/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/charselectdialog.h"
#include "client.h"
#include "configuration.h"
#include "units.h"
#include "keyevent.h"
#include "gui/charcreatedialog.h"
#include "gui/confirmdialog.h"
#include "gui/logindialog.h"
#include "gui/okdialog.h"
#include "gui/textdialog.h"
#include "gui/widgets/button.h"
#include "gui/widgets/characterdisplay.h"
#include "gui/widgets/characterviewnormal.h"
#include "gui/widgets/characterviewsmall.h"
#include "gui/widgets/container.h"
#include "gui/widgets/layout.h"
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "utils/gettext.h"
#include "debug.h"
// Character slots per row in the dialog
static const int SLOTS_PER_ROW = 5;
/**
* Listener for confirming character deletion.
*/
class CharDeleteConfirm final : public ConfirmDialog
{
public:
CharDeleteConfirm(CharSelectDialog *const m, const int index) :
// TRANSLATORS: char deletion message
ConfirmDialog(_("Confirm Character Delete"),
// TRANSLATORS: char deletion message
_("Are you sure you want to delete this character?"),
false, false, m),
mMaster(m),
mIndex(index)
{
}
A_DELETE_COPY(CharDeleteConfirm)
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "yes" && mMaster)
mMaster->askPasswordForDeletion(mIndex);
ConfirmDialog::action(event);
}
private:
CharSelectDialog *mMaster;
int mIndex;
};
CharSelectDialog::CharSelectDialog(LoginData *const data):
// TRANSLATORS: char select dialog name
Window(strprintf(_("Account %s (last login time %s)"),
data->username.c_str(), data->lastLogin.c_str()),
false, nullptr, "char.xml"),
gcn::ActionListener(),
gcn::KeyListener(),
mLoginData(data),
// TRANSLATORS: char select dialog. button.
mSwitchLoginButton(new Button(this, _("Switch Login"), "switch", this)),
// TRANSLATORS: char select dialog. button.
mChangePasswordButton(new Button(this, _("Change Password"),
"change_password", this)),
mUnregisterButton(nullptr),
mChangeEmailButton(nullptr),
// TRANSLATORS: char select dialog. button.
mPlayButton(new Button(this, _("Play"), "use", this)),
// TRANSLATORS: char select dialog. button.
mInfoButton(new Button(this, _("Info"), "info", this)),
// TRANSLATORS: char select dialog. button.
mDeleteButton(new Button(this, _("Delete"), "delete", this)),
mCharacterView(nullptr),
mCharacterEntries(0),
mCharServerHandler(Net::getCharServerHandler()),
mDeleteDialog(nullptr),
mDeleteIndex(-1),
mLocked(false),
mSmallScreen(mainGraphics->getWidth() < 470
|| mainGraphics->getHeight() < 370)
{
setCloseButton(true);
setFocusable(true);
const int optionalActions = Net::getLoginHandler()
->supportedOptionalActions();
ContainerPlacer placer;
placer = getPlacer(0, 0);
placer(0, 0, mSwitchLoginButton);
int n = 1;
if (optionalActions & Net::LoginHandler::Unregister)
{
// TRANSLATORS: char select dialog. button.
mUnregisterButton = new Button(this, _("Unregister"),
"unregister", this);
placer(n, 0, mUnregisterButton);
n ++;
}
placer(n, 0, mChangePasswordButton);
n ++;
if (optionalActions & Net::LoginHandler::ChangeEmail)
{
// TRANSLATORS: char select dialog. button.
