/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/ministatuswindow.h" #include "animatedsprite.h" #include "configuration.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/viewport.h" #include "gui/popups/textpopup.h" #include "gui/popups/statuspopup.h" #include "gui/windows/statuswindow.h" #include "gui/widgets/progressbar.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/gamehandler.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" extern volatile int tick_time; typedef std::vector ::const_iterator ProgressBarVectorCIter; MiniStatusWindow::MiniStatusWindow() : Popup("MiniStatus", "ministatus.xml"), InventoryListener(), mBars(), mBarNames(), mIcons(), mSpacing(mSkin ? mSkin->getOption("spacing", 3) : 3), mIconPadding(mSkin ? mSkin->getOption("iconPadding", 3) : 3), mIconSpacing(mSkin ? mSkin->getOption("iconSpacing", 2) : 2), mMaxX(0), // TRANSLATORS: status bar name mHpBar(createBar(0, 100, 0, Theme::HP_BAR, Theme::PROG_HP, "hp bar", _("health bar"))), mMpBar(Net::getGameHandler()->canUseMagicBar() ? createBar(0, 100, 0, Net::getPlayerHandler()->canUseMagic() ? Theme::MP_BAR : Theme::NO_MP_BAR, Net::getPlayerHandler()->canUseMagic() // TRANSLATORS: status bar name ? Theme::PROG_MP : Theme::PROG_NO_MP, "mp bar", _("mana bar")) : nullptr), mXpBar(createBar(0, 100, 0, Theme::XP_BAR, Theme::PROG_EXP, // TRANSLATORS: status bar name "xp bar", _("experience bar"))), mJobBar(nullptr), mWeightBar(createBar(0, 140, 0, Theme::WEIGHT_BAR, Theme::PROG_WEIGHT, // TRANSLATORS: status bar name "weight bar", _("weight bar"))), mInvSlotsBar(createBar(0, 45, 0, Theme::SLOTS_BAR, Theme::PROG_INVY_SLOTS, // TRANSLATORS: status bar name "inventory slots bar", _("inventory slots bar"))), mMoneyBar(createBar(0, 130, 0, Theme::MONEY_BAR, Theme::PROG_MONEY, // TRANSLATORS: status bar name "money bar", _("money bar"))), mArrowsBar(createBar(0, 50, 0, Theme::SLOTS_BAR, Theme::PROG_INVY_SLOTS, // TRANSLATORS: status bar name "arrows bar", _("arrows bar"))), mStatusBar(createBar(100, (config.getIntValue("fontSize") > 16 ? 250 : 165), 0, Theme::PROGRESS_BAR, Theme::PROG_EXP, // TRANSLATORS: status bar name "status bar", _("status bar"))), mTextPopup(new TextPopup), mStatusPopup(new StatusPopup) { mTextPopup->postInit(); mStatusPopup->postInit(); listen(CHANNEL_ATTRIBUTES); StatusWindow::updateHPBar(mHpBar); if (Net::getGameHandler()->canUseMagicBar()) StatusWindow::updateMPBar(mMpBar); const int job = Net::getPlayerHandler()->getJobLocation() && serverConfig.getValueBool("showJob", true); StatusWindow::updateXPBar(mXpBar); if (job) { mJobBar = createBar(0, 100, 0, Theme::PROGRESS_BAR, Theme::PROG_JOB, // TRANSLATORS: status bar name "job bar", _("job bar")); StatusWindow::updateJobBar(mJobBar); } loadBars(); updateBars(); setVisible(config.getValueBool(getPopupName() + "Visible", true)); addMouseListener(this); Inventory *const inv = PlayerInfo::getInventory(); if (inv) inv->addInventoyListener(this); StatusWindow::updateMoneyBar(mMoneyBar); StatusWindow::updateArrowsBar(mArrowsBar); updateStatus(); } MiniStatusWindow::~MiniStatusWindow() { delete mTextPopup; mTextPopup = nullptr; delete mStatusPopup; mStatusPopup = nullptr; delete_all(mIcons); mIcons.clear(); Inventory *const inv = PlayerInfo::getInventory(); if (inv) inv->removeInventoyListener(this); FOR_EACH (ProgressBarVectorCIter, it, mBars) { ProgressBar *bar = *it; if (!bar) continue; if (!bar->isVisible()) delete bar; } mBars.clear(); } ProgressBar *MiniStatusWindow::createBar(const float progress, const int width, const int height, const int textColor, const int backColor, const std::string &name, const std::string &description) { ProgressBar *const bar = new ProgressBar(this, progress, width, height, backColor); bar->setActionEventId(name); bar->setId(description); bar->setColor(Theme::getThemeColor(textColor), Theme::getThemeColor(textColor + 1)); mBars.push_back(bar); mBarNames[name] = bar; return bar; } void MiniStatusWindow::updateBars() { int x = 0; const ProgressBar *lastBar = nullptr; FOR_EACH (ProgressBarVectorCIter, it, mBars) safeRemove(*it); FOR_EACH (ProgressBarVectorCIter, it, mBars) { ProgressBar *const bar = *it; if (!bar) continue; if (bar->isVisible()) { bar->setPosition(x, 0); add(bar); x += bar->getWidth() + mSpacing; lastBar = bar; } } if (lastBar) { setContentSize(lastBar->getX() + lastBar->getWidth(), lastBar->getY() + lastBar->getHeight()); } mMaxX = x; } void MiniStatusWindow::setIcon(const int index, AnimatedSprite *const sprite) { if (index >= static_cast(mIcons.size())) mIcons.resize(index + 1, nullptr); delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(const int index) { if (index < static_cast(mIcons.size())) { delete mIcons[index]; mIcons.erase(mIcons.begin() + index); } } void MiniStatusWindow::drawIcons(Graphics *const graphics) { // Draw icons int icon_x = mMaxX + mIconPadding; for (size_t i = 0, sz = mIcons.size(); i < sz; i ++) { const AnimatedSprite *const icon = mIcons[i]; if (icon) { icon->draw(graphics, icon_x, mIconPadding); icon_x += mIconSpacing + icon->getWidth(); } } } void MiniStatusWindow::processEvent(const Channels channel A_UNUSED, const DepricatedEvent &event) { if (event.getName() == EVENT_UPDATEATTRIBUTE) { const int id = event.getInt("id"); if (id == PlayerInfo::HP || id == PlayerInfo::MAX_HP) { StatusWindow::updateHPBar(mHpBar); } else if (id == PlayerInfo::MP || id == PlayerInfo::MAX_MP) { StatusWindow::updateMPBar(mMpBar); } else if (id == PlayerInfo::EXP || id == PlayerInfo::EXP_NEEDED) { StatusWindow::updateXPBar(mXpBar); } else if (id == PlayerInfo::TOTAL_WEIGHT || id == PlayerInfo::MAX_WEIGHT) { StatusWindow::updateWeightBar(mWeightBar); } else if (id == PlayerInfo::MONEY) { StatusWindow::updateMoneyBar(mMoneyBar); } } else if (event.getName() == EVENT_UPDATESTAT) { StatusWindow::updateMPBar(mMpBar); StatusWindow::updateJobBar(mJobBar); } } void MiniStatusWindow::updateStatus() { StatusWindow::updateStatusBar(mStatusBar); if (mStatusPopup && mStatusPopup->isPopupVisible()) mStatusPopup->update(); } void MiniStatusWindow::logic() { BLOCK_START("MiniStatusWindow::logic") Popup::logic(); for (size_t i = 0, sz = mIcons.size(); i < sz; i++) { AnimatedSprite *const icon = mIcons[i]; if (icon) icon->update(tick_time * 10); } BLOCK_END("MiniStatusWindow::logic") } void MiniStatusWindow::draw(gcn::Graphics *graphics) { BLOCK_START("MiniStatusWindow::draw") drawChildren(graphics); BLOCK_END("MiniStatusWindow::draw") } void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) { Popup::mouseMoved(event); const int x = event.getX(); const int y = event.getY(); const gcn::Rectangle &rect = mDimension; if (event.getSource() == mStatusBar) { mStatusPopup->view(x + rect.x, y + rect.y); mTextPopup->hide(); } else if (event.getSource() == mXpBar) { std::string level; if (player_node && player_node->isGM()) { // TRANSLATORS: status bar label level = strprintf(_("Level: %d (GM %d)"), PlayerInfo::getAttribute(PlayerInfo::LEVEL), player_node->getGMLevel()); } else { // TRANSLATORS: status bar label level = strprintf(_("Level: %d"), PlayerInfo::getAttribute(PlayerInfo::LEVEL)); } const int exp = PlayerInfo::getAttribute(PlayerInfo::EXP); const int expNeed = PlayerInfo::getAttribute(PlayerInfo::EXP_NEEDED); if (exp > expNeed) { mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", exp, expNeed)); } else { mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", exp, expNeed), // TRANSLATORS: status bar label strprintf("%s: %d", _("Need"), expNeed - exp)); } mStatusPopup->hide(); } else if (event.getSource() == mHpBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::HP), PlayerInfo::getAttribute(PlayerInfo::MAX_HP))); mStatusPopup->hide(); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), strprintf("%d/%d", PlayerInfo::getAttribute(PlayerInfo::MP), PlayerInfo::getAttribute(PlayerInfo::MAX_MP))); mStatusPopup->hide(); } else