/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/minimap.h" #include "actorspritemanager.h" #include "being.h" #include "configuration.h" #include "graphics.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "gui/userpalette.h" #include "gui/setup.h" #include "gui/viewport.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include <guichan/font.hpp> #include "debug.h" bool Minimap::mShow = true; Minimap::Minimap(): Window(_("Map")), mMapImage(0), mWidthProportion(0.5), mHeightProportion(0.5) { setWindowName("Minimap"); mShow = config.getValueBool(getWindowName() + "Show", true); setDefaultSize(5, 25, 100, 100); // set this to false as the minimap window size is changed //depending on the map size setResizable(false); setupWindow->registerWindowForReset(this); setDefaultVisible(true); setSaveVisible(true); setStickyButton(true); setSticky(false); loadWindowState(); setVisible(mShow, isSticky()); } Minimap::~Minimap() { config.setValue(getWindowName() + "Show", mShow); if (mMapImage) mMapImage->decRef(); } void Minimap::setMap(Map *map) { std::string caption = ""; std::string minimapName; if (map) caption = map->getName(); if (caption.empty()) caption = _("Map"); setCaption(caption); // Adapt the image if (mMapImage) { mMapImage->decRef(); mMapImage = 0; } if (map) { if (config.getBoolValue("showExtMinimaps")) { SDL_Surface* surface = SDL_CreateRGBSurface(SDL_SWSURFACE, map->getWidth(), map->getHeight(), 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000); if (!surface) { if (!isSticky()) setVisible(false); return; } // I'm not sure if the locks are necessary since it's a SWSURFACE SDL_LockSurface(surface); int* data = static_cast<int*>(surface->pixels); if (!data) { if (!isSticky()) setVisible(false); return; } for (int y = 0; y < surface->h; y ++) { for (int x = 0; x < surface->w; x ++) *(data ++) = -map->getWalk(x, y); } SDL_UnlockSurface(surface); mMapImage = Image::load(surface); mMapImage->setAlpha(Client::getGuiAlpha()); SDL_FreeSurface(surface); } else { std::string tempname = "graphics/minimaps/" + map->getFilename() + ".png"; ResourceManager *resman = ResourceManager::getInstance(); minimapName = map->getProperty("minimap"); if (minimapName.empty() && resman->exists(tempname)) minimapName = tempname; mMapImage = resman->getImage(minimapName); } } if (mMapImage && map) { const int offsetX = 2 * getPadding(); const int offsetY = getTitleBarHeight() + getPadding(); const int titleWidth = getFont()->getWidth(getCaption()) + 15; const int mapWidth = mMapImage->getWidth() < 100 ? mMapImage->getWidth() + offsetX : 100; const int mapHeight = mMapImage->getHeight() < 100 ? mMapImage->getHeight() + offsetY : 100; setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth); setMinHeight(mapHeight); mWidthProportion = static_cast<float>( mMapImage->getWidth()) / static_cast<float>(map->getWidth()); mHeightProportion = static_cast<float>( mMapImage->getHeight()) / static_cast<float>(map->getHeight()); setMaxWidth(mMapImage->getWidth() > titleWidth ? mMapImage->getWidth() + offsetX : titleWidth); setMaxHeight(mMapImage->getHeight() + offsetY); setDefaultSize(getX(), getY(), getWidth(), getHeight()); resetToDefaultSize(); if (mShow) setVisible(true); } else { if (!isSticky()) setVisible(false); } } void Minimap::toggle() { setVisible(!isVisible(), isSticky()); mShow = isVisible(); } void Minimap::draw(gcn::Graphics *graphics) { Window::draw(graphics); if (!userPalette || !player_node || !viewport) return; Graphics *graph = static_cast<Graphics*>(graphics); const gcn::Rectangle a = getChildrenArea(); graphics->pushClipArea(a); int mapOriginX = 0; int mapOriginY = 0; if (mMapImage) { if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { const Vector &p = player_node->getPosition(); mapOriginX = ((a.width) / 2) - static_cast<int>((p.x + viewport->getCameraRelativeX()) * static_cast<int>( mWidthProportion)) / 32; mapOriginY = ((a.height) / 2) - static_cast<int>((p.y + viewport->getCameraRelativeX()) * static_cast<int>( mHeightProportion)) / 32; const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); if (mapOriginX < minOriginX) mapOriginX = minOriginX; if (mapOriginY < minOriginY) mapOriginY = minOriginY; if (mapOriginX > 0) mapOriginX = 0; if (mapOriginY > 0) mapOriginY = 0; } graph->drawImage(mMapImage, mapOriginX, mapOriginY); } if (!actorSpriteManager) return; const ActorSprites &actors = actorSpriteManager->getAll(); for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end(); it != it_end; ++it) { if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) continue; const Being *being = static_cast<Being*>(*it); if (!being) continue; int dotSize = 2; int type = UserPalette::PC; if (being == player_node) { type = UserPalette::SELF; dotSize = 3; } else if (being->isGM()) { type = UserPalette::GM; } else if (being->isInParty()) { type = UserPalette::PARTY; } else if (being) { switch (being->getType()) { case ActorSprite::MONSTER: type = UserPalette::MONSTER; break; case ActorSprite::NPC: type = UserPalette::NPC; break; case ActorSprite::UNKNOWN: case ActorSprite::PLAYER: case ActorSprite::FLOOR_ITEM: case ActorSprite::PORTAL: default: continue; } } if (userPalette) graphics->setColor(userPalette->getColor(type)); const int offsetHeight = static_cast<int>(static_cast<float>( dotSize - 1) * mHeightProportion); const int offsetWidth = static_cast<int>(static_cast<float>( dotSize - 1) * mWidthProportion); const Vector &pos = being->getPosition(); graphics->fillRectangle(gcn::Rectangle( static_cast<int>(pos.x * mWidthProportion) / 32 + mapOriginX - offsetWidth, static_cast<int>(pos.y * mHeightProportion) / 32 + mapOriginY - offsetHeight, dotSize, dotSize)); } const Vector &pos = player_node->getPosition(); // logger->log("width:" + toString(graph->getWidth())); int x = static_cast<int>((pos.x - (graph->getWidth() / 2) + viewport->getCameraRelativeX()) * mWidthProportion) / 32 + mapOriginX; int y = static_cast<int>((pos.y - (graph->getHeight() / 2) + viewport->getCameraRelativeY()) * mHeightProportion) / 32 + mapOriginY; const int w = static_cast<int>(static_cast<float>( graph->getWidth()) * mWidthProportion / 32); const int h = static_cast<int>(static_cast<float>( graph->getHeight()) * mHeightProportion / 32); if (w <= a.width) { if (x < 0 && w) x = 0; if (x + w > a.width) x = a.width - w; } if (h <= a.height) { if (y < 0 && h) y = 0; if (y + h > a.height) y = a.height - h; } graphics->setColor(userPalette->getColor(UserPalette::PC)); graphics->drawRectangle(gcn::Rectangle(x, y, w, h)); graphics->popClipArea(); }