/* * The ManaVerse Client * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_SHORTCUT_EMOTESHORTCUT_H #define GUI_SHORTCUT_EMOTESHORTCUT_H #include "const/emoteshortcut.h" #include "utils/cast.h" #include "localconsts.h" /** * The class which keeps track of the emote shortcuts. */ class EmoteShortcut final { public: /** * Constructor. */ EmoteShortcut(); A_DELETE_COPY(EmoteShortcut) /** * Destructor. */ ~EmoteShortcut(); /** * Load the configuration information. */ void load(); /** * Returns the shortcut Emote ID specified by the index. * * @param index Index of the shortcut Emote. */ unsigned char getEmote(const size_t index) const A_WARN_UNUSED { return mEmotes[index]; } /** * Returns the amount of shortcut Emotes. */ static unsigned int getEmoteCount() A_WARN_UNUSED { return SHORTCUT_EMOTES; } /** * Returns the emote ID that is currently selected. */ unsigned char getEmoteSelected() const noexcept2 A_WARN_UNUSED { return mEmoteSelected; } /** * Adds the selected emote ID to the emotes specified by the index. * * @param index Index of the emotes. */ void setEmote(const size_t index) { mEmotes[index] = mEmoteSelected; } /** * Adds a emoticon to the emotes store specified by the index. * * @param index Index of the emote. * @param emoteId ID of the emote. */ void setEmotes(const size_t index, const unsigned char emoteId) { mEmotes[index] = emoteId; } /** * Set the Emote that is selected. * * @param emoteId The ID of the emote that is to be assigned. */ void setEmoteSelected(const unsigned char emoteId) { mEmoteSelected = emoteId; } /** * A flag to check if the Emote is selected. */ bool isEmoteSelected() const noexcept2 A_WARN_UNUSED { return mEmoteSelected != 0U; } /** * Remove a Emote from the shortcut. */ void removeEmote(const size_t index) { if (index < CAST_SIZE(SHORTCUT_EMOTES)) mEmotes[index] = 0; } /** * Try to use the Emote specified by the index. * * @param index Index of the emote shortcut. */ void useEmote(const size_t index) const; void useEmotePlayer(const size_t index) const; private: /** * Save the configuration information. */ void save() const; unsigned char mEmotes[SHORTCUT_EMOTES]; // The emote stored. unsigned char mEmoteSelected; // The emote held by cursor. }; extern EmoteShortcut *emoteShortcut; #endif // GUI_SHORTCUT_EMOTESHORTCUT_H