/* * The ManaPlus Client * Copyright (C) 2007-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/itemshortcutcontainer.h" #include "dragdrop.h" #include "settings.h" #include "spellmanager.h" #include "being/playerinfo.h" #include "input/inputmanager.h" #include "gui/viewport.h" #include "gui/fonts/font.h" #include "gui/shortcut/itemshortcut.h" #include "gui/shortcut/spellshortcut.h" #include "gui/popups/itempopup.h" #include "gui/popups/popupmenu.h" #include "gui/popups/skillpopup.h" #include "gui/popups/spellpopup.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/skilldialog.h" #include "input/inputactionoperators.h" #include "const/resources/skill.h" #include "utils/stringutils.h" #include "debug.h" ItemShortcutContainer::ItemShortcutContainer(Widget2 *const widget, const unsigned number) : ShortcutContainer(widget), mItemClicked(false), mNumber(number), mEquipedColor(getThemeColor(ThemeColorId::ITEM_EQUIPPED)), mEquipedColor2(getThemeColor(ThemeColorId::ITEM_EQUIPPED_OUTLINE)), mUnEquipedColor(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED)), mUnEquipedColor2(getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED_OUTLINE)) { if (itemShortcut[mNumber]) mMaxItems = itemShortcut[mNumber]->getItemCount(); else mMaxItems = 0; } ItemShortcutContainer::~ItemShortcutContainer() { } void ItemShortcutContainer::setWidget2(const Widget2 *const widget) { Widget2::setWidget2(widget); mEquipedColor = getThemeColor(ThemeColorId::ITEM_EQUIPPED); mEquipedColor2 = getThemeColor(ThemeColorId::ITEM_EQUIPPED_OUTLINE); mUnEquipedColor = getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED); mUnEquipedColor2 = getThemeColor(ThemeColorId::ITEM_NOT_EQUIPPED_OUTLINE); mForegroundColor = getThemeColor(ThemeColorId::TEXT); mForegroundColor2 = getThemeColor(ThemeColorId::TEXT_OUTLINE); } void ItemShortcutContainer::draw(Graphics *const graphics) { BLOCK_START("ItemShortcutContainer::draw") const ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) { BLOCK_END("ItemShortcutContainer::draw") return; } if (settings.guiAlpha != mAlpha) { if (mBackgroundImg) mBackgroundImg->setAlpha(mAlpha); mAlpha = settings.guiAlpha; } Font *const font = getFont(); drawBackground(graphics); const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) { BLOCK_END("ItemShortcutContainer::draw") return; } // +++ for future usage need reorder drawing images before text or back for (unsigned i = 0; i < mMaxItems; i++) { const int itemX = (i % mGridWidth) * mBoxWidth; const int itemY = (i / mGridWidth) * mBoxHeight; // Draw item keyboard shortcut. const std::string key = inputManager.getKeyValueString( InputAction::SHORTCUT_1 + i); font->drawString(graphics, mForegroundColor, mForegroundColor, key, itemX + 2, itemY + 2); const int itemId = selShortcut->getItem(i); const ItemColor itemColor = selShortcut->getItemColor(i); if (itemId < 0) continue; // this is item if (itemId < SPELL_MIN_ID) { const Item *const item = inv->findItem(itemId, itemColor); if (item) { // Draw item icon. Image *const image = item->getImage(); if (image) { std::string caption; if (item->getQuantity() > 1) caption = toString(item->getQuantity()); else if (item->isEquipped() == Equipped_true) caption = "Eq."; image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); if (item->isEquipped() == Equipped_true) { font->drawString(graphics, mEquipedColor, mEquipedColor2, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mBoxHeight - 14); } else { font->drawString(graphics, mUnEquipedColor, mUnEquipedColor2, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mBoxHeight - 14); } } } } else if (itemId < SKILL_MIN_ID && spellManager) { // this is magic shortcut const TextCommand *const spell = spellManager ->getSpellByItem(itemId); if (spell) { if (!spell->isEmpty()) { Image *const image = spell->getImage(); if (image) { image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); } } font->drawString(graphics, mForegroundColor, mForegroundColor, spell->getSymbol(), itemX + 2, itemY + mBoxHeight / 2); } } else if (skillDialog) { const SkillInfo *const skill = skillDialog->getSkill( itemId - SKILL_MIN_ID); if (skill) { Image *const image = skill->data->icon; if (image) { image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); } font->drawString(graphics, mForegroundColor, mForegroundColor, skill->data->shortName, itemX + 2, itemY + mBoxHeight / 2); } } } BLOCK_END("ItemShortcutContainer::draw") } void ItemShortcutContainer::safeDraw(Graphics *const graphics) { BLOCK_START("ItemShortcutContainer::draw") const ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) { BLOCK_END("ItemShortcutContainer::draw") return; } if (settings.guiAlpha != mAlpha) { if (mBackgroundImg) mBackgroundImg->setAlpha(mAlpha); mAlpha = settings.guiAlpha; } Font *const font = getFont(); safeDrawBackground(graphics); const Inventory *const inv = PlayerInfo::getInventory(); if (!inv) { BLOCK_END("ItemShortcutContainer::draw") return; } // +++ for future usage need reorder drawing images before text or back for (unsigned i = 0; i < mMaxItems; i++) { const int itemX = (i % mGridWidth) * mBoxWidth; const int itemY = (i / mGridWidth) * mBoxHeight; // Draw item keyboard shortcut. const std::string key = inputManager.getKeyValueString( InputAction::SHORTCUT_1 + i); font->drawString(graphics, mForegroundColor, mForegroundColor, key, itemX + 2, itemY + 2); const int itemId = selShortcut->getItem(i); const ItemColor itemColor = selShortcut->getItemColor(i); if (itemId < 0) continue; // this is item if (itemId < SPELL_MIN_ID) { const Item *const item = inv->findItem(itemId, itemColor); if (item) { // Draw item icon. Image *const image = item->getImage(); if (image) { std::string caption; if (item->getQuantity() > 1) caption = toString(item->getQuantity()); else if (item->isEquipped() == Equipped_true) caption = "Eq."; image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); if (item->isEquipped() == Equipped_true) { font->drawString(graphics, mEquipedColor, mEquipedColor2, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mBoxHeight - 14); } else { font->drawString(graphics, mUnEquipedColor, mUnEquipedColor2, caption, itemX + (mBoxWidth - font->getWidth(caption)) / 2, itemY + mBoxHeight - 14); } } } } else if (itemId < SKILL_MIN_ID && spellManager) { // this is magic shortcut const TextCommand *const spell = spellManager ->getSpellByItem(itemId); if (spell) { if (!spell->isEmpty()) { Image *const image = spell->getImage(); if (image) { image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); } } font->drawString(graphics, mForegroundColor, mForegroundColor, spell->getSymbol(), itemX + 2, itemY + mBoxHeight / 2); } } else if (skillDialog) { const SkillInfo *const skill = skillDialog->getSkill( itemId - SKILL_MIN_ID); if (skill) { Image *const image = skill->data->icon; if (image) { image->setAlpha(1.0F); graphics->drawImage(image, itemX, itemY); } font->drawString(graphics, mForegroundColor, mForegroundColor, skill->data->shortName, itemX + 2, itemY + mBoxHeight / 2); } } } BLOCK_END("ItemShortcutContainer::draw") } void ItemShortcutContainer::mouseDragged(MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; if (event.getButton() == MouseButton::LEFT) { if (dragDrop.isEmpty() && mItemClicked) { mItemClicked = false; const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int itemId = selShortcut->getItem(index); const ItemColor itemColor = selShortcut->getItemColor(index); if (itemId < 0) return; event.consume(); if (itemId < SPELL_MIN_ID) { // items if (!PlayerInfo::getInventory()) return; const Item *const item = PlayerInfo::getInventory()->findItem( itemId, itemColor); if (item) { selShortcut->removeItem(index); dragDrop.dragItem(item, DragDropSource::Shortcuts, index); } else { dragDrop.clear(); } } else if (itemId < SKILL_MIN_ID) { // spells/commands if (!spellManager) { dragDrop.clear(); return; } const TextCommand *const spell = spellManager->getSpellByItem( itemId); if (spell) { selShortcut->removeItem(index); dragDrop.dragCommand(spell, DragDropSource::Shortcuts, index); dragDrop.setItem(itemId); } else { dragDrop.clear(); } } else { // skills if (!skillDialog) { dragDrop.clear(); return; } const