/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#define GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
#include "gui/widgets/tabs/socialtab.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "localconsts.h"
class BeingsListModel;
#define addAvatars(mob, str, type) \
{\
ava = new Avatar(str);\
ava->setOnline(false);\
ava->setLevel(-1);\
ava->setType(MapItem::SEPARATOR);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
mobs = actorManager->get##mob##s();\
i = mobs.begin();\
i_end = mobs.end();\
while (i != i_end)\
{\
std::string name;\
int level = -1;\
if (*i == "")\
{\
name = _("(default)");\
level = 0;\
}\
else\
{\
name = *i;\
}\
ava = new Avatar(name);\
ava->setOnline(true);\
ava->setLevel(level);\
ava->setType(MapItem::type);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
++ i;\
}\
}
#define updateAtkListStart() \
if (!socialWindow || !player_node || !actorManager)\
return;\
std::vector *const avatars = mBeings->getMembers();\
std::vector::iterator ia = avatars->begin();\
while (ia != avatars->end())\
{\
delete *ia;\
++ ia;\
}\
avatars->clear();\
Avatar *ava = nullptr;\
std::list mobs;\
std::list::const_iterator i;\
std::list::const_iterator i_end;
class SocialAttackTab final : public SocialTab
{
public:
SocialAttackTab(const Widget2 *const widget,
const bool showBackground) :
SocialTab(widget),
mBeings(new BeingsListModel)
{
createControls(mBeings, showBackground);
// TRANSLATORS: Attack filter tab name in social window.
// TRANSLATORS: Should be small
setCaption(_("Atk"));
}
A_DELETE_COPY(SocialAttackTab)
~SocialAttackTab()
{
delete2(mList)
delete2(mScroll)
delete2(mBeings)
}
void updateList() override final
{
updateAtkListStart();
// TRANSLATORS: mobs group name in social window
addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
// TRANSLATORS: mobs group name in social window
addAvatars(AttackMob, _("Attack mobs"), ATTACK);
// TRANSLATORS: mobs group name in social window
addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
}
private:
BeingsListModel *mBeings;
};
#endif // GUI_WIDGETS_TABS_SOCIALATTACKTAB_H