/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/widgets/tabs/setup_relations.h"
#include "actorspritemanager.h"
#include "being/localplayer.h"
#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/guitable.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
static const int COLUMNS_NR = 2; // name plus listbox
static const int NAME_COLUMN = 0;
static const unsigned int RELATION_CHOICE_COLUMN = 1;
static const unsigned int ROW_HEIGHT = 12;
// The following column widths really shouldn't be hardcoded
// but should scale with the size of the widget... except
// that, right now, the widget doesn't exactly scale either.
static const unsigned int NAME_COLUMN_WIDTH = 230;
static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;
#define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column)
#include "debug.h"
static const char *const table_titles[COLUMNS_NR] =
{
// TRANSLATORS: relations table header
N_("Name"),
// TRANSLATORS: relations table header
N_("Relation")
};
static const char *const RELATION_NAMES[PlayerRelation::RELATIONS_NR] =
{
// TRANSLATORS: relation type
N_("Neutral"),
// TRANSLATORS: relation type
N_("Friend"),
// TRANSLATORS: relation type
N_("Disregarded"),
// TRANSLATORS: relation type
N_("Ignored"),
// TRANSLATORS: relation type
N_("Erased"),
// TRANSLATORS: relation type
N_("Blacklisted"),
// TRANSLATORS: relation type
N_("Enemy")
};
class PlayerRelationListModel final : public gcn::ListModel
{
public:
~PlayerRelationListModel()
{ }
int getNumberOfElements() override
{
return PlayerRelation::RELATIONS_NR;
}
std::string getElementAt(int i) override
{
if (i >= getNumberOfElements() || i < 0)
return "";
return gettext(RELATION_NAMES[i]);
}
};
class PlayerTableModel final : public Widget2, public TableModel
{
public:
explicit PlayerTableModel(const Widget2 *const widget) :
Widget2(widget),
TableModel(),
mPlayers(nullptr),
mWidgets(),
mListModel(new PlayerRelationListModel)
{
playerRelationsUpdated();
}
A_DELETE_COPY(PlayerTableModel)
~PlayerTableModel()
{
freeWidgets();
delete mListModel;
mListModel = nullptr;
delete mPlayers;
mPlayers = nullptr;
}
int getRows() const override
{
if (mPlayers)
return static_cast(mPlayers->size());
else
return 0;
}
int getColumns() const override
{
return COLUMNS_NR;
}
int getRowHeight() const override
{
return ROW_HEIGHT;
}
int getColumnWidth(const int index) const override
{
if (index == NAME_COLUMN)
return NAME_COLUMN_WIDTH;
else
return RELATION_CHOICE_COLUMN_WIDTH;
}
void playerRelationsUpdated()
{
signalBeforeUpdate();
freeWidgets();
StringVect *const player_names = player_relations.getPlayers();
if (!player_names)
return;
delete mPlayers;
mPlayers = player_names;
// set up widgets
for (unsigned int r = 0, sz = static_cast(
player_names->size()); r < sz; ++r)
{
const std::string name = (*player_names)[r];
gcn::Widget *const widget = new Label(this, name);
mWidgets.push_back(widget);
DropDown *const choicebox = new DropDown(this, mListModel);
choicebox->setSelected(player_relations.getRelation(name));
mWidgets.push_back(choicebox);
}
signalAfterUpdate();
}
void updateModelInRow(const int row) const
{
const DropDown *const choicebox = static_cast(
getElementAt(row, RELATION_CHOICE_COLUMN));
player_relations.setRelation(getPlayerAt(row),
static_cast(
choicebox->getSelected()));
}
gcn::Widget *getElementAt(int row, int column) const override
{
return mWidgets[WIDGET_AT(row, column)];
}
void freeWidgets()
{
delete mPlayers;
mPlayers = nullptr;
delete_all(mWidgets);
mWidgets.clear();
}
std::string getPlayerAt(const int index) const
{
if (index < 0 || index >= static_cast(mPlayers->size()))
return "";
return (*mPlayers)[index];
}
protected:
StringVect *mPlayers;
std::vector mWidgets;
PlayerRelationListModel *mListModel;
};
/**
* Class for choosing one of the various `what to do when ignoring a player' options
*/
class IgnoreChoicesListModel final : public gcn::ListModel
{
public:
~IgnoreChoicesListModel()
{ }
int getNumberOfElements() override
{
return static_cast(player_relations.getPlayerIgnoreStrategies()
->size());
}
std::string getElementAt(int i) override
{
if (i >= getNumberOfElements() || i < 0)
return "???";
return (*player_relations.getPlayerIgnoreStrategies())
[i]->mDescription;
}
};
static const std::string ACTION_DELETE("delete");
static const std::string ACTION_TABLE("table");
static const std::string ACTION_STRATEGY("strategy");
Setup_Relations::Setup_Relations(const Widget2 *const widget) :
SetupTab(widget),
PlayerRelationsListener(),
mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
mPlayerTableModel(new PlayerTableModel(this)),
mPlayerTable(new GuiTable(this, mPlayerTableModel)),
mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel)),
mPlayerScrollArea(new ScrollArea(mPlayerTable)),
// TRANSLATORS: relation dialog button
mDefaultTrading(new CheckBox(this, _("Allow trading"),
player_relations.getDefault() & PlayerRelation::TRADE)),
// TRANSLATORS: relation dialog button
