/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/socialwindow.h"
#include "actorspritemanager.h"
#include "guild.h"
#include "guildmanager.h"
#include "inputmanager.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "maplayer.h"
#include "party.h"
#include "playerrelations.h"
#include "gui/whoisonline.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/setup.h"
#include "gui/textdialog.h"
#include "gui/theme.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/container.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollarea.h"
#include "net/net.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"
#include "utils/gettext.h"
#include "debug.h"
class SortFriendsFunctor
{
public:
bool operator() (const Avatar *const m1, const Avatar *const m2) const
{
if (!m1 || !m2)
return false;
if (m1->getOnline() != m2->getOnline())
return m1->getOnline() > m2->getOnline();
if (m1->getName() != m2->getName())
{
std::string s1 = m1->getName();
std::string s2 = m2->getName();
toLower(s1);
toLower(s2);
return s1 < s2;
}
return false;
}
} friendSorter;
class SocialTab : public Tab
{
public:
virtual void invite() = 0;
virtual void leave() = 0;
virtual void updateList() = 0;
virtual void updateAvatar(std::string name) = 0;
virtual void resetDamage(std::string name) = 0;
virtual void selectIndex(const unsigned num A_UNUSED)
{ }
protected:
friend class SocialWindow;
SocialTab():
mInviteDialog(nullptr),
mConfirmDialog(nullptr),
mScroll(nullptr),
mList(nullptr)
{}
virtual ~SocialTab()
{
// Cleanup dialogs
if (mInviteDialog)
{
mInviteDialog->close();
mInviteDialog->scheduleDelete();
mInviteDialog = nullptr;
}
if (mConfirmDialog)
{
mConfirmDialog->close();
mConfirmDialog->scheduleDelete();
mConfirmDialog = nullptr;
}
}
TextDialog *mInviteDialog;
ConfirmDialog *mConfirmDialog;
ScrollArea *mScroll;
AvatarListBox *mList;
};
class SocialGuildTab : public SocialTab, public gcn::ActionListener
{
public:
SocialGuildTab(Guild *const guild, const bool showBackground) :
SocialTab(),
ActionListener(),
mGuild(guild)
{
setCaption(_("Guild"));
setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB));
setHighlightedTabColor(&Theme::getThemeColor(
Theme::GUILD_SOCIAL_TAB_HIGHLIGHTED));
setSelectedTabColor(&Theme::getThemeColor(
Theme::GUILD_SOCIAL_TAB_SELECTED));
mList = new AvatarListBox(guild);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~SocialGuildTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
}
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "do invite")
{
std::string name = mInviteDialog->getText();
Net::getGuildHandler()->invite(mGuild->getId(), name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(
_("Invited user %s to guild %s."),
name.c_str(), mGuild->getName().c_str()), BY_SERVER);
}
mInviteDialog = nullptr;
}
else if (event.getId() == "~do invite")
{
mInviteDialog = nullptr;
}
else if (event.getId() == "yes")
{
Net::getGuildHandler()->leave(mGuild->getId());
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Guild %s quit requested."),
mGuild->getName().c_str()), BY_SERVER);
}
mConfirmDialog = nullptr;
}
else if (event.getId() == "~yes")
{
mConfirmDialog = nullptr;
}
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
void invite()
{
// TODO - Give feedback on whether the invite succeeded
mInviteDialog = new TextDialog(_("Member Invite to Guild"),
strprintf(_("Who would you like to invite to guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave()
{
mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
strprintf(_("Are you sure you want to leave guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mConfirmDialog->addActionListener(this);
}
private:
Guild *mGuild;
};
class SocialGuildTab2 : public SocialTab, public gcn::ActionListener
{
public:
SocialGuildTab2(Guild *const guild, const bool showBackground) :
SocialTab(),
ActionListener(),
mGuild(guild)
{
setCaption(_("Guild"));
setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB));
