social window mPlayers(new SocialPlayersTab(this, _("P"), getOptionBool("showtabbackground"))), mNavigation(new SocialNavigationTab(this, getOptionBool("showtabbackground"))), // TRANSLATORS: here F is title for friends tab in social window mFriends(new SocialFriendsTab(this, _("F"), getOptionBool("showtabbackground"))), mCreatePopup(new CreatePopup), // TRANSLATORS: social window button mCreateButton(new Button(this, _("Create"), "create", this)), // TRANSLATORS: social window button mInviteButton(new Button(this, _("Invite"), "invite", this)), // TRANSLATORS: social window button mLeaveButton(new Button(this, _("Leave"), "leave", this)), mCountLabel(new Label(this, "1000 / 1000")), mTabs(new TabbedArea(this)), mMap(nullptr), mLastUpdateTime(0), mNeedUpdate(false), mProcessedPortals(false) { mCreatePopup->postInit(); mTabs->postInit(); } void SocialWindow::postInit() { setWindowName("Social"); setVisible(false); setSaveVisible(true); setResizable(true); setSaveVisible(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(120); setMinHeight(55); setDefaultSize(590, 200, 180, 300); if (setupWindow) setupWindow->registerWindowForReset(this); place(0, 0, mCreateButton); place(1, 0, mInviteButton); place(2, 0, mLeaveButton); place(0, 1, mCountLabel); place(0, 2, mTabs, 4, 4); widgetResized(Event(nullptr)); loadWindowState(); mTabs->addTab(mPlayers, mPlayers->mScroll); mTabs->addTab(mFriends, mFriends->mScroll); mTabs->addTab(mNavigation, mNavigation->mScroll); if (config.getBoolValue("enableAttackFilter")) { mAttackFilter = new SocialAttackTab(this, getOptionBool("showtabbackground")); mTabs->addTab(mAttackFilter, mAttackFilter->mScroll); } else { mAttackFilter = nullptr; } if (config.getBoolValue("enablePickupFilter")) { mPickupFilter = new SocialPickupTab(this, getOptionBool("showtabbackground")); mTabs->addTab(mPickupFilter, mPickupFilter->mScroll); } else { mPickupFilter = nullptr; } if (player_node && player_node->getParty()) addTab(player_node->getParty()); if (player_node && player_node->getGuild()) addTab(player_node->getGuild()); enableVisibleSound(true); updateButtons(); player_relations.addListener(this); } SocialWindow::~SocialWindow() { player_relations.removeListener(this); if (mGuildAcceptDialog) { mGuildAcceptDialog->close(); mGuildAcceptDialog->scheduleDelete(); mGuildAcceptDialog = nullptr; mGuildInvited = 0; } if (mPartyAcceptDialog) { mPartyAcceptDialog->close(); mPartyAcceptDialog->scheduleDelete(); mPartyAcceptDialog = nullptr; mPartyInviter.clear(); } delete2(mCreatePopup); delete2(mPlayers); delete2(mNavigation); delete2(mAttackFilter); delete2(mPickupFilter); delete2(mFriends); } bool SocialWindow::addTab(Guild *const guild) { if (mGuilds.find(guild) != mGuilds.end()) return false; SocialTab *tab = nullptr; if (guild->getServerGuild()) { tab = new SocialGuildTab(this, guild, getOptionBool("showtabbackground")); } else { tab = new SocialGuildTab2(this, guild, getOptionBool("showtabbackground")); } mGuilds[guild] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Guild *const guild) { const GuildMap::iterator it = mGuilds.find(guild); if (it == mGuilds.end()) return false; mTabs->removeTab(it->second); delete it->second; mGuilds.erase(it); updateButtons(); return true; } bool SocialWindow::addTab(Party *const party) { if (mParties.find(party) != mParties.end()) return false; SocialPartyTab *const tab = new SocialPartyTab(this, party, getOptionBool("showtabbackground")); mParties[party] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Party *const party) { const PartyMap::iterator it = mParties.find(party); if (it == mParties.end()) return false; mTabs->removeTab(it->second); delete it->second; mParties.erase(it); updateButtons(); return true; } void SocialWindow::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (event.getSource() == mPartyAcceptDialog) { if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Accepted