/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef EQUIPMENTWINDOW_H #define EQUIPMENTWINDOW_H #include "equipment.h" #include "guichanfwd.h" #include "localconsts.h" #include "gui/widgets/window.h" #include "utils/xml.h" #include "resources/image.h" #include <guichan/actionlistener.hpp> #include <vector> class Being; class Inventory; class Image; class ImageSet; class Item; class ItemPopup; class PlayerBox; struct EquipmentBox { EquipmentBox(int x0, int y0, Image *img) : x(x0), y(y0), image(img) { } int x; int y; Image *image; }; /** * Equipment dialog. * * \ingroup Interface */ class EquipmentWindow : public Window, public gcn::ActionListener { public: /** * Constructor. */ EquipmentWindow(Equipment *equipment, Being *being, bool mCloseOnHide = false); /** * Destructor. */ ~EquipmentWindow(); /** * Draws the equipment window. */ void draw(gcn::Graphics *graphics); void action(const gcn::ActionEvent &event); void mousePressed(gcn::MouseEvent& mouseEvent); Item* getEquipment(int i) { return mEquipment ? mEquipment->getEquipment(i) : nullptr; } void setBeing(Being *being); void updateBeing(Being *being); void resetBeing(Being *being); private: void mouseExited(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); Item *getItem(int x, int y) const; void setSelected(int index); void fillBoxes(); void fillDefault(); void addBox(int idx, int x, int y, int imageIndex); void loadWindow(XmlNodePtr windowNode); void loadPlayerBox(XmlNodePtr playerBoxNode); void loadSlot(XmlNodePtr slotNode, ImageSet *imageset); int parseSlotName(std::string name); Equipment *mEquipment; ItemPopup *mItemPopup; PlayerBox *mPlayerBox; gcn::Button *mUnequip; int mSelected; /**< Index of selected item. */ bool mForing; ImageSet *mImageSet; Being *mBeing; std::vector<EquipmentBox*> mBoxes; gcn::Color mHighlightColor; gcn::Color mBorderColor; }; extern EquipmentWindow *equipmentWindow; extern EquipmentWindow *beingEquipmentWindow; #endif