mDefaultWhisper(new CheckBox(this, _("Allow whispers"),
player_relations.getDefault() & PlayerRelation::WHISPER)),
mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)),
mIgnoreActionChoicesModel(new IgnoreChoicesListModel),
mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel))
{
// TRANSLATORS: relation dialog name
setName(_("Relations"));
mPlayerTable->setOpaque(false);
mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
RELATION_CHOICE_COLUMN_WIDTH);
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
for (int i = 0; i < COLUMNS_NR; i++)
{
mPlayerTableTitleModel->set(0, i, new Label(
this, gettext(table_titles[i])));
}
mPlayerTitleTable->setLinewiseSelection(true);
mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mPlayerTable->setActionEventId(ACTION_TABLE);
mPlayerTable->setLinewiseSelection(true);
mPlayerTable->addActionListener(this);
// TRANSLATORS: relation dialog label
Label *const ignore_action_label = new Label(this, _("When ignoring:"));
mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
mIgnoreActionChoicesBox->addActionListener(this);
int ignore_strategy_index = 0; // safe default
if (player_relations.getPlayerIgnoreStrategy())
{
ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
player_relations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
reset();
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mPlayerTitleTable, 6);
place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2);
place(0, 5, mDeleteButton);
place(3, 5, ignore_action_label, 1);
place(4, 5, mIgnoreActionChoicesBox, 2).setPadding(2);
place(3, 6, mDefaultTrading, 3);
place(3, 7, mDefaultWhisper, 3);
player_relations.addListener(this);
setDimension(gcn::Rectangle(0, 0, 500, 350));
}
Setup_Relations::~Setup_Relations()
{
player_relations.removeListener(this);
delete mIgnoreActionChoicesModel;
mIgnoreActionChoicesModel = nullptr;
}
void Setup_Relations::reset()
{
// We now have to search through the list of ignore choices to find the
// current selection. We could use an index into the table of config
// options in player_relations instead of strategies to sidestep this.
int selection = 0;
for (size_t i = 0, sz = player_relations.getPlayerIgnoreStrategies()
->size(); i < sz; ++ i)
{
if ((*player_relations.getPlayerIgnoreStrategies())[i] ==
player_relations.getPlayerIgnoreStrategy())
{
selection = static_cast(i);
break;
}
}
mIgnoreActionChoicesBox->setSelected(selection);
}
void Setup_Relations::apply()
{
player_relations.store();
const unsigned int old_default_relations = player_relations.getDefault() &
~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
player_relations.setDefault(old_default_relations
| (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0)
| (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0));
if (actorSpriteManager)
actorSpriteManager->updatePlayerNames();
if (player_node)
player_node->setCheckNameSetting(true);
}
void Setup_Relations::cancel()
{
}
void Setup_Relations::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == ACTION_TABLE)
{
// temporarily eliminate ourselves: we are fully aware of this change,
// so there is no need for asynchronous updates. (In fact, thouse
// might destroy the widet that triggered them, which would be rather
// embarrassing.)
player_relations.removeListener(this);
const int row = mPlayerTable->getSelectedRow();
if (row >= 0)
mPlayerTableModel->updateModelInRow(row);
player_relations.addListener(this);
}
else if (eventId == ACTION_DELETE)
{
const int player_index = mPlayerTable->getSelectedRow();
if (player_index < 0)
return;
player_relations.removePlayer(mPlayerTableModel->getPlayerAt(
player_index));
}
else if (eventId == ACTION_STRATEGY)
{
PlayerIgnoreStrategy *const s =
(*player_relations.getPlayerIgnoreStrategies())[
mIgnoreActionChoicesBox->getSelected()];
player_relations.setPlayerIgnoreStrategy(s);
}
}
void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
{
mPlayerTableModel->playerRelationsUpdated();
mDefaultTrading->setSelected(
player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(
player_relations.getDefault() & PlayerRelation::WHISPER);
if (player_node)
player_node->updateName();
}
void Setup_Relations::updateAll()
{
PlayerTableModel *const model = new PlayerTableModel(this);
mPlayerTable->setModel(model);
delete mPlayerTableModel;
mPlayerTableModel = model;
int ignore_strategy_index = 0; // safe default
if (player_relations.getPlayerIgnoreStrategy())
{
ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex(
player_relations.getPlayerIgnoreStrategy()->mShortName);
if (ignore_strategy_index < 0)
ignore_strategy_index = 0;
}
mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
mIgnoreActionChoicesBox->adjustHeight();
reset();
}
void Setup_Relations::externalUpdated()
{
mDefaultTrading->setSelected(
player_relations.getDefault() & PlayerRelation::TRADE);
mDefaultWhisper->setSelected(
player_relations.getDefault() & PlayerRelation::WHISPER);
}