/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_POPUPMANAGER_H
#define GUI_POPUPMANAGER_H
class ActorSprite;
class Button;
class Being;
class BeingPopup;
class ChatTab;
class FloorItem;
class Item;
class MapItem;
class PopupMenu;
class ProgressBar;
class TextCommand;
class TextField;
class TextPopup;
class Window;
#include
#include
#include "localconsts.h"
class PopupManager final
{
public:
/**
* Constructor.
*/
PopupManager();
A_DELETE_COPY(PopupManager)
/**
* Destructor.
*/
~PopupManager();
/**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
void showPopup(Window *const parent,
const int x, const int y,
Item *const item,
const bool isInventory = true);
/**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
void showPopup(Window *const parent,
Item *const item,
const bool isInventory = true);
void showPopup(const int x, const int y,
Button *const button);
void showPopup(const int x, const int y,
const ProgressBar *const bar);
void showPopup(MapItem *const item);
void showPopup(const int x, const int y, MapItem *const mapItem);
void showItemPopup(Item *const item);
void showItemPopup(const int itemId,
const unsigned char color = 1);
void showDropPopup(Item *const item);
/**
* Shows a popup for being.
*/
void showPopup(const int x, const int y,
const Being *const being);
void showPopup(const Being *const being);
void showPopup(const int x, const int y,
const std::vector &beings);
void showPopup(const int x, const int y,
const FloorItem *const floorItem);
void showPlayerPopup(const std::string &nick);
void showOutfitsPopup(const int x, const int y);
void showOutfitsPopup();
void showSpellPopup(TextCommand *const cmd);
void showAttackMonsterPopup(const std::string &name,
const int type);
void showPickupItemPopup(const std::string &name);
/**
* Shows the related popup menu when right click on the chat
* at the specified mouse coordinates.
*/
void showChatPopup(const int x, const int y,
ChatTab *const tab);
/**
* Shows the related popup menu when right click on the chat
*/
void showChatPopup(ChatTab *const tab);
void showUndressPopup(const int x, const int y,
const Being *const being,
Item *const item);
void showMapPopup(const int x, const int y);
void showMapPopup(const int x1, const int y1,
const int x2, const int y2);
void showTextFieldPopup(TextField *const input);
void showLinkPopup(const std::string &link);
void showWindowsPopup();
void showNpcDialogPopup(const int npcId);
void showWindowPopup(Window *const window);
void showBeingPopup(const int x, const int y,
Being *const b);
void showTextPopup(const int x, const int y,
const std::string &text);
bool isBeingPopupVisible() const;
bool isTextPopupVisible() const;
/**
* Closes the popup menu. Needed for when the player dies or switching
* maps.
*/
void closePopupMenu();
/**
* Hides the BeingPopup.
*/
void hideBeingPopup();
void hideTextPopup();
bool isPopupMenuVisible() const A_WARN_UNUSED;
void clearPopup();
void hidePopupMenu();
private:
PopupMenu *mPopupMenu; /**< Popup menu. */
BeingPopup *mBeingPopup; /**< Being information popup. */
TextPopup *mTextPopup; /**< Map Item information popup. */
};
extern PopupManager *popupManager;
#endif // GUI_POPUPMANAGER_H