/* * The ManaPlus Client * Copyright (C) 2012 The ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/questswindow.h" #include "configuration.h" #include "sound.h" #include "gui/gui.h" #include "gui/sdlfont.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/button.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/extendedlistbox.h" #include "gui/widgets/extendednamesmodel.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/textfield.h" #include "utils/gettext.h" #include "utils/translation/podict.h" #include <guichan/font.hpp> #include "debug.h" struct QuestItemText final { QuestItemText(std::string text0, const int type0) : text(text0), type(type0) { } std::string text; int type; }; struct QuestItem final { QuestItem() : var(0), completeFlag(-1) { } int var; std::string name; std::string group; std::set<int> incomplete; std::set<int> complete; std::vector<QuestItemText> texts; int completeFlag; }; class QuestsModel final : public ExtendedNamesModel { public: QuestsModel() : ExtendedNamesModel() { } A_DELETE_COPY(QuestsModel) virtual ~QuestsModel() { } }; QuestsWindow::QuestsWindow() : Window(_("Quests"), false, nullptr, "quests.xml"), gcn::ActionListener(), mQuestsModel(new QuestsModel), mQuestsListBox(new ExtendedListBox(this, mQuestsModel)), mQuestScrollArea(new ScrollArea(mQuestsListBox, getOptionBool("showlistbackground"), "quests_list_background.xml")), mItemLinkHandler(new ItemLinkHandler), mText(new BrowserBox(this, BrowserBox::AUTO_WRAP)), mTextScrollArea(new ScrollArea(mText, getOptionBool("showtextbackground"), "quests_text_background.xml")), mCloseButton(new Button(this, _("Close"), "close", this)), mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")), mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")) { setWindowName("Quests"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setSaveVisible(true); setDefaultSize(400, 350, ImageRect::RIGHT); setMinWidth(400); setMinHeight(350); mQuestsListBox->setActionEventId("select"); mQuestsListBox->addActionListener(this); mQuestScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mText->setOpaque(false); mText->setLinkHandler(mItemLinkHandler); mTextScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mQuestsListBox->setWidth(500); if (gui->getNpcFont()->getHeight() < 20) mQuestsListBox->setRowHeight(20); else mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight()); ContainerPlacer placer; placer = getPlacer(0, 0); placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3); placer(4, 0, mTextScrollArea, 4, 3).setPadding(3); placer(7, 3, mCloseButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); enableVisibleSound(true); loadXml(); } QuestsWindow::~QuestsWindow() { delete mQuestsModel; mQuestsModel = nullptr; for (std::map<int, std::vector<QuestItem*> >::iterator it = mQuests.begin(), it_end = mQuests.end(); it != it_end; ++ it) { std::vector<QuestItem*> &quests = (*it).second; for (std::vector<QuestItem*>::iterator it2 = quests.begin(), it2_end = quests.end(); it2 != it2_end; ++ it2) { delete *it2; } } delete mItemLinkHandler; mItemLinkHandler = nullptr; mQuests.clear(); mQuestLinks.clear(); if (mCompleteIcon) { mCompleteIcon->decRef(); mCompleteIcon = nullptr; } if (mIncompleteIcon) { mIncompleteIcon->decRef(); mIncompleteIcon = nullptr; } } void QuestsWindow::loadXml() { XML::Document doc("quests.xml"); const XmlNodePtr root = doc.rootNode(); if (!root) return; for_each_xml_child_node(varNode, root) { if (xmlNameEqual(varNode, "var")) { const int id = XML::getProperty(varNode, "id", 0); if (id < 0) continue; for_each_xml_child_node(questNode, varNode) { if (xmlNameEqual(questNode, "quest")) loadQuest(id, questNode); } } } } void QuestsWindow::loadQuest(const int var, const XmlNodePtr node) { QuestItem *quest = new QuestItem(); quest->name = XML::langProperty(node, "name", _("unknown")); quest->group = XML::getProperty(node, "group", ""); std::string incompleteStr = XML::getProperty(node, "incomplete", ""); std::string completeStr = XML::getProperty(node, "complete", ""); if (incompleteStr.empty() || completeStr.empty()) { logger->log("complete flags incorrect"); delete quest; return; } quest->incomplete = splitToIntSet(incompleteStr, ','); quest->complete = splitToIntSet(completeStr, ','); if (quest->incomplete.empty() && quest->complete.empty()) { logger->log("complete flags incorrect"); delete quest; return; } for_each_xml_child_node(dataNode, node) { if (!xmlTypeEqual(dataNode, XML_ELEMENT_NODE)) continue; const char *const data = reinterpret_cast<const char*>( xmlNodeGetContent(dataNode)); if (!data) continue; std::string str = translator->getStr(data); if (xmlNameEqual(dataNode, "text")) quest->texts.push_back(QuestItemText(str, 0)); else if (xmlNameEqual(dataNode, "name")) quest->texts.push_back(QuestItemText(str, 1)); } mQuests[var].push_back(quest); } void QuestsWindow::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "select") { const int id = mQuestsListBox->getSelected(); if (id < 0) return; showQuest(mQuestLinks[id]); } else if (eventId == "close") { setVisible(false); } } void QuestsWindow::updateQuest(const int var, const int val) { mVars[var] = val; } void QuestsWindow::rebuild(const bool playSound) { mQuestsModel->clear(); mQuestLinks.clear(); StringVect &names = mQuestsModel->getNames(); std::vector<Image*> &images = mQuestsModel->getImages(); std::vector<QuestItem*> complete; std::vector<QuestItem*> incomplete; int updatedQuest = -1; int newCompleteStatus = -1; for (std::map<int, int>::const_iterator it = mVars.begin(), it_end = mVars.end(); it != it_end; ++ it) { const int var = (*it).first; const int val = (*it).second; const std::vector<QuestItem*> &quests = mQuests[var]; for (std::vector<QuestItem*>::const_iterator it2 = quests.begin(), it2_end = quests.end(); it2 != it2_end; ++ it2) { if (!*it2) continue; QuestItem *const quest = *it2; // complete quest if (quest->complete.find(val) != quest->complete.end()) complete.push_back(quest); // incomplete quest else if (quest->incomplete.find(val) != quest->incomplete.end()) incomplete.push_back(quest); } } int k = 0; for (std::vector<QuestItem*>::const_iterator it = complete.begin(), it_end = complete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == 0) { updatedQuest = k; newCompleteStatus = 1; } quest->completeFlag = 1; mQuestLinks.push_back(quest); names.push_back(quest->name); if (mCompleteIcon) { mCompleteIcon->incRef(); images.push_back(mCompleteIcon); } else { images.push_back(nullptr); } } for (std::vector<QuestItem*>::const_iterator it = incomplete.begin(), it_end = incomplete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == -1) { updatedQuest = k; newCompleteStatus = 0; } quest->completeFlag = 0; mQuestLinks.push_back(quest); names.push_back(quest->name); if (mIncompleteIcon) { mIncompleteIcon->incRef(); images.push_back(mIncompleteIcon); } else { images.push_back(nullptr); } } if (updatedQuest == -1) updatedQuest = static_cast<int>(mQuestLinks.size() - 1); else if (updatedQuest >= static_cast<int>(mQuestLinks.size())) updatedQuest = static_cast<int>(mQuestLinks.size() - 1); if (updatedQuest >= 0) { mQuestsListBox->setSelected(updatedQuest); showQuest(mQuestLinks[updatedQuest]); if (playSound) { switch (newCompleteStatus) { case 0: sound.playSfx(paths.getValue("newQuestSfx", "")); break; case 1: sound.playSfx(paths.getValue("completeQuestSfx", "")); break; default: break; } } } } void QuestsWindow::showQuest(const QuestItem *const quest) { if (!quest) return; const std::vector<QuestItemText> &texts = quest->texts; mText->clearRows(); for (std::vector<QuestItemText>::const_iterator it = texts.begin(), it_end = texts.end(); it != it_end; ++ it) { const QuestItemText &data = *it; switch (data.type) { case 0: default: mText->addRow(translator->getStr(data.text)); break; case 1: mText->addRow("[" + translator->getStr(data.text) + "]"); break; } } }