/* * The ManaPlus Client * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011 ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/statuspopup.h" #include "gui/gui.h" #include "gui/palette.h" #include "gui/viewport.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/textbox.h" #include "graphics.h" #include "localplayer.h" #include "units.h" #include "keyboardconfig.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include "debug.h" StatusPopup::StatusPopup(): Popup("StatusPopup", "statuspopup.xml") { const int fontHeight = getFont()->getHeight(); mMoveType = new Label; mMoveType->setPosition(getPadding(), getPadding()); mCrazyMoveType = new Label; mCrazyMoveType->setPosition(getPadding(), fontHeight + getPadding()); mMoveToTargetType = new Label; mMoveToTargetType->setPosition(getPadding(), 2 * fontHeight + getPadding()); mFollowMode = new Label; mFollowMode->setPosition(getPadding(), 3 * fontHeight + getPadding()); mAttackWeaponType = new Label; mAttackWeaponType->setPosition(getPadding(), 4 + 4 * fontHeight + getPadding()); mAttackType = new Label; mAttackType->setPosition(getPadding(), 4 + 5 * fontHeight + getPadding()); mMagicAttackType = new Label; mMagicAttackType->setPosition(getPadding(), 4 + 6 * fontHeight + getPadding()); mDropCounter = new Label; mDropCounter->setPosition(getPadding(), 8 + 7 * fontHeight + getPadding()); mPickUpType = new Label; mPickUpType->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding()); mMapType = new Label; mMapType->setPosition(getPadding(), 12 + 9 * fontHeight + getPadding()); mImitationMode = new Label; mImitationMode->setPosition(getPadding(), 16 + 10 * fontHeight + getPadding()); mAwayMode = new Label; mAwayMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding()); mCameraMode = new Label; mCameraMode->setPosition(getPadding(), 16 + 12 * fontHeight + getPadding()); mDisableGameModifiers = new Label; mDisableGameModifiers->setPosition(getPadding(), 20 + 13 * fontHeight + getPadding()); add(mMoveType); add(mCrazyMoveType); add(mMoveToTargetType); add(mFollowMode); add(mAttackWeaponType); add(mAttackType); add(mDropCounter); add(mPickUpType); add(mMapType); add(mMagicAttackType); add(mDisableGameModifiers); add(mImitationMode); add(mAwayMode); add(mCameraMode); // addMouseListener(this); } StatusPopup::~StatusPopup() { } void StatusPopup::update() { updateLabels(); int minWidth = mMoveType->getWidth(); if (mMoveToTargetType->getWidth() > minWidth) minWidth = mMoveToTargetType->getWidth(); if (mFollowMode->getWidth() > minWidth) minWidth = mFollowMode->getWidth(); if (mCrazyMoveType->getWidth() > minWidth) minWidth = mCrazyMoveType->getWidth(); if (mAttackWeaponType->getWidth() > minWidth) minWidth = mAttackWeaponType->getWidth(); if (mAttackType->getWidth() > minWidth) minWidth = mAttackType->getWidth(); if (mDropCounter->getWidth() > minWidth) minWidth = mDropCounter->getWidth(); if (mPickUpType->getWidth() > minWidth) minWidth = mPickUpType->getWidth(); if (mMapType->getWidth() > minWidth) minWidth = mMapType->getWidth(); if (mMagicAttackType->getWidth() > minWidth) minWidth = mMagicAttackType->getWidth(); if (mDisableGameModifiers->getWidth() > minWidth) minWidth = mDisableGameModifiers->getWidth(); if (mAwayMode->getWidth() > minWidth) minWidth = mAwayMode->getWidth(); if (mCameraMode->getWidth() > minWidth) minWidth = mCameraMode->getWidth(); if (mImitationMode->getWidth() > minWidth) minWidth = mImitationMode->getWidth(); minWidth += 16 + 2 * getPadding(); setWidth(minWidth); const int fontHeight = getFont()->getHeight(); setHeight(mDisableGameModifiers->getY() + mDisableGameModifiers->getHeight() + 2 * getPadding()); } void StatusPopup::view(int x, int y) { const int distance = 20; int posX = std::max(0, x - getWidth() / 2); int posY = y + distance; if (posX + getWidth() > mainGraphics->mWidth) posX = mainGraphics->mWidth - getWidth(); if (posY + getHeight() > mainGraphics->mHeight) posY = y - getHeight() - distance; update(); setPosition(posX, posY); setVisible(true); requestMoveToTop(); } void StatusPopup::setLabelText(gcn::Label *label, char *text, int key) { label->setCaption(strprintf("%s %s", text, keyboard.getKeyValueString(key).c_str())); } void StatusPopup::updateLabels() { if (!player_node || !viewport) return; switch (player_node->getInvertDirection()) { case 0: setLabelText(mMoveType, _("(D) default moves"), keyboard.KEY_INVERT_DIRECTION); break; case 1: setLabelText(mMoveType, _("(I) invert moves"), keyboard.KEY_INVERT_DIRECTION); break; case 2: setLabelText(mMoveType, _("(c) moves with some crazy moves"), keyboard.KEY_INVERT_DIRECTION); break; case 3: setLabelText(mMoveType, _("(C) moves with crazy moves"), keyboard.KEY_INVERT_DIRECTION); break; case 4: setLabelText(mMoveType, _("(d) double normal + crazy"), keyboard.KEY_INVERT_DIRECTION); break; default: setLabelText(mMoveType, _("(?) move"), keyboard.KEY_INVERT_DIRECTION); break; } mMoveType->adjustSize(); if (player_node->getCrazyMoveType() < 10) { mCrazyMoveType->setCaption(strprintf("(%d) crazy move number %d %s", player_node->getCrazyMoveType(), player_node->getCrazyMoveType(), keyboard.getKeyValueString( keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE).c_str())); } else { switch (player_node->getCrazyMoveType()) { case 10: setLabelText(mCrazyMoveType, _("(a) custom crazy move"), keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE); break; default: setLabelText(mCrazyMoveType, _("(?) crazy move"), keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE); break; } } mCrazyMoveType->adjustSize(); switch (player_node->getMoveToTargetType()) { case 0: setLabelText(mMoveToTargetType, _("(0) default moves to target"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 1: setLabelText(mMoveToTargetType, _("(1) moves to target in distance 1"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 2: setLabelText(mMoveToTargetType, _("(2) moves to target in distance 2"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 3: setLabelText(mMoveToTargetType, _("(3) moves to target in distance 3"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 4: setLabelText(mMoveToTargetType, _("(5) moves to target in distance 5"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 5: setLabelText(mMoveToTargetType, _("(7) moves to target in distance 7"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; case 6: setLabelText(mMoveToTargetType, _("(A) moves to target in attack range"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; default: setLabelText(mMoveToTargetType, _("(?) move to target"), keyboard.KEY_CHANGE_MOVE_TO_TARGET); break; } mMoveToTargetType->adjustSize(); switch (player_node->getFollowMode()) { case 0: setLabelText(mFollowMode, _("(D) default follow"), keyboard.KEY_CHANGE_FOLLOW_MODE); break; case 1: setLabelText(mFollowMode, _("(R) relative follow"), keyboard.KEY_CHANGE_FOLLOW_MODE); break; case 2: setLabelText(mFollowMode, _("(M) mirror follow"), keyboard.KEY_CHANGE_FOLLOW_MODE); break; case 3: setLabelText(mFollowMode, _("(P) pet follow"), keyboard.KEY_CHANGE_FOLLOW_MODE); break; default: setLabelText(mFollowMode, _("(?) unknown follow"), keyboard.KEY_CHANGE_FOLLOW_MODE); break; } mFollowMode->adjustSize(); switch (player_node->getAttackWeaponType()) { case 1: setLabelText(mAttackWeaponType, _("(D) default attack"), keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); break; case 2: setLabelText(mAttackWeaponType, _("(s) switch attack without shield"), keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); break; case 3: setLabelText(mAttackWeaponType, _("(S) switch attack with shield"), keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); break; default: setLabelText(mAttackWeaponType, _("(?) attack"), keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); break; } mAttackWeaponType->adjustSize(); switch (player_node->getAttackType()) { case 0: setLabelText(mAttackType, _("(D) default attack"), keyboard.KEY_CHANGE_ATTACK_TYPE); break; case 1: setLabelText(mAttackType, _("(G) go and attack"), keyboard.KEY_CHANGE_ATTACK_TYPE); break; case 2: setLabelText(mAttackType, _("(A) go, attack, pickup"), keyboard.KEY_CHANGE_ATTACK_TYPE); break; case 3: setLabelText(mAttackType, _("(d) without auto attack"), keyboard.KEY_CHANGE_ATTACK_TYPE); break; default: setLabelText(mAttackType, _("(?) attack"), keyboard.KEY_CHANGE_ATTACK_TYPE); break; } mAttackType->adjustSize(); mDropCounter->setCaption(strprintf("(%d) drop counter %d %s", player_node->getQuickDropCounter(), player_node->getQuickDropCounter(), keyboard.getKeyValueString(keyboard.KEY_SWITCH_QUICK_DROP).c_str())); mDropCounter->adjustSize(); switch (player_node->getPickUpType()) { case 0: setLabelText(mPickUpType, _("(S) small pick up 1x1 cells"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 1: setLabelText(mPickUpType, _("(D) default pick up 2x1 cells"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 2: setLabelText(mPickUpType, _("(F) forward pick up 2x3 cells"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 3: setLabelText(mPickUpType, _("(3) pick up 3x3 cells"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 4: setLabelText(mPickUpType, _("(g) go and pick up in distance 4"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 5: setLabelText(mPickUpType, _("(G) go and pick up in distance 8"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; case 6: setLabelText(mPickUpType, _("(A) go and pick up in max distance"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; default: setLabelText(mPickUpType, _("(?) pick up"), keyboard.KEY_CHANGE_PICKUP_TYPE); break; } mPickUpType->adjustSize(); switch (viewport->getDebugPath()) { case 0: setLabelText(mMapType, _("(N) normal map view"), keyboard.KEY_PATHFIND); break; case 1: setLabelText(mMapType, _("(D) debug map view"), keyboard.KEY_PATHFIND); break; case 2: setLabelText(mMapType, _("(u) ultra map view"), keyboard.KEY_PATHFIND); break; case 3: setLabelText(mMapType, _("(U) ultra map view 2"), keyboard.KEY_PATHFIND); break; case 4: setLabelText(mMapType, _("(e) empty map view"), keyboard.KEY_PATHFIND); break; case 5: setLabelText(mMapType, _("(b) black & white map view"), keyboard.KEY_PATHFIND); break; default: setLabelText(mMapType, _("(?) map view"), keyboard.KEY_PATHFIND); break; } mMapType->adjustSize(); switch (player_node->getMagicAttackType()) { case 0: setLabelText(mMagicAttackType, _("(f) use #flar for magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; case 1: setLabelText(mMagicAttackType, _("(c) use #chiza for magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; case 2: setLabelText(mMagicAttackType, _("(I) use #ingrav for magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; case 3: setLabelText(mMagicAttackType, _("(F) use #frillyar for magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; case 4: setLabelText(mMagicAttackType, _("(U) use #upmarmu for magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; default: setLabelText(mMagicAttackType, _("(?) magic attack"), keyboard.KEY_SWITCH_MAGIC_ATTACK); break; } mMagicAttackType->adjustSize(); switch (player_node->getImitationMode()) { case 0: setLabelText(mImitationMode, _("(D) default imitation"), keyboard.KEY_CHANGE_IMITATION_MODE); break; case 1: setLabelText(mImitationMode, _("(O) outfits imitation"), keyboard.KEY_CHANGE_IMITATION_MODE); break; default: setLabelText(mImitationMode, _("(?) imitation"), keyboard.KEY_CHANGE_IMITATION_MODE); break; } mImitationMode->adjustSize(); switch ((int)player_node->getAwayMode()) { case 0: setLabelText(mAwayMode, _("(O) on keyboard"), keyboard.KEY_AWAY); break; case 1: setLabelText(mAwayMode, _("(A) away"), keyboard.KEY_AWAY); break; default: setLabelText(mAwayMode, _("(?) away"), keyboard.KEY_AWAY); break; } mAwayMode->adjustSize(); switch (viewport->getCameraMode()) { case 0: setLabelText(mCameraMode, _("(G) game camera mode"), keyboard.KEY_CAMERA); break; case 1: setLabelText(mCameraMode, _("(F) free camera mode"), keyboard.KEY_CAMERA); break; case 2: setLabelText(mCameraMode, _("(D) design camera mode"), keyboard.KEY_CAMERA); break; default: setLabelText(mCameraMode, _("(?) away"), keyboard.KEY_CAMERA); break; } mCameraMode->adjustSize(); if (player_node->getDisableGameModifiers()) { setLabelText(mDisableGameModifiers, _("Game modifiers are disabled"), keyboard.KEY_DISABLE_GAME_MODIFIERS); } else { setLabelText(mDisableGameModifiers, _("Game modifiers are enabled"), keyboard.KEY_DISABLE_GAME_MODIFIERS); } mDisableGameModifiers->adjustSize(); }