mList = new AvatarListBox(guild);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~SocialGuildTab2()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
}
void action(const gcn::ActionEvent &event A_UNUSED)
{
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
void invite()
{
}
void leave()
{
}
private:
Guild *mGuild;
};
class SocialPartyTab : public SocialTab, public gcn::ActionListener
{
public:
SocialPartyTab(Party *const party, const bool showBackground) :
SocialTab(),
ActionListener(),
mParty(party)
{
setCaption(_("Party"));
setTabColor(&Theme::getThemeColor(Theme::PARTY_SOCIAL_TAB));
setHighlightedTabColor(&Theme::getThemeColor(
Theme::PARTY_SOCIAL_TAB_HIGHLIGHTED));
setSelectedTabColor(&Theme::getThemeColor(
Theme::PARTY_SOCIAL_TAB_SELECTED));
mList = new AvatarListBox(party);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~SocialPartyTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
}
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "do invite")
{
std::string name = mInviteDialog->getText();
Net::getPartyHandler()->invite(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Invited user %s to party."),
name.c_str()), BY_SERVER);
}
mInviteDialog = nullptr;
}
else if (event.getId() == "~do invite")
{
mInviteDialog = nullptr;
}
else if (event.getId() == "yes")
{
Net::getPartyHandler()->leave();
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Party %s quit requested."),
mParty->getName().c_str()), BY_SERVER);
}
mConfirmDialog = nullptr;
}
else if (event.getId() == "~yes")
{
mConfirmDialog = nullptr;
}
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
void invite()
{
// TODO - Give feedback on whether the invite succeeded
mInviteDialog = new TextDialog(_("Member Invite to Party"),
strprintf(_("Who would you like to invite to party %s?"),
mParty->getName().c_str()),
socialWindow);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave()
{
mConfirmDialog = new ConfirmDialog(_("Leave Party?"),
strprintf(_("Are you sure you want to leave party %s?"),
mParty->getName().c_str()),
socialWindow);
mConfirmDialog->addActionListener(this);
}
private:
Party *mParty;
};
class BeingsListModal : public AvatarListModel
{
public:
BeingsListModal() :
AvatarListModel()
{
}
~BeingsListModal()
{
delete_all(mMembers);
mMembers.clear();
}
std::vector *getMembers()
{
return &mMembers;
}
virtual Avatar *getAvatarAt(int index)
{
return mMembers[index];
}
int getNumberOfElements()
{
return static_cast(mMembers.size());
}
std::vector mMembers;
};
class SocialPlayersTab : public SocialTab
{
public:
SocialPlayersTab(std::string name, const bool showBackground) :
SocialTab(),
mBeings(new BeingsListModal())
{
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
updateList();
setCaption(name);
}
~SocialPlayersTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
delete mBeings;
mBeings = nullptr;
}
void updateList()
{
getPlayersAvatars();
}
void updateAvatar(std::string name)
{
if (!actorSpriteManager)
return;
Avatar *const avatar = findAvatarbyName(name);
if (!avatar)
return;
if (Party::getParty(1))
{
const PartyMember *const pm = Party::getParty(1)->getMember(name);
if (pm && pm->getMaxHp() > 0)
{
avatar->setMaxHp(pm->getMaxHp());
avatar->setHp(pm->getHp());
}
}
const Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
avatar->setDamageHp(being->getDamageTaken());
avatar->setLevel(being->getLevel());
avatar->setGender(being->getGender());
avatar->setIp(being->getIp());
}
}
void resetDamage(std::string name)
{
if (!actorSpriteManager)
return;
Avatar *const avatar = findAvatarbyName(name);
if (!avatar)
return;
avatar->setDamageHp(0);
Being *const being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
being->setDamageTaken(0);
}
Avatar* findAvatarbyName(std::string name)
{
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return nullptr;
Avatar *ava = nullptr;
std::vector::const_iterator i = avatars->begin();
const std::vector::const_iterator i_end = avatars->end();
while (i != i_end)
{
ava = (*i);
if (ava && ava->getName() == name)
return ava;
++i;
}
ava = new Avatar(name);
