/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/socialwindow.h" #include "actorspritemanager.h" #include "guild.h" #include "guildmanager.h" #include "inputmanager.h" #include "keyboardconfig.h" #include "localplayer.h" #include "maplayer.h" #include "party.h" #include "playerrelations.h" #include "gui/whoisonline.h" #include "gui/confirmdialog.h" #include "gui/okdialog.h" #include "gui/outfitwindow.h" #include "gui/setup.h" #include "gui/textdialog.h" #include "gui/theme.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/chattab.h" #include "gui/widgets/container.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollarea.h" #include "net/net.h" #include "net/guildhandler.h" #include "net/partyhandler.h" #include "utils/gettext.h" #include "debug.h" class SortFriendsFunctor final { public: bool operator() (const Avatar *const m1, const Avatar *const m2) const { if (!m1 || !m2) return false; if (m1->getOnline() != m2->getOnline()) return m1->getOnline() > m2->getOnline(); if (m1->getName() != m2->getName()) { std::string s1 = m1->getName(); std::string s2 = m2->getName(); toLower(s1); toLower(s2); return s1 < s2; } return false; } } friendSorter; class SocialTab : public Tab { public: virtual void invite() = 0; virtual void leave() = 0; virtual void updateList() = 0; virtual void updateAvatar(std::string name) = 0; virtual void resetDamage(std::string name) = 0; virtual void selectIndex(const unsigned num A_UNUSED) { } protected: friend class SocialWindow; SocialTab(): mInviteDialog(nullptr), mConfirmDialog(nullptr), mScroll(nullptr), mList(nullptr) {} virtual ~SocialTab() { // Cleanup dialogs if (mInviteDialog) { mInviteDialog->close(); mInviteDialog->scheduleDelete(); mInviteDialog = nullptr; } if (mConfirmDialog) { mConfirmDialog->close(); mConfirmDialog->scheduleDelete(); mConfirmDialog = nullptr; } } TextDialog *mInviteDialog; ConfirmDialog *mConfirmDialog; ScrollArea *mScroll; AvatarListBox *mList; }; class SocialGuildTab final : public SocialTab, public gcn::ActionListener { public: SocialGuildTab(Guild *const guild, const bool showBackground) : SocialTab(), ActionListener(), mGuild(guild) { setCaption(_("Guild")); setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB)); setHighlightedTabColor(&Theme::getThemeColor( Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED)); setSelectedTabColor(&Theme::getThemeColor( Theme::GUILD_SOCIAL_TAB_SELECTED)); mList = new AvatarListBox(guild); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialGuildTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; } void action(const gcn::ActionEvent &event) { if (event.getId() == "do invite") { std::string name = mInviteDialog->getText(); Net::getGuildHandler()->invite(mGuild->getId(), name); if (localChatTab) { localChatTab->chatLog(strprintf( _("Invited user %s to guild %s."), name.c_str(), mGuild->getName().c_str()), BY_SERVER); } mInviteDialog = nullptr; } else if (event.getId() == "~do invite") { mInviteDialog = nullptr; } else if (event.getId() == "yes") { Net::getGuildHandler()->leave(mGuild->getId()); if (localChatTab) { localChatTab->chatLog(strprintf(_("Guild %s quit requested."), mGuild->getName().c_str()), BY_SERVER); } mConfirmDialog = nullptr; } else if (event.getId() == "~yes") { mConfirmDialog = nullptr; } } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } void invite() { // TODO - Give feedback on whether the invite succeeded mInviteDialog = new TextDialog(_("Member Invite to Guild"), strprintf(_("Who would you like to invite to guild %s?"), mGuild->getName().c_str()), socialWindow); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); } void leave() { mConfirmDialog = new ConfirmDialog(_("Leave Guild?"), strprintf(_("Are you sure you want to leave guild %s?"), mGuild->getName().c_str()), socialWindow); mConfirmDialog->addActionListener(this); } private: Guild *mGuild; }; class SocialGuildTab2 final : public SocialTab, public gcn::ActionListener { public: SocialGuildTab2(Guild *const guild, const bool showBackground) : SocialTab(), ActionListener(), mGuild(guild) { setCaption(_("Guild")); setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB)); setHighlightedTabColor(&Theme::getThemeColor( Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED)); setSelectedTabColor(&Theme::getThemeColor( Theme::GUILD_SOCIAL_TAB_SELECTED)); mList = new AvatarListBox(guild); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialGuildTab2() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; } void action(const gcn::ActionEvent &event A_UNUSED) { } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } void invite() { } void leave() { } private: Guild *mGuild; }; class SocialPartyTab final : public SocialTab, public gcn::ActionListener { public: SocialPartyTab(Party *const party, const bool showBackground) : SocialTab(), ActionListener(), mParty(party) { setCaption(_("Party")); setTabColor(&Theme::getThemeColor(Theme::PARTY_SOCIAL_TAB)); setHighlightedTabColor(&Theme::getThemeColor( Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED)); setSelectedTabColor(&Theme::getThemeColor( Theme::PARTY_SOCIAL_TAB_SELECTED)); mList = new AvatarListBox(party); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); } ~SocialPartyTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; } void action(const gcn::ActionEvent &event) { if (event.getId() == "do invite") { std::string name = mInviteDialog->getText(); Net::getPartyHandler()->invite(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Invited user %s to party."), name.c_str()), BY_SERVER); } mInviteDialog = nullptr; } else if (event.getId() == "~do invite") { mInviteDialog = nullptr; } else if (event.getId() == "yes") { Net::getPartyHandler()->leave(); if (localChatTab) { localChatTab->chatLog(strprintf(_("Party %s quit requested."), mParty->getName().c_str()), BY_SERVER); } mConfirmDialog = nullptr; } else if (event.getId() == "~yes") { mConfirmDialog = nullptr; } } void updateList() { } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } void invite() { // TODO - Give feedback on whether the invite succeeded mInviteDialog = new TextDialog(_("Member Invite to Party"), strprintf(_("Who would you like to invite to party %s?"), mParty->getName().c_str()), socialWindow); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); } void leave() { mConfirmDialog = new ConfirmDialog(_("Leave Party?"), strprintf(_("Are you sure you want to leave party %s?"), mParty->getName().c_str()), socialWindow); mConfirmDialog->addActionListener(this); } private: Party *mParty; }; class BeingsListModal final : public AvatarListModel { public: BeingsListModal() : AvatarListModel() { } ~BeingsListModal() { delete_all(mMembers); mMembers.clear(); } std::vector<Avatar*> *getMembers() { return &mMembers; } virtual Avatar *getAvatarAt(int index) { return mMembers[index]; } int getNumberOfElements() { return static_cast<int>(mMembers.size()); } std::vector<Avatar*> mMembers; }; class SocialPlayersTab final : public SocialTab { public: SocialPlayersTab(std::string name, const bool showBackground) : SocialTab(), mBeings(new BeingsListModal()) { mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); updateList(); setCaption(name); } ~SocialPlayersTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; delete mBeings; mBeings = nullptr; } void updateList() { getPlayersAvatars(); } void updateAvatar(std::string name) { if (!actorSpriteManager) return; Avatar *const avatar = findAvatarbyName(name); if (!avatar) return; if (Party::getParty(1)) { const PartyMember *const pm = Party::getParty(1)->getMember(name); if (pm && pm->getMaxHp() > 0) { avatar->setMaxHp(pm->getMaxHp()); avatar->setHp(pm->getHp()); } } const Being *const being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) { avatar->setDamageHp(being->getDamageTaken()); avatar->setLevel(being->getLevel()); avatar->setGender(being->getGender()); avatar->setIp(being->getIp()); } } void resetDamage(std::string name) { if (!actorSpriteManager) return; Avatar *const avatar = findAvatarbyName(name); if (!avatar) return; avatar->setDamageHp(0); Being *const being = actorSpriteManager->findBeingByName( name, Being::PLAYER); if (being) being->setDamageTaken(0); } Avatar* findAvatarbyName(std::string name) { std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return nullptr; Avatar *ava = nullptr; std::vector<Avatar*>::const_iterator i = avatars->begin(); const std::vector<Avatar*>::const_iterator i_end = avatars->end(); while (i != i_end) { ava = (*i); if (ava && ava->getName() == name) return ava; ++i; } ava = new Avatar(name); ava->setOnline(true); avatars->push_back(ava); return ava; } void getPlayersAvatars() { std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; if (actorSpriteManager) { StringVect names; actorSpriteManager->getPlayerNames(names, false); std::vector<Avatar*>::iterator ai = avatars->begin(); while (ai != avatars->end()) { bool finded = false; const Avatar *const ava = (*ai); if (!ava) break; StringVectCIter i = names.begin(); const StringVectCIter i_end = names.end(); while (i != i_end) { if (ava->getName() == (*i) && (*i) != "") { finded = true; break; } ++i; } if (!finded) { delete *ai; ai = avatars->erase(ai); } else { ++ai; } } StringVectCIter i = names.begin(); const StringVectCIter i_end = names.end(); while (i != i_end) { if ((*i) != "") updateAvatar(*i); ++i; } } } void invite() { } void leave() { } private: BeingsListModal *mBeings; }; class SocialNavigationTab final : public SocialTab { public: SocialNavigationTab(const bool showBackground) : SocialTab(), mBeings(new BeingsListModal()) { mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Navigation tab name in social window. Should be small setCaption(_("Nav")); } ~SocialNavigationTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; delete mBeings; mBeings = nullptr; } void invite() { } void leave() { } void updateList() { if (!socialWindow || !player_node) return; Map *const map = socialWindow->getMap(); if (!map || map->empty()) return; if (socialWindow->getProcessedPortals()) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); std::vector<MapItem*> portals = map->getPortals(); std::vector<MapItem*>::const_iterator i = portals.begin(); const SpecialLayer *const specialLayer = map->getSpecialLayer(); std::vector<Avatar*>::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); int idx = 0; while (i != portals.end()) { MapItem *portal = *i; if (!portal) continue; const int x = portal->getX(); const int y = portal->getY(); std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, 0)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow) { Being *const being = actorSpriteManager ->findPortalByTile(x, y); if (being) { being->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } if (specialLayer) { portal = specialLayer->getTile(ava->getX(), ava->getY()); if (portal) { portal->setName(keyboard.getKeyShortString( outfitWindow->keyName(idx))); } } } ++i; idx ++; } if (socialWindow) socialWindow->setProcessedPortals(true); } virtual void selectIndex(const unsigned num) { if (!player_node) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars || avatars->size() <= num) return; const Avatar *const ava = avatars->at(num); if (ava && player_node) player_node->navigateTo(ava->getX(), ava->getY()); } void updateNames() { if (!socialWindow) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; const Map *const map = socialWindow->getMap(); if (!map) return; Avatar *ava = nullptr; std::vector<Avatar*>::const_iterator i = avatars->begin(); const std::vector<Avatar*>::const_iterator i_end = avatars->end(); while (i != i_end) { ava = (*i); if (!ava) break; const MapItem *const item = map->findPortalXY( ava->getX(), ava->getY()); if (item) { std::string name = strprintf("%s [%d %d]", item->getComment().c_str(), item->getX(), item->getY()); ava->setName(name); ava->setOriginalName(name); } ++i; } } int getPortalIndex(const int x, const int y) { if (!socialWindow) return -1; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return -1; const Map *const map = socialWindow->getMap(); if (!map) return 01; const Avatar *ava = nullptr; std::vector<Avatar*>::const_iterator i = avatars->begin(); const std::vector<Avatar*>::const_iterator i_end = avatars->end(); unsigned num = 0; while (i != i_end) { ava = (*i); if (!ava) break; if (ava->getX() == x && ava->getY() == y) return num; ++i; num ++; } return -1; } void addPortal(const int x, const int y) { if (!socialWindow || !player_node) return; const Map *const map = socialWindow->getMap(); if (!map) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; const MapItem *const portal = map->findPortalXY(x, y); if (!portal) return; std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (player_node) ava->setOnline(player_node->isReachable(x, y, 0)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); } void removePortal(const int x, const int y) { if (!socialWindow || !player_node) return; const Map *const map = socialWindow->getMap(); if (!map) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; std::vector<Avatar*>::iterator i = avatars->begin(); const std::vector<Avatar*>::iterator i_end = avatars->end(); while (i != i_end) { Avatar *ava = (*i); if (!ava) break; if (ava && ava->getX() == x && ava->getY() == y) { delete ava; avatars->erase(i); return; } ++ i; } } void updateAvatar(std::string) { } void resetDamage(std::string) { } private: BeingsListModal *mBeings; protected: // friend class SocialWindow; }; #define addAvatars(mob, str, type) \ {\ ava = new Avatar(str);\ ava->setOnline(false);\ ava->setLevel(-1);\ ava->setType(MapItem::SEPARATOR);\ ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ mobs = actorSpriteManager->get##mob##s();\ i = mobs.begin();\ i_end = mobs.end();\ while (i != i_end)\ {\ std::string name;\ int level = -1;\ if (*i == "")\ {\ name = _("(default)");\ level = 0;\ }\ else\ {\ name = *i;\ }\ ava = new Avatar(name);\ ava->setOnline(true);\ ava->setLevel(level);\ ava->setType(MapItem::type);\ ava->setX(0);\ ava->setY(0);\ avatars->push_back(ava);\ ++ i;\ }\ } #define updateAtkListStart() \ if (!socialWindow || !player_node || !actorSpriteManager)\ return;\ std::vector<Avatar*> *const avatars = mBeings->getMembers();\ std::vector<Avatar*>::iterator ia = avatars->begin();\ while (ia != avatars->end())\ {\ delete *ia;\ ++ ia;\ }\ avatars->clear();\ Avatar *ava;\ std::list<std::string> mobs;\ std::list<std::string>::const_iterator i;\ std::list<std::string>::const_iterator i_end; class SocialAttackTab final : public SocialTab { public: SocialAttackTab(const bool showBackground) : SocialTab(), mBeings(new BeingsListModal()) { mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Attack filter tab name in social window. Should be small setCaption(_("Atk")); } ~SocialAttackTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; delete mBeings; mBeings = nullptr; } void invite() { } void leave() { } void updateList() { updateAtkListStart(); addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY); addAvatars(AttackMob, _("Attack mobs"), ATTACK); addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_); } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } private: BeingsListModal *mBeings; }; class SocialPickupTab final : public SocialTab { public: SocialPickupTab(const bool showBackground) : SocialTab(), mBeings(new BeingsListModal()) { mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); // TRANSLATORS: Pickup filter tab name in social window. Should be small setCaption(_("Pik")); } ~SocialPickupTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; delete mBeings; mBeings = nullptr; } void invite() { } void leave() { } void updateList() { updateAtkListStart(); addAvatars(PickupItem, _("Pickup items"), PICKUP); addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP); } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } private: BeingsListModal *mBeings; }; class SocialFriendsTab final : public SocialTab { public: SocialFriendsTab(std::string name, const bool showBackground) : SocialTab(), mBeings(new BeingsListModal()) { mList = new AvatarListBox(mBeings); mScroll = new ScrollArea(mList, showBackground, "social_background.xml"); mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO); mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); updateList(); setCaption(name); } ~SocialFriendsTab() { delete mList; mList = nullptr; delete mScroll; mScroll = nullptr; delete mBeings; mBeings = nullptr; } void updateList() { getPlayersAvatars(); } void updateAvatar(std::string name A_UNUSED) { } void resetDamage(std::string name A_UNUSED) { } void getPlayersAvatars() { if (!actorSpriteManager) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; std::vector<Avatar*>::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); StringVect *players = player_relations.getPlayersByRelation(PlayerRelation::FRIEND); const std::set<std::string> &players2 = whoIsOnline->getOnlineNicks(); if (!players) return; for (StringVectCIter it = players->begin(), it_end = players->end(); it != it_end; ++ it) { Avatar *const ava = new Avatar(*it); if (actorSpriteManager->findBeingByName(*it, Being::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); } avatars->push_back(ava); } std::sort(avatars->begin(), avatars->end(), friendSorter); delete players; } void invite() { } void leave() { } private: BeingsListModal *mBeings; }; class CreatePopup final : public Popup, public LinkHandler { public: CreatePopup() : Popup("SocialCreatePopup"), LinkHandler(), mBrowserBox(new BrowserBox) { mBrowserBox->setPosition(4, 4); mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND); mBrowserBox->setOpaque(false); mBrowserBox->setLinkHandler(this); if (Net::getGuildHandler()->isSupported()) mBrowserBox->addRow(strprintf("@@guild|%s@@", _("Create Guild"))); mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party"))); mBrowserBox->addRow("##3---"); mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel"))); add(mBrowserBox); setContentSize(mBrowserBox->getWidth() + 8, mBrowserBox->getHeight() + 8); } void handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED) { if (link == "guild" && socialWindow) { socialWindow->showGuildCreate(); } else if (link == "party" && socialWindow) { socialWindow->showPartyCreate(); } setVisible(false); } void show(gcn::Widget *parent) { if (!parent) return; int x, y; parent->getAbsolutePosition(x, y); y += parent->getHeight(); setPosition(x, y); setVisible(true); requestMoveToTop(); } private: BrowserBox* mBrowserBox; }; SocialWindow::SocialWindow() : Window(_("Social"), false, nullptr, "social.xml"), ActionListener(), mGuildInvited(0), mGuildAcceptDialog(nullptr), mGuildCreateDialog(nullptr), mPartyAcceptDialog(nullptr), mPartyCreateDialog(nullptr), mAttackFilter(nullptr), mPickupFilter(nullptr), // TRANSLATORS: here P is title for visible players tab in social window mPlayers(new SocialPlayersTab(_("P"), getOptionBool("showtabbackground"))), mNavigation(new SocialNavigationTab(getOptionBool("showtabbackground"))), // TRANSLATORS: here F is title for friends tab in social window mFriends(new SocialFriendsTab(_("F"), getOptionBool("showtabbackground"))), mCreatePopup(new CreatePopup), mCreateButton(new Button(_("Create"), "create", this)), mInviteButton(new Button(_("Invite"), "invite", this)), mLeaveButton(new Button(_("Leave"), "leave", this)), mTabs(new TabbedArea), mMap(nullptr), mLastUpdateTime(0), mNeedUpdate(false), mProcessedPortals(false) { setWindowName("Social"); setVisible(false); setSaveVisible(true); setResizable(true); setSaveVisible(true); setCloseButton(true); setStickyButtonLock(true); setMinWidth(120); setMinHeight(55); setDefaultSize(590, 200, 180, 300); setupWindow->registerWindowForReset(this); place(0, 0, mCreateButton); place(1, 0, mInviteButton); place(2, 0, mLeaveButton); place(0, 1, mTabs, 4, 4); widgetResized(nullptr); loadWindowState(); mTabs->addTab(mPlayers, mPlayers->mScroll); mTabs->addTab(mFriends, mFriends->mScroll); mTabs->addTab(mNavigation, mNavigation->mScroll); if (config.getBoolValue("enableAttackFilter")) { mAttackFilter = new SocialAttackTab( getOptionBool("showtabbackground")); mTabs->addTab(mAttackFilter, mAttackFilter->mScroll); } else { mAttackFilter = nullptr; } if (config.getBoolValue("enablePickupFilter")) { mPickupFilter = new SocialPickupTab( getOptionBool("showtabbackground")); mTabs->addTab(mPickupFilter, mPickupFilter->mScroll); } else { mPickupFilter = nullptr; } if (player_node && player_node->getParty()) addTab(player_node->getParty()); if (player_node && player_node->getGuild()) addTab(player_node->getGuild()); enableVisibleSound(true); updateButtons(); } SocialWindow::~SocialWindow() { // Cleanup invites if (mGuildAcceptDialog) { mGuildAcceptDialog->close(); mGuildAcceptDialog->scheduleDelete(); mGuildAcceptDialog = nullptr; mGuildInvited = 0; } if (mPartyAcceptDialog) { mPartyAcceptDialog->close(); mPartyAcceptDialog->scheduleDelete(); mPartyAcceptDialog = nullptr; mPartyInviter = ""; } delete mCreatePopup; mCreatePopup = nullptr; delete mPlayers; mPlayers = nullptr; delete mNavigation; mNavigation = nullptr; delete mAttackFilter; mAttackFilter = nullptr; delete mPickupFilter; mPickupFilter = nullptr; delete mFriends; mFriends = nullptr; } bool SocialWindow::addTab(Guild *const guild) { if (mGuilds.find(guild) != mGuilds.end()) return false; SocialTab *tab = nullptr; if (guild->getServerGuild()) tab = new SocialGuildTab(guild, getOptionBool("showbackground")); else tab = new SocialGuildTab2(guild, getOptionBool("showbackground")); mGuilds[guild] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Guild *const guild) { const GuildMap::iterator it = mGuilds.find(guild); if (it == mGuilds.end()) return false; mTabs->removeTab(it->second); delete it->second; mGuilds.erase(it); updateButtons(); return true; } bool SocialWindow::addTab(Party *const party) { if (mParties.find(party) != mParties.end()) return false; SocialPartyTab *const tab = new SocialPartyTab(party, getOptionBool("showbackground")); mParties[party] = tab; mTabs->addTab(tab, tab->mScroll); updateButtons(); return true; } bool SocialWindow::removeTab(Party *const party) { const PartyMap::iterator it = mParties.find(party); if (it == mParties.end()) return false; mTabs->removeTab(it->second); delete it->second; mParties.erase(it); updateButtons(); return true; } void SocialWindow::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (event.getSource() == mPartyAcceptDialog) { // check if they accepted the invite if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Accepted party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Rejected party invite from %s."), mPartyInviter.c_str())); } Net::getPartyHandler()->inviteResponse(mPartyInviter, false); } mPartyInviter = ""; mPartyAcceptDialog = nullptr; } else if (event.getSource() == mGuildAcceptDialog) { // check if they accepted the invite if (eventId == "yes") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Accepted guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, true); else guildManager->inviteResponse(true); } else if (eventId == "no") { if (localChatTab) { localChatTab->chatLog( strprintf(_("Rejected guild invite from %s."), mPartyInviter.c_str())); } if (!guildManager || !GuildManager::getEnableGuildBot()) Net::getGuildHandler()->inviteResponse(mGuildInvited, false); else guildManager->inviteResponse(false); } mGuildInvited = 0; mGuildAcceptDialog = nullptr; } else if (event.getId() == "create") { if (Net::getGuildHandler()->isSupported()) { if (mCreatePopup) mCreatePopup->show(mCreateButton); } else { showPartyCreate(); } } else if (event.getId() == "invite" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast<SocialTab*>(mTabs->getSelectedTab())->invite(); } else if (event.getId() == "leave" && mTabs->getSelectedTabIndex() > -1) { if (mTabs->getSelectedTab()) static_cast<SocialTab*>(mTabs->getSelectedTab())->leave(); } else if (event.getId() == "create guild") { std::string name = mGuildCreateDialog->getText(); if (name.size() > 16) { // TODO : State too many characters in input. return; } Net::getGuildHandler()->create(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Creating guild called %s."), name.c_str()), BY_SERVER); } mGuildCreateDialog = nullptr; } else if (event.getId() == "~create guild") { mGuildCreateDialog = nullptr; } else if (event.getId() == "create party") { std::string name = mPartyCreateDialog->getText(); if (name.size() > 16) { // TODO : State too many characters in input. return; } Net::getPartyHandler()->create(name); if (localChatTab) { localChatTab->chatLog(strprintf(_("Creating party called %s."), name.c_str()), BY_SERVER); } mPartyCreateDialog = nullptr; } else if (event.getId() == "~create party") { mPartyCreateDialog = nullptr; } } void SocialWindow::showGuildCreate() { mGuildCreateDialog = new TextDialog(_("Guild Name"), _("Choose your guild's name."), this); mGuildCreateDialog->setActionEventId("create guild"); mGuildCreateDialog->addActionListener(this); } void SocialWindow::showGuildInvite(const