/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_POPUPS_POPUPMENU_H
#define GUI_POPUPS_POPUPMENU_H
#ifndef DYECMD
#include "const/resources/item/cards.h"
#include "enums/inventorytype.h"
#include "enums/resources/servercommandtype.h"
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/beingtypeid.h"
#include "enums/simpletypes/itemcolor.h"
#include "gui/widgets/linkhandler.h"
#include "gui/widgets/popup.h"
#include "listeners/playerlistener.h"
#include "listeners/renamelistener.h"
#include "localconsts.h"
class ActorSprite;
class Being;
class Button;
class ChatTab;
class FloorItem;
class Item;
class ListModel;
class MapItem;
class ProgressBar;
class ScrollArea;
class StaticBrowserBox;
class TextCommand;
class TextDialog;
class TextField;
class Window;
struct GroupInfo;
struct SkillInfo;
/**
* Window showing popup menu.
*/
class PopupMenu final : public Popup, public LinkHandler
{
public:
/**
* Constructor.
*/
PopupMenu();
A_DELETE_COPY(PopupMenu)
void postInit() override final;
/**
* Shows the being related popup menu at the specified mouse coords.
*/
void showPopup(const int x, const int y, const Being *const being);
/**
* Shows the beings related popup menu at the specified mouse coords.
*/
void showPopup(const int x, const int y,
const STD_VECTOR &beings);
void showPlayerPopup(const std::string &nick);
/**
* Shows the floor item related popup menu at the specified
* mouse coords.
*/
void showPopup(const int x, const int y,
const FloorItem *const floorItem);
/**
* Shows the related popup menu when right click on the inventory
* at the specified mouse coordinates.
*/
void showPopup(Window *const parent,
const int x, const int y,
const Item *const item,
const InventoryTypeT type);
void showPopup(const int x, const int y, Button *const button);
void showPopup(const int x, const int y, const ProgressBar *const bar);
void showPopup(const int x, const int y, MapItem *const mapItem);
void showItemPopup(const int x,
const int y,
const Item *const item);
void showItemPopup(const int x, const int y,
const int itemId,
const ItemColor color);
void showDropPopup(const int x,
const int y,
const Item *const item);
void showOutfitsWindowPopup(const int x, const int y);
void showSpellPopup(const int x, const int y, TextCommand *const cmd);
void showAttackMonsterPopup(const int x, const int y,
const std::string &name,
const int type);
void showPickupItemPopup(const int x, const int y,
const std::string &name);
void showUndressPopup(const int x, const int y,
const Being *const being,
const Item *const item);
void showMapPopup(const int x, const int y,
const int x2, const int y2,
const bool isMinimap);
/**
* Shows the related popup menu when right click on the chat
* at the specified mouse coordinates.
*/
void showChatPopup(const int x, const int y, ChatTab *const tab);
void showChangePos(const int x, const int y);
void showPopup(const int x, const int y, ListModel *const model);
void showTextFieldPopup(TextField *const input);
void showLinkPopup(const std::string &link);
void showWindowsPopup();
void showNpcDialogPopup(const BeingId npcId,
const int x, const int y);
void showWindowPopup(Window *const window);
void showSkillPopup(const SkillInfo *const info);
void showSkillLevelPopup(const SkillInfo *const info);
void showSkillTypePopup(const SkillInfo *const info);
void showSkillOffsetPopup(const SkillInfo *const info,
const bool isOffsetX);
void showCraftPopup();
void showEmoteType();
void showPartyPopup();
void showGuildPopup();
void showAttackPopup();
void showNavigationPopup();
void showPickupPopup();
void showPlayersPopup();
void showFriendsPopup();
/**
* Handles link action.
*/
void handleLink(const std::string &link,
MouseEvent *event A_UNUSED) override final;
void clear() override final;
void moveUp();
void moveDown();
void select();
private:
void initPopup();
bool isAllowCommand(const ServerCommandTypeT command);
bool isAllowOtherCommand(const ServerCommandTypeT command);
void setMousePos();
void setMousePos2();
void addPlayerRelation(const std::string &name);
void addFollow();
void addBuySell(const Being *const being) A_NONNULL(2);
void addParty(const std::string &nick);
void addPartyName(const std::string &partyName);
void addBuySellDefault();
void addPlayerMisc();
void addPickupFilter(const std::string &name);
void addProtection();
void addUse(const Item *const item) A_NONNULL(2);
void addItemMenu(const Item *const item,
const InventoryTypeT type) A_NONNULL(2);
void addDrop(const Item *const item,
const bool isProtected) A_NONNULL(2);
void addGmCommands();
void showMuteCommands();
void showPlayerMenu();
void showFloorItemGMCommands();
void showItemGMCommands();
void addNormalRelations();
void addWindowMenu(const Window *const window);
void showHomunGMCommands();
void showPetGMCommands();
void showMercenaryGMCommands();
void addChat(const Being *const being);
void addMailCommands();
void addCatchPetCommands();
void showGMPopup(const std::string &name);
void showPlayerGMCommands(const std::string &name);
void showNpcGMCommands();
void showMonsterGMCommands();
void showAdoptCommands();
void addSocialMenu();
bool addBeingMenu();
StaticBrowserBox *mBrowserBox A_NONNULLPOINTER;
ScrollArea *mScrollArea A_NONNULLPOINTER;
BeingId mBeingId;
BeingId mFloorItemId;
int mItemId;
int mItemIndex;
int mItemCards[maxCards];
ItemColor mItemColor;
MapItem *mMapItem;
ChatTab *mTab;
TextCommand *mSpell;
Window *mCallerWindow;
RenameListener mRenameListener;
PlayerListener mPlayerListener;
TextDialog *mDialog;
Button *mButton;
const GroupInfo *mGroup;
std::string mName;
std::string mExtName;
TextField *mTextField;
ActorTypeT mType;
BeingTypeId mSubType;
int mX;
int mY;
bool mAllowCleanMenu;
/**
* Shared code for the various showPopup functions.
*/
void showPopup(int x, int y);
};
extern PopupMenu *popupMenu;
#endif // DYE_CMD
#endif // GUI_POPUPS_POPUPMENU_H