/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/buydialog.h"
#include "actormanager.h"
#include "configuration.h"
#include "shopitem.h"
#include "units.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/models/shopitems.h"
#include "gui/models/sortlistmodelbuy.h"
#include "gui/widgets/button.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"
#include "net/adminhandler.h"
#include "net/buysellhandler.h"
#include "net/cashshophandler.h"
#include "net/markethandler.h"
#include "net/npchandler.h"
#include "net/serverfeatures.h"
#include "net/vendinghandler.h"
#include "resources/iteminfo.h"
#include "utils/delete2.h"
#include
#include "debug.h"
namespace
{
class SortItemPriceFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const int price1 = item1->getPrice();
const int price2 = item2->getPrice();
if (price1 == price2)
return item1->getDisplayName() < item2->getDisplayName();
return price1 < price2;
}
} itemPriceBuySorter;
class SortItemNameFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const std::string &name1 = item1->getDisplayName();
const std::string &name2 = item2->getDisplayName();
if (name1 == name2)
return item1->getPrice() < item2->getPrice();
return name1 < name2;
}
} itemNameBuySorter;
class SortItemIdFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const int id1 = item1->getId();
const int id2 = item2->getId();
if (id1 == id2)
return item1->getPrice() < item2->getPrice();
return id1 < id2;
}
} itemIdBuySorter;
class SortItemWeightFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const int weight1 = item1->getInfo().getWeight();
const int weight2 = item2->getInfo().getWeight();
if (weight1 == weight2)
return item1->getPrice() < item2->getPrice();
return weight1 < weight2;
}
} itemWeightBuySorter;
class SortItemAmountFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const int amount1 = item1->getQuantity();
const int amount2 = item2->getQuantity();
if (amount1 == amount2)
return item1->getPrice() < item2->getPrice();
return amount1 < amount2;
}
} itemAmountBuySorter;
class SortItemTypeFunctor final
{
public:
bool operator() (const ShopItem *const item1,
const ShopItem *const item2) const
{
if (!item1 || !item2)
return false;
const ItemType::Type type1 = item1->getInfo().getType();
const ItemType::Type type2 = item2->getInfo().getType();
if (type1 == type2)
return item1->getPrice() < item2->getPrice();
return type1 < type2;
}
} itemTypeBuySorter;
} // namespace
BuyDialog::DialogList BuyDialog::instances;
BuyDialog::BuyDialog() :
// TRANSLATORS: buy dialog name
Window(_("Create items"), false, nullptr, "buy.xml"),
ActionListener(),
SelectionListener(),
mSortModel(nullptr),
mSortDropDown(nullptr),
mNpcId(Items),
mMoney(0),
mAmountItems(0),
mMaxItems(0),
mNick()
{
init();
}
BuyDialog::BuyDialog(const int npcId) :
// TRANSLATORS: buy dialog name
Window(_("Buy"), false, nullptr, "buy.xml"),
ActionListener(),
SelectionListener(),
mSortModel(nullptr),
mSortDropDown(nullptr),
mNpcId(npcId),
mMoney(0),
mAmountItems(0),
mMaxItems(0),
mNick()
{
init();
}
BuyDialog::BuyDialog(std::string nick) :
// TRANSLATORS: buy dialog name
Window(_("Buy"), false, nullptr, "buy.xml"),
ActionListener(),
SelectionListener(),
mSortModel(new SortListModelBuy),
mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
mNpcId(Nick),
mMoney(0),
mAmountItems(0),
mMaxItems(0),
mNick(nick)
{
init();
}
void BuyDialog::init()
{
setWindowName("Buy");
setResizable(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(260);
setMinHeight(220);
setDefaultSize(260, 230, ImageRect::CENTER);
if (setupWindow)
setupWindow->registerWindowForReset(this);
mShopItems = new ShopItems;
mShopItemList = new ShopListBox(this, mShopItems, mShopItems);
mShopItemList->postInit();
mScrollArea = new ScrollArea(this, mShopItemList,
getOptionBool("showbackground"), "buy_background.xml");
mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mSlider = new Slider(this, 1.0, 1.0);
mQuantityLabel = new Label(this, strprintf(
"%d / %d", mAmountItems, mMaxItems));
mQuantityLabel->setAlignment(Graphics::CENTER);
// TRANSLATORS: buy dialog label
mMoneyLabel = new Label(this, strprintf(
_("Price: %s / Total: %s"), "", ""));
mAmountField = new IntTextField(this, 1, 1, 123);
mAmountField->setActionEventId("amount");
mAmountField->addActionListener(this);
mAmountField->setSendAlwaysEvents(true);
mAmountField->setEnabled(false);
// TRANSLATORS: buy dialog label
mAmountLabel = new Label(this, _("Amount:"));
mAmountLabel->adjustSize();
// TRANSLATORS: This is a narrow symbol used to denote 'increasing'.
