/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/npcdialog.h" #include "actorspritemanager.h" #include "being.h" #include "configuration.h" #include "client.h" #include "soundmanager.h" #include "gui/gui.h" #include "gui/sdlfont.h" #include "gui/setup.h" #include "gui/viewport.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/chattab.h" #include "gui/widgets/inttextfield.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/layout.h" #include "gui/widgets/extendedlistbox.h" #include "gui/widgets/playerbox.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/textbox.h" #include "resources/avatardb.h" #include "resources/npcdb.h" #include "resources/resourcemanager.h" #include "net/net.h" #include "net/npchandler.h" #include "utils/gettext.h" #include <guichan/font.hpp> #include "debug.h" // TRANSLATORS: npc dialog button #define CAPTION_WAITING _("Stop waiting") // TRANSLATORS: npc dialog button #define CAPTION_NEXT _("Next") // TRANSLATORS: npc dialog button #define CAPTION_CLOSE _("Close") // TRANSLATORS: npc dialog button #define CAPTION_SUBMIT _("Submit") NpcDialog::DialogList NpcDialog::instances; typedef std::vector<Image *>::iterator ImageVectorIter; NpcDialog::NpcDialog(const int npcId) : // TRANSLATORS: npc dialog name Window(_("NPC"), false, nullptr, "npc.xml"), gcn::ActionListener(), mNpcId(npcId), mDefaultInt(0), mDefaultString(), mTextBox(new BrowserBox(this, BrowserBox::AUTO_WRAP)), mScrollArea(new ScrollArea(mTextBox, getOptionBool("showtextbackground"), "npc_textbackground.xml")), mText(), mNewText(), mItemList(new ExtendedListBox(this, this, "extendedlistbox.xml")), mListScrollArea(new ScrollArea(mItemList, getOptionBool("showlistbackground"), "npc_listbackground.xml")), mItems(), mImages(), mItemLinkHandler(new ItemLinkHandler), mTextField(new TextField(this, "")), mIntField(new IntTextField(this)), // TRANSLATORS: npc dialog button mPlusButton(new Button(this, _("+"), "inc", this)), // TRANSLATORS: npc dialog button mMinusButton(new Button(this, _("-"), "dec", this)), // TRANSLATORS: npc dialog button mClearButton(new Button(this, _("Clear"), "clear", this)), mButton(new Button(this, "", "ok", this)), // TRANSLATORS: npc dialog button mButton2(new Button(this, _("Close"), "close", this)), // TRANSLATORS: npc dialog button mResetButton(new Button(this, _("Reset"), "reset", this)), mInputState(NPC_INPUT_NONE), mActionState(NPC_ACTION_WAIT), mLastNextTime(0), mCameraMode(-1), mCameraX(0), mCameraY(0), mPlayerBox(new PlayerBox(nullptr)), mAvatarBeing(nullptr), mShowAvatar(false), mLogInteraction(config.getBoolValue("logNpcInGui")) { // Basic Window Setup setWindowName("NpcText"); setResizable(true); setFocusable(true); setStickyButtonLock(true); setMinWidth(200); setMinHeight(150); setDefaultSize(300, 578, ImageRect::LOWER_LEFT); mPlayerBox->setWidth(70); mPlayerBox->setHeight(100); // Setup output text box mTextBox->setOpaque(false); mTextBox->setMaxRow(config.getIntValue("ChatLogLength")); mTextBox->setLinkHandler(mItemLinkHandler); mTextBox->setFont(gui->getNpcFont()); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); // Setup listbox mItemList->setWrappingEnabled(true); mItemList->setActionEventId("ok"); mItemList->addActionListener(this); mItemList->setDistributeMousePressed(false); mItemList->setFont(gui->getNpcFont()); if (gui->getNpcFont()->getHeight() < 20) mItemList->setRowHeight(20); else mItemList->setRowHeight(gui->getNpcFont()->getHeight()); setContentSize(260, 175); mListScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mItemList->setVisible(true); mTextField->setVisible(true); mIntField->setVisible(true); const gcn::Font *const fnt = mButton->getFont(); int width = std::max(fnt->getWidth(CAPTION_WAITING), fnt->getWidth(CAPTION_NEXT)); width = std::max(width, fnt->getWidth(CAPTION_CLOSE)); width = std::max(width, fnt->getWidth(CAPTION_SUBMIT)); mButton->setWidth(8 + width); // Place widgets buildLayout(); center(); loadWindowState(); instances.push_back(this); setVisible(true); requestFocus(); enableVisibleSound(true); soundManager.playGuiSound(SOUND_SHOW_WINDOW); if (actorSpriteManager) { const Being *const being = actorSpriteManager->findBeing(mNpcId); if (being) showAvatar(NPCDB::getAvatarFor(being->getSubType())); } config.addListener("logNpcInGui", this); } NpcDialog::~NpcDialog() { config.removeListeners(this); clearLayout(); if (mPlayerBox) { delete mPlayerBox->getBeing(); delete mPlayerBox; } delete mTextBox; mTextBox = nullptr; delete mClearButton; mClearButton = nullptr; delete mButton; mButton = nullptr; delete mButton2; mButton2 = nullptr; // These might not actually be in the layout, so lets be safe delete mScrollArea; mScrollArea = nullptr; delete mItemList; mItemList = nullptr; delete mTextField; mTextField = nullptr; delete mIntField; mIntField = nullptr; delete mResetButton; mResetButton = nullptr; delete mPlusButton; mPlusButton = nullptr; delete mMinusButton; mMinusButton = nullptr; delete mItemLinkHandler; mItemLinkHandler = nullptr; delete mListScrollArea; mListScrollArea = nullptr; FOR_EACH (ImageVectorIter, it, mImages) { if (*it) (*it)->decRef(); } mImages.clear(); instances.remove(this); } void NpcDialog::addText(const std::string &text, const bool save) { if (save || mLogInteraction) { if (mText.size() > 5000) mText.clear(); mNewText.append(text); mTextBox->addRow(text); } mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); mActionState = NPC_ACTION_WAIT; buildLayout(); } void NpcDialog::showNextButton() { mActionState = NPC_ACTION_NEXT; buildLayout(); } void NpcDialog::showCloseButton() { mActionState = NPC_ACTION_CLOSE; buildLayout(); } void NpcDialog::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "ok") { if (mActionState == NPC_ACTION_NEXT) { if (!Client::limitPackets(PACKET_NPC_NEXT)) return; nextDialog(); addText(std::string(), false); } else if (mActionState == NPC_ACTION_CLOSE || mActionState == NPC_ACTION_WAIT) { closeDialog(); } else if (mActionState == NPC_ACTION_INPUT) { std::string printText; // Text that will get printed // in the textbox if (mInputState == NPC_INPUT_LIST) { if (gui) gui->resetClickCount(); const int selectedIndex = mItemList->getSelected(); if (selectedIndex >= static_cast<int>(mItems.size()) || selectedIndex < 0 || !Client::limitPackets(PACKET_NPC_INPUT)) { return; } unsigned char choice = static_cast<unsigned char>( selectedIndex + 1); printText = mItems[selectedIndex]; Net::getNpcHandler()->listInput(mNpcId, choice); } else if (mInputState == NPC_INPUT_STRING) { if (!Client::limitPackets(PACKET_NPC_INPUT)) return; printText = mTextField->getText(); Net::getNpcHandler()->stringInput(mNpcId, printText); } else if (mInputState == NPC_INPUT_INTEGER) { if (!Client::limitPackets(PACKET_NPC_INPUT)) return; printText = strprintf("%d", mIntField->getValue()); Net::getNpcHandler()->integerInput( mNpcId, mIntField->getValue()); } // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); mNewText.clear(); } if (!mLogInteraction) mTextBox->clearRows(); } else if (eventId == "reset") { if (mInputState == NPC_INPUT_STRING) mTextField->setText(mDefaultString); else if (mInputState == NPC_INPUT_INTEGER) mIntField->setValue(mDefaultInt); } else if (eventId == "inc") { mIntField->setValue(mIntField->getValue() + 1); } else if (eventId == "dec") { mIntField->setValue(mIntField->getValue() - 1); } else if (eventId == "clear") { clearRows(); } else if (eventId == "close") { if (mActionState == NPC_ACTION_INPUT) { Net::getNpcHandler()->listInput(mNpcId, 255); closeDialog(); } } } void NpcDialog::nextDialog() { Net::getNpcHandler()->nextDialog(mNpcId); } void