/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WIDGETS_SKILLMODEL_H #define GUI_WIDGETS_SKILLMODEL_H #include "configuration.h" #include "effectmanager.h" #include "itemshortcut.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/setup.h" #include "gui/shortcutwindow.h" #include "gui/textpopup.h" #include "gui/viewport.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/skillinfo.h" #include "gui/widgets/tab.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/skillhandler.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/gettext.h" #include <guichan/font.hpp> #include <set> #include <string> #include "localconsts.h" struct SkillInfo; class SkillModel final : public gcn::ListModel { public: SkillModel(); SkillInfo *getSkillAt(const int i) const; std::string getElementAt(int i) override; int getNumberOfElements() override { return static_cast<int>(mVisibleSkills.size()); } void addSkill(SkillInfo *const info) { mSkills.push_back(info); } void updateVisibilities(); private: SkillList mSkills; SkillList mVisibleSkills; }; #endif // GUI_WIDGETS_SKILLMODEL_H