if (event.getSource() == mJobBar) { const std::pair exp = PlayerInfo::getStatExperience( Net::getPlayerHandler()->getJobLocation()); // TRANSLATORS: job bar label const std::string level = strprintf(_("Job level: %d"), PlayerInfo::getStatBase( Net::getPlayerHandler()->getJobLocation())); if (exp.first > exp.second) { mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", exp.first, exp.second)); } else { mTextPopup->show(x + rect.x, y + rect.y, level, strprintf("%d/%d", exp.first, exp.second), // TRANSLATORS: status bar label strprintf("%s: %d", _("Need"), exp.second - exp.first)); } mStatusPopup->hide(); } else if (event.getSource() == mWeightBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), strprintf("%d/%d", PlayerInfo::getAttribute( PlayerInfo::TOTAL_WEIGHT), PlayerInfo::getAttribute(PlayerInfo::MAX_WEIGHT))); mStatusPopup->hide(); } else if (event.getSource() == mInvSlotsBar) { const Inventory *const inv = PlayerInfo::getInventory(); if (inv) { const int usedSlots = inv->getNumberOfSlotsUsed(); const int maxSlots = inv->getSize(); mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), strprintf("%d/%d", usedSlots, maxSlots)); } mStatusPopup->hide(); } else if (event.getSource() == mMoneyBar) { mTextPopup->show(x + rect.x, y + rect.y, event.getSource()->getId(), toString(PlayerInfo::getAttribute(PlayerInfo::MONEY))); } else { mTextPopup->hide(); mStatusPopup->hide(); } } void MiniStatusWindow::mousePressed(gcn::MouseEvent &event) { if (!viewport) return; if (event.getButton() == gcn::MouseEvent::RIGHT) { const ProgressBar *const bar = dynamic_cast( event.getSource()); if (!bar) return; if (viewport) { viewport->showPopup(getX() + event.getX(), getY() + event.getY(), bar); } } } void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { Popup::mouseExited(event); mTextPopup->hide(); mStatusPopup->hide(); } void MiniStatusWindow::showBar(const std::string &name, const bool visible) { ProgressBar *const bar = mBarNames[name]; if (!bar) return; bar->setVisible(visible); updateBars(); saveBars(); } void MiniStatusWindow::loadBars() { if (!config.getIntValue("ministatussaved")) { if (mWeightBar) mWeightBar->setVisible(false); if (mInvSlotsBar) mInvSlotsBar->setVisible(false); if (mMoneyBar) mMoneyBar->setVisible(false); if (mArrowsBar) mArrowsBar->setVisible(false); if (mStatusBar) mStatusBar->setVisible(false); if (mJobBar) mJobBar->setVisible(false); return; } for (int f = 0; f < 10; f ++) { const std::string str = config.getValue( "ministatus" + toString(f), ""); if (str == "") continue; ProgressBar *const bar = mBarNames[str]; if (!bar) continue; bar->setVisible(false); } } void MiniStatusWindow::saveBars() const { int i = 0; FOR_EACH (ProgressBarVectorCIter, it, mBars) { const ProgressBar *const bar = *it; if (!bar->isVisible()) { config.setValue("ministatus" + toString(i), bar->getActionEventId()); i ++; } } for (int f = i; f < 10; f ++) config.deleteKey("ministatus" + toString(f)); config.setValue("ministatussaved", true); } void MiniStatusWindow::slotsChanged(Inventory *const inventory) { if (!inventory) return; if (inventory->getType() == Inventory::INVENTORY) StatusWindow::updateInvSlotsBar(mInvSlotsBar); } void MiniStatusWindow::updateArrows() { StatusWindow::updateArrowsBar(mArrowsBar); } gcn::Rectangle MiniStatusWindow::getChildrenArea() { const int padding = mPadding; const int padding2 = padding * 2; const gcn::Rectangle &rect = mDimension; return gcn::Rectangle(padding, padding, rect.width - padding2, rect.height - padding2); } #ifdef USE_PROFILER void MiniStatusWindow::logicChildren() { BLOCK_START("MiniStatusWindow::logicChildren") BasicContainer::logicChildren(); BLOCK_END("MiniStatusWindow::logicChildren") } #endif