std::string &guildName, const int guildId, const std::string &inviterName) { // check there isnt already an invite showing if (mGuildInvited != 0) { if (localChatTab) { localChatTab->chatLog(_("Received guild request, but one already " "exists."), BY_SERVER); } return; } std::string msg = strprintf(_("%s has invited you to join the guild %s."), inviterName.c_str(), guildName.c_str()); if (localChatTab) localChatTab->chatLog(msg, BY_SERVER); // show invite mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"), msg, false, false, this); mGuildAcceptDialog->addActionListener(this); mGuildInvited = guildId; } void SocialWindow::showPartyInvite(const std::string &partyName, const std::string &inviter) { // check there isnt already an invite showing if (mPartyInviter != "") { if (localChatTab) { localChatTab->chatLog(_("Received party request, but one already " "exists."), BY_SERVER); } return; } std::string msg; if (inviter.empty()) { if (partyName.empty()) { msg = _("You have been invited you to join a party."); } else { msg = strprintf(_("You have been invited to join the %s party."), partyName.c_str()); } } else { if (partyName.empty()) { msg = strprintf(_("%s has invited you to join their party."), inviter.c_str()); } else { msg = strprintf(_("%s has invited you to join the %s party."), inviter.c_str(), partyName.c_str()); } } if (localChatTab) localChatTab->chatLog(msg, BY_SERVER); // show invite mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"), msg, false, false, this); mPartyAcceptDialog->addActionListener(this); mPartyInviter = inviter; } void SocialWindow::showPartyCreate() { if (!player_node) return; if (player_node->getParty()) { new OkDialog(_("Create Party"), _("Cannot create party. You are already in a party"), DIALOG_ERROR, true, true, this); return; } mPartyCreateDialog = new TextDialog(_("Party Name"), _("Choose your party's name."), this); mPartyCreateDialog->setActionEventId("create party"); mPartyCreateDialog->addActionListener(this); } void SocialWindow::updateActiveList() { mNeedUpdate = true; } void SocialWindow::slowLogic() { const unsigned int nowTime = cur_time; if (mNeedUpdate && nowTime - mLastUpdateTime > 1) { mPlayers->updateList(); mFriends->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } else if (nowTime - mLastUpdateTime > 5) { mPlayers->updateList(); mNeedUpdate = false; mLastUpdateTime = nowTime; } } void SocialWindow::updateAvatar(std::string name) { mPlayers->updateAvatar(name); } void SocialWindow::resetDamage(std::string name) { mPlayers->resetDamage(name); } void SocialWindow::updateButtons() { if (!mTabs) return; const bool hasTabs = mTabs->getNumberOfTabs() > 0; mInviteButton->setEnabled(hasTabs); mLeaveButton->setEnabled(hasTabs); } void SocialWindow::updatePortals() { if (mNavigation) mNavigation->updateList(); } void SocialWindow::updatePortalNames() { if (mNavigation) static_cast<SocialNavigationTab*>(mNavigation)->updateNames(); } void SocialWindow::selectPortal(const unsigned num) { if (mNavigation) mNavigation->selectIndex(num); } int SocialWindow::getPortalIndex(const int x, const int y) { if (mNavigation) { return static_cast<SocialNavigationTab*>( mNavigation)->getPortalIndex(x, y); } else { return -1; } } void SocialWindow::addPortal(const int x, const int y) { if (mNavigation) static_cast<SocialNavigationTab*>(mNavigation)->addPortal(x, y); } void SocialWindow::removePortal(const int x, const int y) { if (mNavigation) static_cast<SocialNavigationTab*>(mNavigation)->removePortal(x, y); } void SocialWindow::nextTab() { if (!mTabs) return; int tab = mTabs->getSelectedTabIndex(); tab++; if (tab == mTabs->getNumberOfTabs()) tab = 0; mTabs->setSelectedTabByPos(tab); } void SocialWindow::prevTab() { if (!mTabs) return; int tab = mTabs->getSelectedTabIndex(); if (tab == 0) tab = mTabs->getNumberOfTabs(); tab--; mTabs->setSelectedTabByPos(tab); } void SocialWindow::updateAttackFilter() { if (mAttackFilter) mAttackFilter->updateList(); } void SocialWindow::updatePickupFilter() { if (mPickupFilter) mPickupFilter->updateList(); } void SocialWindow::widgetResized(const gcn::Event &event) { Window::widgetResized(event); if (mTabs) mTabs->fixSize(); }