NpcDialog::closeDialog() { restoreCamera(); Net::getNpcHandler()->closeDialog(mNpcId); } int NpcDialog::getNumberOfElements() { return static_cast<int>(mItems.size()); } std::string NpcDialog::getElementAt(int i) { return mItems[i]; } const Image *NpcDialog::getImageAt(int i) { return mImages[i]; } void NpcDialog::choiceRequest() { mItems.clear(); FOR_EACH (ImageVectorIter, it, mImages) { if (*it) (*it)->decRef(); } mImages.clear(); mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_LIST; buildLayout(); } void NpcDialog::addChoice(const std::string &choice) { mItems.push_back(choice); mImages.push_back(nullptr); } void NpcDialog::parseListItems(const std::string &itemString) { std::istringstream iss(itemString); ResourceManager *const resman = ResourceManager::getInstance(); std::string tmp; const std::string path = paths.getStringValue("guiIcons"); while (getline(iss, tmp, ':')) { const size_t pos = tmp.find("|"); if (pos == std::string::npos) { mItems.push_back(tmp); mImages.push_back(nullptr); } else { mItems.push_back(tmp.substr(pos + 1)); Image *const img = resman->getImage(std::string( path).append(tmp.substr(0, pos)).append(".png")); mImages.push_back(img); } } if (!mItems.empty()) { mItemList->setSelected(0); mItemList->requestFocus(); } else { mItemList->setSelected(-1); } } void NpcDialog::refocus() { if (!mItems.empty()) mItemList->refocus(); } void NpcDialog::textRequest(const std::string &defaultText) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_STRING; mDefaultString = defaultText; mTextField->setText(defaultText); buildLayout(); } bool NpcDialog::isTextInputFocused() const { return mTextField->isFocused(); } bool NpcDialog::isInputFocused() const { return mTextField->isFocused() || mIntField->isFocused() || mItemList->isFocused(); } bool NpcDialog::isAnyInputFocused() { FOR_EACH (DialogList::const_iterator, it, instances) { if ((*it) && (*it)->isInputFocused()) return true; } return false; } void NpcDialog::integerRequest(const int defaultValue, const int min, const int max) { mActionState = NPC_ACTION_INPUT; mInputState = NPC_INPUT_INTEGER; mDefaultInt = defaultValue; mIntField->setRange(min, max); mIntField->setValue(defaultValue); buildLayout(); } void NpcDialog::move(const int amount) { if (mActionState != NPC_ACTION_INPUT) return; switch (mInputState) { case NPC_INPUT_INTEGER: mIntField->setValue(mIntField->getValue() + amount); break; case NPC_INPUT_LIST: mItemList->setSelected(mItemList->getSelected() - amount); break; case NPC_INPUT_NONE: case NPC_INPUT_STRING: default: break; } } void NpcDialog::setVisible(bool visible) { Window::setVisible(visible); if (!visible) scheduleDelete(); } void NpcDialog::optionChanged(const std::string &name) { if (name == "logNpcInGui") mLogInteraction = config.getBoolValue("logNpcInGui"); } NpcDialog *NpcDialog::getActive() { if (instances.size() == 1) return instances.front(); FOR_EACH (DialogList::const_iterator, it, instances) { if ((*it) && (*it)->isFocused()) return (*it); } return nullptr; } void NpcDialog::closeAll() { FOR_EACH (DialogList::const_iterator, it, instances) { if (*it) (*it)->close(); } } void NpcDialog::placeNormalControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 5, 3); place(4, 3, mClearButton); place(5, 3, mButton); } else { place(0, 0, mScrollArea, 5, 3); place(3, 3, mClearButton); place(4, 3, mButton); } } void NpcDialog::placeMenuControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(0, 3, mListScrollArea, 7, 3); place(1, 6, mButton2, 2); place(3, 6, mClearButton, 2); place(5, 6, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mListScrollArea, 6, 3); place(0, 6, mButton2, 2); place(2, 6, mClearButton, 2); place(4, 6, mButton, 2); } } void NpcDialog::placeTextInputControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(0, 3, mTextField, 