/* * The ManaPlus Client * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GRAPHICSVERTEXES_H #define GRAPHICSVERTEXES_H #include "main.h" #include "graphics.h" #include "localconsts.h" #ifdef USE_OPENGL //#define NO_SDL_GLEXT #define GL_GLEXT_PROTOTYPES 1 #include <SDL_opengl.h> #include "safeopenglgraphics.h" #include "normalopenglgraphics.h" #endif #include <string> #include <list> #include <vector> //include <guichan/sdl/sdlgraphics.hpp> struct DoubleRect { SDL_Rect src; SDL_Rect dst; }; class SDLGraphicsVertexes { public: SDLGraphicsVertexes(); ~SDLGraphicsVertexes(); std::vector<DoubleRect*> mList; }; #ifdef USE_OPENGL class SafeOpenGLGraphicsVertexes { }; class NormalOpenGLGraphicsVertexes { public: NormalOpenGLGraphicsVertexes(); ~NormalOpenGLGraphicsVertexes(); GLfloat *switchFloatTexArray(); GLint *switchIntVertArray(); GLint *switchIntTexArray(); std::vector<GLfloat*> *getFloatTexPool() { return &mFloatTexPool; } std::vector<GLint*> *getIntVertPool() { return &mIntVertPool; } std::vector<GLint*> *getIntTexPool() { return &mIntTexPool; } void switchVp(int n); GLfloat *continueFloatTexArray(); GLint *continueIntVertArray(); GLint *continueIntTexArray(); int continueVp(); std::vector<int> *getVp() { return &mVp; } void init(); void clear(); int ptr; GLfloat *mFloatTexArray; GLint *mIntTexArray; GLint *mIntVertArray; private: std::vector<GLfloat*> mFloatTexPool; std::vector<GLint*> mIntVertPool; std::vector<GLint*> mIntTexPool; std::vector<int> mVp; }; #endif typedef std::vector<DoubleRect*> DoubleRects; class ImageVertexes { public: ImageVertexes(); ~ImageVertexes(); Image *image; DoubleRects sdl; #ifdef USE_OPENGL NormalOpenGLGraphicsVertexes *ogl; #endif }; class GraphicsVertexes { public: GraphicsVertexes(); ~GraphicsVertexes(); static void setLoadAsOpenGL(int useOpenGL); SDLGraphicsVertexes sdl[5]; #ifdef USE_OPENGL // SafeOpenGLGraphicsVertexes ogl1[5]; NormalOpenGLGraphicsVertexes ogl[5]; #endif void init(int x, int y, int w, int h); void pushSDL(SDL_Rect r1, SDL_Rect r2); void clearSDL(); std::vector<DoubleRect*> *getRectsSDL(); void incPtr(int num = 1) { mPtr += num; } void setPtr(int num) { mPtr = num; } #ifdef USE_OPENGL NormalOpenGLGraphicsVertexes* getOGL() { return &ogl[mPtr]; } #endif int getX() { return mX; } int getY() { return mY; } int getW() { return mW; } int getH() { return mH; } int mX, mY, mW, mH; int mPtr; private: #ifdef USE_OPENGL static int mUseOpenGL; #endif }; #endif // GRAPHICSVERTEXES_H