/* * The ManaPlus Client * Copyright (C) 2007-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/widgets/itemshortcutcontainer.h" #include "client.h" #include "configuration.h" #include "inventory.h" #include "inputmanager.h" #include "item.h" #include "itemshortcut.h" #include "spellshortcut.h" #include "keyboardconfig.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/inventorywindow.h" #include "gui/itempopup.h" #include "gui/skilldialog.h" #include "gui/spellpopup.h" #include "gui/viewport.h" #include "gui/widgets/skillinfo.h" #include "resources/image.h" #include <guichan/font.hpp> #include "debug.h" ItemShortcutContainer::ItemShortcutContainer(const unsigned number) : ShortcutContainer(), mItemClicked(false), mItemMoved(nullptr), mNumber(number), mItemPopup(new ItemPopup), mSpellPopup(new SpellPopup), mEquipedColor(getThemeColor(Theme::ITEM_EQUIPPED)), mEquipedColor2(getThemeColor(Theme::ITEM_EQUIPPED_OUTLINE)), mUnEquipedColor(getThemeColor(Theme::ITEM_NOT_EQUIPPED)), mUnEquipedColor2(getThemeColor(Theme::ITEM_NOT_EQUIPPED_OUTLINE)), mForegroundColor2(getThemeColor(Theme::TEXT_OUTLINE)) { addMouseListener(this); addWidgetListener(this); mBackgroundImg = Theme::getImageFromThemeXml( "item_shortcut_background.xml", "background.xml"); if (itemShortcut[mNumber]) mMaxItems = itemShortcut[mNumber]->getItemCount(); else mMaxItems = 0; if (mBackgroundImg) { mBackgroundImg->setAlpha(Client::getGuiAlpha()); mBoxHeight = mBackgroundImg->getHeight(); mBoxWidth = mBackgroundImg->getWidth(); } else { mBoxHeight = 1; mBoxWidth = 1; } mForegroundColor = getThemeColor(Theme::TEXT); } ItemShortcutContainer::~ItemShortcutContainer() { if (mBackgroundImg) { mBackgroundImg->decRef(); mBackgroundImg = nullptr; } delete mItemPopup; mItemPopup = nullptr; delete mSpellPopup; mSpellPopup = nullptr; } void ItemShortcutContainer::setWidget2(const Widget2 *const widget) { Widget2::setWidget2(widget); mEquipedColor = getThemeColor(Theme::ITEM_EQUIPPED); mEquipedColor2 = getThemeColor(Theme::ITEM_EQUIPPED_OUTLINE); mUnEquipedColor = getThemeColor(Theme::ITEM_NOT_EQUIPPED); mUnEquipedColor2 = getThemeColor(Theme::ITEM_NOT_EQUIPPED_OUTLINE); mForegroundColor = getThemeColor(Theme::TEXT); mForegroundColor2 = getThemeColor(Theme::TEXT_OUTLINE); } void ItemShortcutContainer::draw(gcn::Graphics *graphics) { BLOCK_START("ItemShortcutContainer::draw") const ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) { BLOCK_END("ItemShortcutContainer::draw") return; } mAlpha = Client::getGuiAlpha(); if (Client::getGuiAlpha() != mAlpha) { if (mBackgroundImg) mBackgroundImg->setAlpha(mAlpha); } Graphics *const g = static_cast<Graphics*>(graphics); gcn::Font *const font = getFont(); drawBackground(g); const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) { BLOCK_END("ItemShortcutContainer::draw") return; } // +++ for future usage need reorder drawing images before text or back for (unsigned i = 0; i < mMaxItems; i++) { const int itemX = (i % mGridWidth) * mBoxWidth; const int itemY = (i / mGridWidth) * mBoxHeight; // Draw item keyboard shortcut. const std::string key = inputManager.getKeyValueString( Input::KEY_SHORTCUT_1 + i); g->setColorAll(mForegroundColor, mForegroundColor); font->drawString(g, key, itemX + 2, itemY + 2); const int itemId = selShortcut->getItem(i); const unsigned char itemColor = selShortcut->getItemColor(i); if (itemId < 0) continue; // this is item if (itemId < SPELL_MIN_ID) { const Item *const item = inv->findItem(itemId, itemColor); if (item) { // Draw item icon. Image *const image = item->getImage(); if (image) { std::string caption; if (item->getQuantity() > 1) caption = toString(item->getQuantity()); else if (item->isEquipped()) caption = "Eq."; image->setAlpha(1.0f); g->drawImage(image, itemX, itemY); if (item->isEquipped()) g->setColorAll(mEquipedColor, mEquipedColor2); else g->setColorAll(mUnEquipedColor, mUnEquipedColor2); font->drawString(g, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mBoxHeight - 14); } } } else if (itemId < SKILL_MIN_ID && spellManager) { // this is magic shortcut const TextCommand *const spell = spellManager ->getSpellByItem(itemId); if (spell) { if (!spell->isEmpty()) { Image *const image = spell->getImage(); if (image) { image->setAlpha(1.0f); g->drawImage(image, itemX, itemY); } } font->drawString(g, spell->getSymbol(), itemX + 2, itemY + mBoxHeight / 2); } } else if (skillDialog) { const SkillInfo *const skill = skillDialog->getSkill( itemId - SKILL_MIN_ID); if (skill) { Image *const image = skill->data->icon; if (image) { image->setAlpha(1.0f); g->drawImage(image, itemX, itemY); } font->drawString(g, skill->data->shortName, itemX + 2, itemY + mBoxHeight / 2); } } } if (mItemMoved) { // Draw the item image being dragged by the cursor. const Image *const image = mItemMoved->getImage(); if (image) { const int tPosX = mCursorPosX - (image->mBounds.w / 2); const int tPosY = mCursorPosY - (image->mBounds.h / 2); const std::string str = toString(mItemMoved->getQuantity()); g->drawImage(image, tPosX, tPosY); font->drawString(g, str, tPosX + (mBoxWidth - font->getWidth(str)) / 2, tPosY + mBoxHeight - 14); } } BLOCK_END("ItemShortcutContainer::draw") } void ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; if (event.getButton() == gcn::MouseEvent::LEFT) { if (!mItemMoved && mItemClicked) { const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int itemId = selShortcut->getItem(index); const unsigned char itemColor = selShortcut->getItemColor(index); if (itemId < 0) return; if (itemId < SPELL_MIN_ID) { if (!PlayerInfo::getInventory()) return; Item *const item = PlayerInfo::getInventory()->findItem( itemId, itemColor); if (item) { mItemMoved = item; selShortcut->removeItem(index); } } else if (itemId < SKILL_MIN_ID && spellManager) { const TextCommand *const spell = spellManager->getSpellByItem( itemId); if (spell) selShortcut->removeItem(index); } else { selShortcut->removeItem(index); } } if (mItemMoved) { mCursorPosX = event.getX(); mCursorPosY = event.getY(); } } } void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; if (event.getButton() == gcn::MouseEvent::LEFT) { // Stores the selected item if theirs one. if (selShortcut->isItemSelected() && inventoryWindow && (inventoryWindow->isWindowVisible() || selShortcut->getSelectedItem() >= SPELL_MIN_ID)) { selShortcut->setItem(index); selShortcut->setItemSelected(-1); if (spellShortcut) spellShortcut->setItemSelected(-1); inventoryWindow->unselectItem(); } else if (selShortcut->getItem(index)) { mItemClicked = true; } } else if (event.getButton() == gcn::MouseEvent::RIGHT) { if (viewport && selShortcut) { viewport->showItemPopup(selShortcut->getItem(index), selShortcut->getItemColor(index)); } } } void ItemShortcutContainer::mouseReleased(gcn::MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; if (event.getButton() == gcn::MouseEvent::LEFT) { if (selShortcut->isItemSelected()) selShortcut->setItemSelected(-1); const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) { mItemMoved = nullptr; return; } if (mItemMoved) { selShortcut->setItems(index, mItemMoved->getId(), mItemMoved->getColor()); mItemMoved = nullptr; } else if (selShortcut->getItem(index) && mItemClicked) { selShortcut->useItem(index); } if (mItemClicked) mItemClicked = false; } } void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event) { const ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int itemId = selShortcut->getItem(index); const unsigned char itemColor = selShortcut->getItemColor(index); if (itemId < 0) return; if (itemId < SPELL_MIN_ID) { mSpellPopup->setVisible(false); Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; const Item *const item = inv->findItem(itemId, itemColor); if (item && viewport) { mItemPopup->setItem(item); mItemPopup->position(viewport->getMouseX(), viewport->getMouseY()); } else { mItemPopup->setVisible(false); } } else if (itemId < SKILL_MIN_ID && spellManager) { mItemPopup->setVisible(false); const TextCommand *const spell = spellManager->getSpellByItem(itemId); if (spell && viewport) { mSpellPopup->setItem(spell); mSpellPopup->view(viewport->getMouseX(), viewport->getMouseY()); } else { mSpellPopup->setVisible(false); } } else if (skillDialog) { mItemPopup->setVisible(false); } } // Hide ItemTooltip void ItemShortcutContainer::mouseExited(gcn::MouseEvent &event A_UNUSED) { if (mItemPopup) mItemPopup->setVisible(false); if (mSpellPopup) mSpellPopup->setVisible(false); } void ItemShortcutContainer::widgetHidden(const gcn::Event &event A_UNUSED) { if (mItemPopup) mItemPopup->setVisible(false); if (mSpellPopup) mSpellPopup->setVisible(false); }