party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Rejected party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, false); } mPartyInviter.clear(); mPartyAcceptDialog = nullptr; } else if (event.getSource() == mGuildAcceptDialog) { if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Accepted guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, true); else guildManager->inviteResponse(true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Rejected guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, false); else guildManager->inviteResponse(false); } mGuildInvited = 0; mGuildAcceptDialog = nullptr; } else if (eventId == "create") { showPartyCreate(); } else if (eventId == "invite" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast(mTabs->getSelectedTab())->invite(); } else if (eventId == "leave" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast(mTabs->getSelectedTab())->leave(); } else if (eventId == "create guild") { if (tmwServerVersion > 0) return; std::string name = mGuildCreateDialog->getText(); if (name.size() > 16) return; Net::getGuildHandler()->create(name); if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(strprintf(_("Creating guild called %s."), name.c_str()), ChatMsgType::BY_SERVER); } mGuildCreateDialog = nullptr; } else if (eventId == "~create guild") { mGuildCreateDialog = nullptr; } else if (eventId == "create party") { std::string name = mPartyCreateDialog->getText(); if (name.size() > 16) return; Net::getPartyHandler()->create(name); if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(strprintf(_("Creating party called %s."), name.c_str()), ChatMsgType::BY_SERVER); } mPartyCreateDialog = nullptr; } else if (eventId == "~create party") { mPartyCreateDialog = nullptr; } } void SocialWindow::showGuildCreate() { // TRANSLATORS: guild creation message mGuildCreateDialog = new TextDialog(_("Guild Name"), // TRANSLATORS: guild creation message _("Choose your guild's name."), this); mGuildCreateDialog->postInit(); mGuildCreateDialog->setActionEventId("create guild"); mGuildCreateDialog->addActionListener(this); } void SocialWindow::showGuildInvite(const std::string &restrict guildName, const int guildId, const std::string &restrict inviterName) { // check there isnt already an invite showing if (mGuildInvited != 0) { if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(_("Received guild request, but one already " "exists."), ChatMsgType::BY_SERVER); } return; } const std::string msg = strprintf( // TRANSLATORS: chat message _("%s has invited you to join the guild %s."), inviterName.c_str(), guildName.c_str()); if (localChatTab) localChatTab->chatLog(msg, ChatMsgType::BY_SERVER); // TRANSLATORS: guild invite message mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"), msg, SOUND_REQUEST, false, false, this); mGuildAcceptDialog->postInit(); mGuildAcceptDialog->addActionListener(this); mGuildInvited = guildId; } void SocialWindow::showPartyInvite(const std::string &restrict partyName, const std::string &restrict inviter) { // check there isnt already an invite showing if (!mPartyInviter.empty()) { if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(_("Received party request, but one already " "exists."), ChatMsgType::BY_SERVER); } return; } std::string msg; if (inviter.empty()) { if (partyName.empty()) { // TRANSLATORS: party invite message msg = _("You have been invited you to join a party."); } else { // TRANSLATORS: party invite message msg = strprintf(_("You have been invited to join the %s party."), partyName.c_str()); } } else { if (partyName.empty()) { // TRANSLATORS: party invite message msg = strprintf(_("%s has invited you to join their party."), inviter.c_str()); } else { // TRANSLATORS: party invite message msg = strprintf(_("%s has invited you to join the %s party."), inviter.c_str(), partyName.c_str()); } } if (localChatTab) localChatTab->chatLog(msg, ChatMsgType::BY_SERVER); // show invite // TRANSLATORS: party invite message mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"), msg, SOUND_REQUEST, false, false, this); mPartyAcceptDialog->postInit(); mPartyAcceptDialog->addActionListener(this); mPartyInviter = inviter; } void SocialWindow::showPartyCreate() { if (!player_node) return; if (player_node->getParty()) { // TRANSLATORS: party creation message new OkDialog(_("Create Party"), _("Cannot create party. You are already in a party"), DialogType::ERROR, true, true, this); return; } // TRANSLATORS: party creation message mPartyCreateDialog = new TextDialog(_("Party Name"), // TRANSLATORS: party creation message _("Choose your party's name."), this); mPartyCreateDialog->postInit(); mPartyCreateDialog->setActionEventId("create party"); mPartyCreateDialog->addActionListener(this); } void SocialWindow::updateActiveList() { mNeedUpdate = true; } void SocialWindow::slowLogic() { BLOCK_START("SocialWindow::slowLogic") const unsigned int nowTime = cur_time; if (mNeedUpdate && nowTime - mLastUpdateTime > 1) { mPlayers->updateList(); mFriends->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } else if (nowTime - mLastUpdateTime > 5) { mPlayers->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } BLOCK_END("SocialWindow::slowLogic") } void SocialWindow::updateAvatar(const std::string &name) { mPlayers->updateAvatar(name); } void SocialWindow::resetDamage(const std::string &name) { mPlayers->resetDamage(name); } void SocialWindow::updateButtons() { if (!mTabs) return; const bool hasTabs = mTabs->getNumberOfTabs() > 0; mInviteButton->setEnabled(hasTabs); mLeaveButton->setEnabled(hasTabs); } void SocialWindow::updatePortals() { if (mNavigation) mNavigation->updateList(); } void SocialWindow::updatePortalNames() { if (mNavigation) static_cast(mNavigation)->updateNames(); } void SocialWindow::selectPortal(const unsigned num) { if (mNavigation) mNavigation->selectIndex(num); } int SocialWindow::getPortalIndex(const int x, const int y) { if (mNavigation) { return static_cast( mNavigation)->getPortalIndex(x, y); } else { return -1; } } void SocialWindow::addPortal(const int x, const int y) { if (mNavigation) static_cast(mNavigation)->addPortal(x, y); } void SocialWindow::removePortal(const int x, const int y) { if (mNavigation) static_cast(mNavigation)->removePortal(x, y); } void SocialWindow::nextTab() { if (mTabs) mTabs->selectNextTab(); } void SocialWindow::prevTab() { if (mTabs) mTabs->selectPrevTab(); } void SocialWindow::updateAttackFilter() { if (mAttackFilter) mAttackFilter->updateList(); } void SocialWindow::updatePickupFilter() { if (mPickupFilter) mPickupFilter->updateList(); } void SocialWindow::updateParty() { if (!player_node) return; Party *const party = player_node->getParty(); if (party) { PartyMap::iterator it = mParties.find(party); if (it != mParties.end()) { SocialTab *const tab = (*it).second; tab->buildCounter(); } } } void SocialWindow::widgetResized(const Event &event) { Window::widgetResized(event); if (mTabs) mTabs->adjustSize(); } void SocialWindow::setCounter(const SocialTab *const tab, const std::string &str) { if (mTabs->getSelectedTab() == tab) { mCountLabel->setCaption(str); mCountLabel->adjustSize(); } } void SocialWindow::updateGuildCounter(const int online, const int total) { if (!player_node) return; Guild *const guild = player_node->getGuild(); if (guild) { GuildMap::iterator it = mGuilds.find(guild); if (it != mGuilds.end()) { SocialTab *const tab = (*it).second; tab->buildCounter(online, total); } } } void SocialWindow::updatedPlayer(const std::string &name A_UNUSED) { mNeedUpdate = true; } void SocialWindow::updateAll() { mNeedUpdate = true; } #ifdef USE_PROFILER void SocialWindow::logicChildren() { BLOCK_START("SocialWindow::logicChildren") BasicContainer::logicChildren(); BLOCK_END("SocialWindow::logicChildren") } #endif