/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/setup.h" #include "chatwindow.h" #include "configuration.h" #include "game.h" #include "main.h" #include "gui/setup_audio.h" #include "gui/setup_chat.h" #include "gui/setup_colors.h" #include "gui/setup_joystick.h" #include "gui/setup_other.h" #include "gui/setup_theme.h" #include "gui/setup_keyboard.h" #include "gui/setup_perfomance.h" #include "gui/setup_players.h" #include "gui/setup_relations.h" #include "gui/setup_video.h" #include "gui/setup_visual.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/tabbedarea.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "debug.h" extern Window *statusWindow; Setup::Setup(): Window(_("Setup"), false, nullptr, "setup.xml") { setCloseButton(true); setResizable(true); setStickyButtonLock(true); int width = 620; int height = 450; if (config.getIntValue("screenwidth") >= 730) width += 100; setContentSize(width, height); //setMaxHeight(height); static const char *buttonNames[] = { N_("Apply"), N_("Cancel"), N_("Store"), N_("Reset Windows"), nullptr }; int x = width; for (const char **curBtn = buttonNames; *curBtn; ++ curBtn) { Button *btn = new Button(gettext(*curBtn), *curBtn, this); x -= btn->getWidth() + 5; btn->setPosition(x, height - btn->getHeight() - 5); add(btn); // Store this button, as it needs to be enabled/disabled if (!strcmp(*curBtn, "Reset Windows")) mResetWindows = btn; } mPanel = new TabbedArea; mPanel->setDimension(gcn::Rectangle(5, 5, width - 10, height - 40)); mPanel->enableScrollButtons(true); mTabs.push_back(new Setup_Video); mTabs.push_back(new Setup_Visual); mTabs.push_back(new Setup_Audio); mTabs.push_back(new Setup_Perfomance); mTabs.push_back(new Setup_Joystick); mTabs.push_back(new Setup_Keyboard); mTabs.push_back(new Setup_Colors); mTabs.push_back(new Setup_Chat); mTabs.push_back(new Setup_Players); mTabs.push_back(new Setup_Relations); mTabs.push_back(new Setup_Theme); mTabs.push_back(new Setup_Other); for (std::list<SetupTab*>::const_iterator i = mTabs.begin(), i_end = mTabs.end(); i != i_end; ++i) { SetupTab *tab = *i; mPanel->addTab(tab->getName(), tab); } add(mPanel); Label *version = new Label(FULL_VERSION); // version->setPosition(9, height - version->getHeight() - 9); if (mResetWindows) { version->setPosition(9, height - version->getHeight() - mResetWindows->getHeight() - 9); } else { version->setPosition(9, height - version->getHeight() - 30); } add(version); center(); setInGame(false); } Setup::~Setup() { delete_all(mTabs); } void Setup::action(const gcn::ActionEvent &event) { if (Game::instance()) Game::instance()->resetAdjustLevel(); if (event.getId() == "Apply") { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::apply)); } else if (event.getId() == "Cancel") { doCancel(); } else if (event.getId() == "Store") { if (chatWindow) chatWindow->saveState(); config.write(); serverConfig.write(); } else if (event.getId() == "Reset Windows") { // Bail out if this action happens to be activated before the windows // are created (though it should be disabled then) if (!statusWindow) return; for (std::list<Window*>::const_iterator it = mWindowsToReset.begin(); it != mWindowsToReset.end(); ++it) { if (*it) (*it)->resetToDefaultSize(); } } } void Setup::setInGame(bool inGame) { mResetWindows->setEnabled(inGame); } void Setup::externalUpdate() { for (std::list<SetupTab*>::const_iterator it = mTabs.begin(); it != mTabs.end(); ++it) { if (*it) (*it)->externalUpdated(); } } void Setup::registerWindowForReset(Window *window) { mWindowsToReset.push_back(window); } void Setup::doCancel() { setVisible(false); for_each(mTabs.begin(), mTabs.end(), std::mem_fun(&SetupTab::cancel)); } void Setup::activateTab(const std::string &name) { std::string tmp = gettext(name.c_str()); mPanel->setSelectedTabByName(tmp); /* for (std::list<SetupTab*>::const_iterator it = mTabs.begin(); it != mTabs.end(); ++it) { if (*it) { SetupTab *tab = *it; logger->log("check tab: " + tab->getName()); if (tab->getName() == tmp) { mPanel->setSelectedTabByName(name); return; } } } */ } Setup *setupWindow;