/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/buydialog.h" #include "actormanager.h" #include "configuration.h" #include "shopitem.h" #include "units.h" #include "gui/windows/setupwindow.h" #include "gui/windows/tradewindow.h" #include "gui/models/shopitems.h" #include "gui/models/sortlistmodelbuy.h" #include "gui/widgets/button.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/dropdown.h" #include "gui/widgets/inttextfield.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/layouttype.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/shoplistbox.h" #include "gui/widgets/slider.h" #include "net/adminhandler.h" #include "net/buysellhandler.h" #include "net/cashshophandler.h" #include "net/markethandler.h" #include "net/npchandler.h" #include "net/serverfeatures.h" #include "net/vendinghandler.h" #include "resources/iteminfo.h" #include "utils/delete2.h" #include #include "debug.h" namespace { class SortItemPriceFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const int price1 = item1->getPrice(); const int price2 = item2->getPrice(); if (price1 == price2) return item1->getDisplayName() < item2->getDisplayName(); return price1 < price2; } } itemPriceBuySorter; class SortItemNameFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const std::string &name1 = item1->getDisplayName(); const std::string &name2 = item2->getDisplayName(); if (name1 == name2) return item1->getPrice() < item2->getPrice(); return name1 < name2; } } itemNameBuySorter; class SortItemIdFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const int id1 = item1->getId(); const int id2 = item2->getId(); if (id1 == id2) return item1->getPrice() < item2->getPrice(); return id1 < id2; } } itemIdBuySorter; class SortItemWeightFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const int weight1 = item1->getInfo().getWeight(); const int weight2 = item2->getInfo().getWeight(); if (weight1 == weight2) return item1->getPrice() < item2->getPrice(); return weight1 < weight2; } } itemWeightBuySorter; class SortItemAmountFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const int amount1 = item1->getQuantity(); const int amount2 = item2->getQuantity(); if (amount1 == amount2) return item1->getPrice() < item2->getPrice(); return amount1 < amount2; } } itemAmountBuySorter; class SortItemTypeFunctor final { public: bool operator() (const ShopItem *const item1, const ShopItem *const item2) const { if (!item1 || !item2) return false; const ItemType::Type type1 = item1->getInfo().getType(); const ItemType::Type type2 = item2->getInfo().getType(); if (type1 == type2) return item1->getPrice() < item2->getPrice(); return type1 < type2; } } itemTypeBuySorter; } // namespace BuyDialog::DialogList BuyDialog::instances; BuyDialog::BuyDialog() : // TRANSLATORS: buy dialog name Window(_("Create items"), false, nullptr, "buy.xml"), ActionListener(), SelectionListener(), mSortModel(nullptr), mSortDropDown(nullptr), mNpcId(Items), mMoney(0), mAmountItems(0), mMaxItems(0), mNick() { init(); } BuyDialog::BuyDialog(const int npcId) : // TRANSLATORS: buy dialog name Window(_("Buy"), false, nullptr, "buy.xml"), ActionListener(), SelectionListener(), mSortModel(nullptr), mSortDropDown(nullptr), mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick() { init(); } BuyDialog::BuyDialog(std::string nick) : // TRANSLATORS: buy dialog name Window(_("Buy"), false, nullptr, "buy.xml"), ActionListener(), SelectionListener(), mSortModel(new SortListModelBuy), mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")), mNpcId(Nick), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(nick) { init(); } void BuyDialog::init() { setWindowName("Buy"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(260); setMinHeight(220); setDefaultSize(260, 230, ImageRect::CENTER); if (setupWindow) setupWindow->registerWindowForReset(this); mShopItems = new ShopItems; mShopItemList = new ShopListBox(this, mShopItems, mShopItems); mShopItemList->postInit(); mScrollArea = new ScrollArea(this, mShopItemList, getOptionBool("showbackground"), "buy_background.xml"); mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mSlider = new Slider(this, 1.0, 1.0); mQuantityLabel = new Label(this, strprintf( "%d / %d", mAmountItems, mMaxItems)); mQuantityLabel->setAlignment(Graphics::CENTER); // TRANSLATORS: buy dialog label mMoneyLabel = new Label(this, strprintf( _("Price: %s / Total: %s"), "", "")); mAmountField = new IntTextField(this, 1, 1, 123); mAmountField->setActionEventId("amount"); mAmountField->addActionListener(this); mAmountField->setSendAlwaysEvents(true); mAmountField->setEnabled(false); // TRANSLATORS: buy dialog label mAmountLabel = new Label(this, _("Amount:")); mAmountLabel->adjustSize(); // TRANSLATORS: This is a narrow symbol used to denote 'increasing'. // You may change this symbol if your language uses another. mIncreaseButton = new Button(this, _("+"), "inc", this); // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'. // You may change this symbol if your language uses another. mDecreaseButton = new Button(this, _("-"), "dec", this); // TRANSLATORS: buy dialog button mBuyButton = new Button(this, mNpcId == Items ? _("Create") :_("Buy"), "buy", this); // TRANSLATORS: buy dialog button mQuitButton = new Button(this, _("Quit"), "quit", this); // TRANSLATORS: buy dialog button mAddMaxButton = new Button(this, _("Max"), "max", this); mDecreaseButton->adjustSize(); mDecreaseButton->setWidth(mIncreaseButton->getWidth()); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mBuyButton->setEnabled(false); mSlider->setEnabled(false); mSlider->setActionEventId("slider"); mSlider->addActionListener(this); mShopItemList->setDistributeMousePressed(false); mShopItemList->setActionEventId("buy"); mShopItemList->addActionListener(this); mShopItemList->addSelectionListener(this); ContainerPlacer placer = getPlacer(0, 0); placer(0, 0, mScrollArea, 9, 5).setPadding(3); placer(0, 5, mDecreaseButton); placer(1, 5, mSlider, 4); placer(5, 5, mIncreaseButton); placer(6, 5, mQuantityLabel, 2); placer(8, 5, mAddMaxButton); placer(0, 6, mAmountLabel, 2); placer(2, 6, mAmountField, 2); placer(0, 7, mMoneyLabel, 8); if (mSortDropDown) placer(0, 8, mSortDropDown, 2); placer(7, 8, mBuyButton); placer(8, 8, mQuitButton); Layout &layout = getLayout(); layout.setRowHeight(0, LayoutType::SET); center(); loadWindowState(); enableVisibleSound(true); instances.push_back(this); setVisible(true); if (mSortDropDown) mSortDropDown->setSelected(config.getIntValue("buySortOrder")); } BuyDialog::~BuyDialog() { delete2(mShopItems); instances.remove(this); } void BuyDialog::setMoney(const int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); updateButtonsAndLabels(); } void BuyDialog::reset() { mShopItems->clear(); mShopItemList->adjustSize(); // Reset previous selected items to prevent failing asserts mShopItemList->setSelected(-1); mSlider->setValue(0); setMoney(0); } ShopItem *BuyDialog::addItem(const int id, const int type, const unsigned char color, const int amount, const int price) { ShopItem *const item = mShopItems->addItem(id, type, color, amount, price); mShopItemList->adjustSize(); return item; } void BuyDialog::sort() { if (mSortDropDown && mShopItems) { std::vector &items = mShopItems->items(); switch (mSortDropDown->getSelected()) { case 1: std::sort(items.begin(), items.end(), itemPriceBuySorter); break; case 2: std::sort(items.begin(), items.end(), itemNameBuySorter); break; case 3: std::sort(items.begin(), items.end(), itemIdBuySorter); break; case 4: std::sort(items.begin(), items.end(), itemWeightBuySorter); break; case 5: std::sort(items.begin(), items.end(), itemAmountBuySorter); break; case 6: std::sort(items.begin(), items.end(), itemTypeBuySorter); break; case 0: default: break; } } } void BuyDialog::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "quit") { close(); return; } else if (eventId == "sort") { sort(); if (mSortDropDown) config.setValue("buySortOrder", mSortDropDown->getSelected()); return; } const int selectedItem = mShopItemList->getSelected(); // The following actions require a valid selection if (selectedItem < 0 || selectedItem >= mShopItems->getNumberOfElements()) return; if (eventId == "slider") { mAmountItems = static_cast(mSlider->getValue()); mAmountField->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "inc" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue(mAmountItems); mAmountField->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "dec" && mAmountItems > 1) { mAmountItems--; mSlider->setValue(mAmountItems); mAmountField->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "max") { mAmountItems = mMaxItems; mSlider->setValue(mAmountItems); mAmountField->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "amount") { mAmountItems = mAmountField->getValue(); mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems) { ShopItem *const item = mShopItems->at(selectedItem); if (mNpcId == Items) { adminHandler->createItems(item->getId(), mAmountItems, item->getColor()); } else if (mNpcId != Nick) { #ifdef EATHENA_SUPPORT if (mNpcId == Market) { marketHandler->buyItem(item->getId(), item->getType(), item->getColor(), mAmountItems); item->increaseQuantity(-mAmountItems); item->update(); } else if (mNpcId == Cash) { cashShopHandler->buyItem(item->getPrice(), item->getId(), item->getColor(), mAmountItems); } else #endif { npcHandler->buyItem(mNpcId, item->getId(), item->getColor(), mAmountItems); } updateSlider(selectedItem); } else if (mNpcId == Nick) { if (serverFeatures->haveVending()) { Being *const being = actorManager->findBeingByName(mNick); if (being) { vendingHandler->buy(being, item->getInvIndex(), mAmountItems); item->increaseQuantity(-mAmountItems); item->update(); updateSlider(selectedItem); } } else if (tradeWindow) { if (item) { buySellHandler->sendBuyRequest(mNick, item, mAmountItems); tradeWindow->addAutoMoney(mNick, item->getPrice() * mAmountItems); } } } } } void BuyDialog::updateSlider(const int selectedItem) { // Update money and adjust the max number of items // that can be bought mMaxItems -= mAmountItems; setMoney(mMoney - mAmountItems * mShopItems->at(selectedItem)->getPrice()); // Reset selection mAmountItems = 1; mSlider->setScale(1, mMaxItems); mSlider->setValue(1); } void BuyDialog::valueChanged(const SelectionEvent &event A_UNUSED) { // Reset amount of items and update labels mAmountItems = 1; mSlider->setValue(1); updateButtonsAndLabels(); mSlider->setScale(1, mMaxItems); mAmountField->setRange(1, mMaxItems); mAmountField->setValue(1); } void BuyDialog::updateButtonsAndLabels() { const int selectedItem = mShopItemList->getSelected(); int price = 0; if (selectedItem > -1) { const ShopItem *const item = mShopItems->at(selectedItem); if (item) { const int itemPrice = item->getPrice(); // Calculate how many the player can afford if (mNpcId == Items) mMaxItems = 100; else if (itemPrice) mMaxItems = mMoney / itemPrice; else mMaxItems = 1; if (item->getQuantity() > 0 && mMaxItems > item->getQuantity()) mMaxItems = item->getQuantity(); if (mAmountItems > mMaxItems) mAmountItems = mMaxItems; price = mAmountItems * itemPrice; } } else { mMaxItems = 0; mAmountItems = 0; } mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mDecreaseButton->setEnabled(mAmountItems > 1); mBuyButton->setEnabled(mAmountItems > 0); mSlider->setEnabled(mMaxItems > 1); mAmountField->setEnabled(mAmountItems > 0); mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); // TRANSLATORS: buy dialog label mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), Units::formatCurrency(price).c_str(), Units::formatCurrency(mMoney - price).c_str())); } void BuyDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible && mShopItemList) mShopItemList->requestFocus(); else scheduleDelete(); } void BuyDialog::closeAll() { FOR_EACH (DialogList::const_iterator, it, instances) { if (*it) (*it)->close(); } }