/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/ministatuswindow.h" #include "animatedsprite.h" #include "configuration.h" #include "graphics.h" #include "playerinfo.h" #include "gui/chatwindow.h" #include "gui/gui.h" #include "gui/statuswindow.h" #include "gui/statuspopup.h" #include "gui/textpopup.h" #include "gui/theme.h" #include "gui/viewport.h" #include "gui/widgets/chattab.h" #include "gui/widgets/label.h" #include "gui/widgets/progressbar.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/gamehandler.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" extern volatile int tick_time; MiniStatusWindow::MiniStatusWindow(): Popup("MiniStatus", "ministatus.xml") { listen(CHANNEL_ATTRIBUTES); mHpBar = createBar(0, 100, 20, Theme::PROG_HP, "hp bar", _("health bar")); StatusWindow::updateHPBar(mHpBar); if (Net::getGameHandler()->canUseMagicBar()) { mMpBar = createBar(0, 100, 20, Net::getPlayerHandler()->canUseMagic() ? Theme::PROG_MP : Theme::PROG_NO_MP, "mp bar", _("mana bar")); StatusWindow::updateMPBar(mMpBar); } else { mMpBar = nullptr; } int job = Net::getPlayerHandler()->getJobLocation() && serverConfig.getValueBool("showJob", false); mXpBar = createBar(0, 100, 20, Theme::PROG_EXP, "xp bar", _("experience bar")); StatusWindow::updateXPBar(mXpBar); if (job) { mJobBar = createBar(0, 100, 20, Theme::PROG_JOB, "job bar", _("job bar")); StatusWindow::updateJobBar(mJobBar); } else { mJobBar = nullptr; } mWeightBar = createBar(0, 140, 20, Theme::PROG_WEIGHT, "weight bar", _("weight bar")); mInvSlotsBar = createBar(0, 45, 20, Theme::PROG_INVY_SLOTS, "inventory slots bar", _("inventory slots bar")); mMoneyBar = createBar(0, 130, 20, Theme::PROG_INVY_SLOTS, "money bar", _("money bar")); mArrowsBar = createBar(0, 50, 20, Theme::PROG_INVY_SLOTS, "arrows bar", _("arrows bar")); mStatusBar = createBar(100, 165, 20, Theme::PROG_EXP, "status bar", _("status bar")); loadBars(); updateBars(); setVisible(config.getValueBool(getPopupName() + "Visible", true)); mStatusPopup = new StatusPopup(); mTextPopup = new TextPopup(); addMouseListener(this); Inventory *inv = PlayerInfo::getInventory(); if (inv) inv->addInventoyListener(this); StatusWindow::updateMoneyBar(mMoneyBar); StatusWindow::updateArrowsBar(mArrowsBar); updateStatus(); } MiniStatusWindow::~MiniStatusWindow() { delete mTextPopup; mTextPopup = nullptr; delete mStatusPopup; mStatusPopup = nullptr; delete_all(mIcons); mIcons.clear(); Inventory *inv = PlayerInfo::getInventory(); if (inv) inv->removeInventoyListener(this); for (std::vector <ProgressBar*>::const_iterator it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it) { ProgressBar *bar = *it; if (!bar) continue; if (!bar->isVisible()) delete bar; } } ProgressBar *MiniStatusWindow::createBar(float progress, int width, int height, int color, std::string name, std::string description) { ProgressBar *bar = new ProgressBar(progress, width, height, color); bar->setActionEventId(name); bar->setId(description); mBars.push_back(bar); mBarNames[name] = bar; return bar; } void MiniStatusWindow::updateBars() { int x = 0; ProgressBar* lastBar = nullptr; for (std::vector <ProgressBar*>::const_iterator it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it) { safeRemove(*it); } for (std::vector <ProgressBar*>::const_iterator it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it) { ProgressBar *bar = *it; if (!bar) continue; if (bar->isVisible()) { bar->setPosition(x, 3); add(bar); x += bar->getWidth() + 3; lastBar = bar; } } if (lastBar) { setContentSize(lastBar->getX() + lastBar->getWidth(), lastBar->getY() + lastBar->getHeight()); } } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) { if (index >= static_cast<int>(mIcons.size())) mIcons.resize(index + 1, nullptr); delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(int index) { if (index < static_cast<int>(mIcons.size())) { delete mIcons[index]; mIcons.erase(mIcons.begin() + index); } } void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons int icon_x = mStatusBar->getX() + mStatusBar->getWidth() + 4; for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) { mIcons[i]->draw(graphics, icon_x, 3); icon_x += 2 + mIcons[i]->getWidth(); } } } void MiniStatusWindow::processEvent(Channels channel A_UNUSED, const DepricatedEvent &event) { if (event.getName() == EVENT_UPDATEATTRIBUTE) { int id = event.getInt("id"); if (id == HP || id == MAX_HP) StatusWindow::updateHPBar(mHpBar); else if (id == MP || id == MAX_MP) StatusWindow::updateMPBar(mMpBar); else if (id == EXP || id == EXP_NEEDED) StatusWindow::updateXPBar(mXpBar); else if (id == TOTAL_WEIGHT || id == MAX_WEIGHT) StatusWindow::updateWeightBar(mWeightBar); else