/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/socialwindow.h" #include "gui/popups/popupmenu.h" #include "gui/windows/okdialog.h" #include "gui/windows/setupwindow.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/tabbedarea.h" #include "gui/widgets/tabs/socialattacktab.h" #include "gui/widgets/tabs/socialfriendstab.h" #include "gui/widgets/tabs/socialguildtab.h" #include "gui/widgets/tabs/socialguildtab2.h" #include "gui/widgets/tabs/socialnavigationtab.h" #include "gui/widgets/tabs/socialpartytab.h" #include "gui/widgets/tabs/socialpickuptab.h" #include "gui/widgets/tabs/socialplayerstab.h" #include "net/serverfeatures.h" #ifdef TMWA_SUPPORT #include "net/tmwa/guildmanager.h" #endif #include "debug.h" SocialWindow *socialWindow = nullptr; SocialWindow::SocialWindow() : // TRANSLATORS: social window name Window(_("Social"), Modal_false, nullptr, "social.xml"), ActionListener(), PlayerRelationsListener(), mGuildInvited(0), mGuildAcceptDialog(nullptr), mGuildCreateDialog(nullptr), mPartyInviter(), mGuilds(), mParties(), mPartyAcceptDialog(nullptr), mAttackFilter(nullptr), mPickupFilter(nullptr), // TRANSLATORS: here P is title for visible players tab in social window mPlayers(new SocialPlayersTab(this, _("P"), getOptionBool("showtabbackground"))), mNavigation(new SocialNavigationTab(this, getOptionBool("showtabbackground"))), // TRANSLATORS: here F is title for friends tab in social window mFriends(new SocialFriendsTab(this, _("F"), getOptionBool("showtabbackground"))), // TRANSLATORS: social window button mMenuButton(new Button(this, _("Menu"), "menu", this)), mCountLabel(new Label(this, "1000 / 1000")), mTabs(CREATEWIDGETR(TabbedArea, this)), mMap(nullptr), mLastUpdateTime(0), mPartyId(0), mNeedUpdate(false), mProcessedPortals(false) { } void SocialWindow::postInit() { Window::postInit(); setWindowName("Social"); setVisible(Visible_false); setSaveVisible(true); setResizable(true); setSaveVisible(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(120); setMinHeight(55); setDefaultSize(590, 200, 180, 300); if (setupWindow) setupWindow->registerWindowForReset(this); place(0, 0, mMenuButton); place(0, 1, mCountLabel); place(0, 2, mTabs, 2, 4); widgetResized(Event(nullptr)); loadWindowState(); mTabs->addTab(mPlayers, mPlayers->mScroll); mTabs->addTab(mFriends, mFriends->mScroll); mTabs->addTab(mNavigation, mNavigation->mScroll); if (config.getBoolValue("enableAttackFilter")) { mAttackFilter = new SocialAttackTab(this, getOptionBool("showtabbackground")); mTabs->addTab(mAttackFilter, mAttackFilter->mScroll); } else { mAttackFilter = nullptr; } if (config.getBoolValue("enablePickupFilter")) { mPickupFilter = new SocialPickupTab(this, getOptionBool("showtabbackground")); mTabs->addTab(mPickupFilter, mPickupFilter->mScroll); } else { mPickupFilter = nullptr; } if (localPlayer && localPlayer->getParty()) addTab(localPlayer->getParty()); if (localPlayer && localPlayer->getGuild()) addTab(localPlayer->getGuild()); enableVisibleSound(true); updateButtons(); player_relations.addListener(this); } SocialWindow::~SocialWindow() { player_relations.removeListener(this); if (mGuildAcceptDialog) { mGuildAcceptDialog->close(); mGuildAcceptDialog->scheduleDelete(); mGuildAcceptDialog = nullptr; mGuildInvited = 0; } if (mPartyAcceptDialog) { mPartyAcceptDialog->close(); mPartyAcceptDialog->scheduleDelete(); mPartyAcceptDialog = nullptr; mPartyInviter.clear(); } delete2(mPlayers); delete2(mNavigation); delete2(mAttackFilter); delete2(mPickupFilter); delete2(mFriends); } bool SocialWindow::addTab(Guild *const guild) { if (!guild) return false; if (mGuilds.find(guild) != mGuilds.end()) return false; SocialTab *tab = nullptr; if (guild->getServerGuild()) { tab = new SocialGuildTab(this, guild, getOptionBool("showtabbackground")); } else { tab = new SocialGuildTab2(this, guild, getOptionBool("showtabbackground")); } mGuilds[guild] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Guild *const guild) { const GuildMap::iterator it = mGuilds.find(guild); if (it == mGuilds.end()) return false; mTabs->removeTab(it->second); delete it->second; mGuilds.erase(it); updateButtons(); return true; } bool SocialWindow::addTab(Party *const party) { if (mParties.find(party) != mParties.end()) return false; SocialPartyTab *const tab = new SocialPartyTab(this, party, getOptionBool("showtabbackground")); mParties[party] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Party *const party) { const PartyMap::iterator it = mParties.find(party); if (it == mParties.end()) return false; mTabs->removeTab(it->second); delete it->second; mParties.erase(it); updateButtons(); return true; } void SocialWindow::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (event.getSource() == mPartyAcceptDialog) { if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Accepted party invite from %s."), mPartyInviter.c_str()), ChatMsgType::BY_SERVER); } partyHandler->inviteResponse(mPartyId, true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Rejected party invite from %s."), mPartyInviter.c_str()), ChatMsgType::BY_SERVER); } partyHandler->inviteResponse(mPartyId, false); } mPartyInviter.clear(); mPartyAcceptDialog = nullptr; } else if (event.getSource() == mGuildAcceptDialog) { if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Accepted guild invite from %s."), mPartyInviter.c_str()), ChatMsgType::BY_SERVER); } #ifdef TMWA_SUPPORT if (!guildManager || !GuildManager::getEnableGuildBot()) guildHandler->inviteResponse(mGuildInvited, true); else guildManager->inviteResponse(true); #else guildHandler->inviteResponse(mGuildInvited, true); #endif } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( // TRANSLATORS: chat message strprintf(_("Rejected guild invite from %s."), mPartyInviter.c_str()), ChatMsgType::BY_SERVER); } #ifdef TMWA_SUPPORT if (!guildManager || !GuildManager::getEnableGuildBot()) guildHandler->inviteResponse(mGuildInvited, false); else guildManager->inviteResponse(false); #else guildHandler->inviteResponse(mGuildInvited, false); #endif } mGuildInvited = 0; mGuildAcceptDialog = nullptr; } else if (eventId == "party") { popupMenu->showPartyPopup(); } else if (eventId == "guild") { popupMenu->showGuildPopup(); } else if (eventId == "attack") { popupMenu->showAttackPopup(); } else if (eventId == "friends") { popupMenu->showFriendsPopup(); } else if (eventId == "navigation") { popupMenu->showNavigationPopup(); } else if (eventId == "pickup") { popupMenu->showPickupPopup(); } else if (eventId == "players") { popupMenu->showPlayersPopup(); } } void SocialWindow::showGuildInvite(const std::string &restrict guildName, const int guildId, const std::string &restrict inviterName) { // check there isnt already an invite showing if (mGuildInvited != 0) { if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(_("Received guild request, but one already " "exists."), ChatMsgType::BY_SERVER); } return; } const std::string msg = strprintf( // TRANSLATORS: chat message _("%s has invited you to join the guild %s."), inviterName.c_str(), guildName.c_str()); if (localChatTab) localChatTab->chatLog(msg, ChatMsgType::BY_SERVER); CREATEWIDGETV(mGuildAcceptDialog, ConfirmDialog, // TRANSLATORS: guild invite message _("Accept Guild Invite"), msg, SOUND_REQUEST, false, Modal_false, this); mGuildAcceptDialog->addActionListener(this); mGuildInvited = guildId; } void SocialWindow::showPartyInvite(const std::string &restrict partyName, const std::string &restrict inviter, const int partyId) { // check there isnt already an invite showing if (!mPartyInviter.empty()) { if (localChatTab) { // TRANSLATORS: chat message localChatTab->chatLog(_("Received party request, but one already " "exists."), ChatMsgType::BY_SERVER); } return; } std::string msg; if (inviter.empty()) { if (partyName.empty()) { // TRANSLATORS: party invite message msg = _("You have been invited you to join