ava->setOnline(true);
avatars->push_back(ava);
return ava;
}
void getPlayersAvatars()
{
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
if (actorSpriteManager)
{
StringVect names;
actorSpriteManager->getPlayerNames(names, false);
std::vector::iterator ai = avatars->begin();
while (ai != avatars->end())
{
bool finded = false;
const Avatar *const ava = (*ai);
if (!ava)
break;
StringVectCIter i = names.begin();
const StringVectCIter i_end = names.end();
while (i != i_end)
{
if (ava->getName() == (*i) && (*i) != "")
{
finded = true;
break;
}
++i;
}
if (!finded)
{
delete *ai;
ai = avatars->erase(ai);
}
else
{
++ai;
}
}
StringVectCIter i = names.begin();
const StringVectCIter i_end = names.end();
while (i != i_end)
{
if ((*i) != "")
updateAvatar(*i);
++i;
}
}
}
void invite()
{
}
void leave()
{
}
private:
BeingsListModal *mBeings;
};
class SocialNavigationTab : public SocialTab
{
public:
SocialNavigationTab(const bool showBackground) :
SocialTab(),
mBeings(new BeingsListModal())
{
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// TRANSLATORS: Navigation tab name in social window. Should be small
setCaption(_("Nav"));
}
~SocialNavigationTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
delete mBeings;
mBeings = nullptr;
}
void invite()
{
}
void leave()
{
}
void updateList()
{
if (!socialWindow || !player_node)
return;
Map *const map = socialWindow->getMap();
if (!map || map->empty())
return;
if (socialWindow->getProcessedPortals())
return;
std::vector *const avatars = mBeings->getMembers();
std::vector portals = map->getPortals();
std::vector::const_iterator i = portals.begin();
const SpecialLayer *const specialLayer = map->getSpecialLayer();
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
int idx = 0;
while (i != portals.end())
{
MapItem *portal = *i;
if (!portal)
continue;
const int x = portal->getX();
const int y = portal->getY();
std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, 0));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
{
Being *const being = actorSpriteManager
->findPortalByTile(x, y);
if (being)
{
being->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
if (specialLayer)
{
portal = specialLayer->getTile(ava->getX(), ava->getY());
if (portal)
{
portal->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
}
++i;
idx ++;
}
if (socialWindow)
socialWindow->setProcessedPortals(true);
}
virtual void selectIndex(const unsigned num)
{
if (!player_node)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars || avatars->size() <= num)
return;
const Avatar *const ava = avatars->at(num);
if (ava && player_node)
player_node->navigateTo(ava->getX(), ava->getY());
}
void updateNames()
{
if (!socialWindow)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
Avatar *ava = nullptr;
std::vector::const_iterator i = avatars->begin();
const std::vector::const_iterator i_end = avatars->end();
while (i != i_end)
{
ava = (*i);
if (!ava)
break;
const MapItem *const item = map->findPortalXY(
ava->getX(), ava->getY());
if (item)
{
std::string name = strprintf("%s [%d %d]",
item->getComment().c_str(), item->getX(), item->getY());
ava->setName(name);
ava->setOriginalName(name);
}
++i;
}
}
int getPortalIndex(const int x, const int y)
{
if (!socialWindow)
return -1;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return -1;
const Map *const map = socialWindow->getMap();
if (!map)
return 01;
const Avatar *ava = nullptr;
std::vector::const_iterator i = avatars->begin();
const std::vector::const_iterator i_end = avatars->end();
unsigned num = 0;
while (i != i_end)
{
ava = (*i);
if (!ava)
break;
if (ava->getX() == x && ava->getY() == y)
return num;
++i;
num ++;
}
return -1;
}
void addPortal(const int x, const int y)
{
if (!socialWindow || !player_node)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
const MapItem *const portal = map->findPortalXY(x, y);
if (!portal)
return;
std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *const ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, 0));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