// You may change this symbol if your language uses another.
mIncreaseButton = new Button(this, _("+"), "inc", this);
// TRANSLATORS: This is a narrow symbol used to denote 'decreasing'.
// You may change this symbol if your language uses another.
mDecreaseButton = new Button(this, _("-"), "dec", this);
// TRANSLATORS: buy dialog button
mBuyButton = new Button(this, mNpcId == Items
? _("Create") :_("Buy"), "buy", this);
// TRANSLATORS: buy dialog button
mQuitButton = new Button(this, _("Quit"), "quit", this);
// TRANSLATORS: buy dialog button
mAddMaxButton = new Button(this, _("Max"), "max", this);
mDecreaseButton->adjustSize();
mDecreaseButton->setWidth(mIncreaseButton->getWidth());
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mBuyButton->setEnabled(false);
mSlider->setEnabled(false);
mSlider->setActionEventId("slider");
mSlider->addActionListener(this);
mShopItemList->setDistributeMousePressed(false);
mShopItemList->setActionEventId("buy");
mShopItemList->addActionListener(this);
mShopItemList->addSelectionListener(this);
ContainerPlacer placer = getPlacer(0, 0);
placer(0, 0, mScrollArea, 9, 5).setPadding(3);
placer(0, 5, mDecreaseButton);
placer(1, 5, mSlider, 4);
placer(5, 5, mIncreaseButton);
placer(6, 5, mQuantityLabel, 2);
placer(8, 5, mAddMaxButton);
placer(0, 6, mAmountLabel, 2);
placer(2, 6, mAmountField, 2);
placer(0, 7, mMoneyLabel, 8);
if (mSortDropDown)
placer(0, 8, mSortDropDown, 2);
placer(7, 8, mBuyButton);
placer(8, 8, mQuitButton);
Layout &layout = getLayout();
layout.setRowHeight(0, LayoutType::SET);
center();
loadWindowState();
enableVisibleSound(true);
instances.push_back(this);
setVisible(true);
if (mSortDropDown)
mSortDropDown->setSelected(config.getIntValue("buySortOrder"));
}
BuyDialog::~BuyDialog()
{
delete2(mShopItems);
instances.remove(this);
}
void BuyDialog::setMoney(const int amount)
{
mMoney = amount;
mShopItemList->setPlayersMoney(amount);
updateButtonsAndLabels();
}
void BuyDialog::reset()
{
mShopItems->clear();
mShopItemList->adjustSize();
// Reset previous selected items to prevent failing asserts
mShopItemList->setSelected(-1);
mSlider->setValue(0);
setMoney(0);
}
ShopItem *BuyDialog::addItem(const int id,
const int type,
const unsigned char color,
const int amount,
const int price)
{
ShopItem *const item = mShopItems->addItem(id, type, color, amount, price);
mShopItemList->adjustSize();
return item;
}
void BuyDialog::sort()
{
if (mSortDropDown && mShopItems)
{
std::vector &items = mShopItems->items();
switch (mSortDropDown->getSelected())
{
case 1:
std::sort(items.begin(), items.end(), itemPriceBuySorter);
break;
case 2:
std::sort(items.begin(), items.end(), itemNameBuySorter);
break;
case 3:
std::sort(items.begin(), items.end(), itemIdBuySorter);
break;
case 4:
std::sort(items.begin(), items.end(), itemWeightBuySorter);
break;
case 5:
std::sort(items.begin(), items.end(), itemAmountBuySorter);
break;
case 6:
std::sort(items.begin(), items.end(), itemTypeBuySorter);
break;
case 0:
default:
break;
}
}
}
void BuyDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "quit")
{
close();
return;
}
else if (eventId == "sort")
{
sort();
if (mSortDropDown)
config.setValue("buySortOrder", mSortDropDown->getSelected());
return;
}
const int selectedItem = mShopItemList->getSelected();
// The following actions require a valid selection
if (selectedItem < 0 || selectedItem >= mShopItems->getNumberOfElements())
return;
if (eventId == "slider")
{
mAmountItems = static_cast(mSlider->getValue());
mAmountField->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "inc" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue(mAmountItems);
