/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WINDOWS_CHARCREATEDIALOG_H
#define GUI_WINDOWS_CHARCREATEDIALOG_H
#include "enums/being/gender.h"
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/keylistener.h"
class Being;
class Button;
class CharSelectDialog;
class Label;
class PlayerBox;
class Slider;
class TabStrip;
class TextField;
/**
* Character creation dialog.
*
* \ingroup Interface
*/
class CharCreateDialog final : public Window,
public ActionListener,
public KeyListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(CharSelectDialog *const parent, const int slot);
A_DELETE_COPY(CharCreateDialog)
/**
* Destructor.
*/
~CharCreateDialog() override final;
void action(const ActionEvent &event) override final;
/**
* Unlocks the dialog, enabling the create character button again.
*/
void unlock();
void setAttributes(const StringVect &labels,
int available,
const int min, const int max);
void setDefaultGender(const GenderT gender);
void logic() override final;
void updatePlayer();
void keyPressed(KeyEvent &event) override final;
private:
int getDistributedPoints() const A_WARN_UNUSED;
void updateSliders();
void setButtonsPosition(const int w, const int h);
/**
* Returns the name of the character to create.
*/
std::string getName() const A_WARN_UNUSED;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
void updateHair();
void updateRace();
void updateLook();
CharSelectDialog *mCharSelectDialog;
TextField *mNameField A_NONNULLPOINTER;
Label *mNameLabel A_NONNULLPOINTER;
Button *mNextHairColorButton A_NONNULLPOINTER;
Button *mPrevHairColorButton A_NONNULLPOINTER;
Label *mHairColorLabel A_NONNULLPOINTER;
Label *mHairColorNameLabel A_NONNULLPOINTER;
Button *mNextHairStyleButton A_NONNULLPOINTER;
Button *mPrevHairStyleButton A_NONNULLPOINTER;
Label *mHairStyleLabel A_NONNULLPOINTER;
Label *mHairStyleNameLabel A_NONNULLPOINTER;
Button *mNextRaceButton;
Button *mPrevRaceButton;
Label *mRaceLabel;
Label *mRaceNameLabel;
Button *mNextLookButton;
Button *mPrevLookButton;
Label *mLookLabel;
Label *mLookNameLabel;
Button *mActionButton;
Button *mRotateButton;
STD_VECTOR mAttributeSlider;
STD_VECTOR