/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CHAR_CREATE_DIALOG_H #define CHAR_CREATE_DIALOG_H #include "being.h" #include "guichanfwd.h" #include "gui/charselectdialog.h" #include "gui/widgets/window.h" #include <guichan/actionlistener.hpp> #include <string> #include <vector> class LocalPlayer; class PlayerBox; /** * Character creation dialog. * * \ingroup Interface */ class CharCreateDialog : public Window, public gcn::ActionListener { public: /** * Constructor. */ CharCreateDialog(CharSelectDialog *parent, int slot); /** * Destructor. */ ~CharCreateDialog(); void action(const gcn::ActionEvent &event); /** * Unlocks the dialog, enabling the create character button again. */ void unlock(); void setAttributes(const std::vector<std::string> &labels, int available, int min, int max); void setFixedGender(bool fixed, Gender gender = GENDER_FEMALE); private: int getDistributedPoints() const; void updateSliders(); /** * Returns the name of the character to create. */ std::string getName() const; /** * Communicate character creation to the server. */ void attemptCharCreate(); void updateHair(); void updateRace(); CharSelectDialog *mCharSelectDialog; gcn::TextField *mNameField; gcn::Label *mNameLabel; gcn::Button *mNextHairColorButton; gcn::Button *mPrevHairColorButton; gcn::Label *mHairColorLabel; gcn::Button *mNextHairStyleButton; gcn::Button *mPrevHairStyleButton; gcn::Label *mHairStyleLabel; gcn::Button *mNextRaceButton; gcn::Button *mPrevRaceButton; gcn::Label *mRaceLabel; gcn::RadioButton *mMale; gcn::RadioButton *mFemale; std::vector<gcn::Slider*> mAttributeSlider; std::vector<gcn::Label*> mAttributeLabel; std::vector<gcn::Label*> mAttributeValue; gcn::Label *mAttributesLeft; int mMaxPoints; int mUsedPoints; gcn::Button *mCreateButton; gcn::Button *mCancelButton; Being *mPlayer; PlayerBox *mPlayerBox; int mHairStyle; int mHairColor; int mRace; int mSlot; }; #endif // CHAR_CREATE_DIALOG_H