/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWS_SHOPWINDOW_H #define GUI_WINDOWS_SHOPWINDOW_H #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/selectionlistener.h" class Button; class CheckBox; class Item; class Label; class ScrollArea; class ShopItem; class ShopItems; class ShopListBox; /** * The buy dialog. * * \ingroup Interface */ class ShopWindow final : public Window, public ActionListener, public SelectionListener { public: enum ShopMode { BUY = 0, SELL = 1 }; /** * Constructor. * * @see Window::Window */ ShopWindow(); A_DELETE_COPY(ShopWindow) /** * Destructor */ ~ShopWindow(); void postInit() override final; /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Updates the labels according to the selected item. */ void valueChanged(const SelectionEvent &event) override final; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Sets the visibility of this window. */ void setVisible(bool visible) override final; /** * Returns true if any instances exist. */ static bool isActive() A_WARN_UNUSED { return !instances.empty(); } void setItemSelected(const int id) { mSelectedItem = id; updateButtonsAndLabels(); } void addBuyItem(const Item *const item, const int amount, const int price); void addSellItem(const Item *const item, const int amount, const int price); void loadList(); void saveList() const; void announce(ShopItems *const list, const int mode); void giveList(const std::string &nick, const int mode); void setAcceptPlayer(const std::string &name) { mAcceptPlayer = name; } const std::string &getAcceptPlayer() const A_WARN_UNUSED { return mAcceptPlayer; } void sendMessage(const std::string &nick, std::string data, const bool random = false); static void showList(const std::string &nick, std::string data); void processRequest(const std::string &nick, std::string data, const int mode); bool findShopItem(const ShopItem *const shopItem, const int mode) const A_WARN_UNUSED; static int sumAmount(const Item *const shopItem) A_WARN_UNUSED; void updateTimes(); static bool checkFloodCounter(int &counterTime) A_WARN_UNUSED; bool isShopEmpty() const A_WARN_UNUSED; private: void startTrade(); typedef std::list<ShopWindow*> DialogList; static DialogList instances; Button *mCloseButton; ShopItems *mBuyShopItems; ShopItems *mSellShopItems; ShopItem *mTradeItem; ShopListBox *mBuyShopItemList; ShopListBox *mSellShopItemList; ScrollArea *mBuyScrollArea; ScrollArea *mSellScrollArea; Label *mBuyLabel; Label *mSellLabel; Button *mBuyAddButton; Button *mBuyDeleteButton; Button *mBuyAnnounceButton; Button *mBuyAuctionButton; Button *mSellAddButton; Button *mSellDeleteButton; Button *mSellAnnounceButton; Button *mSellAuctionButton; CheckBox *mAnnounceLinks; std::string mAcceptPlayer; std::string mTradeNick; int mSelectedItem; int mAnnonceTime; int mLastRequestTimeList; int mLastRequestTimeItem; int mRandCounter; int mTradeMoney; int mAnnounceCounter[2]; }; extern ShopWindow *shopWindow; #endif // GUI_WINDOWS_SHOPWINDOW_H