/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/socialwindow.h"
#include "gui/popups/popupmenu.h"
#include "gui/windows/okdialog.h"
#include "gui/windows/setupwindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/tabs/socialattacktab.h"
#include "gui/widgets/tabs/socialfriendstab.h"
#include "gui/widgets/tabs/socialguildtab.h"
#include "gui/widgets/tabs/socialguildtab2.h"
#include "gui/widgets/tabs/socialnavigationtab.h"
#include "gui/widgets/tabs/socialpartytab.h"
#include "gui/widgets/tabs/socialpickuptab.h"
#include "gui/widgets/tabs/socialplayerstab.h"
#include "net/serverfeatures.h"
#ifdef TMWA_SUPPORT
#include "net/tmwa/guildmanager.h"
#endif
#include "debug.h"
SocialWindow *socialWindow = nullptr;
SocialWindow::SocialWindow() :
// TRANSLATORS: social window name
Window(_("Social"), Modal_false, nullptr, "social.xml"),
ActionListener(),
PlayerRelationsListener(),
mGuildInvited(0),
mGuildAcceptDialog(nullptr),
mGuildCreateDialog(nullptr),
mPartyInviter(),
mGuilds(),
mParties(),
mPartyAcceptDialog(nullptr),
mAttackFilter(nullptr),
mPickupFilter(nullptr),
// TRANSLATORS: here P is title for visible players tab in social window
mPlayers(new SocialPlayersTab(this, _("P"),
getOptionBool("showtabbackground"))),
mNavigation(new SocialNavigationTab(this,
getOptionBool("showtabbackground"))),
// TRANSLATORS: here F is title for friends tab in social window
mFriends(new SocialFriendsTab(this, _("F"),
getOptionBool("showtabbackground"))),
// TRANSLATORS: social window button
mMenuButton(new Button(this, _("Menu"), "menu", this)),
mCountLabel(new Label(this, "1000 / 1000")),
mTabs(CREATEWIDGETR(TabbedArea, this)),
mMap(nullptr),
mLastUpdateTime(0),
mPartyId(0),
mNeedUpdate(false),
mProcessedPortals(false)
{
}
void SocialWindow::postInit()
{
Window::postInit();
setWindowName("Social");
setVisible(Visible_false);
setSaveVisible(true);
setResizable(true);
setSaveVisible(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(120);
setMinHeight(55);
setDefaultSize(590, 200, 180, 300);
if (setupWindow)
setupWindow->registerWindowForReset(this);
place(0, 0, mMenuButton);
place(0, 1, mCountLabel);
place(0, 2, mTabs, 2, 4);
widgetResized(Event(nullptr));
loadWindowState();
mTabs->addTab(mPlayers, mPlayers->mScroll);
mTabs->addTab(mFriends, mFriends->mScroll);
mTabs->addTab(mNavigation, mNavigation->mScroll);
if (config.getBoolValue("enableAttackFilter"))
{
mAttackFilter = new SocialAttackTab(this,
getOptionBool("showtabbackground"));
mTabs->addTab(mAttackFilter, mAttackFilter->mScroll);
}
else
{
mAttackFilter = nullptr;
}
if (config.getBoolValue("enablePickupFilter"))
{
mPickupFilter = new SocialPickupTab(this,
getOptionBool("showtabbackground"));
mTabs->addTab(mPickupFilter, mPickupFilter->mScroll);
}
else
{
mPickupFilter = nullptr;
}
if (localPlayer && localPlayer->getParty())
addTab(localPlayer->getParty());
if (localPlayer && localPlayer->getGuild())
addTab(localPlayer->getGuild());
enableVisibleSound(true);
updateButtons();
player_relations.addListener(this);
}
SocialWindow::~SocialWindow()
{
player_relations.removeListener(this);
if (mGuildAcceptDialog)
{
mGuildAcceptDialog->close();
mGuildAcceptDialog->scheduleDelete();
mGuildAcceptDialog = nullptr;
mGuildInvited = 0;
}
if (mPartyAcceptDialog)
{
mPartyAcceptDialog->close();
mPartyAcceptDialog->scheduleDelete();
mPartyAcceptDialog = nullptr;
mPartyInviter.clear();
}
delete2(mPlayers);
delete2(mNavigation);
delete2(mAttackFilter);
delete2(mPickupFilter);
delete2(mFriends);
}
bool SocialWindow::addTab(Guild *const guild)
{
if (!guild)
return false;
if (mGuilds.find(guild) != mGuilds.end())
return false;
SocialTab *tab = nullptr;
if (guild->getServerGuild())
{
tab = new SocialGuildTab(this, guild,
getOptionBool("showtabbackground"));
}
else
{
tab = new SocialGuildTab2(this, guild,
getOptionBool("showtabbackground"));
}
mGuilds[guild] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Guild *const guild)
{
const GuildMap::iterator it = mGuilds.find(guild);