6); place(0, 4, mResetButton, 2); place(4, 4, mClearButton, 2); place(5, 4, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mTextField, 6); place(0, 4, mResetButton, 2); place(2, 4, mClearButton, 2); place(4, 4, mButton, 2); } } void NpcDialog::placeIntInputControls() { if (mShowAvatar) { place(0, 0, mPlayerBox); place(1, 0, mScrollArea, 6, 3); place(1, 3, mMinusButton, 1); place(2, 3, mIntField, 4); place(6, 3, mPlusButton, 1); place(0, 4, mResetButton, 2); place(3, 4, mClearButton, 2); place(5, 4, mButton, 2); } else { place(0, 0, mScrollArea, 6, 3); place(0, 3, mMinusButton, 1); place(1, 3, mIntField, 4); place(5, 3, mPlusButton, 1); place(0, 4, mResetButton, 2); place(2, 4, mClearButton, 2); place(4, 4, mButton, 2); } } void NpcDialog::buildLayout() { clearLayout(); if (mActionState != NPC_ACTION_INPUT) { if (mActionState == NPC_ACTION_WAIT) mButton->setCaption(CAPTION_WAITING); else if (mActionState == NPC_ACTION_NEXT) mButton->setCaption(CAPTION_NEXT); else if (mActionState == NPC_ACTION_CLOSE) mButton->setCaption(CAPTION_CLOSE); placeNormalControls(); } else if (mInputState != NPC_INPUT_NONE) { mButton->setCaption(CAPTION_SUBMIT); if (mInputState == NPC_INPUT_LIST) { placeMenuControls(); mItemList->setSelected(-1); } else if (mInputState == NPC_INPUT_STRING) { placeTextInputControls(); } else if (mInputState == NPC_INPUT_INTEGER) { placeIntInputControls(); } } Layout &layout = getLayout(); layout.setRowHeight(1, Layout::AUTO_SET); redraw(); mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } void NpcDialog::saveCamera() { if (!viewport || mCameraMode >= 0) return; mCameraMode = viewport->getCameraMode(); mCameraX = viewport->getCameraRelativeX(); mCameraY = viewport->getCameraRelativeY(); } void NpcDialog::restoreCamera() { if (!viewport || mCameraMode == -1) return; if (!mCameraMode) { if (viewport->getCameraMode() != mCameraMode) viewport->toggleCameraMode(); } else { if (viewport->getCameraMode() != mCameraMode) viewport->toggleCameraMode(); viewport->setCameraRelativeX(mCameraX); viewport->setCameraRelativeY(mCameraY); } mCameraMode = -1; } void NpcDialog::showAvatar(const uint16_t avatarId) { const bool needShow = (avatarId != 0); if (needShow) { delete mAvatarBeing; mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr); mPlayerBox->setPlayer(mAvatarBeing); if (!mAvatarBeing->empty()) { mAvatarBeing->logic(); const BeingInfo *const info = AvatarDB::get(avatarId); const int pad2 = 2 * mPadding; int width = 0; if (info) { width = info->getWidth(); mPlayerBox->setWidth(width + pad2); mPlayerBox->setHeight(info->getHeight() + pad2); } const Sprite *const sprite = mAvatarBeing->getSprite(0); if (sprite && !width) { mPlayerBox->setWidth(sprite->getWidth() + pad2); mPlayerBox->setHeight(sprite->getHeight() + pad2); } } } else { delete mAvatarBeing; mAvatarBeing = nullptr; mPlayerBox->setPlayer(nullptr); } if (needShow != mShowAvatar) { mShowAvatar = needShow; buildLayout(); } else { mShowAvatar = needShow; } } void NpcDialog::setAvatarDirection(const uint8_t direction) { Being *const being = mPlayerBox->getBeing(); if (being) being->setDirection(direction); } void NpcDialog::setAvatarAction(const int actionId) { Being *const being = mPlayerBox->getBeing(); if (being) being->setAction(static_cast<Being::Action>(actionId)); } void NpcDialog::logic() { BLOCK_START("NpcDialog::logic") Window::logic(); if (mShowAvatar && mAvatarBeing) { mAvatarBeing->logic(); if (mPlayerBox->getWidth() < static_cast<signed>(3 * getPadding())) { const Sprite *const sprite = mAvatarBeing->getSprite(0); if (sprite) { mPlayerBox->setWidth(sprite->getWidth() + 2 * getPadding()); mPlayerBox->setHeight(sprite->getHeight() + 2 * getPadding()); buildLayout(); } } } BLOCK_END("NpcDialog::logic") } void NpcDialog::clearRows() { mTextBox->clearRows(); }