/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/tabs/setup_input.h" #include "configuration.h" #include "input/inputmanager.h" #include "input/keyboardconfig.h" #include "gui/gui.h" #include "gui/windows/okdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tabstrip.h" #include "gui/models/keylistmodel.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "debug.h" static const int setupGroups = 9; Setup_Input::Setup_Input(const Widget2 *const widget) : SetupTab(widget), mKeyListModel(new KeyListModel), mKeyList(new ListBox(this, mKeyListModel, "")), // TRANSLATORS: button in input settings tab mAssignKeyButton(new Button(this, _("Assign"), "assign", this)), // TRANSLATORS: button in input settings tab mUnassignKeyButton(new Button(this, _("Unassign"), "unassign", this)), // TRANSLATORS: button in input settings tab mDefaultButton(new Button(this, _("Default"), "default", this)), // TRANSLATORS: button in input settings tab mResetKeysButton(new Button(this, _("Reset all keys"), "resetkeys", this)), mTabs(new TabStrip(this, config.getIntValue("fontSize") + 10)), mScrollArea(new ScrollArea(this, mKeyList, true, "setup_input_background.xml")), mKeySetting(false), mActionDataSize(new int [9]) { mKeyList->postInit(); inputManager.setSetupInput(this); // TRANSLATORS: setting tab name setName(_("Input")); mKeyListModel->setSelectedData(0); for (int f = 0; f < setupGroups; f ++) { int cnt = 0; while (!setupActionData[f][cnt].name.empty()) cnt ++; mActionDataSize[f] = cnt; } mKeyListModel->setSize(mActionDataSize[0]); refreshKeys(); if (gui) mKeyList->setFont(gui->getHelpFont()); mKeyList->addActionListener(this); mScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mAssignKeyButton->addActionListener(this); mAssignKeyButton->setEnabled(false); mUnassignKeyButton->addActionListener(this); mUnassignKeyButton->setEnabled(false); mResetKeysButton->addActionListener(this); mDefaultButton->addActionListener(this); mTabs->addActionListener(this); mTabs->setActionEventId("tabs_"); int k = 0; while (pages[k]) { mTabs->addButton(gettext(pages[k]), pages[k]); k ++; } fixTranslations(); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mTabs, 5); place(0, 1, mScrollArea, 5, 5).setPadding(2); place(0, 6, mResetKeysButton); place(2, 6, mAssignKeyButton); place(3, 6, mUnassignKeyButton); place(4, 6, mDefaultButton); int width = 600; if (config.getIntValue("screenwidth") >= 730) width += 100; setDimension(Rect(0, 0, width, 350)); } Setup_Input::~Setup_Input() { delete2(mKeyList); delete2(mKeyListModel); delete2(mAssignKeyButton); delete2(mUnassignKeyButton); delete2(mResetKeysButton); delete [] mActionDataSize; mActionDataSize = nullptr; delete2(mScrollArea); } void Setup_Input::apply() { keyUnresolved(); int key1, key2; if (inputManager.hasConflicts(key1, key2)) { const std::string str1 = keyToString(key1); const std::string str2 = keyToString(key2); // TRANSLATORS: input settings error header new OkDialog(_("Key Conflict(s) Detected."), // TRANSLATORS: input settings error strprintf(_("Conflict \"%s\" and \"%s\" keys. " "Resolve them, or gameplay may result in strange behaviour."), gettext(str1.c_str()), gettext(str2.c_str())), // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, true, true, nullptr, 260); } keyboard.setEnabled(true); inputManager.store(); } void Setup_Input::cancel() { keyUnresolved(); inputManager.retrieve(); keyboard.setEnabled(true); refreshKeys(); } void Setup_Input::action(const ActionEvent &event) { const std::string &id = event.getId(); const int selectedData = mKeyListModel->getSelectedData(); if (event.getSource() == mKeyList) { if (!mKeySetting) { const int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { if (setupActionData[selectedData][i].actionId == static_cast(InputAction::NO_VALUE)) { mAssignKeyButton->setEnabled(false); mUnassignKeyButton->setEnabled(false); } else { mAssignKeyButton->setEnabled(true); mUnassignKeyButton->setEnabled(true); } } } } else if (id == "assign") { mKeySetting = true; mAssignKeyButton->setEnabled(false); keyboard.setEnabled(false); const int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; const int ik = key.actionId; inputManager.setNewKeyIndex(ik); mKeyListModel->setElementAt(i, std::string( gettext(key.name.c_str())).append(": ?")); } } else if (id == "unassign") { const int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; const int ik = key.actionId; inputManager.setNewKeyIndex(ik); refreshAssignedKey(mKeyList->getSelected()); inputManager.unassignKey(); inputManager.setNewKeyIndex(static_cast( InputAction::NO_VALUE)); } mAssignKeyButton->setEnabled(true); } else if (id == "resetkeys") { inputManager.resetKeys(); InputManager::update(); refreshKeys(); } else if (id == "default") { const int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; const int ik = key.actionId; inputManager.makeDefault(ik); refreshKeys(); } } else if (strStartWith(id, "tabs_")) { int k = 0; std::string str("tabs_"); while (pages[k]) { if (str + pages[k] == id) break; k ++; } if (pages[k] && str + pages[k] == id) { mKeyListModel->setSelectedData(k); mKeyListModel->setSize(mActionDataSize[k]); refreshKeys(); mKeyList->setSelected(0); } } } void Setup_Input::refreshAssignedKey(const int index) { const int selectedData = mKeyListModel->getSelectedData(); const SetupActionData &key = setupActionData[selectedData][index]; if (key.actionId == static_cast(InputAction::NO_VALUE)) { const std::string str(" \342\200\225\342\200\225\342\200\225" "\342\200\225\342\200\225 "); mKeyListModel->setElementAt(index, str + gettext(key.name.c_str()) + str); } else { std::string str = gettext(key.name.c_str()); unsigned int sz = 20; if (mainGraphics->mWidth > 800) sz = 30; while (str.size() < sz) str.append(" "); mKeyListModel->setElementAt(index, strprintf("%s: %s", str.c_str(), inputManager.getKeyStringLong(key.actionId).c_str())); } } void Setup_Input::newKeyCallback(const int index) { mKeySetting = false; const int i = keyToSetupData(index); if (i >= 0) refreshAssignedKey(i); mAssignKeyButton->setEnabled(true); } int Setup_Input::keyToSetupData(const int index) const { const int selectedData = mKeyListModel->getSelectedData(); for (int i = 0; i < mActionDataSize[selectedData]; i++) { const SetupActionData &key = setupActionData[selectedData][i]; if (key.actionId == index) return i; } return -1; } std::string Setup_Input::keyToString(const int index) const { for (int f = 0; f < setupGroups; f ++) { for (int i = 0; i < mActionDataSize[f]; i++) { const SetupActionData &key = setupActionData[f][i]; if (key.actionId == index) return key.name; } } // TRANSLATORS: unknown key name return _("unknown"); } void Setup_Input::refreshKeys() { const int selectedData = mKeyListModel->getSelectedData(); for (int i = 0; i < mActionDataSize[selectedData]; i++) refreshAssignedKey(i); } void Setup_Input::keyUnresolved() { if (mKeySetting) { newKeyCallback(inputManager.getNewKeyIndex()); inputManager.setNewKeyIndex(static_cast(InputAction::NO_VALUE)); } } void Setup_Input::fixTranslation(SetupActionData *const actionDatas, const int actionStart, const int actionEnd, const std::string &text) { int k = 0; while (!actionDatas[k].name.empty()) { SetupActionData &data = actionDatas[k]; const int actionId = data.actionId; if (actionId >= actionStart && actionId <= actionEnd) { data.name = strprintf(gettext(text.c_str()), actionId - actionStart + 1); } k ++; } } void Setup_Input::fixTranslations() { fixTranslation(setupActionData1, static_cast(InputAction::SHORTCUT_1), static_cast(InputAction::SHORTCUT_20), "Item Shortcut %d"); fixTranslation(setupActionData3, static_cast(InputAction::EMOTE_1), static_cast(InputAction::EMOTE_48), "Emote Shortcut %d"); fixTranslation(setupActionData4, static_cast(InputAction::OUTFIT_1), static_cast(InputAction::OUTFIT_48), "Outfit Shortcut %d"); fixTranslation(setupActionData7, static_cast( InputAction::MOVE_TO_POINT_1), static_cast(InputAction::MOVE_TO_POINT_48), "Move to point Shortcut %d"); }