SkillInfo *const skill = skillDialog->getSkillByItem(itemId); if (skill) { const std::string itemData = selShortcut->getItemData( index); selShortcut->removeItem(index); dragDrop.dragSkill(skill, DragDropSource::Shortcuts, index); dragDrop.setItem(itemId); dragDrop.setItemColor(itemColor); dragDrop.setItemData(itemData); } else { dragDrop.clear(); } } } } } void ItemShortcutContainer::mousePressed(MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; if (event.getButton() == MouseButton::LEFT) { event.consume(); // Stores the selected item if theirs one. if (selShortcut->isItemSelected() && inventoryWindow && (inventoryWindow->isWindowVisible() || selShortcut->getSelectedItem() >= SPELL_MIN_ID)) { selShortcut->setItem(index); selShortcut->setItemSelected(-1); if (spellShortcut) spellShortcut->setItemSelected(-1); inventoryWindow->unselectItem(); } else if (selShortcut->getItem(index)) { mItemClicked = true; } } else if (event.getButton() == MouseButton::RIGHT) { event.consume(); if (popupMenu && selShortcut && viewport) { popupMenu->showItemPopup(viewport->mMouseX, viewport->mMouseY, selShortcut->getItem(index), selShortcut->getItemColor(index)); } } } void ItemShortcutContainer::mouseReleased(MouseEvent &event) { ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; if (event.getButton() == MouseButton::LEFT) { if (selShortcut->isItemSelected()) selShortcut->setItemSelected(-1); const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; if (dragDrop.isEmpty()) { if (selShortcut->getItem(index) && mItemClicked) selShortcut->useItem(index); } else { if (dragDrop.getSource() == DragDropSource::Shortcuts) { const int oldIndex = dragDrop.getTag(); selShortcut->setItem(oldIndex, dragDrop.getItem(), dragDrop.getItemColor()); selShortcut->swap(oldIndex, index); } else { selShortcut->setItemData(index, dragDrop.getItemData()); selShortcut->setItem(index, dragDrop.getItem(), dragDrop.getItemColor()); } dragDrop.clear(); dragDrop.deselect(); } mItemClicked = false; } } void ItemShortcutContainer::mouseMoved(MouseEvent &event) { const ItemShortcut *const selShortcut = itemShortcut[mNumber]; if (!selShortcut) return; const int index = getIndexFromGrid(event.getX(), event.getY()); if (index == -1) return; const int itemId = selShortcut->getItem(index); const ItemColor itemColor = selShortcut->getItemColor(index); if (itemId < 0) return; if (itemId < SPELL_MIN_ID) { skillPopup->setVisible(Visible_false); spellPopup->setVisible(Visible_false); Inventory *const inv = PlayerInfo::getInventory(); if (!inv) return; const Item *const item = inv->findItem(itemId, itemColor); if (item && viewport) { itemPopup->setItem(item, false); itemPopup->position(viewport->mMouseX, viewport->mMouseY); } else { itemPopup->setVisible(Visible_false); } } else if (itemId < SKILL_MIN_ID && spellManager) { skillPopup->setVisible(Visible_false); itemPopup->setVisible(Visible_false); const TextCommand *const spell = spellManager->getSpellByItem(itemId); if (spell && viewport) { spellPopup->setItem(spell); spellPopup->view(viewport->mMouseX, viewport->mMouseY); } else { spellPopup->setVisible(Visible_false); } } else if (skillDialog) { itemPopup->setVisible(Visible_false); spellPopup->setVisible(Visible_false); const SkillInfo *const skill = skillDialog->getSkillByItem(itemId); if (!skill) return; // +++ for now from data only get cast type const std::string data = selShortcut->getItemData(index); CastTypeT castType = CastType::Default; if (!data.empty()) { castType = static_cast(atoi(data.c_str())); } skillPopup->show(skill, toInt(itemColor, int), castType); skillPopup->position(viewport->mMouseX, viewport->mMouseY); } } // Hide ItemTooltip void ItemShortcutContainer::mouseExited(MouseEvent &event A_UNUSED) { if (itemPopup) itemPopup->setVisible(Visible_false); if (spellPopup) spellPopup->setVisible(Visible_false); if (skillPopup) skillPopup->setVisible(Visible_false); } void ItemShortcutContainer::widgetHidden(const Event &event A_UNUSED) { if (itemPopup) itemPopup->setVisible(Visible_false); if (spellPopup) spellPopup->setVisible(Visible_false); }