}
void removePortal(const int x, const int y)
{
if (!socialWindow || !player_node)
return;
const Map *const map = socialWindow->getMap();
if (!map)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
std::vector::iterator i = avatars->begin();
const std::vector::iterator i_end = avatars->end();
while (i != i_end)
{
Avatar *ava = (*i);
if (!ava)
break;
if (ava && ava->getX() == x && ava->getY() == y)
{
delete ava;
avatars->erase(i);
return;
}
++ i;
}
}
void updateAvatar(std::string)
{
}
void resetDamage(std::string)
{
}
private:
BeingsListModal *mBeings;
protected:
// friend class SocialWindow;
};
#define addAvatars(mob, str, type) \
{\
ava = new Avatar(str);\
ava->setOnline(false);\
ava->setLevel(-1);\
ava->setType(MapItem::SEPARATOR);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
mobs = actorSpriteManager->get##mob##s();\
i = mobs.begin();\
i_end = mobs.end();\
while (i != i_end)\
{\
std::string name;\
int level = -1;\
if (*i == "")\
{\
name = _("(default)");\
level = 0;\
}\
else\
{\
name = *i;\
}\
ava = new Avatar(name);\
ava->setOnline(true);\
ava->setLevel(level);\
ava->setType(MapItem::type);\
ava->setX(0);\
ava->setY(0);\
avatars->push_back(ava);\
++ i;\
}\
}
#define updateAtkListStart() \
if (!socialWindow || !player_node || !actorSpriteManager)\
return;\
std::vector *const avatars = mBeings->getMembers();\
std::vector::iterator ia = avatars->begin();\
while (ia != avatars->end())\
{\
delete *ia;\
++ ia;\
}\
avatars->clear();\
Avatar *ava;\
std::list mobs;\
std::list::const_iterator i;\
std::list::const_iterator i_end;
class SocialAttackTab : public SocialTab
{
public:
SocialAttackTab(const bool showBackground) :
SocialTab(),
mBeings(new BeingsListModal())
{
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// TRANSLATORS: Attack filter tab name in social window. Should be small
setCaption(_("Atk"));
}
~SocialAttackTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
delete mBeings;
mBeings = nullptr;
}
void invite()
{
}
void leave()
{
}
void updateList()
{
updateAtkListStart();
addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
addAvatars(AttackMob, _("Attack mobs"), ATTACK);
addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
private:
BeingsListModal *mBeings;
};
class SocialPickupTab : public SocialTab
{
public:
SocialPickupTab(const bool showBackground) :
SocialTab(),
mBeings(new BeingsListModal())
{
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// TRANSLATORS: Pickup filter tab name in social window. Should be small
setCaption(_("Pik"));
}
~SocialPickupTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
delete mBeings;
mBeings = nullptr;
}
void invite()
{
}
void leave()
{
}
void updateList()
{
updateAtkListStart();
addAvatars(PickupItem, _("Pickup items"), PICKUP);
addAvatars(IgnorePickupItem, _("Ignore items"), NOPICKUP);
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
private:
BeingsListModal *mBeings;
};
class SocialFriendsTab : public SocialTab
{
public:
SocialFriendsTab(std::string name, const bool showBackground) :
SocialTab(),
mBeings(new BeingsListModal())
{
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList, showBackground,
"social_background.xml");
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
updateList();
setCaption(name);
}
~SocialFriendsTab()
{
delete mList;
mList = nullptr;
delete mScroll;
mScroll = nullptr;
delete mBeings;
mBeings = nullptr;
}
void updateList()
{
getPlayersAvatars();
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
void getPlayersAvatars()
{
if (!actorSpriteManager)
return;
std::vector *const avatars = mBeings->getMembers();
if (!avatars)
return;
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
StringVect *players
= player_relations.getPlayersByRelation(PlayerRelation::FRIEND);
const std::set &players2 = whoIsOnline->getOnlineNicks();
if (!players)
return;
for (StringVectCIter it = players->begin(), it_end = players->end();
it != it_end; ++ it)
{
Avatar *ava = new Avatar(*it);
