/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_GUI_H
#define GUI_GUI_H
#include "resources/cursor.h"
#include "resources/image.h"
#include
#include
#include
#include "localconsts.h"
class Graphics;
class GuiConfigListener;
class ImageSet;
class MouseEvent;
class SDLFont;
class SDLInput;
class Window;
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui final : public gcn::Gui
{
public:
/**
* Constructor.
*/
explicit Gui(Graphics *const screen);
A_DELETE_COPY(Gui)
/**
* Destructor.
*/
~Gui();
/**
* Performs logic of the GUI. Overridden to track mouse pointer
* activity.
*/
void logic();
void slowLogic();
void clearFonts();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Called when the application window has been resized.
*/
void videoResized() const;
gcn::FocusHandler *getFocusHandler() const A_WARN_UNUSED
{ return mFocusHandler; }
/**
* Return game font.
*/
SDLFont *getFont() const A_WARN_UNUSED
{ return mGuiFont; }
/**
* Return help font.
*/
SDLFont *getHelpFont() const A_WARN_UNUSED
{ return mHelpFont; }
/**
* Return secure font.
*/
SDLFont *getSecureFont() const A_WARN_UNUSED
{ return mSecureFont; }
/**
* Return npc font.
*/
SDLFont *getNpcFont() const A_WARN_UNUSED
{ return mNpcFont; }
/**
* Return the Font used for "Info Particles", i.e. ones showing, what
* you picked up, etc.
*/
SDLFont *getInfoParticleFont() const A_WARN_UNUSED
{ return mInfoParticleFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void setUseCustomCursor(const bool customCursor);
/**
* Sets which cursor should be used.
*/
void setCursorType(const int index)
{ mCursorType = index; }
void updateFonts();
bool handleInput();
bool handleKeyInput2();
void resetClickCount();
MouseEvent *createMouseEvent(Window *const widget) A_WARN_UNUSED;
void getAbsolutePosition(gcn::Widget *widget, int &x, int &y);
void addGlobalFocusListener(gcn::FocusListener* focusListener);
void removeGlobalFocusListener(gcn::FocusListener* focusListener);
void distributeGlobalFocusGainedEvent(const gcn::Event &focusEvent);
void removeDragged(gcn::Widget *widget);
protected:
void handleMouseMoved(const gcn::MouseInput &mouseInput);
void handleMouseReleased(const gcn::MouseInput &mouseInput);
void handleMouseInput();
void distributeMouseEvent(gcn::Widget* source, int type, int button,
int x, int y, bool force = false,
bool toSourceOnly = false);
private:
GuiConfigListener *mConfigListener;
SDLFont *mGuiFont; /**< The global GUI font */
SDLFont *mInfoParticleFont; /**< Font for Info Particles */
SDLFont *mHelpFont; /**< Font for Help Window */
SDLFont *mSecureFont; /**< Font for secure labels */
SDLFont *mNpcFont; /**< Font for npc text */
ImageSet *mMouseCursors; /**< Mouse cursor images */
float mMouseCursorAlpha;
int mMouseInactivityTimer;
int mCursorType;
#ifdef ANDROID
uint16_t mLastMouseRealX;
uint16_t mLastMouseRealY;
#endif
typedef std::list FocusListenerList;
typedef FocusListenerList::iterator FocusListenerIterator;
FocusListenerList mFocusListeners;
gcn::Color mForegroundColor;
gcn::Color mForegroundColor2;
bool mCustomCursor; /**< Show custom cursor */
};
extern Gui *gui; /**< The GUI system */
extern SDLInput *guiInput; /**< GUI input */
/**
* Bolded text font
*/
extern SDLFont *boldFont;
#endif // GUI_GUI_H