mAmountField->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "dec" && mAmountItems > 1)
{
mAmountItems--;
mSlider->setValue(mAmountItems);
mAmountField->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "max")
{
mAmountItems = mMaxItems;
mSlider->setValue(mAmountItems);
mAmountField->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "amount")
{
mAmountItems = mAmountField->getValue();
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems)
{
ShopItem *const item = mShopItems->at(selectedItem);
if (mNpcId == Items)
{
adminHandler->createItems(item->getId(),
mAmountItems, item->getColor());
}
else if (mNpcId != Nick)
{
#ifdef EATHENA_SUPPORT
if (mNpcId == Market)
{
marketHandler->buyItem(item->getId(),
item->getType(),
item->getColor(),
mAmountItems);
item->increaseQuantity(-mAmountItems);
item->update();
}
else if (mNpcId == Cash)
{
cashShopHandler->buyItem(item->getPrice(),
item->getId(),
item->getColor(),
mAmountItems);
}
else
#endif
{
npcHandler->buyItem(mNpcId,
item->getId(),
item->getColor(),
mAmountItems);
}
updateSlider(selectedItem);
}
else if (mNpcId == Nick)
{
#ifdef EATHENA_SUPPORT
if (serverFeatures->haveVending())
{
Being *const being = actorManager->findBeingByName(mNick);
if (being)
{
vendingHandler->buy(being,
item->getInvIndex(),
mAmountItems);
item->increaseQuantity(-mAmountItems);
item->update();
updateSlider(selectedItem);
}
}
else if (tradeWindow)
#else
if (tradeWindow)
#endif
{
if (item)
{
buySellHandler->sendBuyRequest(mNick,
item, mAmountItems);
tradeWindow->addAutoMoney(mNick,
item->getPrice() * mAmountItems);
}
}
}
}
}
void BuyDialog::updateSlider(const int selectedItem)
{
// Update money and adjust the max number of items
// that can be bought
mMaxItems -= mAmountItems;
setMoney(mMoney - mAmountItems * mShopItems->at(selectedItem)->getPrice());
// Reset selection
mAmountItems = 1;
mSlider->setScale(1, mMaxItems);
mSlider->setValue(1);
}
void BuyDialog::valueChanged(const SelectionEvent &event A_UNUSED)
{
// Reset amount of items and update labels
mAmountItems = 1;
mSlider->setValue(1);
updateButtonsAndLabels();
mSlider->setScale(1, mMaxItems);
mAmountField->setRange(1, mMaxItems);
mAmountField->setValue(1);
}
void BuyDialog::updateButtonsAndLabels()
{
const int selectedItem = mShopItemList->getSelected();
int price = 0;
if (selectedItem > -1)
{
const ShopItem *const item = mShopItems->at(selectedItem);
if (item)
{
const int itemPrice = item->getPrice();
// Calculate how many the player can afford
if (mNpcId == Items)
mMaxItems = 100;
else if (itemPrice)
mMaxItems = mMoney / itemPrice;
else
mMaxItems = 1;
if (item->getQuantity() > 0 && mMaxItems > item->getQuantity())
mMaxItems = item->getQuantity();
if (mAmountItems > mMaxItems)
mAmountItems = mMaxItems;
price = mAmountItems * itemPrice;
}
}
else
{
mMaxItems = 0;
mAmountItems = 0;
}
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mDecreaseButton->setEnabled(mAmountItems > 1);
mBuyButton->setEnabled(mAmountItems > 0);
mSlider->setEnabled(mMaxItems > 1);
mAmountField->setEnabled(mAmountItems > 0);
mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
// TRANSLATORS: buy dialog label
mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
Units::formatCurrency(price).c_str(),
Units::formatCurrency(mMoney - price).c_str()));
}
void BuyDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible && mShopItemList)
mShopItemList->requestFocus();
else
scheduleDelete();
}
void BuyDialog::closeAll()
{
FOR_EACH (DialogList::const_iterator, it, instances)
{
if (*it)
(*it)->close();
}
}