if (actorSpriteManager->findBeingByName(*it, Being::PLAYER)
|| players2.find(*it) != players2.end())
{
ava->setOnline(true);
}
avatars->push_back(ava);
}
std::sort(avatars->begin(), avatars->end(), friendSorter);
delete players;
}
void invite()
{
}
void leave()
{
}
private:
BeingsListModal *mBeings;
};
class CreatePopup : public Popup, public LinkHandler
{
public:
CreatePopup() :
Popup("SocialCreatePopup"),
LinkHandler(),
mBrowserBox(new BrowserBox)
{
mBrowserBox->setPosition(4, 4);
mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
mBrowserBox->setOpaque(false);
mBrowserBox->setLinkHandler(this);
if (Net::getGuildHandler()->isSupported())
mBrowserBox->addRow(strprintf("@@guild|%s@@", _("Create Guild")));
mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party")));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel")));
add(mBrowserBox);
setContentSize(mBrowserBox->getWidth() + 8,
mBrowserBox->getHeight() + 8);
}
void handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED)
{
if (link == "guild" && socialWindow)
{
socialWindow->showGuildCreate();
}
else if (link == "party" && socialWindow)
{
socialWindow->showPartyCreate();
}
setVisible(false);
}
void show(gcn::Widget *parent)
{
if (!parent)
return;
int x, y;
parent->getAbsolutePosition(x, y);
y += parent->getHeight();
setPosition(x, y);
setVisible(true);
requestMoveToTop();
}
private:
BrowserBox* mBrowserBox;
};
SocialWindow::SocialWindow() :
Window(_("Social"), false, nullptr, "social.xml"),
mGuildInvited(0),
mGuildAcceptDialog(nullptr),
mGuildCreateDialog(nullptr),
mPartyAcceptDialog(nullptr),
mPartyCreateDialog(nullptr),
mAttackFilter(nullptr),
mPickupFilter(nullptr),
// TRANSLATORS: here P is title for visible players tab in social window
mPlayers(new SocialPlayersTab(_("P"),
getOptionBool("showtabbackground"))),
mNavigation(new SocialNavigationTab(getOptionBool("showtabbackground"))),
// TRANSLATORS: here F is title for friends tab in social window
mFriends(new SocialFriendsTab(_("F"),
getOptionBool("showtabbackground"))),
mCreatePopup(new CreatePopup),
mCreateButton(new Button(_("Create"), "create", this)),
mInviteButton(new Button(_("Invite"), "invite", this)),
mLeaveButton(new Button(_("Leave"), "leave", this)),
mTabs(new TabbedArea),
mMap(nullptr),
mLastUpdateTime(0),
mNeedUpdate(false),
mProcessedPortals(false)
{
setWindowName("Social");
setVisible(false);
setSaveVisible(true);
setResizable(true);
setSaveVisible(true);
setCloseButton(true);
setStickyButtonLock(true);
setMinWidth(120);
setMinHeight(55);
setDefaultSize(590, 200, 180, 300);
setupWindow->registerWindowForReset(this);
place(0, 0, mCreateButton);
place(1, 0, mInviteButton);
place(2, 0, mLeaveButton);
place(0, 1, mTabs, 4, 4);
widgetResized(nullptr);
loadWindowState();
mTabs->addTab(mPlayers, mPlayers->mScroll);
mTabs->addTab(mFriends, mFriends->mScroll);
mTabs->addTab(mNavigation, mNavigation->mScroll);
if (config.getBoolValue("enableAttackFilter"))
{
mAttackFilter = new SocialAttackTab(
getOptionBool("showtabbackground"));
mTabs->addTab(mAttackFilter, mAttackFilter->mScroll);
}
else
{
mAttackFilter = nullptr;
}
if (config.getBoolValue("enablePickupFilter"))
{
mPickupFilter = new SocialPickupTab(
getOptionBool("showtabbackground"));
mTabs->addTab(mPickupFilter, mPickupFilter->mScroll);
}
else
{
mPickupFilter = nullptr;
}
if (player_node && player_node->getParty())
addTab(player_node->getParty());
if (player_node && player_node->getGuild())
addTab(player_node->getGuild());
updateButtons();
}
SocialWindow::~SocialWindow()
{
// Cleanup invites
if (mGuildAcceptDialog)
{
mGuildAcceptDialog->close();
mGuildAcceptDialog->scheduleDelete();
mGuildAcceptDialog = nullptr;
mGuildInvited = 0;
}
if (mPartyAcceptDialog)
{
mPartyAcceptDialog->close();
mPartyAcceptDialog->scheduleDelete();
mPartyAcceptDialog = nullptr;
mPartyInviter = "";
}
delete mCreatePopup;
mCreatePopup = nullptr;
delete mPlayers;
mPlayers = nullptr;
delete mNavigation;
mNavigation = nullptr;
delete mAttackFilter;
