/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CHAR_SELECT_H #define CHAR_SELECT_H #include "being.h" #include "guichanfwd.h" #include "main.h" #include "gui/widgets/window.h" #include "net/charhandler.h" #include <guichan/actionlistener.hpp> #include <guichan/keylistener.hpp> class CharacterDisplay; class LocalPlayer; class LoginData; class PlayerBox; namespace Net { class CharHandler; } /** * Character selection dialog. * * \ingroup Interface */ class CharSelectDialog : public Window, public gcn::ActionListener, public gcn::KeyListener { public: friend class CharDeleteConfirm; friend class Net::CharHandler; /** * Constructor. */ CharSelectDialog(LoginData *loginData); ~CharSelectDialog(); void action(const gcn::ActionEvent &event); void keyPressed(gcn::KeyEvent &keyEvent); enum SelectAction { Focus = 0, Choose }; /** * Attempt to select the character with the given name. Returns whether * a character with the given name was found. * * \param action determines what to do when a character with the given * name was found (just focus or also try to choose this * character). */ bool selectByName(const std::string &name, SelectAction action = Focus); private: void attemptCharacterDelete(int index); void attemptCharacterSelect(int index); void setCharacters(const Net::Characters &characters); void lock(); void unlock(); void setLocked(bool locked); bool mLocked; gcn::Label *mAccountNameLabel; gcn::Button *mSwitchLoginButton; gcn::Button *mChangePasswordButton; gcn::Button *mUnregisterButton; gcn::Button *mChangeEmailButton; /** The player boxes */ std::vector<CharacterDisplay*> mCharacterEntries; LoginData *mLoginData; Net::CharHandler *mCharHandler; }; #endif