/* * Custom keyboard shortcuts configuration * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/setup_input.h" #include "configuration.h" #include "inputmanager.h" #include "keyboardconfig.h" #include "logger.h" #include "gui/okdialog.h" #include "gui/setupactiondata.h" #include "gui/widgets/button.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tabstrip.h" #include <guichan/listmodel.hpp> #include <SDL_keyboard.h> #include "debug.h" const int setupGroups = 9; /** * The list model for key function list. * * \ingroup Interface */ class KeyListModel : public gcn::ListModel { public: KeyListModel() : gcn::ListModel(), mDataNum(0), mSize(0) { } /** * Returns the number of elements in container. */ int getNumberOfElements() { return mSize; } /** * Returns element from container. */ std::string getElementAt(int i) { return setupActionData[selectedData][i].text; } /** * Sets element from container. */ void setElementAt(int i, const std::string &caption) { setupActionData[selectedData][i].text = caption; } void setSize(int size) { mSize = size; } void setDataNum(int num) { mDataNum = num; } private: int mDataNum; int mSize; }; Setup_Input::Setup_Input(): mKeyListModel(new KeyListModel), mKeyList(new ListBox(mKeyListModel)), mKeySetting(false), mActionDataSize(nullptr) { inputManager.setSetupInput(this); setName(_("Input")); selectedData = 0; mActionDataSize = new int [9]; for (int f = 0; f < setupGroups; f ++) { int cnt = 0; while (!setupActionData[f][cnt].name.empty()) cnt ++; mActionDataSize[f] = cnt; } mKeyListModel->setSize(mActionDataSize[0]); refreshKeys(); mKeyList->addActionListener(this); ScrollArea *scrollArea = new ScrollArea(mKeyList, true, "setup_input_background.xml"); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mAssignKeyButton = new Button(_("Assign"), "assign", this); mAssignKeyButton->addActionListener(this); mAssignKeyButton->setEnabled(false); mUnassignKeyButton = new Button(_("Unassign"), "unassign", this); mUnassignKeyButton->addActionListener(this); mUnassignKeyButton->setEnabled(false); mResetKeysButton = new Button(_("Reset all keys"), "resetkeys", this); mResetKeysButton->addActionListener(this); mDefaultButton = new Button(_("Default"), "default", this); mDefaultButton->addActionListener(this); mTabs = new TabStrip(config.getIntValue("fontSize") + 10); mTabs->addActionListener(this); mTabs->setActionEventId("tabs_"); int k = 0; while (pages[k]) { mTabs->addButton(gettext(pages[k]), pages[k]); k ++; } fixTranslations(); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mTabs, 5); place(0, 1, scrollArea, 5, 5).setPadding(2); place(0, 6, mResetKeysButton); place(2, 6, mAssignKeyButton); place(3, 6, mUnassignKeyButton); place(4, 6, mDefaultButton); int width = 600; if (config.getIntValue("screenwidth") >= 730) width += 100; setDimension(gcn::Rectangle(0, 0, width, 300)); } Setup_Input::~Setup_Input() { delete mKeyList; mKeyList = nullptr; delete mKeyListModel; mKeyListModel = nullptr; delete mAssignKeyButton; mAssignKeyButton = nullptr; delete mUnassignKeyButton; mUnassignKeyButton = nullptr; delete mResetKeysButton; mResetKeysButton = nullptr; delete [] mActionDataSize; mActionDataSize = nullptr; } void Setup_Input::apply() { keyUnresolved(); int key1, key2; if (inputManager.hasConflicts(key1, key2)) { std::string str1 = keyToString(key1); std::string str2 = keyToString(key2); new OkDialog(_("Key Conflict(s) Detected."), strprintf(_("Conflict \"%s\" and \"%s\" keys. " "Resolve them, or gameplay may result in strange behaviour."), gettext(str1.c_str()), gettext(str2.c_str())), DIALOG_ERROR); } keyboard.setEnabled(true); inputManager.store(); } void Setup_Input::cancel() { keyUnresolved(); inputManager.retrieve(); keyboard.setEnabled(true); refreshKeys(); } void Setup_Input::action(const gcn::ActionEvent &event) { const std::string id = event.getId(); if (event.getSource() == mKeyList) { if (!mKeySetting) { int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { if (setupActionData[selectedData][i].actionId == Input::KEY_NO_VALUE) { mAssignKeyButton->setEnabled(false); mUnassignKeyButton->setEnabled(false); } else { mAssignKeyButton->setEnabled(true); mUnassignKeyButton->setEnabled(true); } } } } else if (id == "assign") { mKeySetting = true; mAssignKeyButton->setEnabled(false); keyboard.setEnabled(false); int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; int ik = key.actionId; inputManager.setNewKeyIndex(ik); mKeyListModel->setElementAt(i, std::string( gettext(key.name.c_str())) + ": ?"); } } else if (id == "unassign") { int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; int ik = key.actionId; inputManager.setNewKeyIndex(ik); refreshAssignedKey(mKeyList->getSelected()); inputManager.unassignKey(); inputManager.setNewKeyIndex(Input::KEY_NO_VALUE); } mAssignKeyButton->setEnabled(true); } else if (id == "resetkeys") { inputManager.resetKeys(); inputManager.update(); refreshKeys(); } else if (id == "default") { int i(mKeyList->getSelected()); if (i >= 0 && i < mActionDataSize[selectedData]) { const SetupActionData &key = setupActionData[selectedData][i]; int ik = key.actionId; inputManager.makeDefault(ik); refreshKeys(); } } else if (strStartWith(id, "tabs_")) { int k = 0; std::string str = "tabs_"; while (pages[k]) { if (str + pages[k] == id) break; k ++; } if (pages[k] && str + pages[k] == id) { selectedData = k; mKeyListModel->setSize(mActionDataSize[k]); refreshKeys(); mKeyList->setSelected(0); } } } void Setup_Input::refreshAssignedKey(int index) { const SetupActionData &key = setupActionData[selectedData][index]; if (key.actionId == Input::KEY_NO_VALUE) { const std::string str = " \342\200\225\342\200\225\342\200\225" "\342\200\225\342\200\225 "; mKeyListModel->setElementAt(index, str + gettext(key.name.c_str()) + str); } else { mKeyListModel->setElementAt(index, strprintf("%s: %s", gettext(key.name.c_str()), inputManager.getKeyStringLong(key.actionId).c_str())); } } void Setup_Input::newKeyCallback(int index) { mKeySetting = false; int i = keyToSetupData(index); if (i >= 0) refreshAssignedKey(i); mAssignKeyButton->setEnabled(true); } int Setup_Input::keyToSetupData(int index) { for (int i = 0; i < mActionDataSize[selectedData]; i++) { const SetupActionData &key = setupActionData[selectedData][i]; if (key.actionId == index) return i; } return -1; } std::string Setup_Input::keyToString(int index) { for (int f = 0; f < setupGroups; f ++) { for (int i = 0; i < mActionDataSize[f]; i++) { const SetupActionData &key = setupActionData[f][i]; if (key.actionId == index) return key.name; } } return _("unknown"); } void Setup_Input::refreshKeys() { for (int i = 0; i < mActionDataSize[selectedData]; i++) refreshAssignedKey(i); } void Setup_Input::keyUnresolved() { if (mKeySetting) { newKeyCallback(inputManager.getNewKeyIndex()); inputManager.setNewKeyIndex(Input::KEY_NO_VALUE); } } void Setup_Input::fixTranslation(SetupActionData *actionDatas, int actionStart, int actionEnd, std::string text) { int k = 0; while (!actionDatas[k].name.empty()) { SetupActionData &data = actionDatas[k]; const int actionId = data.actionId; if (actionId >= actionStart && actionId <= actionEnd) { data.name = strprintf(gettext(text.c_str()), actionId - actionStart + 1); } k ++; } } void Setup_Input::fixTranslations() { fixTranslation(setupActionData1, Input::KEY_SHORTCUT_1, Input::KEY_SHORTCUT_20, "Item Shortcut %d"); fixTranslation(setupActionData3, Input::KEY_EMOTE_1, Input::KEY_EMOTE_48, "Emote Shortcut %d"); fixTranslation(setupActionData4, Input::KEY_OUTFIT_1, Input::KEY_OUTFIT_48, "Outfit Shortcut %d"); fixTranslation(setupActionData7, Input::KEY_MOVE_TO_POINT_1, Input::KEY_MOVE_TO_POINT_48, "Move to point Shortcut %d"); }