/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WINDOWS_CHARCREATEDIALOG_H #define GUI_WINDOWS_CHARCREATEDIALOG_H #include "being/gender.h" #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/keylistener.h" class Being; class Button; class CharSelectDialog; class Label; class PlayerBox; class RadioButton; class Slider; class TextField; /** * Character creation dialog. * * \ingroup Interface */ class CharCreateDialog final : public Window, public ActionListener, public KeyListener { public: /** * Constructor. */ CharCreateDialog(CharSelectDialog *const parent, const int slot); A_DELETE_COPY(CharCreateDialog) /** * Destructor. */ ~CharCreateDialog(); void action(const ActionEvent &event) override final; /** * Unlocks the dialog, enabling the create character button again. */ void unlock(); void setAttributes(const StringVect &labels, const int available, const int min, const int max); void setFixedGender(const bool fixed, const Gender::Type gender = Gender::FEMALE); void logic() override final; void updatePlayer(); void keyPressed(KeyEvent &event) override final; private: int getDistributedPoints() const A_WARN_UNUSED; void updateSliders(); void setButtonsPosition(const int w, const int h); /** * Returns the name of the character to create. */ std::string getName() const A_WARN_UNUSED; /** * Communicate character creation to the server. */ void attemptCharCreate(); void updateHair(); void updateRace(); void updateLook(); CharSelectDialog *mCharSelectDialog; TextField *mNameField; Label *mNameLabel; Button *mNextHairColorButton; Button *mPrevHairColorButton; Label *mHairColorLabel; Label *mHairColorNameLabel; Button *mNextHairStyleButton; Button *mPrevHairStyleButton; Label *mHairStyleLabel; Label *mHairStyleNameLabel; Button *mNextRaceButton; Button *mPrevRaceButton; Label *mRaceLabel; Label *mRaceNameLabel; Button *mNextLookButton; Button *mPrevLookButton; Label *mLookLabel; Label *mLookNameLabel; Button *mActionButton; Button *mRotateButton; RadioButton *mMale; RadioButton *mFemale; RadioButton *mOther; std::vector<Slider*> mAttributeSlider; std::vector<Label*> mAttributeLabel; std::vector<Label*> mAttributeValue; Label *mAttributesLeft; Button *mCreateButton; Button *mCancelButton; Being *mPlayer; PlayerBox *mPlayerBox; int mMaxPoints; int mUsedPoints; int mRace; int mLook; int mMinLook; int mMaxLook; int mHairStyle; int mHairColor; int mSlot; unsigned int maxHairColor; unsigned int minHairColor; unsigned int maxHairStyle; unsigned int minHairStyle; unsigned int mAction; unsigned int mDirection; }; #endif // GUI_WINDOWS_CHARCREATEDIALOG_H