a party."); } else { // TRANSLATORS: party invite message msg = strprintf(_("You have been invited to join the %s party."), partyName.c_str()); } } else { if (partyName.empty()) { // TRANSLATORS: party invite message msg = strprintf(_("%s has invited you to join their party."), inviter.c_str()); } else { // TRANSLATORS: party invite message msg = strprintf(_("%s has invited you to join the %s party."), inviter.c_str(), partyName.c_str()); } } if (localChatTab) localChatTab->chatLog(msg, ChatMsgType::BY_SERVER); // show invite CREATEWIDGETV(mPartyAcceptDialog, ConfirmDialog, // TRANSLATORS: party invite message _("Accept Party Invite"), msg, SOUND_REQUEST, false, Modal_false, this); mPartyAcceptDialog->addActionListener(this); mPartyInviter = inviter; mPartyId = partyId; } void SocialWindow::updateActiveList() { mNeedUpdate = true; } void SocialWindow::slowLogic() { BLOCK_START("SocialWindow::slowLogic") const unsigned int nowTime = cur_time; if (mNeedUpdate && nowTime - mLastUpdateTime > 1) { mPlayers->updateList(); mFriends->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } else if (nowTime - mLastUpdateTime > 5) { mPlayers->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } BLOCK_END("SocialWindow::slowLogic") } void SocialWindow::updateAvatar(const std::string &name) { mPlayers->updateAvatar(name); } void SocialWindow::resetDamage(const std::string &name) { mPlayers->resetDamage(name); } void SocialWindow::updateButtons() { // if (!mTabs) // return; // const bool hasTabs = mTabs->getNumberOfTabs() > 0; } void SocialWindow::updatePortals() { if (mNavigation) mNavigation->updateList(); } void SocialWindow::updatePortalNames() { if (mNavigation) static_cast(mNavigation)->updateNames(); } void SocialWindow::selectPortal(const unsigned num) { if (mNavigation) mNavigation->selectIndex(num); } int SocialWindow::getPortalIndex(const int x, const int y) { if (mNavigation) { return static_cast( mNavigation)->getPortalIndex(x, y); } else { return -1; } } void SocialWindow::addPortal(const int x, const int y) { if (mNavigation) static_cast(mNavigation)->addPortal(x, y); } void SocialWindow::removePortal(const int x, const int y) { if (mNavigation) static_cast(mNavigation)->removePortal(x, y); } void SocialWindow::nextTab() { if (mTabs) mTabs->selectNextTab(); } void SocialWindow::prevTab() { if (mTabs) mTabs->selectPrevTab(); } void SocialWindow::updateAttackFilter() { if (mAttackFilter) mAttackFilter->updateList(); } void SocialWindow::updatePickupFilter() { if (mPickupFilter) mPickupFilter->updateList(); } void SocialWindow::updateParty() { if (!localPlayer) return; Party *const party = localPlayer->getParty(); if (party) { const PartyMap::iterator it = mParties.find(party); if (it != mParties.end()) { SocialTab *const tab = (*it).second; tab->buildCounter(); } } } void SocialWindow::widgetResized(const Event &event) { Window::widgetResized(event); if (mTabs) mTabs->adjustSize(); } void SocialWindow::updateCounter(const SocialTab *const tab, const std::string &counter) { if (mTabs->getSelectedTab() == tab) { mCountLabel->setCaption(counter); mCountLabel->adjustSize(); } } void SocialWindow::updateMenu(const SocialTab *const tab, const std::string &menu) { if (mTabs->getSelectedTab() == tab) mMenuButton->setActionEventId(menu); } void SocialWindow::updateGuildCounter(const int online, const int total) { if (!localPlayer) return; Guild *const guild = localPlayer->getGuild(); if (guild) { const GuildMap::iterator it = mGuilds.find(guild); if (it != mGuilds.end()) { SocialTab *const tab = (*it).second; tab->buildCounter(online, total); } } } void SocialWindow::updatedPlayer(const std::string &name A_UNUSED) { mNeedUpdate = true; } void SocialWindow::updateAll() { mNeedUpdate = true; } #ifdef USE_PROFILER void SocialWindow::logicChildren() { BLOCK_START("SocialWindow::logicChildren") BasicContainer::logicChildren(); BLOCK_END("SocialWindow::logicChildren") } #endif