if (it == mGuilds.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mGuilds.erase(it);
updateButtons();
return true;
}
bool SocialWindow::addTab(Party *const party)
{
if (mParties.find(party) != mParties.end())
return false;
SocialPartyTab *const tab = new SocialPartyTab(this, party,
getOptionBool("showtabbackground"));
mParties[party] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Party *const party)
{
const PartyMap::iterator it = mParties.find(party);
if (it == mParties.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mParties.erase(it);
updateButtons();
return true;
}
void SocialWindow::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (event.getSource() == mPartyAcceptDialog)
{
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
// TRANSLATORS: chat message
strprintf(_("Accepted party invite from %s."),
mPartyInviter.c_str()),
ChatMsgType::BY_SERVER);
}
partyHandler->inviteResponse(mPartyId, true);
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
// TRANSLATORS: chat message
strprintf(_("Rejected party invite from %s."),
mPartyInviter.c_str()),
ChatMsgType::BY_SERVER);
}
partyHandler->inviteResponse(mPartyId, false);
}
mPartyInviter.clear();
mPartyAcceptDialog = nullptr;
}
else if (event.getSource() == mGuildAcceptDialog)
{
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
// TRANSLATORS: chat message
strprintf(_("Accepted guild invite from %s."),
mPartyInviter.c_str()),
ChatMsgType::BY_SERVER);
}
#ifdef TMWA_SUPPORT
if (!guildManager || !GuildManager::getEnableGuildBot())
guildHandler->inviteResponse(mGuildInvited, true);
else
guildManager->inviteResponse(true);
#else
guildHandler->inviteResponse(mGuildInvited, true);
#endif
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
// TRANSLATORS: chat message
strprintf(_("Rejected guild invite from %s."),
mPartyInviter.c_str()),
ChatMsgType::BY_SERVER);
}
#ifdef TMWA_SUPPORT
if (!guildManager || !GuildManager::getEnableGuildBot())
guildHandler->inviteResponse(mGuildInvited, false);
else
guildManager->inviteResponse(false);
#else
guildHandler->inviteResponse(mGuildInvited, false);
#endif
}
mGuildInvited = 0;
mGuildAcceptDialog = nullptr;
}
else if (eventId == "party")
{
popupMenu->showPartyPopup();
}
else if (eventId == "guild")
{
popupMenu->showGuildPopup();
}
else if (eventId == "attack")
{
popupMenu->showAttackPopup();
}
else if (eventId == "friends")
{
popupMenu->showFriendsPopup();
}
else if (eventId == "navigation")
{
popupMenu->showNavigationPopup();
}
else if (eventId == "pickup")
{
popupMenu->showPickupPopup();
}
else if (eventId == "players")
{
popupMenu->showPlayersPopup();
}
}
void SocialWindow::showGuildInvite(const std::string &restrict guildName,
const int guildId,
const std::string &restrict inviterName)
{
// check there isnt already an invite showing
if (mGuildInvited != 0)
{
if (localChatTab)
{
// TRANSLATORS: chat message
localChatTab->chatLog(_("Received guild request, but one already "
"exists."),
ChatMsgType::BY_SERVER);
}
return;
}
const std::string msg = strprintf(
// TRANSLATORS: chat message
_("%s has invited you to join the guild %s."),
inviterName.c_str(), guildName.c_str());
if (localChatTab)
localChatTab->chatLog(msg, ChatMsgType::BY_SERVER);
CREATEWIDGETV(mGuildAcceptDialog, ConfirmDialog,
// TRANSLATORS: guild invite message
_("Accept Guild Invite"),
msg,
SOUND_REQUEST,
false,
Modal_false,
this);
mGuildAcceptDialog->addActionListener(this);
mGuildInvited = guildId;
}
void SocialWindow::showPartyInvite(const std::string &restrict partyName,
const std::string &restrict inviter,
const int partyId)
{
// check there isnt already an invite showing
if (!mPartyInviter.empty())
{
if (localChatTab)
{
// TRANSLATORS: chat message
localChatTab->chatLog(_("Received party request, but one already "
"exists."),
ChatMsgType::BY_SERVER);
}
return;
}
std::string msg;
if (inviter.empty())
{
if (partyName.empty())
{
// TRANSLATORS: party invite message