mAttackFilter = nullptr;
delete mPickupFilter;
mPickupFilter = nullptr;
delete mFriends;
mFriends = nullptr;
}
bool SocialWindow::addTab(Guild *const guild)
{
if (mGuilds.find(guild) != mGuilds.end())
return false;
SocialTab *tab = nullptr;
if (guild->getServerGuild())
tab = new SocialGuildTab(guild, getOptionBool("showbackground"));
else
tab = new SocialGuildTab2(guild, getOptionBool("showbackground"));
mGuilds[guild] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Guild *const guild)
{
const GuildMap::iterator it = mGuilds.find(guild);
if (it == mGuilds.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mGuilds.erase(it);
updateButtons();
return true;
}
bool SocialWindow::addTab(Party *const party)
{
if (mParties.find(party) != mParties.end())
return false;
SocialPartyTab *const tab = new SocialPartyTab(party,
getOptionBool("showbackground"));
mParties[party] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Party *const party)
{
const PartyMap::iterator it = mParties.find(party);
if (it == mParties.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mParties.erase(it);
updateButtons();
return true;
}
void SocialWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (event.getSource() == mPartyAcceptDialog)
{
// check if they accepted the invite
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Accepted party invite from %s."),
mPartyInviter.c_str()));
}
Net::getPartyHandler()->inviteResponse(mPartyInviter, true);
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Rejected party invite from %s."),
mPartyInviter.c_str()));
}
Net::getPartyHandler()->inviteResponse(mPartyInviter, false);
}
mPartyInviter = "";
mPartyAcceptDialog = nullptr;
}
else if (event.getSource() == mGuildAcceptDialog)
{
// check if they accepted the invite
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Accepted guild invite from %s."),
mPartyInviter.c_str()));
}
if (!guildManager || !GuildManager::getEnableGuildBot())
Net::getGuildHandler()->inviteResponse(mGuildInvited, true);
else
guildManager->inviteResponse(true);
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Rejected guild invite from %s."),
mPartyInviter.c_str()));
}
if (!guildManager || !GuildManager::getEnableGuildBot())
Net::getGuildHandler()->inviteResponse(mGuildInvited, false);
else
guildManager->inviteResponse(false);
}
mGuildInvited = 0;
mGuildAcceptDialog = nullptr;
}
else if (event.getId() == "create")
{
if (Net::getGuildHandler()->isSupported())
{
if (mCreatePopup)
mCreatePopup->show(mCreateButton);
}
else
{
showPartyCreate();
}
}
else if (event.getId() == "invite" && mTabs->getSelectedTabIndex() > -1)
{
if (mTabs->getSelectedTab())
static_cast(mTabs->getSelectedTab())->invite();
}
else if (event.getId() == "leave" && mTabs->getSelectedTabIndex() > -1)
{
if (mTabs->getSelectedTab())
static_cast(mTabs->getSelectedTab())->leave();
}
else if (event.getId() == "create guild")
{
std::string name = mGuildCreateDialog->getText();
if (name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
Net::getGuildHandler()->create(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Creating guild called %s."),
name.c_str()), BY_SERVER);
}
mGuildCreateDialog = nullptr;
}
else if (event.getId() == "~create guild")
{
mGuildCreateDialog = nullptr;
}
else if (event.getId() == "create party")
{
std::string name = mPartyCreateDialog->getText();
if (name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
Net::getPartyHandler()->create(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Creating party called %s."),
name.c_str()), BY_SERVER);
}
mPartyCreateDialog = nullptr;
}
else if (event.getId() == "~create party")
{
mPartyCreateDialog = nullptr;
}
}
void SocialWindow::showGuildCreate()
{
mGuildCreateDialog = new TextDialog(_("Guild Name"),
_("Choose your guild's name."), this);
mGuildCreateDialog->setActionEventId("create guild");
mGuildCreateDialog->addActionListener(this);
}
void SocialWindow::showGuildInvite(const std::string &guildName,
const int guildId,
const std::string &inviterName)