mChangeEmailButton = new Button(this, _("Change Email"),
"change_email", this);
placer(n, 0, mChangeEmailButton);
n ++;
}
placer(n, 0, mDeleteButton);
n ++;
placer(n, 0, mInfoButton);
n ++;
for (int i = 0; i < static_cast(mLoginData->characterSlots); i++)
{
CharacterDisplay *const character = new CharacterDisplay(this, this);
character->setVisible(false);
mCharacterEntries.push_back(character);
}
placer(0, 2, mPlayButton);
if (!mSmallScreen)
{
mCharacterView = new CharacterViewNormal(
this, &mCharacterEntries, mPadding);
placer(0, 1, mCharacterView, 10);
if (config.getIntValue("fontSize") > 18)
reflowLayout(500 + 2 * mPadding);
else
reflowLayout(410 + 2 * mPadding);
}
else
{
// TRANSLATORS: char select dialog name
setCaption(strprintf(_("Account %s"), mLoginData->username.c_str()));
mCharacterView = new CharacterViewSmall(
this, &mCharacterEntries, mPadding);
mCharacterView->setWidth(mainGraphics->getWidth()
- 2 * getPadding());
placer(0, 1, mCharacterView, 10);
reflowLayout();
}
addKeyListener(this);
center();
setVisible(true);
requestFocus();
Net::getCharServerHandler()->setCharSelectDialog(this);
mCharacterView->show(0);
updateState();
}
CharSelectDialog::~CharSelectDialog()
{
}
void CharSelectDialog::action(const gcn::ActionEvent &event)
{
// Check if a button of a character was pressed
const gcn::Widget *const sourceParent = event.getSource()->getParent();
int selected = -1;
for (unsigned int i = 0, sz = static_cast(
mCharacterEntries.size()); i < sz; ++i)
{
if (mCharacterEntries[i] == sourceParent)
{
selected = i;
mCharacterView->show(i);
updateState();
break;
}
}
if (selected == -1)
selected = mCharacterView->getSelected();
const std::string &eventId = event.getId();
if (selected >= 0)
{
if (eventId == "select")
{
logger->log("select");
}
else if (eventId == "use")
{
use(selected);
return;
}
else if (eventId == "delete"
&& mCharacterEntries[selected]->getCharacter())
{
new CharDeleteConfirm(this, selected);
return;
}
else if (eventId == "info")
{
Net::Character *const character = mCharacterEntries[
selected]->getCharacter();
if (!character)
return;
const LocalPlayer *const data = character->dummy;
if (!data)
return;
const std::string msg = strprintf(
// TRANSLATORS: char select dialog. player info message.
_("Hp: %u/%u\nMp: %u/%u\nLevel: %u\n"
"Experience: %u\nMoney: %s"),
character->data.mAttributes[PlayerInfo::HP],
character->data.mAttributes[PlayerInfo::MAX_HP],
character->data.mAttributes[PlayerInfo::MP],
character->data.mAttributes[PlayerInfo::MAX_MP],
character->data.mAttributes[PlayerInfo::LEVEL],
character->data.mAttributes[PlayerInfo::EXP],
Units::formatCurrency(
character->data.mAttributes[PlayerInfo::MONEY]).c_str());
new OkDialog(data->getName(), msg, DIALOG_SILENCE);
}
}
if (eventId == "switch")
{
Net::getCharServerHandler()->clear();
close();
}
else if (eventId == "change_password")
{
Client::setState(STATE_CHANGEPASSWORD);
}
else if (eventId == "change_email")
{
Client::setState(STATE_CHANGEEMAIL);
}
else if (eventId == "unregister")
{
Net::getCharServerHandler()->clear();
Client::setState(STATE_UNREGISTER);
}
else if (eventId == "try delete character")
{
if (mDeleteDialog && mDeleteIndex != -1 && mDeleteDialog->getText()
== LoginDialog::savedPassword)
{
attemptCharacterDelete(mDeleteIndex);
mDeleteDialog = nullptr;
}
else
{
// TRANSLATORS: error message
new OkDialog(_("Error"), _("Incorrect password"), DIALOG_ERROR);
}
mDeleteIndex = -1;
}
}
void CharSelectDialog::use(const int selected)
{
if (mCharacterEntries[selected]
&& mCharacterEntries[selected]->getCharacter())
{
attemptCharacterSelect(selected);
}
else
{
CharCreateDialog *const charCreateDialog =
new CharCreateDialog(this, selected);
mCharServerHandler->setCharCreateDialog(charCreateDialog);
}
}
void CharSelectDialog::keyPressed(gcn::KeyEvent &keyEvent)
{
const int actionId = static_cast(&keyEvent)->getActionId();
switch (actionId)
{
case Input::KEY_GUI_CANCEL:
keyEvent.consume();
action(gcn::ActionEvent(mSwitchLoginButton,
mSwitchLoginButton->getActionEventId()));
break;
case Input::KEY_GUI_RIGHT:
{
keyEvent.consume();
int idx = mCharacterView->getSelected();
if (idx >= 0)
{
idx ++;
if (idx == SLOTS_PER_ROW)
break;
mCharacterView->show(idx);
updateState();
}
break;
}
case Input::KEY_GUI_LEFT:
{
keyEvent.consume();
int idx = mCharacterView->getSelected();
if (idx >= 0)
{
if (!idx || idx == SLOTS_PER_ROW)
break;
idx --;
mCharacterView->show(idx);
updateState();
}
break;
}
case Input::KEY_GUI_UP:
{
keyEvent.consume();
int idx = mCharacterView->getSelected();
if (idx >= 0)
{
if (idx < SLOTS_PER_ROW)
break;
idx -= SLOTS_PER_ROW;
mCharacterView->show(idx);
updateState();
}
break;
}
case Input::KEY_GUI_DOWN:
{
keyEvent.consume();
int idx = mCharacterView->getSelected();
if (idx >= 0)
{
if (idx >= SLOTS_PER_ROW)
break;
idx += SLOTS_PER_ROW;
mCharacterView->show(idx);
updateState();
}
break;
}
case Input::KEY_GUI_DELETE:
{
keyEvent.consume();
int idx = mCharacterView->getSelected();
if (idx >= 0 && mCharacterEntries[idx]
&& mCharacterEntries[idx]->getCharacter())
{
new CharDeleteConfirm(this, idx);
}
break;
}
case Input::KEY_GUI_SELECT:
{
keyEvent.consume();
use(mCharacterView->getSelected());
break;
}
default:
break;
}
}
/**
* Communicate character deletion to the server.