msg = _("You have been invited you to join a party.");
}
else
{
// TRANSLATORS: party invite message
msg = strprintf(_("You have been invited to join the %s party."),
partyName.c_str());
}
}
else
{
if (partyName.empty())
{
// TRANSLATORS: party invite message
msg = strprintf(_("%s has invited you to join their party."),
inviter.c_str());
}
else
{
// TRANSLATORS: party invite message
msg = strprintf(_("%s has invited you to join the %s party."),
inviter.c_str(), partyName.c_str());
}
}
if (localChatTab)
localChatTab->chatLog(msg, ChatMsgType::BY_SERVER);
// show invite
CREATEWIDGETV(mPartyAcceptDialog, ConfirmDialog,
// TRANSLATORS: party invite message
_("Accept Party Invite"),
msg,
SOUND_REQUEST,
false,
Modal_false,
this);
mPartyAcceptDialog->addActionListener(this);
mPartyInviter = inviter;
mPartyId = partyId;
}
void SocialWindow::updateActiveList()
{
mNeedUpdate = true;
}
void SocialWindow::slowLogic()
{
BLOCK_START("SocialWindow::slowLogic")
const unsigned int nowTime = cur_time;
if (mNeedUpdate && nowTime - mLastUpdateTime > 1)
{
mPlayers->updateList();
mFriends->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
else if (nowTime - mLastUpdateTime > 5)
{
mPlayers->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
BLOCK_END("SocialWindow::slowLogic")
}
void SocialWindow::updateAvatar(const std::string &name)
{
mPlayers->updateAvatar(name);
}
void SocialWindow::resetDamage(const std::string &name)
{
mPlayers->resetDamage(name);
}
void SocialWindow::updateButtons()
{
// if (!mTabs)
// return;
// const bool hasTabs = mTabs->getNumberOfTabs() > 0;
}
void SocialWindow::updatePortals()
{
if (mNavigation)
mNavigation->updateList();
}
void SocialWindow::updatePortalNames()
{
if (mNavigation)
static_cast(mNavigation)->updateNames();
}
void SocialWindow::selectPortal(const unsigned num)
{
if (mNavigation)
mNavigation->selectIndex(num);
}
int SocialWindow::getPortalIndex(const int x, const int y)
{
if (mNavigation)
{
return static_cast(
mNavigation)->getPortalIndex(x, y);
}
else
{
return -1;
}
}
void SocialWindow::addPortal(const int x, const int y)
{
if (mNavigation)
static_cast(mNavigation)->addPortal(x, y);
}
void SocialWindow::removePortal(const int x, const int y)
{
if (mNavigation)
static_cast(mNavigation)->removePortal(x, y);
}
void SocialWindow::nextTab()
{
if (mTabs)
mTabs->selectNextTab();
}
void SocialWindow::prevTab()
{
if (mTabs)
mTabs->selectPrevTab();
}
void SocialWindow::updateAttackFilter()
{
if (mAttackFilter)
mAttackFilter->updateList();
}
void SocialWindow::updatePickupFilter()
{
if (mPickupFilter)
mPickupFilter->updateList();
}
void SocialWindow::updateParty()
{
if (!localPlayer)
return;
Party *const party = localPlayer->getParty();
if (party)
{
const PartyMap::iterator it = mParties.find(party);
if (it != mParties.end())
{
SocialTab *const tab = (*it).second;
tab->buildCounter();
}
}
}
void SocialWindow::widgetResized(const Event &event)
{
Window::widgetResized(event);
if (mTabs)
mTabs->adjustSize();
}
void SocialWindow::updateCounter(const SocialTab *const tab,
const std::string &counter)
{
if (mTabs->getSelectedTab() == tab)
{
mCountLabel->setCaption(counter);
mCountLabel->adjustSize();
}
}
void SocialWindow::updateMenu(const SocialTab *const tab,
const std::string &menu)
{
if (mTabs->getSelectedTab() == tab)
mMenuButton->setActionEventId(menu);
}
void SocialWindow::updateGuildCounter(const int online, const int total)
{
if (!localPlayer)
return;
Guild *const guild = localPlayer->getGuild();
if (guild)
{
const GuildMap::iterator it = mGuilds.find(guild);
if (it != mGuilds.end())
{
SocialTab *const tab = (*it).second;
tab->buildCounter(online, total);
}
}
}
void SocialWindow::updatedPlayer(const std::string &name A_UNUSED)
{
mNeedUpdate = true;
}
void SocialWindow::updateAll()
{
mNeedUpdate = true;
}
#ifdef USE_PROFILER
void SocialWindow::logicChildren()
{
BLOCK_START("SocialWindow::logicChildren")
BasicContainer::logicChildren();
BLOCK_END("SocialWindow::logicChildren")
}
#endif