{
// check there isnt already an invite showing
if (mGuildInvited != 0)
{
if (localChatTab)
{
localChatTab->chatLog(_("Received guild request, but one already "
"exists."), BY_SERVER);
}
return;
}
std::string msg = strprintf(_("%s has invited you to join the guild %s."),
inviterName.c_str(), guildName.c_str());
if (localChatTab)
localChatTab->chatLog(msg, BY_SERVER);
// show invite
mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"),
msg, false, false, this);
mGuildAcceptDialog->addActionListener(this);
mGuildInvited = guildId;
}
void SocialWindow::showPartyInvite(const std::string &partyName,
const std::string &inviter)
{
// check there isnt already an invite showing
if (mPartyInviter != "")
{
if (localChatTab)
{
localChatTab->chatLog(_("Received party request, but one already "
"exists."), BY_SERVER);
}
return;
}
std::string msg;
if (inviter.empty())
{
if (partyName.empty())
{
msg = _("You have been invited you to join a party.");
}
else
{
msg = strprintf(_("You have been invited to join the %s party."),
partyName.c_str());
}
}
else
{
if (partyName.empty())
{
msg = strprintf(_("%s has invited you to join their party."),
inviter.c_str());
}
else
{
msg = strprintf(_("%s has invited you to join the %s party."),
inviter.c_str(), partyName.c_str());
}
}
if (localChatTab)
localChatTab->chatLog(msg, BY_SERVER);
// show invite
mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"),
msg, false, false, this);
mPartyAcceptDialog->addActionListener(this);
mPartyInviter = inviter;
}
void SocialWindow::showPartyCreate()
{
if (!player_node)
return;
if (player_node->getParty())
{
new OkDialog(_("Create Party"),
_("Cannot create party. You are already in a party"),
DIALOG_ERROR, true, true, this);
return;
}
mPartyCreateDialog = new TextDialog(_("Party Name"),
_("Choose your party's name."), this);
mPartyCreateDialog->setActionEventId("create party");
mPartyCreateDialog->addActionListener(this);
}
void SocialWindow::updateActiveList()
{
mNeedUpdate = true;
}
void SocialWindow::slowLogic()
{
const unsigned int nowTime = cur_time;
if (mNeedUpdate && nowTime - mLastUpdateTime > 1)
{
mPlayers->updateList();
mFriends->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
else if (nowTime - mLastUpdateTime > 5)
{
mPlayers->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
}
void SocialWindow::updateAvatar(std::string name)
{
mPlayers->updateAvatar(name);
}
void SocialWindow::resetDamage(std::string name)
{
mPlayers->resetDamage(name);
}
void SocialWindow::updateButtons()
{
if (!mTabs)
return;
const bool hasTabs = mTabs->getNumberOfTabs() > 0;
mInviteButton->setEnabled(hasTabs);
mLeaveButton->setEnabled(hasTabs);
}
void SocialWindow::updatePortals()
{
if (mNavigation)
mNavigation->updateList();
}
void SocialWindow::updatePortalNames()
{
if (mNavigation)
static_cast(mNavigation)->updateNames();
}
void SocialWindow::selectPortal(const unsigned num)
{
if (mNavigation)
mNavigation->selectIndex(num);
}
int SocialWindow::getPortalIndex(const int x, const int y)
{
if (mNavigation)
{
return static_cast(
mNavigation)->getPortalIndex(x, y);
}
else
{
return -1;
}
}
void SocialWindow::addPortal(const int x, const int y)
{
if (mNavigation)
static_cast(mNavigation)->addPortal(x, y);
}
void SocialWindow::removePortal(const int x, const int y)
{
if (mNavigation)
static_cast(mNavigation)->removePortal(x, y);
}
void SocialWindow::nextTab()
{
if (!mTabs)
return;
int tab = mTabs->getSelectedTabIndex();
tab++;
if (tab == mTabs->getNumberOfTabs())
tab = 0;
mTabs->setSelectedTabByPos(tab);
}
void SocialWindow::prevTab()
{
if (!mTabs)
return;
int tab = mTabs->getSelectedTabIndex();
if (tab == 0)
tab = mTabs->getNumberOfTabs();
tab--;
mTabs->setSelectedTabByPos(tab);
}
void SocialWindow::updateAttackFilter()
{
if (mAttackFilter)
mAttackFilter->updateList();
}
void SocialWindow::updatePickupFilter()
{
if (mPickupFilter)
mPickupFilter->updateList();
}
void SocialWindow::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
if (mTabs)
mTabs->fixSize();
}