/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_SKILLINFO_H #define GUI_WIDGETS_SKILLINFO_H #include "enums/simpletypes/modifiable.h" #include "enums/simpletypes/visible.h" #include "enums/resources/skilltype.h" #include "resources/skillowner.h" #include #include #include #include "localconsts.h" struct SkillData; class SkillModel; typedef std::map SkillDataMap; typedef SkillDataMap::iterator SkillDataMapIter; typedef SkillDataMap::const_iterator SkillDataMapCIter; struct SkillInfo final { std::string skillLevel; std::string skillEffect; std::string useButton; std::string errorText; std::string castingAction; std::string castingRideAction; std::string castingSkyAction; std::string castingWaterAction; SkillDataMap dataMap; SkillModel *model; SkillData *data; int level; int selectedLevel; int skillLevelWidth; unsigned int id; int range; int sp; int duration; int durationTime; int cooldown; int castingSrcEffectId; int castingDstEffectId; SkillType::SkillType type; SkillOwner::Type owner; Modifiable modifiable; Visible visible; Visible alwaysVisible; bool useTextParameter; SkillInfo(); A_DELETE_COPY(SkillInfo) ~SkillInfo(); void update(); SkillData *getData(const int level) const A_WARN_UNUSED; SkillData *getData1(const int level) const A_WARN_UNUSED; void addData(const int level, SkillData *const data); bool isUsable() const A_WARN_UNUSED { return type == SkillType::Attack || type == SkillType::Self || type == SkillType::Support; } }; typedef std::vector SkillList; typedef SkillList::iterator SkillListIter; #endif // GUI_WIDGETS_SKILLINFO_H