if (id == MONEY) StatusWindow::updateMoneyBar(mMoneyBar); } else if (event.getName() == EVENT_UPDATESTAT) { StatusWindow::updateMPBar(mMpBar); StatusWindow::updateJobBar(mJobBar); } } void MiniStatusWindow::updateStatus() { StatusWindow::updateStatusBar(mStatusBar); if (mStatusPopup && mStatusPopup->isVisible()) mStatusPopup->update(); } void MiniStatusWindow::logic() { Popup::logic(); for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) mIcons[i]->update(tick_time * 10); } } void MiniStatusWindow::draw(gcn::Graphics *graphics) { drawChildren(graphics); } void MiniStatusWindow::mouseMoved(gcn::MouseEvent &event) { Popup::mouseMoved(event); const int x = event.getX(); const int y = event.getY(); if (event.getSource() == mStatusBar) { mStatusPopup->view(x + getX(), y + getY()); mTextPopup->hide(); } else if (event.getSource() == mXpBar) { if (PlayerInfo::getAttribute(EXP) > PlayerInfo::getAttribute(EXP_NEEDED)) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", PlayerInfo::getAttribute(EXP), PlayerInfo::getAttribute(EXP_NEEDED))); } else { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", PlayerInfo::getAttribute(EXP), PlayerInfo::getAttribute(EXP_NEEDED)), strprintf("%s: %u", _("Need"), PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP))); } mStatusPopup->hide(); } else if (event.getSource() == mHpBar) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", PlayerInfo::getAttribute(HP), PlayerInfo::getAttribute(MAX_HP))); mStatusPopup->hide(); } else if (event.getSource() == mMpBar) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", PlayerInfo::getAttribute(MP), PlayerInfo::getAttribute(MAX_MP))); mStatusPopup->hide(); } else if (event.getSource() == mJobBar) { std::pair<int, int> exp = PlayerInfo::getStatExperience( Net::getPlayerHandler()->getJobLocation()); if (exp.first > exp.second) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", exp.first, exp.second)); } else { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", exp.first, exp.second), strprintf("%s: %u", _("Need"), exp.second - exp.first)); } mStatusPopup->hide(); } else if (event.getSource() == mWeightBar) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", PlayerInfo::getAttribute(TOTAL_WEIGHT), PlayerInfo::getAttribute(MAX_WEIGHT))); mStatusPopup->hide(); } else if (event.getSource() == mInvSlotsBar) { Inventory *inv = PlayerInfo::getInventory(); if (inv) { const int usedSlots = inv->getNumberOfSlotsUsed(); const int maxSlots = inv->getSize(); mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), strprintf("%u/%u", usedSlots, maxSlots)); } mStatusPopup->hide(); } else if (event.getSource() == mMoneyBar) { mTextPopup->show(x + getX(), y + getY(), event.getSource()->getId(), toString(PlayerInfo::getAttribute(MONEY))); } else { mTextPopup->hide(); mStatusPopup->hide(); } } void MiniStatusWindow::mousePressed(gcn::MouseEvent &event) { if (!viewport) return; if (event.getButton() == gcn::MouseEvent::RIGHT) { ProgressBar *bar = dynamic_cast<ProgressBar*>(event.getSource()); if (!bar) return; if (viewport) { viewport->showPopup(getX() + event.getX(), getY() + event.getY(), bar); } } } void MiniStatusWindow::mouseExited(gcn::MouseEvent &event) { Popup::mouseExited(event); mTextPopup->hide(); mStatusPopup->hide(); } void MiniStatusWindow::showBar(std::string name, bool visible) { ProgressBar *bar = mBarNames[name]; if (!bar) return; bar->setVisible(visible); updateBars(); saveBars(); } void MiniStatusWindow::loadBars() { if (!config.getValue("ministatussaved", 0)) { if (mWeightBar) mWeightBar->setVisible(false); if (mInvSlotsBar) mInvSlotsBar->setVisible(false); if (mMoneyBar) mMoneyBar->setVisible(false); if (mArrowsBar) mArrowsBar->setVisible(false); return; } for (int f = 0; f < 10; f ++) { std::string str = config.getValue("ministatus" + toString(f), ""); if (str == "" || str == "status bar") continue; ProgressBar *bar = mBarNames[str]; if (!bar) continue; bar->setVisible(false); } } void MiniStatusWindow::saveBars() { int i = 0; for (std::vector <ProgressBar*>::const_iterator it = mBars.begin(), it_end = mBars.end(); it != it_end; ++it) { ProgressBar *bar = *it; if (!bar->isVisible()) { config.setValue("ministatus" + toString(i), bar->getActionEventId()); i ++; } } for (int f = i; f < 10; f ++) config.deleteKey("ministatus" + toString(f)); config.setValue("ministatussaved", true); } void MiniStatusWindow::slotsChanged(Inventory* inventory) { if (!inventory) return; if (inventory->getType() == Inventory::INVENTORY) StatusWindow::updateInvSlotsBar(mInvSlotsBar); } void MiniStatusWindow::updateArrows() { StatusWindow::updateArrowsBar(mArrowsBar); }