/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WINDOWMENU_H
#define GUI_WINDOWMENU_H
#include "enums/input/inputaction.h"
#include "gui/widgets/container.h"
#include "listeners/actionlistener.h"
#include "listeners/mouselistener.h"
#include "listeners/selectionlistener.h"
#include "localconsts.h"
class Button;
struct ButtonInfo;
struct ButtonText;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu final : public Container,
public ConfigListener,
public ActionListener,
public SelectionListener,
public MouseListener
{
public:
explicit WindowMenu(const Widget2 *const widget);
A_DELETE_COPY(WindowMenu)
~WindowMenu() override final;
void action(const ActionEvent &event) override final;
void mousePressed(MouseEvent &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mouseExited(MouseEvent& event A_UNUSED) override final;
std::map &getButtonNames() A_WARN_UNUSED
{ return mButtonNames; }
STD_VECTOR