/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWS_SHOPWINDOW_H #define GUI_WINDOWS_SHOPWINDOW_H #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/buyingstoremodelistener.h" #include "listeners/buyingstoreslotslistener.h" #include "listeners/selectionlistener.h" #include "listeners/vendingmodelistener.h" #include "listeners/vendingslotslistener.h" class Button; class CheckBox; class Item; class ScrollArea; class ShopItem; class ShopItems; class ShopListBox; class TabStrip; /** * The buy dialog. * * \ingroup Interface */ class ShopWindow final : public Window, public VendingModeListener, public VendingSlotsListener, public BuyingStoreModeListener, public BuyingStoreSlotsListener, public ActionListener, public SelectionListener { public: enum ShopMode { BUY = 0, SELL = 1 }; /** * Constructor. * * @see Window::Window */ ShopWindow(); A_DELETE_COPY(ShopWindow) /** * Destructor */ ~ShopWindow(); void postInit() override final; /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Updates the labels according to the selected item. */ void valueChanged(const SelectionEvent &event) override final; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Sets the visibility of this window. */ void setVisible(Visible visible) override final; /** * Returns true if any instances exist. */ static bool isActive() A_WARN_UNUSED { return !instances.empty(); } void setItemSelected(const int id) { mSelectedItem = id; updateButtonsAndLabels(); } void addBuyItem(const Item *const item, const int amount, const int price); void addSellItem(const Item *const item, const int amount, const int price); void loadList(); void saveList() const; #ifdef TMWA_SUPPORT void setAcceptPlayer(const std::string &name) { mAcceptPlayer = name; } const std::string &getAcceptPlayer() const A_WARN_UNUSED { return mAcceptPlayer; } void announce(ShopItems *const list, const int mode); void giveList(const std::string &nick, const int mode); void sendMessage(const std::string &nick, std::string data, const bool random = false); static void showList(const std::string &nick, std::string data); void processRequest(const std::string &nick, std::string data, const int mode); void updateTimes(); static bool checkFloodCounter(time_t &counterTime) A_WARN_UNUSED; bool findShopItem(const ShopItem *const shopItem, const int mode) const A_WARN_UNUSED; #endif // TMWA_SUPPORT static int sumAmount(const Item *const shopItem) A_WARN_UNUSED; bool isShopEmpty() const A_WARN_UNUSED; void vendingEnabled(const bool b) override final; void vendingSlotsChanged(const int slots) override final; void buyingStoreEnabled(const bool b) override final; void buyingStoreSlotsChanged(const int slots) override final; void setShopName(const std::string &name); private: #ifdef TMWA_SUPPORT void startTrade(); #endif // TMWA_SUPPORT void updateSelection(); void updateShopName(); typedef std::list<ShopWindow*> DialogList; static DialogList instances; Button *mCloseButton A_NONNULLPOINTER; ShopItems *mBuyShopItems A_NONNULLPOINTER; ShopItems *mSellShopItems A_NONNULLPOINTER; ShopItem *mTradeItem; ShopListBox *mBuyShopItemList A_NONNULLPOINTER; ShopListBox *mSellShopItemList A_NONNULLPOINTER; ShopListBox *mCurrentShopItemList; ScrollArea *mScrollArea A_NONNULLPOINTER; Button *mAddButton A_NONNULLPOINTER; Button *mDeleteButton A_NONNULLPOINTER; Button *mAnnounceButton; Button *mPublishButton; Button *mRenameButton; CheckBox *mAnnounceLinks; TabStrip *mTabs; std::string mAcceptPlayer; std::string mTradeNick; std::string mSellShopName; int mSelectedItem; time_t mAnnonceTime; time_t mLastRequestTimeList; time_t mLastRequestTimeItem; int mRandCounter; int mTradeMoney; int mSellShopSize; int mBuyShopSize; bool isBuySelected; bool mHaveVending; bool mEnableBuyingStore; bool mEnableVending; }; extern ShopWindow *shopWindow; #endif // GUI_WINDOWS_SHOPWINDOW_H