*/
void CharSelectDialog::attemptCharacterDelete(const int index)
{
if (mLocked)
return;
if (mCharacterEntries[index])
{
mCharServerHandler->deleteCharacter(
mCharacterEntries[index]->getCharacter());
}
lock();
}
void CharSelectDialog::askPasswordForDeletion(const int index)
{
mDeleteIndex = index;
mDeleteDialog = new TextDialog(
// TRANSLATORS: char deletion question.
_("Enter password for deleting character"), _("Enter password:"),
this, true);
mDeleteDialog->setActionEventId("try delete character");
mDeleteDialog->addActionListener(this);
}
/**
* Communicate character selection to the server.
*/
void CharSelectDialog::attemptCharacterSelect(const int index)
{
if (mLocked || !mCharacterEntries[index])
return;
setVisible(false);
if (mCharServerHandler)
{
mCharServerHandler->chooseCharacter(
mCharacterEntries[index]->getCharacter());
}
lock();
}
void CharSelectDialog::setCharacters(const Net::Characters &characters)
{
// Reset previous characters
FOR_EACH (std::vector::const_iterator,
iter, mCharacterEntries)
{
if (*iter)
(*iter)->setCharacter(nullptr);
}
FOR_EACH (Net::Characters::const_iterator, i, characters)
{
if (!*i)
continue;
Net::Character *const character = *i;
// Slots Number start at 1 for Manaserv, so we offset them by one.
#ifdef MANASERV_SUPPORT
int characterSlot = character->slot;
if (Net::getNetworkType() == ServerInfo::MANASERV && characterSlot > 0)
--characterSlot;
#else
const int characterSlot = character->slot;
#endif
if (characterSlot >= static_cast(mCharacterEntries.size()))
{
logger->log("Warning: slot out of range: %d", character->slot);
continue;
}
if (mCharacterEntries[characterSlot])
mCharacterEntries[characterSlot]->setCharacter(character);
}
}
void CharSelectDialog::lock()
{
if (!mLocked)
setLocked(true);
}
void CharSelectDialog::unlock()
{
setLocked(false);
}
void CharSelectDialog::setLocked(const bool locked)
{
mLocked = locked;
if (mSwitchLoginButton)
mSwitchLoginButton->setEnabled(!locked);
if (mChangePasswordButton)
mChangePasswordButton->setEnabled(!locked);
if (mUnregisterButton)
mUnregisterButton->setEnabled(!locked);
if (mChangeEmailButton)
mChangeEmailButton->setEnabled(!locked);
if (mPlayButton)
mPlayButton->setEnabled(!locked);
if (mDeleteButton)
mDeleteButton->setEnabled(!locked);
for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
{
if (mCharacterEntries[i])
mCharacterEntries[i]->setActive(!mLocked);
}
}
bool CharSelectDialog::selectByName(const std::string &name,
const SelectAction selAction)
{
if (mLocked)
return false;
for (size_t i = 0, sz = mCharacterEntries.size(); i < sz; ++i)
{
if (mCharacterEntries[i])
{
const Net::Character *const character
= mCharacterEntries[i]->getCharacter();
if (character)
{
if (character->dummy && character->dummy->getName() == name)
{
mCharacterView->show(static_cast(i));
updateState();
if (selAction == Choose)
attemptCharacterSelect(static_cast(i));
return true;
}
}
}
}
return false;
}
void CharSelectDialog::close()
{
Client::setState(STATE_SWITCH_LOGIN);
Window::close();
}
void CharSelectDialog::widgetResized(const gcn::Event &event)
{
Window::widgetResized(event);
if (mCharacterView)
mCharacterView->resize();
}
void CharSelectDialog::updateState()
{
const int idx = mCharacterView->getSelected();
if (idx == -1)
{
mPlayButton->setEnabled(false);
return;
}
mPlayButton->setEnabled(true);
if (mCharacterEntries[idx] && mCharacterEntries[idx]->getCharacter())
{
// TRANSLATORS: char select dialog. button.
mPlayButton->setCaption(_("Play"));
}
else
{
// TRANSLATORS: char select dialog. button.
mPlayButton->setCaption(_("Create"));
}
}